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  • Im kinda glad I'm not seeing Wesker every match let him fade

  • @mizark3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3773666#Comment_3773666

    The problem is this makes saying "nice flashy save ******* (Yun-Jin)" now bannable. The censor is beyond incompetent, and shouldn't have any level of automation tied to it.

    Then make it only bannable to certain words like the Nword

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3773639#Comment_3773639

    It’s supposed to be whatever the devs want at the time. Two years ago the killrate to escape rate was 50/50. It’s unlikely to remain 60/40 forever.

    But when it becomes 70/30 y'all have some words I bet

  • Just make it so people who use those words just get autobanned

  • They probably ruining chaos shuffle with changes nobody asked for

  • @brokedownpalace said:

    We all know if Distortion sees any significant nerf people will be spamming Weave Attunement + Franklin’s and there’s nothing I can do to counter that as a solo queue player. I will not be playing teammate item babysitter simulator for 2-3 months.

    Nah weave also getting planned to get nerfed were going down together

  • They crying cause that front window in the front of the house ain't a god window

  • @Aven_Fallen said:

    I would expect a slight cooldown for Overdrive. IMO he gets it way too frequently and after all, it is also something which he gets when messing up a lot.

    I think not gaining anything on the Overdrive-meter after fresh out of Overdrive for a few seconds should already do the trick.

    Also I think increasing his Terror Radius to 40 would be warranted.

    I will say he does get overdrive every other dash so it does warrant a increased requirement.

    He does not need an terror radius increase you hear his saw close RUN

  • Im just gonna announce there's 8 of you with doubles and sometimes triple of you wearing the same skin I have no idea WHO'S WHO

  • Having background player to 20 seconds makes players so annoying just let me hook

  • Goodbye Knight you got the twins treatment

  • @Smoe said:

    No.

    The mark is reserved for the ultra powerful killers only such as Vecna & Dracula, it is not there to explain why every killer is the way they are.

    Nemesis does not come near that type of power level regardless of it's ability to adapt into any situation through mutation, in fact it doesn't take the mark to have Nemesis be faced by getting hit from a pallet.

    While he should not have the mark of negation he's certainly been nerfed in this realm canonically he can tank shotgun blasts a pallet wouldn't stun him period not to mention he should be running very faster and hit a lot harder

  • @TieBreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3773643#Comment_3773643

    Billy is their only well received rework. I doubt they will do anything much with him. He's their golden potato.

    You acting like overheat mechanic for 4 years we wouldn't take anything other then that mess of a rework they could have just removed overheat and people would have celebrated

  • @TieBreaker said:

    Didn't Mandy just say that tweaks means slight number adjustments? I doubt it's anything worth having a dramatic meltdown over.

    "Slight" Overdrive requirement to reach overdrive increased by 20 seconds

    Turnrate reduced by 5 degrees

    Chainsaw miss cooldown increased by 3 seconds.

    My point is all it takes it slight tweaks to make him feel like garbage to play

  • @Mandy said:

    MMR has not changed, however queue times have slowly improved, meaning that matchmaking doesn't get widened so much so you're being matched with players more within the same MMR bracket.

    Your MMR doesn't get affected by 2v8 so when you return to the main game, it won't have adjusted in anyway.

    And as an fyi, kill rates are pretty balanced in 2v8 right now. (there's also not a survivor shortage)

    Still 50+ Mins wait time it is getting WORSE no improving

    If its 50/50 you failed your job its supposed to be 40/60

  • @jesterkind said:

    Seems a bit premature. We don't even know what's happening yet lol

    Not at all every survivor has been complaining about hillbilly so its a pretty safe bet

  • For Pinhead passive chainhunt is good and does NOT need changes Pinheads main chain power is the issue.

    Make the addon Impaling Wire basekit or Remove collision from pinhead being able to break chains and Survivors should not be able to break chains off the environment makes his power totally useless

  • Im ok with this but the real discussion is removing give up on hook

  • @Hex_Ignored said:

    Not op at all, but buffing its anti loop ability is imo the only bad change in the entire update. They could have instead made its teleport more consistent by introducing new locker spawns on maps that have very few, but chose to do this. The other changes are amazing though and I like them a lot.

    Thinking the same thing

  • @Rudjohns said:

    I dont know, I feel like Doctor's power was never meant to complete negate any chances for the survivor to loop. Do you really want a literally hold w to win?

    Its either that or keep buffing static blast even more or make cleansing madness take longer?

