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Deathwish4231

Deathwish4231

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Deathwish4231
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  • Well Jester, the obvious fix would be to revert to the original way the offerings worked for any of them that contain multiple maps like ichorous loam and Mcmillians, while keeping the 20% chance on single-map offerings like RPD, Midwitch, haddonfield etc, to make every single token around about a 20% chance at getting ANY specific map, not 20% for the ones everyone complains about and 1% for the ones NOBODY EVER SAID ANYTHING ABOUT.


    Its beyond actionable, in fact I'd go as far as to say it is blatantly obvious to me how to fix the situation, and that it clearly NEEDS to be fixed in the first place. So maybe I should be working there and not whoever decided 1% chance at getting a NEW map was a good idea?

  • Ohyakno, I have 100%d about 80 games, it does NOT have the same effect.

    Yamamura, there WAS a 25% chance of getting Fallen Refuge when the offerings 100% gave us that REALM. Now that there is a 20% chance at getting that REALM, AND the further 25% chance at getting that MAP. The % chance at getting the Fallen Refuge MAP goes down to 1.5%.

    25% (chance at map) divided by 20% (chance at realm) = 1.5%.

    and just incase you didnt notice, I said I had burned near 200 offerings over 2 devices, and Ive gotten the map twice. I'd say its tried and tested to be a whole lot closer to 1% than your '5%', or I wouldve had it 10 times over five days and 200 tokens. i got it twice, not even close to ten times. its really, really simple math bud

  • As a survivor I needed them for generator achievements. As a killer I needed them for adept achievements, mainly so my addons weren't wasted. so in my opinion? I recon they kinda screwed the pooch on the whole thing.

    For offerings with single maps like RPD and midwitch it makes sense to drop them to 25% or something. for maps that have multiple maps on them, it’s punishing long-time players who have no desire to burn 100 offerings and not get a new map for its associated generator achievement.
    further explanation; before changes, there would have already been a 25% chance of getting ‘fallen refuge’ by burning ‘Ichorous loam’ offering, because it’s associated with fazbears, Greenville and garden of joy as well as fallen refuge now.
    Add the now 20% chance at getting that realm at all if you burn an offering,, and the math is then 25% divided by 20%. That equals a 1.5% chance at getting fallen refuge and even having a chance at escaping regardless, which because of the tunneling and hook camping that his been not fixed with a simple 15 seconds invisibility for the unhooked and person unhooking, is already nearly impossible.

    I spent about 25 hours over three days, and easily over 100 icorous loam offerings for this Fallen refuge map, got it after three days and thankfully got it first try- on one device.
    since then, It’s the same bs on my other device! I’ve spent now two days and about 16 hours (all of this between work 🤣) trying to get the fallen refuge map by burning offering after offering, I got the map once about an hour ago and got tunnelled out for even being near the generator. I get garden of joy all the time, I get Greenville all the time, and yet Ive had fazbears and fallen efuge one time on each devide over a combined total of over 40 hours.


    So to the devs, I actually hate you all right now for seemingly punishing long term players by making the easiest of achievements quite literally almost impossible to do now, by ruining the map tokens completely. and if you really wanted to fix tunneling, go with 15 seconds invisibility to hook and unhooked. None of that hidden scratch marks and blood stuff either, I want vecna’s body part invisibility for unhooking people, I want them to have invisibility but to be able to see me, and I want my 200 odd icorous loam offerings back too but I'll keep dreaming while I'm playing something else, waiting to see if you fix what you completely wrecked.

  • P.S. I didnt even consider the % chance at escaping the trial, but now I will, because even with a 50% escape rate, you throw that onto the 1.5% chance at getting the fallen refuge, and youre looking at less than 0.75% chance at getting the map AND escaping.
    So, If youre not going to change the map tokens back to the way they were for multi-map realms, then you need to stop adding map/generator specific achievements completely, because its wildly unfair on the people who have put in thousands of hours finishing the game, to have to come back and spend longer than a few hours finishing new achievements as easy as 'complete the generator in the fallen refuge and escape'