Feedback and Suggestions

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  • At high level is already extremely hard to spread hooks.
    9 comments 131 views last activity
  • So things have gotten pretty quiet regarding any more fixes to the character selection / lobby UI after only 3 changes were rolled back following the huge backlash on the redesign. And there was nothing about it on the upcoming PTB notes. I hope this is because the devs are hard at work, implementing the pages and pages of feedback received and not because they're just waiting it out hoping play
    0 comments 21 views last activity
  • This is just a change that nerfs the perk without gutting it. While a survivor has their aura revealed, they can see the dropped item Dropped items can only reveal aura once they have 0 charges remaining These changes make it so survivors have a chance to stop the perk from working via being able to find the item that is revealing them, while also making the WA + FD combination no longer
    6 comments 211 views last activity
  • Hello! There are a monstrous number of cheaters in your game, I myself personally sent dozens of applications for cheaters. In discord groups, people openly laugh that complaining about cheaters is useless and they don’t do anything, why? on the profile page of one suspicious person, out of 10 pages, 5 were written with the fact that he is a cheater in your game. What's the problem, why aren't
    1 comments 41 views last activity
  • 1 comments 11 views last activity
  • Nemesis only has a blighted skin maybe we could add a Mr. X skin for him, I mean that would totally work for him, no?
    1 comments 32 views last activity
  • 0 comments 11 views last activity
  • 2v8
    The 2v8 game mode is Unfun, Unfair and Unplayable. If you're a survivor, you're going to lose 90% of the time. If you're a killer, you're going to win 90% of the time. Even with a 4 stack helping me out, we won 1 out of 7 games. If it comes back later, which I really hope it doesn't, BUFF THE SURVIVORS.
    0 comments 21 views last activity
  • I've been playing and watching 2v8 every day for the past two weeks now and there's a handful of consistent things I've seen, but there's one in particular I've seen that I feel needs to be addressed. Wraiths general build in 2v8 actively encourages tunneling out survivors. It happened to me four different times tonight. Hell one match I effectively only played about 20 seconds, got doubled tea
    0 comments 462 views last activity
  • It is a rework idea for a park that is very underpowered and underused, or that is not a very good kind of strength. Knock Out Change: Replacement of some effects Remove the effect of restricting the visibility of the aura of the slugged survivors. Instead, set the self-recovery limits to 75/70/65%. This limit is not valid if the survivor is able to recover to the injured state. Reason W
    5 comments 151 views last activity
  • I’ve played through Xbox app on PC for a few years, recently started up on Xbox/controller because I finished PC.. I now feel bad for anyone I’ve played against who has been on console, as it is SO much harder to play with a controller. If mouse and keyboard were allowed on console, it would only even the playing field, and might give more survivors a chance against M&K killers. This goes
    2 comments 31 views last activity
  • It's pretty obvious, you can't rescue anyone when you are doing gens, it makes survivors to not do gens at all the chances of two survivors going for single save will also sky rocket, too
    2 comments 41 views last activity
  • DBD has evolved so much over the years and it's in an amazing spot, but a few of its older visual elements have aged pretty badly and they clash with the rest of the game nowadays. I think updating them would make the game feel more aesthetically cohesive and motivate players more to engage with its older elements. For example I'd say The Mori animations for the Trapper, the Hillbilly and The
    1 comments 41 views last activity
  • Please don't do it, I know theres complains about this on twitter that P100 being targeted or killers dodge lobby when they see 4 P100's but I personally never had a problem with it and sometimes I want to get tunneled (chased). Just make it an option and it's a Win Win for everyone, please don't force it on everyone, some people want so show off their P100 characters and giving players an option
    45 comments 893 views last activity
  • This is an issue that has been going on for years. People submit tickets, including me, about this issue and we’ve been ignored because I imagine the work is too small or too annoying to deal with to submit a hotfix for in the middle of an event. So while we have the jump, can we get this fixed ahead of time? Broken bulbs only spawn a few times per one million blood points spent. All other Hallo
    0 comments 21 views last activity
  • https://ibb.co/pnZxVVJ Its so fun, I think atleast 100 levels would be cool. Its addicting. Its such a shame to hit the top so early with a full page left to go.
    19 comments 271 views last activity
  • Dear BHVR, Hillbilly currently is a bit over tuned, here are some things i would tweak for sure for a happy medium. Overdrive should either take longer to build up OR have a shorter duration while in overdrive. Iridescent engraving and Boot addons (Spiked & Dads) should not stack/work while Hillbilly is in overdrive as currently those 2 addons are overused and oppressive on him especially
    2 comments 71 views last activity
  • Freddy Krueger, also known as The Nightmare in Dead by Daylight, deserves the Mark of Negation due to his considerable nerfing. In the Nightmare on Elm Street franchise, Freddy’s abilities are exceptionally formidable, with nearly limitless control over the dream world, including reality manipulation, fear induction, and causing significant harm or death. Translating these powers into Dead by Day
    11 comments 241 views last activity
  • It would be great to see a detailed report for each player in the final screen, with: Gens repaired; Time chased/chasing Players Healed; Gens kicked; Hooks Time repairing; Save hits; Pallets dropped; ….. Or at least players titled as: Medic Fugitive Mechanic Unhooker What do you think?
