Feedback and Suggestions
Our team will be happy to read these!
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As a balance action to all the exhaustion perks, move all killers to 4.6m. Secondary, when chasing a survivor if they loop you around a hooked survivor, anticamp should be turned off.4 comments 101 views last activity
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Main Problem: Once a character is Prestige 100 and you run out of items/add-ons/offerings, they become “dead”/bloodpoint sinks. Spending bloodpoints on them feels unsatisfying and pointless but eventually you can't run the builds you want on them anymore without doing so. Possible Solutions: A: P100 killers & survivors get access to infinite amounts of each item/add-on/offering. B:1 comments 91 views last activity
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With all the second, third. and sometimes fourth chance perks people can bring, there needs to be a counter to all the second chance perks. Perhaps make counters to all the second chance options.6 comments 121 views last activity
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Dear Dead by Daylight Development Team and Community, I am a big fan of Dead by Daylight, and I would love to share a concept for a new licensed Killer that I believe would fit perfectly into the Fog: Jacket from Hotline Miami , who could be known in-game as "The Vigilante" . Jacket is an iconic character with his signature rooster mask and baseball bat. The brutal, fast-paced, and re0 comments 71 views last activity
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Pennywise (IT) & (IT: Welcome to Derry) Slenderman The Predator Valak (The Nun) & (The Conjuring Universe) T-1000 & T-800 Poppy Playtime Universe & (Huggy Wuggy) M3GAN SCP-096 Backrooms Kayako (The Grudge) Kuchisake-onna Teke Teke The Babadook Hachishakusama Candyman0 comments 21 views last activity
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Здравствуйте. Хочу предоставить технический разбор текущих проблем The Ghoul и предложить конкретные корректировки, которые улучшат стабильность его силы без риска чрезмерного усиления. Mobility Issues During Power Usage 1.1. Insufficient Movement Speed During Ability Текущая скорость перемещения во время способности недостаточна для поддержания давления в погоне. Даже при оптимальной траект0 comments 21 views last activity
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Alright, I'm insane, and I reworked the entirety of Tools of Torment. All-Kill did deserve a comeback Chapter, so, I decided to look towards what is one of, if not, THE worst Chapter in Dead By Daylight. Expect a lot of images to come by with text in between to further explain things should they need to be. Now be aware, this is LONG! VERY LONG! If you got a spare half-hour or so, then here we2 comments 81 views last activity
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when there are two survivors left, me downed and the other waiting for me to die and find hatch, why am I not given the option to abandon, why do I have to wait untill I bleed out completely. Also when I abandon, why do I have no option to spectate?2 comments 31 views last activity
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So I thoroughly enjoy being able to customise my aura reading colours, but ive noticed that there is no option to change scourge hook colours, i would love to see this added because sometime i cant see them properly on certain maps. other than that great feature for players like myself who cant see things very well. :)0 comments 81 views last activity
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What if killers were categorised by a sub-role and this aside offering base-kit passives; it also effects how strong certain perks are on them too. I was inspired by Overwatch and their sub-role system, and yes I know an FPS isn't exactly the same as DBD but there could still be some potential here; so hear me out. I came up with 3 sub-roles for the time being, them being; Chaser, Hybrid and Sp0 comments 31 views last activity
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Releasing new chapters with zero balance changes causes immediate burnout for veteran players, whereas consistent, safe tweaks keep the community engaged and the game fresh and balanced. As a veteran player, I can confidently say that the game desperately needs consistent balance adjustments to keep the gameplay fresh and healthy. For long-term players, major live design updates and game health7 comments 161 views last activity
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It's long past time for us to have a balance, where the average bloodpoints per match should be at least 250k, and not 20k as it is currently. New players like me, who want to play the game, feel discouraged for the simple reason that there are more than 50 survivors and more than 50 killers to level up, where each one needs to be at least level 5 to have the perks unlocked, and earning 24k on0 comments 141 views last activity
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One of the most difficult aspects of trying to learn survivor is getting around the "if youre running towards a pallet while trying to throw it down, you will not throw it down until you are on the other side; to throw it down prior, you have to stop running first" i havent been able to get this consistently in my brain, and time and again i run at a pallet to throw it down, spam the spacebar a1 comments 31 views last activity
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Please update or give better feedback or tools for players to test projectiles against terrain. The limited tool set for practice does not allow players to test angles and projectiles consistenly get snagged by terrain. It should be skill expression on the survivor to duck or get behind cover, not some errant piece of corner that should not impact. Secondary, pov from huntress lies to the playe0 comments 2 views last activity
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Several maps in this game have tight spots where a down may happen. So when that happens and the killer is transporting the survivor to a hook, there should be a feature similar to anticamp at the hook. This will prevent coordinated teams or teams on coms surrounding the killer and allow them to complete the gameplay mecahnic of hooking. I spent several games today locking in coridoors unable t0 comments 21 views last activity
