Feedback and Suggestions
Our team will be happy to read these!
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Increasing the hook timer just incentivises the survivors to mismanage gens, gens B4 friends, greed, and play badly. Why not give killers more incentive to leave the hook? Buffing chase perks like brutal or fire up so killers feel more confident they can get downs away from the hook. Nerfing reset perks such as we'll make it and resurgence so the unhooked survivor doesnt get an instant free h1 comments 61 views last activity
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The last time a new breakable wall was added to dead by daylight was 2 years ago with garden of joy. While some breakable walls have been on new variants and reworks, they were not newly added but rather kept from the previous versions. So are breakable walls a dropped feature? Can we expect to see them ever again on new maps in the future?3 comments 51 views last activity
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No one can deny that the recent modifier game mode events has been a huge success. Solid proof can be seen with the new all-time player peak which is very impressive! And the huge amount of positive feedback from content creators and community platforms such as the forum and subreddit. Now that 2v8 is soon over, it’s reasonable to assume that many players are excited for the next modifier. But a0 comments 11 views last activity
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long rant so it’s alphabetical btw lol,listen to this while waiting for killer queues The Artist-Fine as in, mybe decrease dispelling time of crows The Cenobite- Okay standing point The Clown, afterpiece(hinder) and anti-afterpiece(haste) are not shared bottles. Afterpiece has 4 and anti-afterpiece has 6. The Deathslinger-Increase chain range from 18m to 25, buff addons that decrease r13 comments 221 views last activity
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can I hide my prestige for me, too? I don't like this 100 tag and I really wanna hide it.0 comments 11 views last activity
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I think myself that some survivors could be potentially revisited for a visual rework, specially licensed ones, like Ada and Cheryl. I think fans of the franchises of these characters would be very happy to see these characters having a visual rework to look more like the models of the game theyre from. Are any other visual reworks for survivors planned? Because as i said, many people including0 comments 1 views last activity
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Doctor: one of the major problems Doctor had was he was so slow while charging his shock a survivor could just keep looping to wear off the stun and doctor could never catch up in time to break the stalemate. Nemesis: While I'm grateful they did something to alleviate the 3 hits to down I do really hope they give some basekit buffs to the Zombies like admin wristband and ink ribbon should become2 comments 61 views last activity
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Parasite Eve is a video game by Square Enix (Squaresoft originally), and it is also a novel series and movie in Japan I believe. It is one of the classic horror games of ps1 era gaming around the same time as Silent Hill and Resident Evil and has had 3 games. The main character Aya Brea and Eve would work perfectly as survivor and killer and with Aya's powers and Eves mitochondria manipulation it0 comments 54 views last activity
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I'd like to put this video on here, as it does a very good job of detailing what problems Dredge faces at the moment: https://www.youtube.com/watch?v=13tdMYuDmCk I agree with most things in this video, honestly, the exception being Locks only working at Nightfall and Dredge getting a speedboost coming out of a Locker, apart from that, this video has some really good buff i16 comments 402 views last activity
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Currently, and in the dev note, Mirrored Illusion is charged via doing generators. However, it can be used on way more than just gens, able of faking actions on gates, chests, and totems too. While 20% of a generator is admittedly very little, mirrored illusion would benefit much, much more via a cooldown, or alternatively it slowly charges over time, with certain actions like generators increasi0 comments 11 views last activity
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Every game I play in 2v8 as survivor I go up against a Huntress. 50% of the time, the other killer is a Nurse. I'm begging you to not bring back 2v8 until there's at least a possibility of going against a more diverse set of killers.0 comments 31 views last activity
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Idea of 2v8 mode is wonderful. But again, it's super hard to find a game as killers. I dont know how you can solve this problem. But in the future it may kill and 1v4 mode, because of player spreading.17 comments 481 views last activity
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Youuu, who let the devs cook? These changes are goated. They buffed Dredge finaly and they buffed every single thing I wished, thats awesome! He might finaly be decent killer. Doc and Nemesis buffs are great too. Nothing to complain here and its all great. Perk buffs to some niche perks are welcomed as well. Changes to Midwich to make it less killer sides sounds good too. This is finaly patc17 comments 491 views last activity
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now that they are being removed in midwitch bathrooms, i think all breakable walls could also be removed. they're just a killer only interaction that wastes time. maybe if they're reworked into doors that killers and survivors could open, lock (only for survivor) and close. then breaking a door would make much more sense when its locked, but that's just an opinion. thoughts?4 comments 111 views last activity
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Title sums it up, killer can bodyblock the hook at the second floor of Ormond preventing any survivor movement towards the hooked survivor. This is similar to RPD's Library top hook where the killer could prevent any attempt at unhooking which was removed with the RPD changes that removed that top level of Library. Suggestion: Widen the hallway right next to the stairs landing so survivors hav0 comments 11 views last activity
