bornagain234
bornagain234
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- bornagain234
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@BlackRose89 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799890#Comment_3799890
Honestly…when I played survivor I saw more trappers than SM lol I think the month I played more Survivor than killer I saw maybe one SM once a week or so.
Same, I see her maybe every week or 2, once.
Its not like I see her every 3 matches.
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I think its really messed up.
This is a character and skins I paid for. Spent bp on.
This creates a very bad precedent. Especially when you get things like a planned big rework like twins, and most things get revoked and they just give up.
Its like, how many SMs did you really go against? 1 every 2 weeks?
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@ChuckingWong said:
No idea what you're on about. Seen him the most since update. See him 7/10 matches.
Yeah you're right. Im lying. Sorry guys the game is up, I cant continue this lie anymore, I made enough money off it to retire.
I knew people would figure out I was lying eventually, I have gone up against 100% draculas in reality.
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Bit of an update. I have played 3-6 matches per day since his release.
I still have not seen dracula ONCE. I am not kidding.
This is why there must never again be a vs a specific killer achievement
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I want a physical copy before I buy
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What do you expect them to do, have a different rule for each person?
Dont play online pvp games if its a constant issue
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@ReltiHFloda said:
https://forums.bhvr.com/dead-by-daylight/discussion/425509/bvhr-could-i-ask-you-something
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3790056#Comment_3790056
They're trying to save money on the server costs. You just have to deal with it.
Go play nemesis with 200+ ms ping and try to hit his whip.
@Bloodwebs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3790059#Comment_3790059
yes but it’s excruciatingly frustrating to the point where some of us can’t stand playing. Having proper ping when looping is so critical to the game experience
Exactly, its just making me not want to play tbh.
If i cant understand them and they make the game hard to play, why not let me earn things against bots and ill just vs them
The worst part is 4/5 of us can be australian, but the entire match will lag for the chinese person, it must put all of us on their server.
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@Lost_Boy said:
I've personally already benched Dracula. His gameplay is slow & frustrating with very little flow. The novelty wore off very fast and he's probably going going down the same route as Freddy i.e after a week you'll see him once in a blue moon.
It's a shame really as Dracula is arguably the most iconic horror icon of all time. Can't bash them for trying, but save the experimentation for non licensed killers and start giving iconic licensed killers the attention they deserve. Too many times it's happening these days when licensed killers are either nerfed into oblivion or just left to rot at the bottom of the pile without any changes. If I was the person/company who granted the rights to use the killer in game I would be pretty annoyed.
Wesker was probably the last really good killer that was released that hasn't been overly nerfed to the point of extinction. I would rather have 1 licensed killer per year that is released with unique good solid gameplay than half finished killers who become obselete in less than a month.
As I said, I maintain 100% achievements and 100% challenges. I have done them all for drac and have now benched him too. I agree 100% with you. I am NOOOOOOOOOT looking forward to doing challenges with him in the next tome.
To be clear, I dont blame these killers at all. He and hag are the only killers in the game that dont feel good to play, imo ofcourse. All the others feel good to me. I love playing the lower picked killers like artist, twins, all of them. They still feel good.
Ive just given up wanting to go against him. I have had matches after my last post, was against a legion, 3x ghostface, knight, doctor, nemesis, nurse, blight. I wish I was a TTV so I could prove it because I know it sounds unbelievable but I am now up to nearly 30 matches and havent seen him once DURING RELEASE WEEK. This is also at all times of the day. I have NEVER seen this before. All I can do is provide some screenshots to prove I play this game a lot, I am not bsing.
https://imgur.com/30lEpgn https://imgur.com/oYPeavXAs I have said multiple times this is why;
A, You shouldnt be updating old killers when a clunky new one comes out. People want to try out the old ones instead. A MASSIVE issue is the old killers that felt ok before now feel excellent. Dredge and nemesis are now really snappy and fun.
B, BHVR - you CANNOT create achievements like "hand eye co-ordination" I am not exaggerating when I say ( I play literally everyday ) I have not gone against a vecna since 1 week after his release. I only have that achievement because the vecna on launch was really chill.
Much of the time since he has come out its also been killer bonus. This is so rare for a new killer launch.