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There's always a high demand for buffs for the first killer in the game, and clearly the trapper's kit is quite dated and limited compared to several newer killers. So I'd like to leave this question and even suggest changes to make the trapper more "competitive" and attractive to use compared to other killers. Incorporate the addon: Lengthened Jaws into your base kit (survivors who escape t2 comments 92 views last activity
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Me and others I know in the D&D space have been loving lookiing into monsters and one we love is Valindra a lich from D&D and with Veknas skin catalog being Mid i think this would be an amazing thing if possable i know 3 people who would buy it and main Vekna instantly1 comments 1 views last activity
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Can we make them quieter/softer? They are very loud and in my opinion unpleasent. I always find myself using steam overlay, because it mute the game entirely. Especially when I switch character to kaneki or start a match. What I want is now locked behind the purchase - Rize skin - and I don't think that's a good practice.5 comments 91 views last activity
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Hello everyone, I wanted to share a detailed feedback document about The Good Guy’s add-ons. The goal of this proposal is not to make Chucky overpowered, but to improve the identity, readability, usefulness, and rarity consistency of several add-ons. Some of them currently feel too weak, too punitive, too situational, or too similar to other effects. The document is organized by rarity and i3 comments 51 views last activity
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Treacherous Crows - Invocation time reduced to 45s ( was 60s ). Aura reveal duration increased to 5s ( was 2s ) Road Life - Requires 3 tokens instead of 4. Can gain tokens while broken. Boon: Illumination - When this boon is active, you cleanse and bless totems 20/25/30% faster ( was 6/8/10% ) Friendly Competition - Repair speed bonus increased to 7% ( was 5% ) Teamwork: Full Circui2 comments 51 views last activity
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Title, its been 10 years and still no way to buy new Moris Yes i am aware you can get like 2-3 new Mori by buying Red Skins, which i have, but its bare minimum and requires you to wear that skin seriously starts adding new Execution to the Store, so you can buy them, default mori for many killers are very lackluster and boring, after you see it for the 200th times+ its time to say its enough4 comments 51 views last activity
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The Unknown currently feels far weaker and less rewarding than other ranged killers like Dead by Daylight killers such as The Deathslinger or The Huntress, despite requiring significantly more prediction and setup to use effectively. Huntress can reliably pressure survivors with direct hatchets that reward mechanical skill immediately. Deathslinger can quickly confirm pressure through his gun and2 comments 51 views last activity
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Hey everyone! With Dead by Daylight continuously expanding its horizons and bringing in massive gaming icons (like Lara Croft and Resident Evil), I think it is the perfect time to look toward one of the most beloved characters in gaming history: Tifa Lockhart from Final Fantasy VII. Since Final Fantasy leans more toward fantasy/sci-fi than traditional horror, a full-blown Chapter might no3 comments 33 views last activity
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Jack Torrance dbd killer concept: SUMMARY: The Caretaker is a basic m1 killer with a debuff and information power that allows him to track down and catch survivors quickly and by surprise POWER: while a survivor is in The Caretaker’s terror radius they slowly fill up a “cabin fever” meter once that meter is full The Caretaker’s power activates and lasts for 40 seconds, Jack Torrance can se0 comments 22 views last activity
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LORE: The Final Liquidation Arthur Vane wasn't born a monster; he was born an architect of dreams. He founded Vane Dynamics with the conviction that technology and human management could eradicate poverty. For a decade, his company was a beacon of hope. But the business world does not forgive kindness. His competitors, Omni-Core, orchestrated a dirty war, stealing his patents, fabricating fraud0 comments 31 views last activity
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I really love this character and how well detailed he is, when he first came out there were and still are complains on how unoriginal his power is, for me I think it's well done but needs a major change on how the doors camera work because they are straightforward useless. I'll even give more possible extensions of the power that could work for the gameplay of both killer and survivor. My rewor0 comments 31 views last activity
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i think most of us can agree that dbd is survivor sided, and I think it's getting out of hand. all the survivors have to do, is hold a singular button in order to get a generator done, and once a killer finds them and starts chasing, hold w, and go towards another gen. while killers on the other hand, have to take multiple different factors in mind, in order to even have a chance at winning. all1 comments 61 views last activity
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As a P100 Chucky main I've had mixed opinions on the killer and I think he's in a spot right now where he only needs a small base kit buff and a addon pass, also a Rarity switch. 1 buff base kit, 3 Addon buffs, 10 Addon reworked, 7 No changes, 4 Rarity switched Addons that don't need changes • Portable TV. • Straight razor. • Yardstick • Hair spray and Candle. • Power drill. • Doll eyes.0 comments 121 views last activity
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Chapter Concept: First Blood (John J. Rambo) **Overview:** Rambo enters the Fog not as an aggressor, but as the ultimate survivalist. His perks focus on tactical environmental defense, utilizing high-skill timing during chases, and introducing a completely new mechanical stance to Dead by Daylight to evade the Killer. ### **Perks** * **guerrilla Warfare** * **Description:** You turn the0 comments 31 views last activity