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The flashbang buff is good! I'd go so far as to maybe it token based or let you hold up to two flashbangs even. However the issue where the survivor clips into the killer doing the pickup animation and gets an uncounterable blind needs to be addressed. You look up, you get blinded. You turn, you get blinded. It doesn't matter what you do as killer because the flashbang exists in your hitbox. Buf2 comments 121 views last activity
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1 comments 41 views last activity
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This post is entirely and only focused on 2v8, not the base 1v4 mode, suggested changes are meant only for the 2v8 mode. In 2v8 the game have seen a lot of core changes, these changes made many of the core issues like camping, slugging and tunneling pretty much nonexistent. You can of course try to engage in such tactics, but there is no reason to at all, unlike the base game, these methods are0 comments 71 views last activity
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6 comments 101 views last activity
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I will keep it short and simple Huntress: Remove Huntress team skill and let her have something else. Reduce the hatchets that she is carrying from the Innate Skill as there is literally almost no penalty her missing the hatchers or survivors dodging them. Nurse: If u go against a good nurse there not much u can do. Guide: Team skill is kind of useless for me at least. Having that i0 comments 21 views last activity
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Please let us customize the color of auras and scratchmarks. It's something we colorblind players have been asking for for years, with the pushback from others that they're not always that easy to see and therefore it could be an unfair advantage. With the change to brightening the scratchmarks, I don't think that argument holds up anymore. As a colorblind player, you can make the red as brig2 comments 131 views last activity
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Everyone who has played Survivor may have gotten tired pretty quickly with the repair system that is basically a passive wait for Skill Checks to occur. While one can surely have fun with Skill Checks, I personally think having a more active repair process would offer Survivors a much cooler gameplay. I'd like to throw this suggestion out there: Background : The generators are broken because th3 comments 101 views last activity
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Dying light is not the worst perk ever, but its very underwhelming, and the buff the obsession gets from the start of the match often makes it not worth the perk slot, especially considering the time it takes to get going. Suggestion: Hooking the obsession also grants Dying Light a token. This change would both make the value a bit more consistent and prevent the whole problem of ignoring2 comments 21 views last activity
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A big thank you to the devs for taking the 2v8 killer queue times into account for Level 2 of the 2v8 Tome and making all the challenges with that level doable via survivor.0 comments 21 views last activity
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1 comments 51 views last activity
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(The buffs look fantastic! Lots of his better add ons being partially incorporated into his kit makes it so he feels less dependent on them and now using his other fun add ons will feel much better without feeling like youre missing out on somethin. Cant wait to try out my unholy meat obelisk <33 comments 81 views last activity
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Honestly, he'd still be pretty bottom tier with the 2v8 abilities as basekit for him in 1v4 but could make some plays with the trap speed boost. Why not give the OG killer some love?0 comments 31 views last activity
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With the change to hook state timers, Monstrous Shrine, an already underused perk, will be indirectly nerfed. With the latest wave of number change perk updates, I think this is the perfect time to buff the numbers on Monstrous Shrine to make it more effective (or as effective as it was, anyway). Buffing it to 40% at Tier 3 will make hook stages take 50 seconds, exactly the same effect it has n0 comments 11 views last activity
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Not afraid to admit it. The game should have always been balanced around hooking survivors instead of kills. There's no shortage of killers who will tunnel one survivor out and have an easy win because there's no real catch up mechanics in the game. By punishing scummy behavior where the killer just decides, no this one survivor can't play the game or have fun. You make the game drastically mo68 comments 1,224 views last activity
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I of course have my own takes on the changes, overall I don't think much can be complained about. However I wanted to ask a question about 1 change in particular that doesn't even affect gameplay. The change to the prestige showing on characters. When you say it will be removed from the pre-game lobby do you mean only from the lobby matching up with the killer or even just waiting for a match eit1 comments 371 views last activity
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Please don’t make it more difficult for Nemesis to get T3. Today’s dev post said the requirements for Nemesis going from T1 to T2 are being reduced, and Marvin’s Blood will be adjusted accordingly. ….But if Marvin’s Blood is getting nerfed, and the T2 to T3 requirement is staying the same, it means it will be more difficult for Nemesis to reach T3.1 comments 51 views last activity
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Dredge [CHANGE] Increased movement speed while charging Reign of Darkness to 3.8m/s (was 3.68m/s). [CHANGE] Increased teleport speed outside of Nightfall to 19m/s (was 12m/s). [CHANGE] Reduced teleport cooldown outside of Nightfall to 10 seconds (was 12 seconds). [CHANGE] Decreased time to break out of a locked locker to 2.25 seconds (was 3 seconds). [CHANGE] Increased charge ra0 comments 41 views last activity
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Seriously, from all killers Nemesis M2 the most unrewarding and weak special attack. Deal with infinite 3d health state and speed boost remove all fun from this killer. Its more winnable just doing m1 the entire game and forget about m2 existance (and its not okay if by not using your power you have more chance to win). And if you say pallet shred then its just not worth it. The best pallet shre29 comments 551 views last activity
