Feedback and Suggestions
Our team will be happy to read these!
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Basically i think it'd be cool to have a full collection for every original survivor where each outfit is literally just their concept art. most if not all characters have designs that didnt get added so instead of scrapping them, they could add the concepts as official outfits all part of a collection for iri shards only.0 comments 21 views last activity
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本当にSwitch版からもキラーやサバイバーを共有できるようにしていただきたいです、本当にお願いします0 comments 21 views last activity
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Well, here we go again! I've done three of these now (I've actually done 4, but I'm POSTING my third one here)! I choose Roots Of Dread because A) Dredge has been sidelined horrifically, B) Haddie's Perks… exist, and C) I'll gladly take any chance to suplex Garden of Joy with zero hesistation! Garden of Joy Ri3 comments 61 views last activity
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So whatever happened to the design previews from last year, is there any new stance on the Skull Merchant? From what I hear, most people didnt like the preview. And apparently shes now on a limbo whether she will be reworked in the first place? I dont think thats fair considering she was kneecappingly nerfed to the ground intentionally because of a presumed rework. To my mind, she should be rever6 comments 102 views last activity
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Well, this is a series now, I guess! I suppose I just like the idea of reworking whole Chapters that need it. Anyway, Doctor and Feng are up next, and this is the third one I've posted so far! Will I do all the Chapters? No! Not every one needs one. Will I do all the Perks? Honestly, likely, depending on how things go. Anyway, let's get into it!' Treatment Theater10 comments 182 views last activity
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Body blocking in tight spaces and the extended movement duration need to be adjusted on this model. In dark sky maps you cannot see the shimmer in time to react or move before he gets close.3 comments 51 views last activity
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Game Design Proposal: Perspective Symmetry (The 1st-Person Survivor Overhaul) The Core Problem Currently, Dead by Daylight balances a first-person Killer against third-person Survivors. This perspective asymmetry gives Survivors an unearned mechanical advantage. By using a floating camera, Survivors can safely look over or around tall structures (jungle gyms, shack walls) to perfectly track the0 comments 41 views last activity
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He seems like he would be an amazing choice as a killer, and if not, he'd be a perfect Trapper skin. Wish this would be possible.1 comments 11 views last activity
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Trap recalls: Lets Trapper target traps around the map in the same way Singularity targets Bio Pods. Ability 1 lets you recall a targeted trap to your hand/trap inventory. No cooldown. Remote arming: When a trap is targeted Ability 2 lets you remotely arm/reset a trap. 20 second cooldown Proximity visibility: Trapper's traps are no longer visible at all distances. Instead, they become unrend18 comments 201 views last activity
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Now that diminishing returns is a thing there really isn't a good reason for this perk not to stack with itself when multiple survivors are running it.0 comments 31 views last activity
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Here’s a list of killers I’d like to see, just ideas is all: The Smile Demon (probably won’t because of self harm themes. Doesn’t have to be killer, could be dredge skin. This killer NEEDS to be a hallucination killer, even more intense than doctor or Unknown. Not enough truly scary killers in the game) The Death Angels from “A Quiet Place” (Similar to the demogorgon in appearance, but it’s com1 comments 92 views last activity
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The fog vial survivor item is an accessibility nightmare. Since the changes to their density and changing the color from greyish to pure white, they have become more headache/migraine inducing than The Doctor's VFX. They also are horrible for users with light sensitive eyes.3 comments 71 views last activity
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Hi guys i had a little suggestion for the people who run the forum, could we add pfps for the newer killers and survivors now? The Unknown, The Good Guy, Aestri, and Taurie? we have so much more people to use now1 comments 21 views last activity
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Is this how you expect to win? Your damn game doesn't even allow you to break free. Your crap is awful.7 comments 121 views last activity
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Hello Dead by Daylight Team, I would like to suggest an improvement for the official Dead by Daylight statistics page. Currently, Legendary Survivor skins are grouped together with their base survivor. For example, all matches played as Robin Buckley are counted under Nancy Wheeler's statistics. I believe it would be interesting to display separate statistics for Legendary characters that repr0 comments 21 views last activity
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Title. My main issue with this is that Haddonfield before it got removed was literally PERFECT! They did exactly what pallet density was supposed to do by keeping the normal number of pallets in the middle of the map while still giving survivors looping opportunities on edgemap that way getting zoned there was not always super deadly. But why did we just give more pallets to already pallet dense0 comments 42 views last activity
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All of these perks should be reworked so that killers are more encouraged to get hooks, rather than slug. Boil over Breakdown Deliverance Wicked Flip flop Power struggle Breakout Saboteur10 comments 161 views last activity
