Feedback and Suggestions

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  • Deadline, in my opinion, is a perk that struggles a little to meet its potential, both from the perspective of game balance and from the perspective of thematic cohesion. With that in mind, I have an idea for how to rework it in a way that should hopefully be both more interesting and more useful. The basic idea is that the perk changes every time you're hooked, scaling like this: No hooks/sta
    11 comments 281 views last activity
  • idk if it’s the event but huntress hitboxes seem more absurd than usual. Like flying way above my head in the corner of my screen but hitting me. Or when I’m behind a wall, but I get hit because the hatchet flew next to the wall. I KNOW some will say it isn’t huntress but the survivors. But my point stands. These hitboxes are insane. Only killer I experience will hitboxes as insane as hers.
    5 comments 61 views last activity
  • A Streamer see Guide and like gotta Tunnel them out.
    1 comments 31 views last activity
  • alas. People (read: enough killers) have figured out how to be insufferable to ruin the mode (for me). From the top: the past few days have been a blast. Glorious chaos and so much random ######### I found myself playing as much as I used to (and since I have a lot of free time atm that means about 3-8 hours a day). Maybe it's because it's Tuesday. I kinda hope so. - But all matches today (
    6 comments 151 views last activity
  • Black Glyph (Survivor): Moves around the map (Similar to the Purple Glyph) Emits a directional audio cue for the Survivor within 16 metres. Cannot be seen unless within 2 metres of the Glyph. Once collected, the Survivor is shrouded in Darkness and afflicted with "Oblivious" and "Blindness" for 60 seconds. Cyan Glyph (Survivor): Only spawns once the Exit Gates are powered. Cannot be
    0 comments 1 views last activity
  • There is a change with the contest that will both improve and hurt the contest - the community will get to vote among several finalists for each category. While I think that that's awesome and lets us take a part in the event, it will pretty much ensure that we never get a male survivor winner . We all know that female survivors are way more popular than male ones. Between BHVR and us players,
    18 comments 281 views last activity
  • This is probably not the best idea, just a shot in the dark.. Perhaps to give more incentive for people to play survivor you could give them something like "killer tokens"… for every game played as survivor you get a certain amount of tokens and these tokens are used to reduce queue times for killers (faster queues).
    1 comments 51 views last activity
  • Add infinite unbreakable basekit to combat this boring gameeplay.
    35 comments 631 views last activity
  • I have been loving the fact that survivors can't suicide on first hook (cage?) in the 2v8 mode. I have also noticed few survivors actually DCing. Sure it still happens but not nearly as much as in the main mode. I know that if a survivor doesn't want to play, they just WON'T no matter what (i.e. AFK, running at killer after unhook, etc.) but overall it seems like that type of behavior doesn't hap
    0 comments 11 views last activity
  • This, just with more appropriate hair (i.e. longer, pony tail or with a hat; just not a modern undercut): It always bothered me that he is supposed to be a nobleman, but he has not a single outfit that fits his time period as well as his status. He deserves more than just a collection of modern clothes he mixed together.
    0 comments 1 views last activity
  • dear behavior, i know the event last year was honestly survivor sided but please dont change it, it was pretty fun and quirky it actually made soloq somewhat bearable as it rewarded my surv mates for doing gens if you have to change it, leave the underworld untouched, that part was really interesting i would love to collect my points and do my challenges in peace that is all.
