bornagain234
bornagain234
About
- Username
- bornagain234
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Comments
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3765879#Comment_3765879
There is no way that this would have been tested before. How would you even test it? Do you really think it is reasonable to test if the Gen Count gets messed up when in e regular game a Survivor leaves the tally screen after being sacrificed?
No but as I said, how does this even happen? What actually caused it if gens werent touched, how and why are things linked like this? And as I said, for something as big as this the update should be rolled back.
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My only disapointment with it makes it useless for me. My 100% steam achievements dont turn into the platinum on playstation. I really cant be bothered doing that again.
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The word you're looking for is catchup and the day its added officially will be the day I play killer way less.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3765868#Comment_3765868
please do not insinuate that bugs are fixed with relation to what side is affected. As most people are very much aware there's also a pretty severe survivor bug right now with Endurance also - both bugs are unfortunate and both sides are affected.
Except that bug from what I have seen only affects dead hard so its easily avoidable. I run sprintburst and lithe and never have been affected by it.
Maybe BHVR should look into why such catastrophic bugs can happen in the first place. The bugs in this game are insane. For a bug like this the game should be rolled back to the previous version which didnt have it. It might build faith from the community, instead everyones scared of what will break even on the smallest of patches.
Clowns addon gets touched - it breaks a map.
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Some people are calling it a tunnelling punisher and are asking for it to be added for real, but it isnt a tunnelling punishment. Its a catchup mechanic ( im not entirely convinced its not a test thats accidently made it to live ) because it doesnt punish a tunneller. It punishes getting kills, even if you spread them.
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Because I hit the max level on page 3 easily. Its fun for us.
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Imagine if there was a feature - sorry bug that when the survivors did a gen it took away a health state, how fast thatd be fixed.
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When a gen is complete, take a random hook stage off a survivor while we at it
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I agree with coconut. I think its a "feature" bhvr experiment with thats accidently made it in.
Also OP, no its terrible. SWFs can hugely abuse this. A 4man could let 2 or 3 survivors die, do 1 / 2 gens and leave.
Even duos could abuse it, kinda like old DC for hatch.
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@lettuchia said:
If I'm not mistaken I'm pretty sure anyone with good experience in programming would say that this wouldn't solve the issue
Yes it would. The game started with 4 killers. It was never intended from the start to become this big. Its been stacked ontop of stuff so much its ridiculous.
I read that ( not sure if it still does ) all powers used to get loaded into a match, not just the killer that was playing. Which is how bugs like chainsaw myers happens.
Its getting real bad now. Like something wont be touched, yet it breaks.
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@Peanits said:
I'm not quite sure what the title is meant to suggest, but in case you weren't aware, we have fixes on the way for most of the top reported issues. They are not being brushed aside. We understand that they are frustrating to face and we are doing everything we can to get the fixed as soon as possible. More info can be found here if you want to know exactly when to expect each of them to be fixed:
https://x.com/DeadbyDaylight/status/1813627755311034785
As far as Steam charts go, I can only hope you aren't trying to use this in bad faith because it's very normal for player counts to decrease after any event, let alone the biggest event of the year, the anniversary. The chart you cropped shows similar increases and decreased before and after other events.
This game needs to be remade from the ground up. Everytime you guys touch it something breaks so badly
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HOLY HECK!
THEY ACTUALLY DID IT!
Thanks so much BHVR. I always finish with so much time left, I really appreciate this!
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No more bhvr please. It was ridiculous.
Plus I cant understand a thing theyre saying. I may as well be put with bots really.
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id add fun back into the game
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Its as reportable as 4 healthy survivors sitting at the end of the exit gate teabagging until the last microsecond is.
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Yes yes just nerf everything useful. If it works nerf it.
God I wish the devs would stop listening to the community.
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I agree, when all 4 sitting at the exit gate teabagging for 2 mins is too
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Is there anyway to stop this it keeps happening
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If they want to nerf things because they dont want for example quad slowdown, instead of making perks trash due to combinations why not just give perks categories and make it so you cant use say 2 of each category. They could even experiment with this and let us use say 6 perks.
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WoO extends chases by a huge amount. It wouldnt be picked so much if it wasnt so good.
You can be sitting on gens and plan where to go when the killer shows up, and know so much info for free.
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@C3Tooth said:
I dont think theyre nerfed because of most used. But rather nerfing the quad slowdowns.
Didnt they literally say something to the effect of its usage is too high and its too easy to use?
Wheres the patch notes? It was a dev comment.
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bring back chaos mode!!!
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Same here, we need chaos mode. I am getting so bored of this game.
I am so bored of the meta on both sides.
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Even just higher level MMR is bad enough.
If hooking a survivor isnt a high enough requirement for a perk ( so chase, win the chase, hook them, find the gen with the most progress ) what do they class as higher level of skill than that?