  • Basically he deserves it he's the dream demon and they give him puddles and a tp

  • Playing a ton of 2v8 I can safely say its a survivors sided gamemode that's failing for survivors because they ain't focusing on doing objectives they just running around wasting time but when you actually get decent teammates you stop the 2 killers gens fly so fast when you get competent teammates

  • @Chocolate_Cosmos said:

    Seriously I feel like I am the only person ever picking this class. It's not a bad class I think, you get info and buff in healing around you on on yourself and you will be healing a lot in this mode.

    Hot take Excapist is way to good a class 20 second sprint burst for me and everybody around me WoO for pallets and vaults its busted af

  • @Hex_Ignored said:

    This would probably make even less real survivors queue up for the mode. Nobody in their right mind would queue up for a mode where they know that 50% of their teammates are bots

    Nobody queuing up anyway might as well then all devs gotta do is just not tell you

    @Seraphor said:

    Should never have been 2v8 to begin with.

    2v5 could have worked just as well, without all the changes to make killer so much easier, and the queues would have been more balanced.

    2v6 its gotta be reasonable

  • @I_CAME said:

    Most unsuccessful? Did you forget about the trainwreck that was lights out?

    That worked way more then 2v8

  • @Rivyn said:

    I keep seeing these posts about the mode being too survivor sided and here I am, wondering why I'm the only one that can do a gen. Last few matches we've gotten maybe three done.

    After playing enough killer matches it seems many survivors are either new or just brains are shut off cause they can't even do basics like looping healing gens

  • @ASurvkillivorer said:

    I have to wait like 10 minutes just to get to play and then my loser teammate isn't even i nthe match? This is a joke….

    I have to wait 40mins to get a match can you blame me if I had to do something during that wait

  • @HerInfernalMajesty said:

    There’s so much aura reveal that it makes Scout a little difficult to play. Even having Distortion wouldn’t outlast how many times your aura is read. What do you think?

    Yeah even while playing killer Auras are constantly being shown even without knowing why replace aura reading with slowdown or just remove survivors exhaustion for distortion

  • @Neaxolotl said:

    It makes sense to down within 10 seconds if two killers are chasing a survivor, but usually there will be another down 2 seconds later

    Something is off

    Yeah survivors brains are off

  • @ReverseVelocity said:

    You'll have more than every second match filled with bots with the rate killer queues are going for this mode.

    Besides, it's a PVP game, we don't want to play with or against bots from the start in online matches.

    So fortnite does yet they got 40 bots in a match adding 2-3 bots to help make queue time faster is not that big a deal you making it to be.

    Would you rather Devs scrap gamemodes and never bring them back?

  • @Fuzzycube said:

    I like this idea, survivor bots might actually do gens too!

    Of course this will help immensely

  • @humanbeing1704 said:

    I don’t know if anyone else is having this problem but my brain pretty much shuts off and I play super bad in this mode

    Not that bad I still know how to loop but it seems everyone forgot how to do anything period

  • @drsoontm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3767406#Comment_3767406

    How can you get tunneled in a game where you spawn in a pod far from the killer?

    How can you get tunneled in a game where the killer has so many people to handle he doesn't even remember he hit you?

    Seriously, do you know what "tunneled" means? (hint: it's about the tunnel vision of a killer only chasing a single survivor)

    I've played so much killer I don't remember anybody I chase there's so many of you like ants I genuinely can't keep track who's who

  • @HexHuntressThighs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3768561#Comment_3768561

    Exactly. Also no duplicate killers, and certain killers are more popular. So if there are 1,000 Huntress’s queued up that means there are a thousand players who can’t match with each other.

    If every single killer tried to queue up as Huntress then you would never get a match ever since they can’t have duplicates.

    I bet if they released all 30+ killers the queue time would go down a bit probably.

    That's probably exactly why the killer queue is so backed up they should have released 10 killers to deflate the narrow queues

  • @board24jason123 said:

    Imagine Spirit and Nurse. Nurse and Blight. Wesker and Nemesis. Chucky and Twins. Legion and Plague. Demo and Xeno. Dredge and Onryo

    Think how the devs would just nerf and tweak your killer weirdly to be unfun to play as them cause obviously they gonna have to nerf Legion, Plague, Onryo they buffed nursed from whatever reason

  • @Neaxolotl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3768388#Comment_3768388

    2v8 with 7 bots would make killers extremely difficult to win for sure, they heal, do gens, and chase all with pretty decent efficiency, not wasting time

    So its Survivors fault alone they refuse to do gens

  • Solo queue nightmare

    @radiantHero23 said:

    Wraith + Nurse slaps on comms.

