Feedback and Suggestions
Our team will be happy to read these!
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People manipulating their ping to be very high (using exitlag or a VPN primarily) makes the game miserable There is absolutely no reason to allow players to have 200 ping, straight up give an error message to anyone with a connection that bad that tells them to improve their network connection and try again. People who legitimately cannot achieve a ping under that should not be playing multiplay12 comments 151 views last activity
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Dear Dead by Daylight Development and Community Teams, I am writing to share a feature proposal that I believe could significantly enhance player immersion while creating a highly profitable, long-term revenue stream for Behaviour Interactive: Selectable and Purchasable Alternate Mori Animations. Currently, character customization is limited to outfits, weapons, and charms. While these are0 comments 21 views last activity
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As more killers and survivors are added, new players struggle exponentially to catch up in progression and learn all the perks and killers. Not only are new players bombarded with things to learn and progression to make before being able to run good builds, but they also are at a disadvantage because their perks aren't level 3. I understand that leveling perks felt good for progression back when1 comments 41 views last activity
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Getting friends into dbd can be kind of hard because there's a lot to learn and a ton of progression to make. I think the ability to do a blood transfusion would help with the starting experience, seeing as new players don't have access to a majority of the game.0 comments 21 views last activity
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Firstly I would like to get started on this by mentioning that this issue stems mostly from cheaters in the Middle East, where I currently live. I am writing this to express how daunted I feel when I play on these servers as killer. Every survivor runs auto DH (I double check this by doing a stupid M1/lunge into a wall nearby the survivor, and to my surprise, they use their DH even if they're b0 comments 51 views last activity
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I don't think she needs many changes to be properly viable against good swfs without having to sweat 1: Fix the invisibility bug where it will desync the invisibility from the killers pov and the invisibility that survivors see I'm like 80% sure this still exist 2: Bloody Figernail and Videotape Copy basekit self explanatory bloody fingernail is on every single Sadako build and videotape copy h1 comments 41 views last activity
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Robin Feather - Direct hitting a survivor with an Afterpiece Tonic bottle when they are 12 meters or farther away from your initial throwing position causes them to suffer from Oblivious for 60 seconds Spirit of Hartshorn - While Invigorated become Undetectable for 12 seconds. Invigoration no longer grants Haste Cigar Box - While Invigorated see the auras of survivors within 12 meters of5 comments 92 views last activity
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Recently Tomb Raider Legacy of Atlantis and RE: Veronica got announced Some really good looking outfits got revealed for both Lara and Claire: Either this or the original Code Veronica outfit and Which technically is an old outfit but its still great looking all the same <3 Please consider especially0 comments 32 views last activity
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Unrelenting is a general perk no one cares about, which is why I think it needs a tiny buff, which wouldn't hurt at all considering how useless the perk already is. I understand that giving it an effect stronger than 30% would be unhealthy, since then killers (especially Myers) would be able to traverse the map faster because of the reduced cooldown. So, I think giving it the secondary effect of7 comments 121 views last activity
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In the past, beHaviour already has done some minor perk mini buffs, which has been great! Detective's hunch for example already has had its minor buff, doubling the 10 seconds aura reading to 20. I do think there are more perks needing this same treatment to ensure they have their relevancy in the game and will properly serve their niche/playstyle. Most of these buffs will be rather simple to i0 comments 21 views last activity
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Currently, The Doctor's movement speed while charging Shock Therapy is 3.08 m/s. This value is equal to 70% of 4.4 m/s, which is a remnant from the time when The Doctor had two different modes: Punishment Mode Treatment Mode Back then, his movement speed in Treatment Mode was 4.4 m/s, so the current value is based on that speed. However, The Doctor's base movement speed was later increased t3 comments 92 views last activity