    4 comments 61 views last activity
  • After playing 2v8 normal games are just so boring to me, im either back to working on a generator by myself or searching the empty map trying to find players. But 2v8 is so much more chaotic. Theres always someone by my side as survivor or at least in sight; and theres never any moment where the map feels dry as killer. Theres chaos everywhere you go! I know 2v8 was made for chaos but it just f
    10 comments 161 views last activity
  • I absolutely love this mode and hope you add it permanently. For the nurse, could you make the add-on where you can see the blink target location part of her perk? For newer nurse players such as myself, seeing where we can blink to would be so helpful. Could you add more killers? The same 5 killers gets boring after a while. Can you fix the broken map and maybe add new ones? It's so irrit
    1 comments 21 views last activity
  • So if you dont know, if you queue long enough in Oceania & Asia, instead of the MMR bracket widening, you just start searching in the other server. This means if for any reason there is a long queue, you are either going to placed into a different server & be incredibly laggy, or are going to be matched with people from another server who will all be laggy. This feels awful. Right now du
    1 comments 32 views last activity
  • I LOVE the new search option to find characters since there are just soooo many. that being said I think the ability to mark a character as “favorite” then also having a “favorite only” filter would be a nice QOL addition. Especially for killers like me that bounce around between characters a lot and get tired of typing in the names lol
    0 comments 1 views last activity
  • killswitch huntress for the remainder of the gamemode
    35 comments 781 views last activity
  • 2v8 Feedback Killers: Trapper: Trapper sees alot of love here in a 2v8 setting versus 1v4 and fits smoothly right into a support role, especially paired with something a bit more aggressive such as Huntress or Nurse. The team power also is pretty beneficial but as a blanket statement for team powers, the range on them is very give or take. Its pretty tough getting consistent value from th
    0 comments 142 views last activity
  • Have you guys considered or tried (even in house) what a 2v8 standard without trying to make it fancy with team skills and perks? Just…. standard 2v8, with all the bells and whistles or normal 1v4.. I think this is what most people were actually expecting, since theres so many good combinations to be had, for lots of fun.. the amount of gens and stuff is fine and all.. and the innate aura readin
    11 comments 141 views last activity
  • I feel the need to preface that this is coming from a P100 PS4 Huntress main of 3 years, from the 5th anniversary to the 8th. Even though I play on console, I can still win a lot of my games. I have never felt like the killer was underperforming. The moment I saw her name on the roadmap for changes, I knew trouble was ahead. My suspicions were correct. Huntress received 3 significant buffs in th
    7 comments 162 views last activity
  • 1v4 and 2v8. We need to earn more BP and a button to spend it all at once.
    5 comments 71 views last activity
  • The latest Feng skin just dropped, and while I don't like the character myself, the animated icon on the back is really cool. It also means animated skins are possible, so I'd like to request that the community skin for Legion - "Never Stop Slashing" is revisited. The original concept had the mask change the appearance depending on the state Legion was in. There were different appearances when
    2 comments 361 views last activity
  • This is really fun but the gen rush is real. Why in a normal game there is 1 killer and 4 survivors and they need 5 gens. In 2v8 we double everything and have 2 less gens?? Most games they all get away alive from all the top streamers I have been watching. Just make 10 gens and that would balance it a lot better
    24 comments 1,373 views last activity
  • Since it's been a little while since the D&D chapter dropped, I'd like to make a post talking about the chapter's perks. While the Killer perks are actually decent this time around, all having some use, the Survivor perks leave a lot to be desired in some cases. I'm going to highlight what I think is wrong with the perks, and how they can be improved. Bardic Inspiration This perk is pretty
    28 comments 612 views last activity
  • It's been more than a year since we got any RE content, that's said as a big fan of original games I would really like to see OG RE designs to be added as Legendary or Ultra-Rare skins. Cuz most of the original designs are better than remake ones, classic Nemesis would be dope and Julia Voth just iconic as Jill, also Leon from OG RE4 is peak. With the recent AMA devs said they are planning to exp
    0 comments 41 views last activity
  • I'm really worried that killer mains are going to sabotage the new 2v8 mode and prevent it from becoming a permanent game mode because of their constant complaining about queue length. I say just give them full survivor bot games so they don't have to wait in queue anymore.
