Feedback and Suggestions

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  • I think it would be really cool if Art the Clown could join the fog. I’m not sure what his abilities would be but he would be terrifying (no pun intended).
    2 comments 22 views last activity
  • I'll try to keep this suggestion as straight to the point as possible, as I'd rather no mistranslations occur. Outside of the anniversary cakes and event offerings, there are a total of 16 offerings that grant BP bonuses. Only two of them affect more than just yourself and another two alongside them that affect more than one category. That leaves 12 offerings that at most would only net you an e
    0 comments 31 views last activity
  • Just a monthly reminder that with Jason added to the roster, we (console players) have yet another killer we can't fully appreciate because dbd, who just reached the 10 year life span, still doesn't have a deadzone slider and response curve setting for controller, i hope they are already looking into this when adding the custon sensitivity option for the grimoire killer, otherwise It will be just
    0 comments 31 views last activity
  • I Played through the PTB, and so far I really like what I see. My main concern however are the Upcoming Killer Perks that are coming with Jason. Don't get me wrong. They have amazing concepts. And I do like them. But overall they feel very weak. So I propose a few nitpicks to help make these Perks feel more useful and probably more fun to play with. Here,
    0 comments 41 views last activity
  • If it were possible, I would love to see Savini Jason in the game. Since Jason is already in DBD, I think this version would make an amazing cosmetic or Legendary skin.
    0 comments 41 views last activity
  • Please Behaviour,A server to Turkey,I struggle with high ping.
    0 comments 1 views last activity
  • Hello guys,I have a really good idea to make soloq better without making it unfair for killers,behaviour should add voice chat for survivors,I am asking for your opinions both killer mains,survivor mains.
    9 comments 171 views last activity
  • Unless you are up against SWF which i barely see much anymore. almost all my games are against solo queues Im a killer main who played since release, and its very much 3-4k every game, Killer has been buffed too much and now its just ez stomp every game. some maps gens spawn way too close to each other so you can literally afk until 1 gen remain and you camp the closest 3, those are like 40m-4
    7 comments 132 views last activity
  • “Dead by Daylight necesita más modos competitivos porque llegar a Iridiscente I ya no significa jugar contra gente realmente buena. Me e encontrado con gente mas malisima y en un punto llega a ser aburrido Deberían agregar: Ranked competitivo real con MMR visible y reinicio por temporadas.
    1 comments 1 views last activity
  • I really love the new ptb. Jason is fun, the perks are alright BUT the animations really need cleaned up some feel so janky and rushed some could use more character and timing. The bug at the end of games where you see the world again without the fog I kinda like to, got some nice screenshots from it. Sad we aren't getting a map but he is from Greenville here so I guess it is fine. Lore of fighti
    0 comments 11 views last activity
  • this is actually the only problematic perk i see lut of the 6 new perks coming out this update . Just try against this perk on any indoor map of any map with Line of sight breakers ( there is no way to chase vs this perk ). Effectivelly this perk is lucky break 3.0 without any requirements . Elusive is a very strong status effect to be given with no actual requirement because a chase will always
    0 comments 71 views last activity
  • the new release of Jason genuinely is good, but the only complaints are his height, why not just make him taller like in the movies instead of just average I think that’s a big thing man, and obviously you can’t just get Pamela’s voice which is understandable as licensing but could you have not just made him tall so it’s more accurate, and maybe a bit more scary looking
    0 comments 82 views last activity
  • It's actually crazy that you can down a survivor, trigger Surge/Eruption for 8%/10% regression (can be applied to multiple gens), hook them on P ain Res for 20% regression and then kick that gen with TBTC/PGTW for 10%/20% regression (5% bonus from a normal kick). That's about 40-50% regression up to 4 times per match which basically means TWO extra generators to repair . And even with Pai
    3 comments 172 views last activity
  • After seeing Jasons powers I came to a conclusion that he is just overpowered Springtrap. I know they work differently, but at the same time they are not that different from each other. Looking at the ability without addons Springtrap has doors that he has to guess where survivors are, and there is low chance to getting to someone. And people know when you come out looking at the number panel
    4 comments 151 views last activity
  • I want to start off by saying my opinions may or may not resonate with others and I would love to have thoughtful debates in the replies. This discussion stems off the comment of no live design changes with chapter releases but I mean no disrespect from that decision, if I am misunderstanding anything feel free to correct me. First off, I do not think there should be major balance changes wit
    0 comments 31 views last activity
  • I know I may not be the only one that wants this, but Ashley Graham getting added as a legendary skin? And with the new re9 release I hope dbd can add a new skin for Leon? And maybe a legendary for Grace and or a survivor! I know some of the monsters in re9 would be awesome as a killer.