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3789273#Comment_3789273
20 matches is kinda insane. I guess he just popular in my area idk. Could be a mmr thing as well. Maybe he not popular in the higher brackets?? i just guessing at this point
I want to be clear. I'm not exaggerating or joking.
I just played 3 more matches and they were nurse, spirit and knight.
I might literally have to play a custom with friends to go again him at this rate since it'll get worse with time.
As I said this is why they can't make achievements based on a survivor vsing a specific killer.
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@solarjin1 said:
outside skull merchant, sadako, and singularity i see only the new killer for weeks after release. Dracula shaping up be no different so far (NA west)
Up to nearly 20 matches now no dracula, ive never seen this
If the game didnt tell me I wouldnt know he was out
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@Reinami said:
Dredge, nemesis and doctor received changes, so people want to try them
Nurse and spirit are the only viable killers at the top level which continues to get worse and worse with each patch as they continue to nerf gen defense.
DId you read my post? Why did you tell me that as if I didnt know? I literally said these killers got changes, and if you're going to release a meh killer you shouldnt update other killers until the midchapter so people play the new one instead of wanting to try old ones.
I literally said that in the post you quoted. It was the entire point I was making…
Ive had 4 more matches since this post, still 0 dracula. Very bad sign.
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australia, recently we have been merged with china and other asian countries too
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Worst killer theyve released in a while, and I am someone who loves skull merchant and knight.
I maintain 100% achievements so I bought him, did them and have moved on.
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P100 in a killer doesnt show skill. I could never play a killer and spend all my bps in them.
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Its a commonly said thing but map offerings either should be removed or exclude the map they are.
No one brings them to mix it up. Its always for some kind of advantage.
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@Chocolate_Cosmos said:
He is fine, but I am no longer in hype as I used to be.
That means when new shiny characters and perks come in, I usualy try them quickly and then switching back between new and old. I dont want to play just same character over and over again even if its new. I think his pickrate will be good since he is new, you might be unlucky.
You are contradicting yourself.
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@Astel said:
Well I mean everybody has different experiences. Maybe the killer players you faced did not feel to play him or sought chance to buy DLC in discounted price like me.
It says a lot. First off its a whole new killer, there should be excitment to play him but I have gone against 10 killers who have rathered play killers that have been out nearly since the game released.
The problem imo is hes not fun to play. Ive already done the achivements tied to him and dropped him. I totally get why these killers I have gone against arent playing him.
Its a bad sign.
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I have seriously played the game since pyramid head ( I have owned the game since release but didnt really play until then ) and this is by FAR the lowest ive seen.
It will only get worse from here.
Updating other killers should be saved for midchapter.
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He feels super weak to me
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I miss the nvidia RTX settings, the game looks way better with RTX HDR
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787229#Comment_3787229
don't even get me started on how bad human greed is and dominance is as perks.
Im REALLY struggling with this adept against full meta. His combo of being trash + trash perks hurts. Admittedly I am trying to learn him, but I usually get it game 2 at the latest 3. Lots I get first match tho.
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I agree 100% with all your points.
You wont see much of him after a week. He might be one of the weakest killers ive felt on release.
Personally I will do the achievements to maintain 100% then drop him. This is the most ive struggled with an adept too, usually I get them pretty easily. His perks being trash against full meta doesnt help that tho.
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I have 100 percent achievements and challenges done. It was tough.
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Whats so cool about 2v8 is how you'd need a seperate tier list. Like before playing it I assumed nurse would be the best and it ended up being huntress imo.
Legion would probably be S tier as he is. Same with oni.
Those 2 combined is insane.
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They should have added another killer for the extension.
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I hate it. As killer, gens absolutely fly. 8 gens feels way too few when I play killer. Sometimes theyll have 9 or 10 ready to go.
When I play survivor no one does gens and we get stomped and theres times no one at all is working on a gen.
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I cant wait for it to be over.
As survivor none of my team does gens.
As killer, gens go so fast we cant keep up. as killer I wish they had 10 to do, as survivor I wish we only had to do 4.
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No, the creator and owner wont get anything.
They actually had to get the ok for the licence from me, I will be getting all the royalties.
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@YamamuraVideoRentals said:
It seems the OP's wish has been granted but…….