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Gather information, ask content creators and make in game guides on how counter killers or how to play as them as well as general tutorials for looping etc Like for nurse: Constantly try to break LOS Or for Wraith: bodyblock survivours going for pallets or windows. Just descriptions (that doesnt include everything btw) are not enough. Like i still dont know how long cooldown between Skull merc0 comments 11 views last activity
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It's a Random Perks Mode! But instead, survivors and killers can equip 6 perks each and 3 add-ons each!!0 comments 11 views last activity
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Vigil buff is probably best example in this game's history of why buff perks based only on pick rate is awful idea. It was good niche perk before, now it's stupidly overtuned perk, which do too many things and too good with no investments at all. Who decided buff it more than twice and left it as it is? Yo guys, Batteries isn't really popular perk, how about make it 12% and 20 meters around gens?23 comments 341 views last activity
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I tried to request my data for this forum according to the Privacy Policy linked in the Information Center. So far, no method described in the privacy policy has been successful. The response to my support ticket on https://support.bhvr.com linked in the Privacy Policy told me the support only provides in game data requests. An email to [email protected] only responded with: "Hello, This emai0 comments 21 views last activity
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I usually don't make posts like this. But this specific game change I'm really passionate about. I'm a killer main - and I truly DESPISE running against full heal build… they seem so strong. But with the arrival of diminishing returns you don't necessarily put an end to these 'combo upon combo' builds. And really all you're putting an end to is the sometimes strange builds that no-one has every t2 comments 21 views last activity
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[Killer Rework & Survivor Concept] Ghost Face Modernization: The "Slasher Hotline" Update The Core Issue: Ever since his release in 2019, Ghost Face has been a community favorite, but mechanically flawed. He suffers from poor map pressure, an inconsistent third-person reveal mechanic, and zero anti-loop potential. Furthermore, despite being the most iconic telephone stalker in horror histo7 comments 208 views last activity
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it would be great to play dbd on ps5 pro at 120fps.0 comments 1 views last activity
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If im honest, i feel the developers are detatched from killer side of the community and the toxicity are wildfire rn. I think its healthy for this game if the developers took some time to livestream themselves playing killers and get experience first hand in where things need to be balanced and how often toxicity are being overlooked.21 comments 361 views last activity
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Trapper [Buff] - Iridescent stone partially base kit (45s to reset random trap) Addons: - Iridestent stone: Reduces time to reopen trap by 15s (meaning its still the same) - Trapper sack: Instead of "cant pick up" traps penalty = Reopen time increased by 15s (60s in total) Trapper has a lot of problems, having to go out of his way to re-arm his trap is one of them. Giving partially iri st1 comments 61 views last activity
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Add Hold and Toggle option for the character information tab. It would be awesome quick tab-ing without losing any focus.0 comments 21 views last activity
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Now I don’t mind the killer regression we have now a TON, but I’d love to see it get reworked, since the way it works now with any gen regression counting together globally (Kicks AND perks) the whole trial is really bad for killers like Trapper and others who require setup at the start of the game. So, to fix it! Here’s my idea I thought about just now (Had Google help me put this into better w12 comments 201 views last activity
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I main doctor and it feels that when I use my shock therapy I'm getting punished, the survivor can just run away from it and just keep looping and greeding pallets while I lose distance because of slow down it makes using my in chase ability almost useless and counter to my goal. I do think there should be counterplay but right now the survivors can do anything and not be effected in a meaningful8 comments 81 views last activity
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so i think everyone has been saying this for years. but solo queue is absolutely unplayable. add communication to solo queues. this wouldn't affect the swfs since they already know what they're doing or they're in vc. but in solo q nobody knows anything so some simple things like being able to talk when in close range or smth. or a wheel with things like "do this gen" "go unhook" etc. and yes ik7 comments 111 views last activity