    8 comments 231 views last activity
  • First the killer perks, they are mid, also I understand the "13" thing but giving a value of 13 to perks is a bit too far and often it's either too busted (too much) or too weak (not enough) The hex is literally thwack a bit stronger ig, the problem with it is first the basic-break nerfing it for singularity or Myers (idk about Myers but I think the boos
    3 comments 671 views last activity
  • In the UI can we make a timer on it so we can see how long we have left before the addon is gone or an icon when its able to be used? https://youtu.be/swpqFHTtzaI
    0 comments 1 views last activity
  • Wow! Another projectile killer! I hope hes not trash on controllers like every other one... Seriously, Huntress, Wesker, unknown, slinger, AND leap/dash killers -oni, Blight, nurse, twins, and most annoyingly hound master are easily 1 or 2 tiers lower than their PC counterparts. The tech is there. Fix your game for console players. You want us to buy another killer we cant use as well???
    0 comments 11 views last activity
  • Before the anniversary comes around again, i prematurely request that special / event hook bloodpoint bonus instances be applied to killers who can gain hook states without directly putting survivors on the hook. perhaps tie the score to the total hook stages increasing, instead of it being tied to hooking directly. this is so killers like The Executioner and The Onryo aren't discouraged from usi
    0 comments 1 views last activity
  • I believe a good way to separate Jason / The Slasher from other killers would be to give him a stronger version of The Shape's general buff to most interactions. Give Jason a 10-20% interaction buff to absolutely EVERY action to represent his unstoppable nature. Pallet breaks, hooks, hit cooldown, etc. Absolutely everything. Because of how diminishing returns currently works, it'd be practically
    0 comments 11 views last activity
  • For a hot minute, Dead by Daylight's map fog has been a clearer than it used to be, not only letting players see from one side of the map to the other with ease, but also causing maps to not evoke the same desolate and eerie vibes they used to. I think the newest killer on the PTB, The Slasher, presents what could be an interesting fix to this problem. In his power, he has a mechanic where he clo
    1 comments 32 views last activity
  • It would be really nice if there was an option to toggle whether or not a mori hides or cuts-away objects on the map during the mori. I know BHVR added this feature so that moris would not be blocked by an object/wall and therefore always visible, but for me this actually has ruined the atmosphere of so many cool moris where an object like a tree or something suddenly has a clear hole in it. Som
    0 comments 1 views last activity
  • With adjustments ofcourse: 1. Trapper does not see any aura's, footsteps, scratchmarks or mistclouds 2. Trapper does get the ability to collect and set traps in that mode so that survivors dont see him place any It wont be perfect, but he would get both the mobility to collect and set all his traps in-time without being countered by a single survivor following him.
    0 comments 11 views last activity
  • Okay since I can't exactly delete this post and start fresh, I might as well carry on with my discussion about Springtrap's powers, especially as a P100 Springtrap and enjoys facing him. Springtrap's abilities and using the Axe was a bit questionable and underwhelming being a sort of Huntress/Dredge hybrid as diehard FNAF fans wanted him to utilise the phantom animatronics and such when he was
    2 comments 62 views last activity
  • I really have nothing to say other than Jason is pretty cool For it being the 10th anniversary chapter, this PTB was just pretty meh...
    1 comments 11 views last activity
  • Background: I have over 1700 games of Oni, on mouse and keyboard PC, with at least 1000 before the flick rework. Summary His new flicks make him less fun to play as AND against. The old flicks had more counterplay and required more setup and thinking. Addons - Most Oni players only run Hull, Crutch and Fang. He needs more interesting addons worth running. Oni is a healthy slugger, but the
    4 comments 91 views last activity
  • Please make BP-Offerings shareable for all characters, so when you P100 a character, you can use the earned Cakes and BPS with another character. I don't want to play the same Survivor over and over again, just because he's the only one with dozens of cakes :c <3 If you can use Bloodpoints earned from any character on another character, there is no reason to bound BPS-Offerings on specific c
    10 comments 181 views last activity
  • When Houndmaster mori's an original survivor. They rarely ever pop up.
    0 comments 1 views last activity
  • there’s not enough black men in the fog bhvr please add more!
    0 comments 51 views last activity
  • please let us have p100 survivors and killers at the top of the page, the only filters we have are default , date , name , unlocked and price but i really wanna have an option to have my p100 characters and other highest prestige at the top of the page
    0 comments 1 views last activity
  • i know we have a search bar but it would be so much easier if we could just favourite perks so they would appear on the first page/at the top of the list. the game has hundreds of perks and if you don’t know the name of the perk you have to flick through every page to find it which is annoying and it’s the same for charms, badges and banners. we should have a favourites tab for perks, charms, bad
    0 comments 2 views last activity
  • Christmas themed toolbox, med kit and flashlight for bone chill/christmas event? love the christmas events but there’s not many items in the blood web tied to it :( only the winter party starter flashlight could have red and white stripes like candy cane style and the beam of the light could have a candy cane in it a bit like the halloween flashlight has a lil ghost medkit could have a lil gr
    1 comments 1 views last activity
  • The BetaHub's generative AI is incredibly frustrating to work with. It is infuriating that a generative-AI large language model, which has no real concept of Dead by Daylight, is automatically flagging my unique bug reports as duplicates of slightly similar but distinctly different bugs, without my permission. I wanted to share my feedback that I love the BetaHub, everything about it is amazing
    3 comments 121 views last activity
  • It would be amazing to see more legendary skins added to Dead by Daylight for both Survivors and Killers, especially as limited-time releases. Bringing over some exclusive designs from the mobile version, or creating brand-new, high-quality skins, would make the store feel a lot more exciting. Just like you guys did Gurardians and Shadows skins for Rift pass before! Their skins is so amazing!