The last 115 levels in the rift are all just 5k blood point fillers. Every single one. Like come on, really?
5k blood points is pretty much nothing. There could have been some really old cosmetics in there from previous rifts, or other more exclusive badges and backgrounds, a few more iri shards.. the ability to even directly give your characters white wards, black wards, and sacrificial wards would be kind of cool too.
Even changing up the numbers might have been more interesting, ramping up to a sizeable amount of BP for those who got really far. But with things as they are now, I can't be the only one who thinks this was just lazy copy and paste?
Yeah I agree, theres 65 days left and I am already lv 70 so its good! I think it would have been really cool to do 1 million on 200 though.
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For cenobite, could you lower the tingy volume when you damage a generator? It makes me not want to play him, it hurts my ears.
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Ive gone back to 4v1 it's better balanced. 2v8 is fun but needs tweaks.
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@ASurvkillivorer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769572#Comment_3769572
Just BHVR not thinking things through again.
They obviously made it so we couldn't use offerings because they thought 10 players using a 107% offerings would get insane. But heres the thing….WHO CARES?!?! Their 400% incentive might as well be 0 because we can easily get that normally. 400% incentive is nothing special when no one can use an offering.
They need to just buff it up to 800% for the love of god.
I completely agree. I mean really it would probably be what, a couple million extra bp for most people. Who cares?
400 isn't impressive because as I said we got 600 during the event. Plus we aren't earning pips so that's even less on the 13th overall.
If I were them I'd make a 100% survivor bp offering that only works during 2v8 and make that the only usable offering. Imagine 400 percent plus 8 of those bad boys. And again, it costs them nothing. If anything it might get more retention of the new players because it would give them a head start.
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how is it still only 400?
We were getting 600 during the event.
Its not that hard. Keep raising it until it settles down. 1000% wouldnt couldnt you millions of dollars.
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The gens absolutely fly in this mode. Everything was doubled except how many gens to do and theyre faster
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@bleep275 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769503#Comment_3769503
yeah it is frustrating when you’re the only one in 8 people who are in a gen. But it’s a lot more casual. If winning is a major importance for you, def not the mode to go. But I have fun regardless. I play with my friend who has maybe 2 hours total as killer (she doesn’t even know how to lunge) and it’s so funny. I got 19 hook stages one match while she got 4 lmao. And two were people I doened
Being teabagged by 6+ people at the exit gate isnt super fun to me. Its not that fun, all people do is genrush its not like I am experiencing new things.
I am earning more bloodpoints as killer in 1v4 ( no bonus in either mode, but in 1v4 I get offerings and pips ) get to play the killers I want and I dont have another killer making mistakes causing us to lose, its all on me.
Its just a sweatfest on either side for me. Id rather just play 1v4 and get slowdown.
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Ive already gone back to 1v4.
In 2v8 as survivor I get put with people who just muck around, and as killer the gens absolutely fly. I sit in queue for 30 mins and the match is literally over in 6 mins or less. Ping ping ping ping.
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@TragicSolitude said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769067#Comment_3769067
The problem in the long term is going to be how do they solve this if its made permanent.
It's not going to go permanent in this state. This is a beta test. They'll keep making changes with each iteration, and it's not going to go permanent if people only want to play one side. Without players on both sides, it's a lobby simulator, not a game. Worse, it can mess up queue times in 1v4, making it a detriment to everyone.
Problem is though, even when they get ( I assume ) expensive licences the player numbers arent this high for this long. They introduce a mode and it rivals getting RESIDENT EVIL for the first time in player count.
So they have to come up with a fix.
I really dont like how we arent earning pips in this mode either.
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I completely agree. As I said in another thread, 400 isnt even insane because of no offerings. We were getting 600 during the event.
The solution is easy. Keep raising it until the stops. Even 1000% wouldnt be bad for the game.
Trying to convince them to give out bp is like my tightass boss trying to get him to give me a raise.
The problem in the long term is going to be how do they solve this if its made permanent. They might do 800+ since its only a few weeks, they wont do it fulltime.
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@100PercentBPMain said:
Dbd isn't going anywhere, yall can always take a Lil break and catch up on some television
Did you mean to post that in another topic?