    4 comments 51 views last activity
  • Prevent body blocking on a downed survivor I was deprived of the kill I got because they were all standing infront of him when I swung through and hit him. If I can swing through and hit him I should have collision to hook him.
    0 comments 11 views last activity
  • I unfortunately now discovered that it doesn't have one. I was just stuck in a 30m game with two tightly clustered groups of gens were the last ones on the map. A Wraith and Nurse sat on them and refused to chase, they just made sure no one could work on the gens and kicked them if they had any progress.
    7 comments 142 views last activity
  • Slugging and bleeding are currently big issues and are often discussed. I came up with a new idea for this problem while playing 2v8 mode (sorry if it's been mentioned before)! New System: Cage Timer. When a Survivor becomes slagged, an internal 30 second timer begins. The timer stops if there is another non-slagged survivor within a 16m radius. The timer will slow down if the killer is wit
    9 comments 162 views last activity
  • Please if you can make it so you can pin/favourite survivors or killers to the top of the list so no need to scroll can choose easily. The rift/archive flyout covers the chat at the end of the games in end-game lobby. Please don't make it fly out unless clicking on it or make it more above the chat window Give David King some speedos! 🩲
    0 comments 1 views last activity
  • I just disconnected from a game for the first time ever, out of pure frustration. The way 2v8 is coded, the killers know exactly where survivors are going to spawn. Add, on top of that, coordinated killers and ZERO matchmaking in that mode, and it creates a really frustrating situation which makes me not want to play the game. It's so disappointing, because in the first days of 2v8, people stil
    4 comments 152 views last activity
  • So, a few things that I thought of while waiting in killer queue that I think could heavily benefit trapper. But first, a few reasons on WHY: Trapper having to pick up his traps since they are very strong is reasonable, starting out with all traps without any downside is basically giving a guaranteed kill. Taking that in mind, having to walk back and reset a trap or pick it up, is unreasonable
    0 comments 11 views last activity
  • If you’re a killer who intends to 3 gen from the start, this change prevents you from forcing a 3 gen because kicking a gen 8 times during a match doesn’t happen organically most of the time. Kicking a gen 8 times most likely means you’re trying to force a 3 gen. The problem is that if you’re a killer that uses perks such as Surge, Pain Resonance, Eruption or Pop Goes the Weasel then reaching
    4 comments 91 views last activity
  • He is also stronger. More traps also means more chance of getting value out of them. He is also way more fun since he has more options to trap things and its more offten you catch someone. Wish we could buff someonehow to solo Trapper, poor guy :(
    4 comments 71 views last activity
  • So I made a request ticked two of them for to different types of category problems neither has been touched or read and ive posted on twitter, fb, youtube, and discord servers asking but no word back yet but how long do they take to getting to request tickets or do they usually ignore most tickets. im in no rush but as time goes on it makes my request pointless in a way why doesnt dbd or behaviou
    2 comments 71 views last activity
  • will the game ever be coded for Mac? I personally have come to love this game but can’t play with my husband since I don’t own a windows computer.
    0 comments 1 views last activity
  • Doubling the killers objective by needing 24 hooks to to kill them all, but not doubling survivors objective makes no sense. It's like if survivors only needed to do 3 gens instead of 5 in an actual match. The gens pop so so fast. Also Queue times…
    6 comments 121 views last activity
  • I hope your not changing to much about them in my personal opinion they are fine except uvx direct hits and the reveal mechanic with the weaken state my two suggested changes I'd make is have direct hits extend the weaken time on the survivor so it doesn't feel as bad and my second change which iv heard a few people suggest is you can't cleanse the weaken affect while unknown is carrying a surviv
    8 comments 101 views last activity
  • Instead of buffing ambush (very boring and not unique power cause many killers have similar ability) developers should focus of buffing what makes her unique - bear traps. For now they almost useless and make no threat or slowdown at all. Many people on the forum said that Pig tunnel them with active head trap instead of going for someone else. But they ignore the fact that traps became useless
    13 comments 261 views last activity
  • Finally!!! After 2 years I can play any character without killers thinking I'm a comp 1v1 ladder clock callout sweating come chase me typa player. I just spend points to get items and after 110m bloodpoints you reach the p100 cap. It's a few hundred hours, especially after 2 anniversary events and multiple other bloodpoint events. Even quickswitching into the character every time made some play
    6 comments 131 views last activity
  • Hello, I'd like to make this post for BHVR specifically. This post comes after a long string of changes that have been going on for the course of the past 4 years. These changes have had me reach a point where I feel the need to speak up to encourage change for the health of the game before there is a mass survivor exodus. This is not to say that all changes have been harmful. Removing FTP+Bu
    0 comments 101 views last activity
  • I mean since hook grabbing removal camping doesn't really have much interaction yet it is kept possible for some reason, why don't we just get rid of it Maybe it's thematic or something but at this point camping is almost throwing in most games, I don't see completely getting rid of it will harm the game
    12 comments 111 views last activity