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I heavily appreciate the new feature upcoming in the Jason update that provides a brief description of the killer's power when you press F1 after the killer is revealed, and I think this will make playing with newer friends a lot easier, but there are two problems I want to go over. Problem 1: This can only be seen once the killer is revealed. This means that the new pla1 comments 111 views last activity
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Most people probably wouldn't want this, but imagine a Fallout collab (Based on the show) where the ghoul and Lucy, or Lucy and Max, or all three as survivors. I'd even like the courier or NCR ranger as a survivor. Then a Deathclaw could be the killer. The only problem is that it might be a pretty boring killer. I mean, a radiation poisoning-type ability would be cool, and the survivors gotta fin1 comments 22 views last activity
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Nazgul/Ringwraith from lord of the rings Would be perfect for this Horror game Well first of all its scary looking one second it does scream hella loud and horryfying Like people who know Nazgul can agree with me that This character would fit perfectly for this game idc much about abilities Let it be decided by developers But itself just as living it fits perfectly for the game Ps i haven't seen2 comments 21 views last activity
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Krasue doesn't get to retain infection when they're off hook. Wesker's effects the player on the hook. Why does then Plague get to not only affect the user on the hook still, but their rescuer? Seems busted to me. Tweak desired: Remove the carryover infection from the rescuer, if they weren't infected, they shouldn't get infected by mere rescuing. I already don't like the killer because they ca2 comments 62 views last activity
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Hello, I think it would be a good idea to be able to add an ability to favorite characters so that they are all in one place or at the top of the selection! I understand there are other issues at hand but I think this would be a good quality of life change. I wonder what the community thinks!0 comments 1 views last activity
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Switch版のキラーやサバイバーを他のプラットフォームでも使えるようにしてくれませんか?0 comments 11 views last activity
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Dear Dead by Daylight Development and Community Teams, I am writing to share a feature proposal that I believe could significantly enhance player immersion while creating a highly profitable, long-term revenue stream for Behaviour Interactive: Selectable and Purchasable Alternate Mori Animations. Currently, character customization is limited to outfits, weapons, and charms. While these are ex0 comments 41 views last activity
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I genuinely can't tell when the game will or won't let me scamper, he feels buggier than houndmaster and maybe even on par with Twins whenever a survivor drops a pallet mid dash, because it either makes me vault it in the middle of their vault animation, doesn't let me vault it and i hit the pallet with my knife, or the third funniest option is that I vault it unintentionally in the middle of a c0 comments 31 views last activity
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If It is announced as the second 10th anniversary chapter these are my wishlists: Welcome to Derry Map: Imagine a Welcome to Derry map with the same atmosphere, the same abandoned house, and the same sewer! It would be amazing! Killer Power and Special Ability: Pennywise Killer Power could be deadlights, which causes the survivor to float temporarily until another survivor finds them and liber0 comments 11 views last activity
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I wanted to propose a solution to slugging in Dead by Daylight. Players who get slugged practically don't get to play the match (assuming they aren't running a specific perk for it). They are left with only two options: slowly crawl around the map or wait for their bleed-out timer to hit zero. This takes 4 minutes—minutes that the player cannot skip, and during which they aren't actually playing12 comments 192 views last activity
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A few killers that can be considered is "la llarona, toothfairy(from 2003 darkness falls), slenderman, candyman." Please consider these killers 😆0 comments 11 views last activity
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People just out there using Doctor bots to spam electrochoc and make points while they're afk, got many today2 comments 51 views last activity
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Hi, I own many killers and survivors that I've purchased over the years, but I rarely use and find it hard to commit to most of them. It would be great if a custom randomizer was implemented where players can choose specific killers and survivors and add it to a randomizer which will randomly select one each match. This would help to occasionally try out new killers and survivors and help to get2 comments 61 views last activity