    1 comments 101 views last activity
  • So far, he seems pretty good, very overtuned, as his power consists of many previous killers abilities or similar variations, and I have major concerns about a few killers specifically Dark lord, springtrap, and spirit: Jason has a fusion between springtraps projectile on a dark lord teleport with a built in addon that blocks pallets, with images to choose which and how you teleport (the Jumpsca
    4 comments 161 views last activity
  • Hi everyone, never posted here, so sorry if this has been discussed before. I was a survivor main for almost 9 whole years until around the arrival of the Ghoul. After he came i started dabbling in killers, and when springtrap came to the game, i found my main. During this time, i realized a lot of my feelings on balancing issues were changing because I realized why killers tend to do certain th
    0 comments 21 views last activity
  • NNow that we have dredge-tress, can actually dredge get more teleport lockers? He still is royally screwed by RNG. I love playing dredge, (or as I call him, RNG's little B*/%^) but he really needs some love as far as maps go.
    0 comments 11 views last activity
  • I am really disappointed to see that custom powers never made a return past reskinning Houndmaster's Dog. While it is incredibly cool, I do fear that the Houndmaster skin faltered a little bit because Houndmaster is so bug-broken that nobody wanted to play her for a year (and still continues to be infuriatingly buggy to play as). (Not to mention the skin was accidentally released for free with S
    0 comments 1 views last activity
  • thats it. I really would want Ashley from re4r in dbd, whether she's a new survivor or a legendary I wouldn't mind. I know many other people who would like Ashley in the game aswell. Seeing as Carlos is in the game from re3, i think its possible for Ashley aswell.
    1 comments 21 views last activity
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  • Only one side of his body is blighted, so his entire body should be blighted with the uroborous (i think i spelled that wrong) like kinda fighting it so like where there is blighted stuff the uroborous is like wrapped around it and stuff and it would also be cool if his glasses were sort of like bubbly from the serum
    0 comments 11 views last activity
  • Hello, I would like to discuss this character. As you know, he was subjected to nerfs and thus made the game on him difficult. I urge you to return it before the 9.5.0 update, because before that it had a high peak of playability, it was interesting for its chips, namely reserve, etc.I would like to ask you, when will this character be back in action? when he gets back the tricks that the whole c
    0 comments 11 views last activity
  • So this my proposed idea of how I think MMR should be calculated. Current MMR •Hatch =0 for both sides. •Killers get +/- 1 for each killed/Escaped Survivor. (Max of +/-4) •A Survivor gets +/- 1 if they Escape using the Exit Gate/-1 If they die. New MMR I've made Generators, Hooks, and Totems now count towards MMR. •Generators are +/- 0.2 for each completed up to +/-1 •Totems are +/-
    0 comments 11 views last activity
  • Trickster is by far one of the killers in DBD that has the most amount of potential to be the highest skill-cap killer in the game, with mains using him in all types of creative manners and coming up with amazing trick shots. One of the mechanics from him that stands out Uniquely is the Ricochet mechanic. Unlike any other add-on in the game, this effect completely changes how you can play trick
    0 comments 31 views last activity
  • I think Dead by Daylight would feel much more immersive and horror-focused if survivors had visible persistent injuries during the match. Right now survivors only have blood effects, but their bodies and clothes look mostly unchanged after hooks, hits, or moris. My idea is a cosmetic-only injury system that does NOT affect gameplay or balance.
    2 comments 22 views last activity
  • I think Freddy could be a great killer but his abilities seems too weak at this point. I think dream snares should take survivors into dream world at first but when theyre already in the dream world and then take a hit by the dream snare it should take damage. Also i'd love to see an add on that makes survivors get damage after dropping dream pallet but it would be too strong i guess. Freddy is o
    4 comments 32 views last activity
  • Hey BHVR, First of all — the Mori is absolutely incredible. You nailed that part. That said, I want to share a power concept I was genuinely hoping to see on Jason, because I think it would've made him feel truly unique. I'd call it something like "Unstoppable" — an active ability where Jason cracks his own neck (a short animation of him wrenching his head to one side) and then bulldozes throu
    0 comments 11 views last activity
  • So I watched a preview for the new killer The Slasher - Jason - and don't get me wrong but I am a little bit dissapointed. See when I hear the word "Jason" I think about F13th Jason which he's more "fat" and old and not quite slim like the Jason from Mortal Kombat. That's the only downside I have from this Chapter. Since it's not a F13th license I would like Bhvr to make a lake side map, not ne
    1 comments 42 views last activity
  • Background: I have over 1700 games of Oni, on mouse and keyboard PC, with at least 1000 before the flick rework. Summary His new flicks make him less fun to play as AND against. The old flicks had more counterplay and required more setup and thinking. Addons - Most Oni players only run Hull, Crutch and Fang. He needs more interesting addons worth running. Oni is a healthy slugger, but the
    0 comments 11 views last activity
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