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Its working now, VERY strange
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at home now so I was able to take a bigger pic you can actually hopefully see
Im here forever, AMA
Theres some real tough ones in there for sure. Some I thought id never complete. The vecna one hand eye co-ordination is insane.
I will actually go one further.
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Image Screenshot-20240614-071704-Steam hosted in ImgBB
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If I got to vs a vecna id let you know
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Just make it so you use the eye and get it. But now that some people have it I dont know if you can.
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You literally need to redesign it. I have no control over the killer I vs.
Maybe just make it get the eye of vecna and use it. No need to escape. I am already rarely going against vecna for the mere chance to TRY this achievement.
As someone who maintains 100% achievements and only has this one left its messed up. Even the retrieve the eye or hand one is fine because I can queue as vecna as much as I want.
Imagine if vecna is removed from the game oneday and you see him as much as you did demo during his removal.
I can see this oneday being one that groups on discord try to go against each other to get.
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I am already not going against him.
They wont rework it as its technically still doable.
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@Laendra said:
You already have killer and survivor specific achievements (adepts as well as others) so this isn't really a stretch. It's an interesting achievement, and I am glad they added it.
You cant compare this at all. Adepts are up to me if I chose the killer / survivor. Theyre not the same at all, not sure why this even needs to be explained to you.
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As someone who maintains 100% this is a nightmare. I am already not going against vecna anymore. And when I do I have to get the eye AND escape.
Stupid. There is way too much luck involved.
I actually wouldnt care if it was an even harder achievement, I dont like how I have to go against a specific killer, I have zero control over that. What if I dont see one for months?
I can see this being one groups get created on discord to try go against each other for it. Getting this in a public match with complete randoms will be hellish.
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you literally cant solve it. If I want to give up I can just put toggle mode on, sit on a gen and walk away
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aura reading after another nerf to gen regression because people still use regression as its required
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They need to start buffing the ######### perks not nerfing the only viable ones
People will still use the nerfed perks because try running a game without slowdown
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Im having to bring offerings to go there, I havent been there once naturally
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@OrangeBear said:
I don't understand how BHVR said that this doesn't affect the development of Dead By Daylight, but a lot of DBD devs on X are saying they've been laid off. Mainly community devs but i've also seen one game designer be laid off.
https://x.com/DEATHDORKS/status/1798053537768992786
"So, expect things to slow down. It's... going to be hard to try to maintain the same amount of work we were doing before this happened."This is from the community manager we've seen in the past few livestreams. (Not been laid off)
I'm a little concerned for the future of the game. Which is a shame because the anniversary stream made me feel the opposite.They still have over 1000 employees. What are all those people doing then?
1300+ is insane. A company like naughty dog who makes TLOU, Uncharted has 400 or so.
Santa monica ( god of war, some other product we dont know about yet ) 250 or so.
The ENTIRETY of plastation studios have 4000 employees. Thats over 20 developers, and BHVR has close to half that just for DBD and a few smaller things.
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BHVR is probably bloated with people still. 1300+ employees is insane. Imagine the turnover they need to pay that many wages.
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Can we get a twitch stream of the devs playing the game against public matches with no slowdown?
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Yeah I agree, more iri shards or bloodpoints would be cool. Feels like a bit of a waste being maxed out with so long to go all the time.
Although I am sure theyd just make it take longer to hit 83 with my feedback haha
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I will keep that in mind.
I wonder if its intended?
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Not sure if I could get to 999 thats ridiculous.
Theres 52 days left, and a whole page left to go and I hit the cap easy, as did many others. 100-200 would be easily achievable. Even if they just put extra bloodpoints on those levels.
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Steam numbers are some of the highest ive seen them. It has to stay.
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I am SOOOOOOOOOOOOOO bored of the meta. Chaos mode is so nice not having just the same boring thing over and over each match.
Please. Take away the bonus bp if you must
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It also shows how fast gens go without meta perks to slow them down. The games too reliant on perks.
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@Junylar said:
Judging by constant +100% bp for survivors all the time except a few hours in the evening, the killer is by far the more popular role, so there will be no shortage of killers any time soon. So if you feel like playing as killer is too harsh for you, welcome to the survivor solo queue, and see you in a few days in one of those threads where other soloQ survivors are pondering why they even exist in this game.
Or the third option, I go play something else
I see constant killer bonus
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I know to report, I will turn my profile to private I think.
I am more questioning the strange mentality of this community.
What did I do? I played a videogame and lost, and am being abused.
Its so odd when you think about it.
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Update;
I go to my steam notification;
I really dont like this community.
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@Belzher said:
You should hide chat to avoid literally any weird people in there.
I think ill have to do that and just stop saying gg wp each match. Now I think about it, have I had 1 positive experience in my 3k+ hours in end game chat?
It does show the people we play with though. Its sad.
