Make Killer Items take priority over Chest Spawns
Somebody already created a thread for this in bug reports and was told this wasn't a bug. If it's intentional, then it's a poor design decision and I believe it should be reconsidered.
Playing as Sadako and Xenomorph is so painful during events considering both Screech Cobbler and Mistletoe increase the chest spawns, making your TVs/Control Stations even further away from generators. It feels like being punished for daring to select them when people might bring a chest offering.
As someone who loves playing both Sadako and Xenomorph, please make it so I can bear to play them during events.
https://forums.bhvr.com/dead-by-daylight/discussion/435915/chest-spawns-are-breaking-killer-item-spawns/p1?new=1
Comments
This seems like a good idea, Sadako and Xenomorph's Objects seems to work a whole lot better when they are placed at an impactful place. As well as being able to give Survivors a proper jumpscare. Like if you watch the movies or read the book, Sadako never came out of the TV in the room down the hallway. It was a thing where it was meant to be a threatening supernatural even, in the view of victims.
Agree.
This should happen. Certain killers do have elements to their kit that depend on the map and how things are displayed. Chests shouldn't prevent a TV or a tunnel exit from spawning in a good place basically, it gives survivors an undeserved advantage that they could or could not be aware of, but that they of course haven't earned.
Umm they already do lol, some maps where I know a chest for survivor should spawn gets removed by killer belonging like a wesker/neme chest lol and am like omg wasted time.
I'm not sure if the logic works different for Sadako and Xenomorph vs Nemesis/Wesker Chests, but this video shows how bad it can be for Sadako
https://youtu.be/LqiKTHjoaTo?si=Eij7EI4KXtGl1II7&t=87