Take this Feedback and Your Community Will Like You Again

The Problems

  • Patch 6.1.0 had brought several key issues to the forefront for many players in regards to certain Perks.
  • Patch 6.1.2 made this situation somehow even worse.
  • Patches previously also made changes that weren't necessary.

The Solutions

Perks

  • Scourge Hook: Pain Resonance no longer causes Survivors to be interrupted on Generators.
  • Dead Man's Switch duration is increased back to its pre-6.1.2 numbers.
  • Mettle of Man's effects are now reverted back to its pre-6.1.2 effects.
  • Thanatophobia is now reverted to its pre-6.1.0 version until a proper rework is created that benefits more Killers but with less effectiveness to the Perk in general.
  • Botany Knowledge is now reverted to its pre-6.1.0 version, but will no longer retain the Med-Kit buff.
  • Decisive Strike now causes Killers to be stunned for 4 seconds (was 3 seconds).
  • Calm Spirit no longer debuffs Totem or Chest-related action speeds (originally did).
  • Merciless Storm no longer causes continuous skill checks after a Survivor repairs the equivalent of 10% generator progress.
  • Overcharge starting regression is increased to 100% (was 75%).

Add-Ons

  • The Legion's Never-Sleep Pills now require 7 hits in order to put a Survivor into the Dying State (was 5).
  • The Legion's BFFs will now activate once the requirements are met at any point in the Trial, but will now require 20 points to activate (was 15).
  • The Legion's Fuming Mix Tape now increases Generator regression speed by +100%, but no longer causes all Generators currently not being repaired to regress when Feral Frenzy is active.
    • This change is to make it work alongside Frank's Mix Tape, which this perk deliberately counters.
  • The Nurse's Heavy Panting and Kavanagh's Last Breath no longer increase the speed at which The Nurse travels during a Blink.
  • The Shape's Tombstone Piece now has a new effect. Whenever you reach Evil Within III:
    • The Shape gains a 50% reduction to stun duration.
    • The Shape gains a 25% reduction in attack cooldown.
    • The Shape gains a 20% increase to action speeds in damaging, breaking and vaulting.
  • The Shape's Tombstone Piece no longer has the associated penalty to stalking.

Chase Music

  • The pre-6.1.2 version of The Ghost Face's chase theme is restored.
  • The volume of The Legion's chase theme is restored to its original incarnation.

Content

  • The slowdown penalty caused to repairing a Generator is no longer stackable.
    • Instead, whenever the slowdown penalty is applied to the repair action, the Perk with the current highest value will take precedence over all other perks and overwrite the value.

These changes would basically be the best-case scenario that you developers can do to the game right now before the next chapter launches. These are so easy to implement since they are little more than numbers changes and reversions, for the most part. These would also make your community happy since some of these are even heavily requested changes that have been asked for for a while (i.e. removing Omega Blink and Tombstone's ability to outright kill you).

So please, if you want to not have the community at large laugh at or ridicule you, just make these changes and everything will mostly be fine.

Also do something about the hacker situation.

Comments

  • @Clockwork_Enigma said:

    The Problems

    • Patch 6.1.0 had brought several key issues to the forefront for many players in regards to certain Perks.
    • Patch 6.1.2 made this situation somehow even worse.
    • Patches previously also made changes that weren't necessary.

    The Solutions

    Perks

    • Scourge Hook: Pain Resonance no longer causes Survivors to be interrupted on Generators.
    • Dead Man's Switch duration is increased back to its pre-6.1.2 numbers.
    • Mettle of Man's effects are now reverted back to its pre-6.1.2 effects.
    • Thanatophobia is now reverted to its pre-6.1.0 version until a proper rework is created that benefits more Killers but with less effectiveness to the Perk in general.
    • Botany Knowledge is now reverted to its pre-6.1.0 version, but will no longer retain the Med-Kit buff.
    • Decisive Strike now causes Killers to be stunned for 4 seconds (was 3 seconds).
    • Calm Spirit no longer debuffs Totem or Chest-related action speeds (originally did).
    • Merciless Storm no longer causes continuous skill checks after a Survivor repairs the equivalent of 10% generator progress.
    • Overcharge starting regression is increased to 100% (was 75%).

    Add-Ons

    • The Legion's Never-Sleep Pills now require 7 hits in order to put a Survivor into the Dying State (was 5).
    • The Legion's BFFs will now activate once the requirements are met at any point in the Trial, but will now require 20 points to activate (was 15).
    • The Legion's Fuming Mix Tape now increases Generator regression speed by +100%, but no longer causes all Generators currently not being repaired to regress when Feral Frenzy is active.
      • This change is to make it work alongside Frank's Mix Tape, which this perk deliberately counters.
    • The Nurse's Heavy Panting and Kavanagh's Last Breath no longer increase the speed at which The Nurse travels during a Blink.
    • The Shape's Tombstone Piece now has a new effect. Whenever you reach Evil Within III:
      • The Shape gains a 50% reduction to stun duration.
      • The Shape gains a 25% reduction in attack cooldown.
      • The Shape gains a 20% increase to action speeds in damaging, breaking and vaulting.
    • The Shape's Tombstone Piece no longer has the associated penalty to stalking.

    Chase Music

    • The pre-6.1.2 version of The Ghost Face's chase theme is restored.
    • The volume of The Legion's chase theme is restored to its original incarnation.

    Content

    • The slowdown penalty caused to repairing a Generator is no longer stackable.
      • Instead, whenever the slowdown penalty is applied to the repair action, the Perk with the current highest value will take precedence over all other perks and overwrite the value.

    These changes would basically be the best-case scenario that you developers can do to the game right now before the next chapter launches. These are so easy to implement since they are little more than numbers changes and reversions, for the most part. These would also make your community happy since some of these are even heavily requested changes that have been asked for for a while (i.e. removing Omega Blink and Tombstone's ability to outright kill you).

    So please, if you want to not have the community at large laugh at or ridicule you, just make these changes and everything will mostly be fine.

    Also do something about the hacker situation.

    I dont agree about the botany reversion, I prefer how it is now, otherwise combining it with slef care makes it even more worthless.