    24 comments 401 views last activity
  • Especially when playing soloQ i see it quite often that survivors dc while loading when Haddonfield / Midwhich or some other map is dropped which the surv does not like. The same is true for killers who don't like to play on specific maps. Maybe we can change the lobby behavior when a map is dropped: The countdown will proceed as normal until 0. If no map is dropped, everything works as we know
    0 comments 31 views last activity
  • I want to start off by saying I am not too big of a fan of the new character select screen, but I am adapting to it. There are MANY things that can be improved but I specifically want to talk about the green check mark when a character is clicked on. First of all, I initially do not see a point in this as there is already a white outline on the character; in addition to the character being shown
    1 comments 81 views last activity
  • A killer that turns into a survivor? acts like they are repairing gens with survivors and so on
    2 comments 31 views last activity
  • The 2v8 is fun! Having played both sides here is my take away, game mode favors the killers. Especially when they can work together to trap a survivor trying to run. Gen control is really easy, controls the center of the map and you win. As a survivor: Unless you get 2 or 3 gens done in the center of the map within the first few minutes, games over. The Huntress is still too OP with her thr
    1 comments 61 views last activity
  • (Sorry for bad english) Damn…, why SEA server is bad now after 8.0.0 update and Anniversary event, i get 80-100 ping now… before that it was fine, i always get 40-50 ping before BHVR please fix SEA server back to normal.
    0 comments 11 views last activity
  • I understand that you can't somehow have incentives in both 2v8 and regular DbD but 2v8 is popular enough. Meanwhile killer queues in normal mode are abysmal and it's been like this since 2v8 released. Which also makes no sense really because if apparently there's not enough survivors playing 2v8…where are they? definitely not in normal queues because why else would killer queues be so long in n
    4 comments 111 views last activity
  • I made a suggestion to fix the bloodweb problem a few years ago and miraculously, things were changed. Here's hoping some of this juju gets sent to your receptors, because I think it's time again. It doesn't need to be anything special. I just want an option to spend all of my bloodpoints without having to KEEP clicking anything. Maybe 2 clicks and then 2 seconds later, I get a popup window that
    1 comments 11 views last activity
  • One of the nicest things about 2v8 mode is that people can't just try to off themselves on first hook. Yeah, sometimes the ability to self-unhook creates wild and exciting situations when you pull it off. I've gotten escapes I wouldn't have gotten if not for it. But I would argue that its presence in the game hurts far, far more. People almost exclusively do it to selfishly go to the next match
    4 comments 72 views last activity
  • Pallet break, hit animation, Survivor run. Do Killer need anymore with natural Basekit Buffs and Map Nerfs?
    1 comments 31 views last activity
  • Or ban ranged and speed-based killers from being on those maps. Survivor is already playing hard mode, having maps that are impossible for the survivor to even have a chance at escaping is bad for game design. Even when I'm playing killer, I hate those maps because there's zero challenge. I know BHVR favors killers, but a game, even one people pretend is competitive, has to be fair and balanced t
    5 comments 121 views last activity
  • The game needs keyboard and mouse support, there are so many fun killers that are just not worth using on console because you are at a massive disadvantage on controller. The game has been out for 8 years and the fact that the game does not have something as basic as this is just mind boggling, especially considering how large your console playerbase is.