  • @jajay119 said:

    trappers just need to be strategic in where they place their traps - the game can descend into chaos as more survivors get killed and this is where the trapper excels. People panic and forget he’s around and get caught out - I saw it a lot yesterday.

    I don’t think survivors need a second endurance state and that’s coming from a survivor main.

    The mode is different and it’s quicker yes but honestly I think matches not being dragged on for ages is really what’s making this mode fun to play. It’s quick and Chaotic which is what I think it was meant to be and very evocative of the earlier days of the game.

    Translation killers having no chance to apply pressure or slowdown the game is apparently good for the game but demand second chance and anti tunnel

  • @MaTtRoSiTy said:

    I don't think anyone goes into this thinking it is going to be a balanced or 'fair' experience and if they do, well…

    I think it is utter chaos very much RNG as far as matchmaking, as good team mates seem to = win and killers obviously on comms with some skills = win.

    But don't expect these events to be 'balanced' as I don't think that is the point at all

    Righttt but as soon as its a killer sided game mode Survs cry post ALOT proof (chaos shuffle, masquerade event, Lights out,) then they want some balance

  • If only

    @Mr_K said:

    First off extremely unfun that the major killer strategy is to just hard focus one survivor making loops and vaults completely meaningless

    If only we could of forseen this not at all obvious strategy when we proposed the 2v8 idea.

  • Day1 it'll lose the hype soon after the survs ain't headless chickens and start getting good but go ahead and hogride all you want

    @Dreamnomad said:

    From my experience, this game mode isn't nearly as survivor sided as people on the forums make it sound. Yeah, sure, if survivors are smart and focus more on gens and less on rescues/heals then they will finish the gens and escape. But survivors don't do that. They run around like chickens with their heads cut off. The game mode doesn't need extra gens to complete to be fair. Besides, if you haven't noticed, there is a huge queue time for killers as is. There is no reason to incentivize more players to play as killers. When you have a 400% bonus to BP for playing as survivor and you still don't have enough players wanting to play survivor then that should tell you something. So all the killers whining about this game mode being survivor sided and want to quit playing as killer are more than welcome to. You would be doing everyone a favor.

  • @TheArbiter said:

    You complain about two killers instantly downing a survivor but then state that gens are flying. If the killers go for the same survivor of course they are going to lose as they aren't pressuring effectively. Its the first iteration nothing is going to be perfect balance wise

    Splitting pressure is an absolute loss for killers either way so killers doing the most efficient team up I can't blame them but can say its extremely unfun when it happens to you so give killers some kinda pressure or slowdown and nerf the double tunnel

  • @radiantHero23 said:

    Its unacceptable and should result in a report. But thats just my opinion. Talked about it before at great lenght.

    Report all you want ain't gonna do nothing if they make that reportable then teabagging should be reportable

  • Yeah the mode is horribly unbalanced

  • @Rogue11 said:

    Are you just going to overlook the whole survivors not having endurance effect off hook bug while you're at it?

    Or how about a better comparison, when Merciless Storm was broken to the point it would erase multiple entire gen progress and it wasn't kill switched or fixed for weeks?

    Don't use endurance perks that's the fix on how you not trigger the bug you can't avoid the gen bug cause its MAIN OBJECTIVE

  • @Toystory3Monkey said:

    because he has map mobility and satisfying skillshot if you have enough skill to use it.

    he also doesnt have to get through 8 extra hits & tier up his power, he has way better early game.

    Every major complaint from survivors was how fast he gets and how boring tail attack is to play against

  • @Akumakaji said:

    A crazy foil to this would be killers being able to mark one Exhaustion perk that they didn't want to play against, as the exhaustion perk is often the most defining build of a survivor and the closest thing in the direction of power with cooldowns, besides items.

    Just imagine if all those DH players had found it nearly impossible to queue up for a game. In the same vein Nurse players or those using the newest killers shouldn't be penalised just for their choice of killer.

    Killer can block 3 perks of their choosing mine gonna be DS SB and finesse

  • Just don't play the game rn the gen bug is game breaking and I refuse to play killer until they fix it

  • @Rxstevo said:

    Hes basically nemesis but just more stressful and worse chase music. Nemesis has zombies, Fun techs, and a more consistent whip. While xeno has strong counterplay, horrible First person view, no techs, and weird hitbox. Hes just a off brand character of nemesis. And his movement is just a off brand onryo tv. He is definitely not weak but what's the point of playing him when others killer do the same but just better. Xeno is basically the dollar store to walmart of dbd.

    Yeah I do like how Xeno looks but he plays exactly like nemi but has a fast travel the turrets are fun counterplay as a survivor but they need to make playing xeno more interesting

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