QoL Suggestion for Houndmaster
It's no secret Houndmaster has a lot of problems, but right now I'd like to focus on just one: the annoying clunkiness of her targeting system.
Trying to get her to lock on to a specific generator can be absolutely agonising, especially when you accidentally lock on to the wrong thing and need to waggle your mouse around for approximately the length of the Cretaceous era to unstick it. To fix that, I suggest that Houndmaster have a dedicated button for cycling between every highlighted object currently on screen without needing to manually aim.
Say there are two generators and a totem currently on screen, and they're all positioned with a little overlap. Press a button (probably rb on controller, I was playing her yesterday and that wasn't used while aiming for anything) and it'll auto-lock on to one generator, then the other, then the totem, then the first generator again, so you can more smoothly select your target without awkward fiddling.
I'm sure something like this could be done, and it'd definitely make her feel a lot better to play without giving her more than she's already supposed to have.
Comments
Fully agree with this, especially the ‘Cretaceous era’ part 😭 the targeting is so much more clunky than it needs to be and a cycle button like you suggested would help a ton. I’d also love a quick ‘recall’ button so if you accidentally target something dumb across the map you can just bring snug back without having to stress with him so far away.
Little QoL things like that would go a long way toward making her power feel as smooth as it looks on paper.
This probably won't happen so in the meantime if you flick your camera up and slowly move it down on the object it instantly snaps onto it this can work with overlapping objectives sometimes if you move a bit to the left or right before hand
It’s still a pain in the butt to do this…it takes up way too much time and it’s not user friendly.
Feedback is still good to leave on the table. Even if the killer has a low pick rate. Singularity had a very low pick rate himself and still does but that went up when BHVR adjusted him to make him less frustrating to play as.