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Hey I have an idea for perks and adepting. I know that there's an achievement for adepting characters, so I think it would be cool to make your perks iridescent after adepting. It would incentivize the players who get to know their survivors or killers. Kit, better, get them used to the perks. Can be more of a reward than just an achievement. It will also look like how streamers have read perks e0 comments 11 views last activity
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BHVR has openly said they'd be ready to create an Alan Wake Chapter 2, alongside a new killer (Potentially Mr.Scratch or The Dark Presence) ''later'', so when ''later'' comes, it should come with either just a killer and a few legendary skins. Alan Wake's chapter was mainly using Alan Wake 1 material with a few Alan Wake 2 cosmetics. If a new AW chapter is added, the only cosmetics missing would4 comments 41 views last activity
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With Jason bringing 3 different Moris/Mini-Moris to the game, and both Vecnas having alternative ones, BHVR really needs to update the lobby UI. I feel like once he fully launches we should get a way to view every mori type on the base character if they have some. For example, Pyramid Head, Vecna, Henry Creel, and Clown (technically). They all have seperate mori’s and feel like it'd be cool to3 comments 51 views last activity
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Seriously, why not take a look at Killer Kowns the Game, same with Friday 13th, Doing Gens are Survivors is extremely boring, especially for those who played since launch or have played the game as years, i refused to play survivors anymore because its the same thing ever time just gens or totems Its quite disappointing after 10 years the game still have no new objectives, just hold left clic1 comments 21 views last activity
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The survivor side of the Omnipresent evil effects are perfect However, i really feel that Jasons first person viewmodels need to become enshrouded in smoke in some way, it looks really strange currently with how quickly hes moving, looks like those videos where people put first person video models on a drone I think either just making them translusent and surrounded by fog OR making him becom0 comments 12 views last activity
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BHVR has posted on here that content releases are no longer going to have live design changes so that feedback can be focused on new content and I do not think this is necessary. I suspect the reason for this is because during the PTB for the release the Krasue had very large massive design changes included that ended up being scrapped as a result there was very little good feedback for Krasue a0 comments 51 views last activity
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Jason’s standard outfit but it’s worn or tattered with the mask cracked or chipped and “seaweed” hanging off of him. Rusty machete. You got my money!1 comments 21 views last activity
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I hate the idea of changing how a game works entirely, but hear me out. I would love to see a gamemode or even just normal matches where your characters perks are earned throughout the match, the constant nerfing of certain perks bring the game back to a "safe" choice to keep the game maintained. What I have in mind is, based on how well you work as a team, or preform objectives ( maybe add a few0 comments 11 views last activity
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Jason's ability, omnipresent evil, is a little overpowerd (in my opinion) - I was playing a round earlier, and it came down to exit gates. But the killer knew which exit gate I was at and used his ability to camp the switch which I needed to use, and if I went to use it, he would have seen as he can see when you do things like that (this is the same with gens, so as the survivor you cant really d1 comments 71 views last activity
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We got re6 Leon cosmethic, why not the Ada skin? Also, maybe characters like Helena Harper, Sherry Birkin or Jake Muller would fit too.1 comments 51 views last activity
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Very simple and short suggestion. Make all survivor voicelines heard by every survivor, but not the killer. Why? Because this will benefit into more licenses being purchased, if a player hears a characters voicelines from a fellow player and decides to buy him because of said voicelines. Let the killer hear some Survivor voicelines for killer actions (For example start a chase, being hooked, b1 comments 31 views last activity
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Jason will be cool and all.…but we've seen this typology of killer a thousand times at point. In all sauces. Please BHVR, give us more complex killers, like Plague and Singularity.16 comments 232 views last activity
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While we are in the area of killers can float now (lich Henry and nurse) or some killers are more quiet in their footsteps (Billy's moderate but with how fast he can get to you anyway same with blight) undetectable has been given to some killers to get the jump on survivors because of being weaker. But their footstep sound is so loud its like they had another TR. Some come to mind are springtrap1 comments 71 views last activity
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I’d like to give some feedback regarding the beta color customization feature for Scratch Marks and Auras. The colors are currently grouped into roughly similar color categories, which makes sense. I also understand why Aura colors are intentionally less saturated than Scratch Mark colors. However, the actual hue values are slightly different between the two systems. For example, even when sel0 comments 32 views last activity
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using Lend a Hand on a survivor who has Resurgence will pretty much fully heal you off hook. One of these perks needs a nerf. Preferably Resurgence because that perk is already very strong.13 comments 381 views last activity
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The fact that there isn’t a single change on this ptb balance wise is ridiculous. There needs to be changes. We haven’t had any meaningful balance changes in a long time. You can’t keep pumping out content when the game is so horribly balanced and expect people to stop complaining.2 comments 31 views last activity
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When i click on "Home" i get the following message: How do i get that? How did i lost it?2 comments 31 views last activity