Pharmacy Buff
I believe Pharmacy was changed because it is one of the least used perks and it was your intent to buff it to increase its usage. You made it possible to get more than 1 med-kit but overall 6.1.0 is a hard nerf to the perk. Between searching for a chest while injured, opening the chest (if it hasn't been open by someone else already), picking up and using the med-kit, it is highly debatable if Pharmacy is even better than nerfed Self Care. In games where no coin offerings are used Pharmacy is also limited to at best 3 heals.
Here's what I'd like Pharmacy to be:
Always active:
- Increases the Unlocking and Rummaging speeds of Chests by 40/60/80 %.
- Reduces the Hearing range of noises related to Unlocking and Rummaging by -8 metres.
- Guarantees a First Aid (yellow) Kit or better on your first completed Chest Unlock or Rummage.
While injured:
- Guarantees a Camping Aid (brown) Kit on your second or later completed Chest Unlocks or Rummages.
Looking for and searching chests (even with the chest speed buff) is a massive waste of a survivor's time and it's also awful if more than one survivor brings Pharmacy into a game, even with this buff. While this is a pretty nice buff to Pharmacy, it's still not a very good perk.
Fellow forum-dwellers, what do you think?
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