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I saw the latest 8.2.0 patch notes. Killer players are disappointed. Don't give penalties for hanging survivors on hooks. It's not a good idea to leave them crawling and wait for them to die from blood loss, but that's the choice i have to make. The total time of 20 seconds is approximately the same time as it takes to operate the gate lever. For a killer, those 20 seconds are extremely valuabl0 comments 21 views last activity
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Have the devs of this game given up or forgotten about the "feature" to hide prestiges in lobby? It has been nearly a year since certain players were selected to have prestige hidden, but nothing has come from that so far. I'd like to be able to play characters with a high prestige, but (especially as survivor) it seems impossible to avoid silly expectations due to prestige level. I've opted to p1 comments 41 views last activity
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And remove shrine of secrets. Like skins perks for killers should be accecable to buy any time. Many friendly for beginners perks locked behind paywall (deadlock/jolt/babysitter/sbfl/ds and etc.). The most problems i have with Demo, when his chapter back to the game developers remove many beginners teachable perks and locked them behind paywall (instead of making new perks for demo/nancy/steve th2 comments 21 views last activity
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So I've been playing 2v8 a lot like most of us, and I noticed something I really loved about the Scout Role; that being how crouching not only gave you 100% movement speed but also reduced the amount of noise you make while crouched as well. This got me thinking, "well why not have Urban Evasion do the same as well?" The buff is simple: Your movement speed is increased by 100% , your grunts o8 comments 151 views last activity
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14 comments 193 views last activity
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I have placed tickets 3 times since trying to get ahold of BHVR customer support for missing Iridescent Shards, Cosmetics, and bloody prestige portraits since the cross progression on the 22nd and have been completely ignored on the matter. This is getting ridiculous to be ignored like this.3 comments 112 views last activity
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If you're interested in making survivors want to actually queue for this mess in enough numbers, here are a few suggestions: Remove Nurse or remove the buffs she gets for this mode. A decent (not "comp") Nurse in this mode is almost always a loss for survivors. Add something to prevent Wraith/Billy sprinting cross map to find cages of just hooked survivors and tunnel. A once per match DS wi0 comments 11 views last activity
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Blindness is a partial or complete loss of vision in which a person cannot see surrounding objects. In the game, there is the worst status effect that is not so terrible for survivors, which is largely ignored by players, which practically does not affect the game, unlike its brothers, forgetfulness, injury, etc. Therefore, I decided to suggest adding another feature to such a status effect as6 comments 111 views last activity
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I went on a six month break and came back for 2v8 and it's really fun on both sides, I tried solo q again which is why I quit originally and it's gotten so much worse now with my teammates not even finishing all the gens and snow balling the match immediately or giving up straight away all week too the point where it's just unplayable. 2v8 Is a breath of fresh air and really fun will we get too s0 comments 22 views last activity
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Remove the recover tokens part and increase the base amount.1 comments 21 views last activity
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I did not think that hard into it (which is why it's not in a presentation like my other ideas) but it would be funny having the silly little god gremlin in the game. Melee could be him swinging his revolver and firing a blank on hit that does damage as it's up close. I could see him being a hitscan Trickster where you have to hit all 6 shots and not miss once in order to actually do damage at ra0 comments 11 views last activity
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This may not be the most practical of ideas, consodering the effort needed for new chapters, but what would happen if there was a modifier that brought in a new Killer which was much different from the others, and maybe have the trial be a quicker one with fewer gens and such, yet have the Killer more powerful? As an example, what if the Killer was a Dalek - could not do vaults, but the attack m0 comments 1 views last activity
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In the past, the only map that actually had variants was Badham. This was fine due to the fact that each one was numbered, allowing newer players to still learn that the maps are different. With that in mind, why are the newer map variants not numbered? Personally, I do not like the variants for a multitude of reasons Newer players will have a harder time learning new realms/maps Increa0 comments 3 views last activity
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3 comments 101 views last activity
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Feel free to post any criticism on this idea, regardless of how negative it is. Just make sure that you have actual logic and state your reason for disliking the idea, instead of just "bad idea lol" So this new idea is "Iridescent Beartrap", which, as the name implies, is an iridescent beartrap, moulded from the Fog. Description: "A trap molded right out of the fog. It's jaws shimmer with warm3 comments 81 views last activity
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After years of inquiries, we've finally gotten the game mode everyone's always asked for, in an incarnation I don't think anyone was really expecting. Would love to hear how people are feeling about it. My first experience with it is just chaos . I can't tell if I'm making good game decisions because there's so much going on at once. Gens, heals, which exit gate to go to, there's way too much g64 comments 3,612 views last activity
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This map realm, whether on 2v8 or normal game, is full of bugs and invisible walls. Remove these maps from the game until you all deliver us a better job on designing them!!!!!12 comments 211 views last activity