  • So far I am having a blast with 2v8! At first I was afraid it would be too chaotic but honestly, it’s the right amount of chaotic. My only “gripe”, if you will, is the fact that both killers can basically hit you back to back. For example, you could be running away from both killers, one hit will you, putting you in the dying state. Then immediately, the other one swings and now you’re downed alm
    0 comments 41 views last activity
  • I have been getting this message quite frequently and a lot of other players do too. Look at the Steam forums, Reddit, YouTube, and even here. If the "Dedicated Server is not responding; Disconnecting..." message is triggered, then no players who are still in that match should get a DC Penalty. Some of the complaints are old and it looks as though there's no hope, at least not yet. Therefor
    4 comments 131 views last activity
  • I have an idea for an rework keeping the tier 1 2 and 3 as it is New Features: he will Be able to mori everyone like sadako. first he will build up his power by stalking and if the survivor is fully stalked they become able to be Morried to prevent from being morried is doing tasks that are "good deeds" for example saving a survivor from a hook,healing or flashlight saves. after doing any o
    3 comments 152 views last activity
  • Xeno's Tail Strike, Demo's Shred, Deathslinger's ADS, Pyramid Head's Judgement, and Nemesis' Tentacle all require by default 1s or less to charge up before releasing their attack. The average human takes 0.25 seconds to react, meaning survivors must immediately sharply turn in an attempt to dodge the attack. Because they are so short, they are easily fake-able and put survivors at a 50/50 situati
    26 comments 701 views last activity
  • Not sure if it will be doable but how about a 5 v 5? Killers on each team will be required to kill the 4 survivors on the other team? Maybe even have it so killers can also leave exit gate as a fun and unique element
    3 comments 61 views last activity
  • I keep getting disconnected from games aswell as it losing frames and freezing, this has happened since the new update. It’s causing me to get locked matchmaking and it’s now getting annoyingly long when it’s not my fault that I’m getting kicked, I never dc my games and yet I’m getting 15 minute locks and it’s only going to get bigger. I understand it’s not intentional but I’m suffering something
    0 comments 1 views last activity
  • I was so excited about these buffs, because I wanted to play these killers more. And I can say these buffs are nice to have, but they didn't change strength of these killers at all. They definately need more than this. Doctor I used to think 20% of Discipline addon will be good, but it barely changed anything. I'm good with timings on him, but I feel like I still need to bring Discipline t
    17 comments 371 views last activity
  • One thing I would like to see taken from the 2v8 mode and brought to 1v4 is the silent unhooks. I think that unhooking a survivor should not make a sound unless Breakdown is used and the hook is broken. I think this would reduce the frequency of off-the-hook tunneling, not saying it would eliminate it. Devs could also look into either adding or modifying a less used perk to add sound alerts to un
    11 comments 171 views last activity
  • before I forget I have this list, i'm gonna dump it here! This is a list of killers & survivors i'd like to see Killers: Betelgeuse (Beetlejuice) || "The Superstar" or "The Manipulation" Jason Voorhees (Friday the 13th) || "the Original" or "The Mask" Carrie White (Carrie) || "The Prom Queen" The Creeper (Jeeper's Creepers) Annabelle ( The Conjuring Series) || "The Doll"
    0 comments 11 views last activity
  • I'm a little excited for the finisher mori change, if its going forward with the idea that a yellow mori is basekit, but as a serial hatch giver/occasional survivor im a little sad my cool little animation to show off my cosmetics will also preclude letting the survivor get any extra points. So maybe, if you die to a finisher mori, you get an extra score event. if survival is 7k points to surviva
    0 comments 21 views last activity
  • Dredge, Huntress and Trickster share a dependency on lockers which can make their powers more difficult to use on certain maps. I've seen many players suggest that locker spawns need to be overhauled on every map to reduce this variance but I think there might be a simpler solution to this problem. Could these killers potentially spawn extra lockers in killer belonging/chest slots? Additionally
    6 comments 81 views last activity
  • yes there are important and better things to discuss yes this is probably one of the lowest things to worry about its sole purpose is to fill a rarity slot and be a troll item let me put you in some situations : you are injured, you go down the basement and pray you might get a medkit or other useful items to help the trial you open the chest….its a green broken key. completely useless a
    0 comments 1 views last activity
  • The best part about these walls was just breaking one of them in the hopes that a survivor runs into a dead end.... Can't have anything fun in the fog :(
    4 comments 51 views last activity
  • Hello there, I feel like this is a somewhat known discrepancy, but I couldn't find any topics on the matter using the search bar. Reading the latest Developer update (August 2024), I was suprised that this didn't make update. According to its description, the perk Repressed Alliance is based-off time spent repairing a generator, as opposed to percentage repaired; this makes it the only perk tha
    0 comments 11 views last activity
  • So my first suggestion for the game is to fix custom games. Customs don't feel "custom" and it makes it hard to do any sort of events or anything for my communities. It doesn't seem customs are touched much (by the dev team), and i personally think it should be high on the list of priorities for the dev team. Allow hosts to pick our map pool. We should be allowed to pick more than 1 map o
    0 comments 13 views last activity
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