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A feature where you can sort the characters in a different order would be lovely! Having all your p100’s at the top would look much cleaner for example. Please consider!1 comments 41 views last activity
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Name: Alistair Vance (Survivor) Story: When the world fell apart and everything turned into pure chaos, Alistair Vance didn't panic. While everyone else was running blindly and losing their minds, Alistair stayed dead quiet and focused. He knew that surviving out there alone was a death sentence, so he chose to fight back. He gathered a group of survivors and decided to build them a home.0 comments 21 views last activity
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Limit their addons to 5 and reduce number of those items. I will present to you my concept of reworking them. Since they are main trio of this game they will have rarities from green to purple. ——————————Medkits—————————— Very Rare: Ranger Medkit - 24 Charges - Increases speed at which you heal others by 50% - Decreases speed and efficiency when healing yourself by 33% Rare: Emerg4 comments 141 views last activity
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3 comments 41 views last activity
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I've been playing Hag for years, and Hag imo is the killer that has fallen off the hardest. It used to be easy 4ks with Hag and it has gotten harder by the year. Nowadays, it feels like every survivor knows how to counter Hag, and it's hard to beat even the worst survivors. I would place Hag alongside Trapper in the tier list. The problem with Hag is that Hag has 0 way to outplay survivors. She's3 comments 102 views last activity
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It's no secret that Hag feels like she's been left behind. Each year and every new update, it feels like she's been slipping and falling behind. To be blunt, Hag just feel like she no longer fits current DbD… Therefore, I would like to suggest these balance changes to help her feel relevant again: Basekit Change: Triggered traps give Hag a 50% increased lunge attack after her teleport. R4 comments 131 views last activity
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Killer: The Commander HEIGHT: Tall Speed: 4.4 m/s Terror Radius: 40 metres Terror Radius Music: · 40 metres – Sound: An almost bare, low mechanical hum. It feels like standing in an abandoned metro tunnel, while somewhere kilometres away a giant generator has been switched on. Palette: Infrasound, distant clank of a single gear, deep echo. · 32 metres – Sound: The rhythm cuts off abruptl0 comments 71 views last activity
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Hello Behaviour, I have a suggestion that would be unique and super cool for Dead by Daylight: a Backrooms collaboration. There are tons of monsters to add, or even the classic Bacteria, or Captain Clark. For the survivor, there could be Clark with a Hazmat skin or something similar. And for monster skins, there are plenty like Bacteria, Partygoer, and even more like Stealer skins, etc. I hope yo2 comments 101 views last activity
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Every "stealth killer" that we have currently has extremely loud sounds that can be heard multiple rooms over. The following is a list of how the stealth killers we have are actually pretty easy to detect. I'm bringing this up because I think this is the reason so many of these killers are weak. Bing Bong - incredibly loud breathing and a literal bell warning survivors before appearing. Note:1 comments 52 views last activity
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change the chase music currently sucks straight up - make more menacing because of seriousness, this killer its JASON! KMON!1 comments 31 views last activity
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Licenced: IT, Pennywise. Chapter Name IT New killer: The Deadlights or The fear eater New map the sewers, New survivors Billy Denbrough and Beverly Marsh as adults. Skins for Pennywise Prestige Skin Bloody from welcome to Derry Legendary skin from 1990 IT Skin when he has the pole in his eye Epic Skin from It Chapter 2 and Chapter 1 Epic Blighted skin for Pennywise Legendary Skins.0 comments 31 views last activity
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Change activation for DMS. Instead, activate 1s (or 3s) after hooking a surviviour. This would prevent Pain res combo Thoughts?8 comments 121 views last activity
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Blood Warden should give the exposed status effect or maybe hindered while in the exit gate after hooking the survivor for 60 seconds and killers should be able to grab survivors that are just starting the run animation just like pulling someone off the gen.11 comments 153 views last activity
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Feedback - can we include killer Mori’s? I want to know how many heads I have stomped on with Pirate Monmy :)6 comments 221 views last activity
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I want to propose a cosmetic collaboration that I think would fit perfectly into Dead by Daylight’s dark aesthetic, a partnership with the music collective Haunted mound. Sematary and Haunted Mound are deeply rooted in horror movie culture, slasher films, and gaming. They even have a song from 2019 called "Dead by Dawn" that directly references classic cabin-in-the-woods horror tropes. Many DBD p0 comments 31 views last activity
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How the hell is Wesquer going to catch me if I already cornered him? Fix your mess, please.0 comments 21 views last activity
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Subject: Killer Perk Idea: "Foot in the Door" (Anti-Pallet Mechanic) Description: I have an idea for a new Killer Perk designed to counter safe loops and prevent survivors from dropping pallet. Perk Name: Foot in the Door Mechanism: When the Killer is closely chasing a Survivor through a pallet block, they can activate this ability (or it triggers automatically under specific conditi1 comments 21 views last activity
