Killer adjustments i want to see (Mainly Trapper, Nurse, Vigil victims)
Trapper [Buff]
- Iridescent stone partially base kit (45s to reset random trap)
Addons:
- Iridestent stone: Reduces time to reopen trap by 15s (meaning its still the same)
- Trapper sack: Instead of "cant pick up" traps penalty = Reopen time increased by 15s (60s in total)Trapper has a lot of problems, having to go out of his way to re-arm his trap is one of them. Giving partially iri stone would be good for him
Nurse [Nerf]
- Being stunned removes all tokens and recharge rate is stopped for 1s
- White comb base kit: Blink attack lunge decreased by 30% - 50%
Addons:
- White comb: gets dull bracelet effect of reducing blink distance by 20%
- Dull bracelet: Blink attacks inflict Oblivious status effect for 10s
- Anxious Gasp: Blinking past survivour causes them to scream and reveal their aura for 2s. (wasnt revealing aura)Blight got nerfed, but Nurse is still as strong as she was. Give us counterplay of stunning her out of her ability and make her harder
————Vigil oppression club————
Vigil counter those 3 killers which is unfair. Thats why for example Adrenaline no longer wakes you up when used.
Freddy [QOL/Buff]
- Snares inflict different kind of hindered to remove interaction with Vigil. (or remove hindered from this perk)
Addons:
- Blue dress: Dream snares are stationary and remain active for 20s (was 8s) and maximum amount increased to 6 (was 1)Blue dress is even worse than running nothing, buff it just a bit to make us want to use old freddy's power which is nice thing to do so in my opinion
Clown [QOL]
- Tonic inflicts different kind of hindered to remove interaction with Vigil (or remove hindered from this perk)
Skull Merchant [QOL]
- Drones inflict different kind of hindered to remove interaction with Vigil (or remove hindered from this perk)
————Additional changes i think would be good————
Huntress [Buff]
- Soldier Putee: Base kit, movement speed set to 4.6m/s when out of hatchets
Addons:
- Soldier Putee: Hatchet hits recover 1 hatchet, Reduces hatchets by 3
- Iridescent Head: Insta down if hit at least 16m away. Decreases throw cooldown by 30% (combined green and brown addon)Soldier putee is very bad iridescent, Iri head is unhealthy, combining these tho addons with my rework idea would be fun, but iri head would probably be dead.
Deathslinger [Buff]
-Movement speed is set to 4.6m/s when not reloadedSpringtrap has this ability, why not give it to deathsliger?
Ghoul [Nerf]
- Movement speed set to 4.4m/sGhoul has ability to injure survivours for free and has insane mobility that gives him ability to reduce distance survivours create in chases and block resources, making him very oppressive during chases. I really dont think this is bad way of nerfing him

Comments
I think these changes are probably the most healthy to implement into the game with the least amount of effort needed for the devs. Sadly won't be seeing any changes like this until months from now