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dead by daylight 개발자와 관계자분들께. 안녕하세요. 저는 이 게임을 즐겁게 플레이 하고 있는 한국 서버에서 게임하는 한 유저입니다. 다름이 아니라, 오류나 버그성 제보가 아닌, 그저 사용자 설정 게임에서 볼 수 있는 인공지능 봇에 대한 개발자 분들과 관계자 분들의 생각에 대해서 묻고 싶었습니다. 인공지능 봇에게 BOTANY KNOWLEDGE 라는 기술과, SELF-CARE 라는 퍽을 적용한다면, 플레이어를 치료하는 빈도가 높다는 통계를 본적이 있습니다. 또한, 이 게임의 특성상, 살인마에게 쫒기는 생존자는 살인마를 피해 달아나는 특성이 있으므로, 인공지는 봇에게도 그러한 알고리즘 코딩이 되어있을거라고 생각을 합니다. 만일, 인공지능이 추격당하는 상황에서 부상상태의 플레이어를 인지해 추격상태0 comments 21 views last activity
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Its small, but I wish cycling between his spells came out faster. I wish between switching between a spell and after using one the game instead will just make you short swing instead of using the spell you want. Simple QOL adjustment. Just a random thought.6 comments 61 views last activity
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I think it’d be great if survivors who have been hooked on a PR and the icon goes down a token, the HUD should reflect that; similar to someone who has Shouldered a Burden Thoughts?2 comments 41 views last activity
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The only thing this guy knew what to do was stay on gen till i kiss him in the head, run away to nearest pallet or window, blind me and repeat (even with cooldown of champion of light) Additionaly, vigil countered my friends till the end and my snares (nightmare). Even with that, he died. Now tell me, why should Sprint + Vigil combo exist with what it13 comments 182 views last activity
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Killers should only be able to hook survivors twice on the same hook. Hooks should have a limit on the number of survivors they can hook. Like when you used to hook, it would break. Why not now? Because there are too many hooks now, you can never free yourself. Furthermore, taking excellent tests while freeing yourself has no benefit.4 comments 61 views last activity
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1. Lullaby: True Stealth Direction Change: Make her lullaby non-directional (global) instead of directional. Why: Survivors will still know she is nearby and active, creating a tense atmosphere, but they won't be able to pinpoint her exact approach. This properly rewards her for being in her dematerialized state. 2. Mobility: TV Teleportation Flexibility Change: Allow Sadako1 comments 92 views last activity
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I don’t care what anyone says, I think it is total BS that some killers can see the aura of survivors. Clear across the map. In cabinets. Hiding. You must be a terrible killer or really insecure in your abilities to use that perk. I get it if you damage a generator then can see auras, but just to always be able to see them is BS! How much fun is hide and seek if you know where everyone is?5 comments 171 views last activity
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This may have already been suggested, but a random idea came to me when thinking of how skins can sometimes be a detriment to the user. My suggestion is that there should be skins that act differently when in chase and when not in chase. For example of killer (using a skin that is already available): With the blighted skins make it where the orange portions become a lot brighter and more appare2 comments 51 views last activity
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I wanted to propose a solution to slugging in Dead by Daylight. Players who get slugged practically don't get to play the match (assuming they aren't running a specific perk for it). They are left with only two options: slowly crawl around the map or wait for their bleed-out timer to hit zero. This takes 4 minutes—minutes that the player cannot skip, and during which they aren't actually playing0 comments 21 views last activity
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We should be able to rename the customization presets so we know which outfits to pick from so we don't have to scroll through every single one. Just like perk presets.1 comments 21 views last activity
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It's no secret Houndmaster has a lot of problems, but right now I'd like to focus on just one: the annoying clunkiness of her targeting system. Trying to get her to lock on to a specific generator can be absolutely agonising, especially when you accidentally lock on to the wrong thing and need to waggle your mouse around for approximately the length of the Cretaceous era to unstick it. To fix th3 comments 41 views last activity
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It and Welcome to Derry Slender Man Predator M3GAN The Grudge Note📕 : We really need these chapters!1 comments 11 views last activity
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what’s a license with lot’s of possibility for survivor skin, a pretty strong figure to use as a killer, that would bring many new players, fit perfectly the theme (a « game » made by the entity) and from someone u already partnered with once ? little hint 🔺🟥⭕️ atp u probably got it so yeah…. give us a squid game chapter 😊 Would bring MANY new players The gamemaster as a killer Countl1 comments 21 views last activity