Sliver
Sliver
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- Sliver
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@Sliver said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976875#Comment_3976875
Respectfully, if this is the case, the team needs to reevaluate the killswitch criteria. It doesn't take much time to do at all, it can literally be done in seconds after you find a chest, and it gives even the strongest items infinite time to use. The fact that Nemesis, an entire killer, was (deservedly) killswitched for an unfair advantage, but just a single perk that provides an advantage just as crazy and unfair isn't killswitched really says a lot.
I would like to add onto this. Trickster was not kill-switched until after a massive uproar, despite at least one person going to the hospital over it.
I also think the use of the Killswitch can be positive in some situations, Bardic Inspiration was useless for a good while and not killswitched. Not every player keeps up to date on patch notes, killswitching a perk that literally did nothing would save a lot of players from wasting their time trying to use the perk.
To put it in a more definable term:
I feel like if a killer/perk/add-on/offering has a massive unintended impact, (or lack of impact, in the case of Bardic), it should be killswitched, especially if it's one that gives an unfair advantage
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@Coordi said:
Streetwise does not meet the criteria for a Kill Switch. It sucks to have to say that that plainlyt, as the last thing I want to do is minimize player concerns or frustrations. The team is aware, it's being monitored, but it is not breaking the game.
Respectfully, if this is the case, the team needs to reevaluate the killswitch criteria. It doesn't take much time to do at all, it can literally be done in seconds after you find a chest, and it gives even the strongest items infinite time to use. The fact that Nemesis, an entire killer, was (deservedly) killswitched for an unfair advantage, but just a single perk that provides an advantage just as crazy and unfair isn't killswitched really says a lot.
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BHVR please fix this for all killers.
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Just realized somebody already reported this and I did not see it because I was misspelling the name of the perk. Not sure how to delete this, sorry.
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What are they gonna do, not play killer? It's not like the mode is lacking killers, lmao
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@Alen_Starkly said:
If there really will be bots, then that will suck imo. The appeal of playing survivor in 2v8 is having so many teammates, and the games feeling "cozy" in a way. The altruism really shines. Bots would kill a lot of that atmosphere. The point of 2v8 would be gone since this would be more like 2v6 in terms of how it feels.
I think that the devs need to realize that the way to realiably fix the 2v8 queue times for killer is in drastically changing the survivor side, to make it much fresher and more appealing to play. Just the thought of playing survivor with bots makes me not wanna play survivor in 2v8. And if many other people feel this way, then people will be playing even less survivor compared to before, which should lead again, to awful queue times for killer.
For at least the next iteration of 2v8 (later this year, if it happens), the devs need to work much less on adding things on the killer side, and much more on making the survivor side fun. The killer role is already much more popular in 2v8, adding a lot of content to it with each iteration of 2v8 is just gonna perpetuate the want of people to play killer instead of survivor. Next time, add 1 or 0 new killers, and add a lot to the survivor side. Consider adding something beyond gens, or even replacing them entirely in 2v8. Or add means for survivors to fight back (besides flashlights and pallets stuns).
TL;DR - huge BP incentives and bots in lobbies are bad solutions for 2v8. The devs need to tone down on adding killer content, and focus much more on adding survivor content, at least until the queue times become balanced. Make people really want to play the survivor role. Spoiler: bot teammates will make people play the survivor role LESS.
Do you think the opportunity to collect items that can't be gotten through the bloodweb would work as a way to incentivize people playing survivor?
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@AetherBytes said:
Honestly I just want eruption's events to not count as regression events. Pop does more damage and costs 1 event, overcharge only costs 1 event to apply and it triggering does not count as a second event. Call of brine applies on a single kick, only eruption needs 2 events to work.
Agreed, the gen kick limit is fine, eruption is the only perk that really gets screwed by it. Call of Brine kinda sucks in general (Except on Nemesis with good zombies) but the gen kick limit has nothing to do with it. Eruption just needs to either be buffed to be worth losing gen kicks faster, or be buffed so they don't count as regression events.
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@buggybug said:
Umm they already do lol, some maps where I know a chest for survivor should spawn gets removed by killer belonging like a wesker/neme chest lol and am like omg wasted time.
I'm not sure if the logic works different for Sadako and Xenomorph vs Nemesis/Wesker Chests, but this video shows how bad it can be for Sadako
https://youtu.be/LqiKTHjoaTo?si=Eij7EI4KXtGl1II7&t=87