Makes no sense to this one.
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They need to go crazy with the survivor incentive. Without offerings, 400% isnt enough. Either let us use survivor only offerings, or make it 800%
During the event it was 600 ( 5x cakes were common and the 100% incentive )
Even 800 I would only think about it. I think they should make an offering that expires after this event ends, 100% survivor envelopes. Make it the only usable offering.
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@Peanits said:
As others have mentioned, the purpose of the incentive is to encourage people to play Survivor in 2v8 to help balance out the queues. Survivors are needed most in the 2v8 mode right now and by a pretty large margin, so that's where the incentive goes.
We aren't able to support different bonuses for each mode at the moment, so the incentives for the regular mode are currently disabled. We're looking to separate this so we can support the appropriate incentives for both modes in the future, but to manage expectations, I would not expect the regular mode to have an incentive as big as the limited time mode (or anywhere near 400% for that matter).
The problem is, for some reason you guys always go half in for bloodpoints.
400% incentive. unprecedented! WOW!
Oh…. you disabled offerings. So its not that enticing, not long ago we were getting 500% from cakes and 100% incentive during the event. You guys either need to enable bloodpoint offerings for survivors only ( but this would let the killer get up to 800% so its not the ideal option ) or ACTUALLY go nuts with the incentive. 800+%
Its not even that ridiculous. Youd hook the new players in by giving them a good start.
I escaped as survivor in the 400% and got 115k bp. Not such an amazing amount that ill play it over the whole new mode for killer. During the event I was getting 200k+ easily. I am pretty sure I even got 300k+ as killer.
This is a mode people have wanted for 5+ years and its finally here. Go nuts with it.
Do you realise how many people would be playing survivor if you gave the 400% incentive, and had a survivor only bloodpoint offering just for this event that goes away after that stacks up to 8x
Best part is it would cost you literally $0
It would probably actually make you money as the free players this weekend might get such a start they actually buy the game instead of being overwhelmed by the grind.
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@Prometheus1092 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3768309#Comment_3768309
I was looking forward to the 2v8, it is pretty fun tbh. More so playing killer. But if it's going to drain the 1v4 player pool then I agree 2v8 should not be permanent. The player count simply isn't there for both modes. It's possible the players dropped during the gen bug and haven't come back yet but I'm just speculating on that.
The game has the almost broken its higher ever player count on steam alone right now.
It would be interesting to see once things settle down and if all killers were in the mode.
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The problem with making the 1v4 queues so long right now is I want to play other killers. If all the other killers were in 2v8 id have no issue with this.
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It will be at some point. The numbers of people playing are almost higher than ever.
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@OrangeBear said:
Far too early to tell, you were literally 15 mins in.
I am not a noob with 1 hour of playtime. I have enough hours I can tell things quickly, been playing on and off since the game launched.
Go play it. Gens fly and theres no way to stop them. It should have been 10 gens.
Ill queue up as survivor and see how that goes, that will show me if its the same for other killers.
Theres no regression what did we expect? Almost always max players on a gen slamming it out.
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@Jay_K said:
Be thankful you got a game. Been in a killer que for over 5 minutes then my game crashed twice now.
It makes sense why it would take a while. It needs to look for another killer, not queued up as the one you are playing as.
The player numbers will probably be insane for it tho
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Saving them up for a bit actually
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This bug didn't punish tunnelling tho it punished killing players even if you spread hooks.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3765868#Comment_3765868
Again, the US vs them is tiresome at best.
But there was a bug that was equivalent to this. Merciless storm was triggering and deleting entire gens progress for correctly hitting the skill check. That perk was never kill switched, and the bug took about 2 months to fix.
So I'd say that trading an extra gen progress for literally killing off a survivor is nowhere near as severe as survivors having to do 10 gens every match for free. If we're gonna go that route.
I play survivor more than killer, sorry to burst your bubble
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@Guy_Noir said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3762320#Comment_3762320
I realize you're probably joking, but some people have been saying this unironically. It's less anti-tunnel and more anti-rescue. It rewards survivors for letting their teammates die on hook.
Exactly, its like DC for hatch but all game.
It doesnt stop tunnelling, it stops killing.