    0 comments 31 views last activity
  • As the mori was annoying survivors too much, and was nerfed severe times, right now its feels a little boring, outplaced. I suggest to swap usage between bone memento mori with iridiscent memento mori. The irisdiscent should give you ability to kill only one survivor, but after only one stage on hook, the bone memento should give you what right now gives you iridiscent, ability just to fini
    4 comments 51 views last activity
  • I wasn't quite sure how to put this in fewer words, but I wanted to know why there is so few individual unique interactions/restrictions between specific perks and killer powers. The reason this is being brought up is because in the past certain perks were given specific nerfs and restrictions due to certain killers being able to exploit that perk. However, this perk change affected all killers
    3 comments 11 views last activity
  • As for balance this feels right, so I honestly have some ideas Saboteur: Regression speed increased to 250% Built in pgtw Brutal Strength (but only on gens) If an injured survivor is in your Terror Radius and is currently working on a gen, both you and your teammate will see said gen highlighted in yellow Totemkeeper: Built in Pentimento, but you kindle dull totems All dull totems are
    3 comments 41 views last activity
  • I don't like a new Auto-drop mechanics in 2 vs 8 mode, when the killer drops the survivor's body automatically. ✔️I wish, in the future there would be a separate Button to put the survivor in a cage, like the Executioner has. And the usual buttons to lift the body onto the shoulder and throw it to the ground. Survivors can give each other items as gifts: first aid kits, tools... Why I, as a kil
    1 comments 22 views last activity
  • Survivors: Basekit Kindred. Can see all other Survivors when in cage and reveals Killers' aura when close (either 8/12/16 meters). Survivors will more easily know when to go for save or not. 4th skill is gradually unlocked with each cage phase. Uncaged: can fully recover on your own (counters slugging pre-cage). 2nd cage: self-heal. Death cage: Haste and Endurance upon healing yourself to
    4 comments 127 views last activity
  • So I have been playing 2v8 as survivor a lot the last few days - and survivor only because a) gotta take that +400% BP and b) 15 minute queues suck. My honest thoughts about the killers and the choice of having them in this game mode: Trapper: Does MUCH better than in normal games because more chaos - more people running around, more killers to keep track of, more events, so his traps go unnoti
    0 comments 94 views last activity
  • when i play at night the majority of my matches have a map offering . Could we make sacrificial ward only get burned if it activelly counters a map . I hate how most times i do bring a ward it just happens to be against a team who didn't try and send me to erye. Simply making wards only get used if they canvel a map would help alot against this. I am asking for to much just to get a random map an
    11 comments 81 views last activity
  • When you're playing a killer, especially range or projectile killers you trust that everything is in properly coded right to ensure consistency and accuracy. Unfortunately for deathslinger this is not the case, only his default weapon "Death to Bayshore" is calibrated accurately from the iron sights of the weapon which makes it a lot easier to land shots only the experienced deathslingers know th
    1 comments 91 views last activity
  • Dont lock the 4th survivor perk. There is plenty of aura reading being shown for people being interrupted from healing themselves up, plus they only slow down the game by healing themselves. This also means that survivors cannot be slugged early game, something that happens a lot, because the 4th perk offers unbreakable to all, it just offers it too late. Give Wraith 8 meters of aura reading wh
    0 comments 22 views last activity
  • First game in on 1v4 survivor I am facing a skull merchant that's running knock out and just downing people then leaving them onto the floor until everybody is down to then put them onto a hook. It's really boring to go against it's like the twins issue all over again. Furthermore, when attempting to actually loop her at a good tile with connected tiles she places 3 of her drones at each conne
    10 comments 201 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • So I've been playing a LOT of 2v8 lately and this gamemode has really brought me into the game again! Before this I played maybe one match of DBD a week as I had pretty much lost interest in the game, but 2v8 really revived the love I have for DBD at least temporarily. With that being said I have a lot of things to say about this mode since I've been playing and seeing everything. I'll be sayi
    0 comments 71 views last activity
  • No perks, no blood points, no offerings, no items or add-ons, the only thing you gain is your name on a scoreboard. Only 1 of each character allowed. You spend iridescent shards to upgrade your character (killer or survivor). Things like max movement speed, gen repair speed, how long scratch marks are visible, how large (or small) your terror radius/lullaby is. Match making is by how much iri
    0 comments 21 views last activity
  • So the topic of exposing a survivor is a finicky concept when there's two killers. That's why my idea involves revealing survivor auras when marking a survivor instead of exposing them. You still get notified when your aura is revealed. On top of that, I've thought of two conditions that would make this balanced for the mode while still retaining the fun chaos of the mode (cause god forbid we hav
    0 comments 31 views last activity
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