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Hello, Dead by Daylight is a game that needs a high frame rate, especially for some particular killers and moments. With the introduction of the PS5 Pro, im disappointed that there has not been utilisation of PSSR and also with next gen consoles in general being able to utilise 120fps. I really am seeking clarity here as to if this is possible, and if not, WHY it is not possible because being1 comments 31 views last activity
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I would love to see someone like sukuna or any other dark villain character come to dead by daylight. I think it’s time for dbd to welcome more anime killers and survivors into the game as it would bring along a huge new crowd. Thank you!0 comments 21 views last activity
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Pallets are a very scarce non renewable resource and the benefit to hitting stuns which can be easily respected and baited does not feel like they give the value they are supposed to give. With break speed being buffed awhile ago and a majority of killers having abilities to play around or even flat out destroy pallets, pallets are very easy to bypass on the killer side and have been neglected to8 comments 131 views last activity
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(Since the Korean was translated using AI, the sentences may sound awkward. ) Subject: [Fun Rework Concept] Turning The Legion into a High-Risk, High-Skill Mobility Killer (Just for fun!) Hey everyone, Before the hardcore balance pros start roasting me in the comments—NO, I am not demanding BHVR to implement this right now, and YES, I know Mathieu probably won't care lol. This is just a0 comments 41 views last activity
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More Build slots, currently we only have 7 slots to set builds for each character, 7 slots fill way quickly considering how many builds are played on each character especially the killer side, There should be way more build slots 😄0 comments 11 views last activity
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Yeah, All-Kill: Comeback really left an impression on me. This is the second Comeback Chapter I've done, which is basically just a massive Rework of everything found within a Chapter. I did Tools of Torment first, but now it's time for Of Flesh And Mud, the Chapter that brought in The Hag and Ace Visconti… as well as Hexes! In this post, not only are Hag and Ace getting a little something, some3 comments 121 views last activity
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I’d love to see a survivor-only chapter based on Obsession . I think the characters would fit well into Dead by Daylight’s world, especially as survivors rather than killers. My survivor suggestions would be: Nikki Bear Ian Sara I think these characters have strong personalities and experiences that could translate into unique survivor perks and cosmetics. A survivor-only chapter w0 comments 31 views last activity
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Could you please make it possible to share DLC with other platforms, even for the Switch version? I'm really asking you to do this.0 comments 11 views last activity
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There is one thing about DbD that really bothers me. I don't mind it when killers slug. However, it annoys me when they do it during the final two survivors, effectively dragging out the match. One survivor is left downed while the killer spends ages hunting for the other. You help the downed survivor up, they go right back down, and the whole cycle repeats. I was playing with my best friend rece1 comments 42 views last activity
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Currently survivors get 15 seconds of haste and endurance when they're unhooked, this to prevent some kind of tunneling directly off hook, but there are many killers that can bypass this easily, especially range killers. Survivor gets unhooked, Huntress, Dracula, Pyramid Head, etc can just M2 to insta M1 to down the survivor. Making this anti tunneling changes useless. So survivors should get17 comments 321 views last activity
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Currently the value of compromise perks is extremely situational at best, and I think the idea of them is really interesting. I would love to see more, but right now it is kind of annoying to try and run. With that in mind, I feel like the easiest solution could be allow two gens to be compromised. I think that is a fair number that would boost activation just a bit but not an insane amount as3 comments 61 views last activity
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She feels incredibly weak to me, other killers like Legion and Plague can injure much faster and easier and I really dont like the recall undetectable11 comments 141 views last activity
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5 comments 61 views last activity
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Late-Game Macro Pressure - The Idea: Making her gain a Reverse Bear Trap for every two generators completed, which would allow her to use a maximum of 6 Reverse Bear Traps instead of 4 per trial. And a maximum holding capacity of 4 Reverse Bear Traps. Why it's needed: This would be great as it puts more pressure on the map and lets The Pig punish the late game too, ensuring she stays a threat0 comments 31 views last activity
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I would like to suggest a mode similar to 2v8. Instead of having two full killers, the second player takes a support role that assists the main killer. Victor is a good example of the kind of gameplay I imagine. The support character can be temporarily defeated, help track survivors, create distractions, or apply pressure in other areas of the map. The goal is to increase teamwork and map12 comments 191 views last activity