myers rework

I have an idea for an rework

keeping the tier 1 2 and 3 as it is

New Features: he will Be able to mori everyone like sadako. first he will build up his power by stalking and if the survivor is fully stalked they become able to be Morried

to prevent from being morried is doing tasks that are "good deeds" for example saving a survivor from a hook,healing or flashlight saves. after doing any of these tasks the survivor is able to be prevent from being Morried and is able to be stalked again.

Mori : either let him mori when they are downed outside tier 3 because survivors just can get in a locker to prevent from being morried, or like his tombstone being able to Mori them while standing but I would prefer the 1st

doing these changes will prevent myers to lose his power and encourage players to play more as a team

i hope BHVR will give this a thought

Thanks

Comments

  • The idea of combating the evil within by being altruistic is really cool, but I don't get how this works? It's not like you can do that stuff mid chase so you don't get moried.

  • I much prefer how Myers currently has a lot of variety due to how their add-ons work. This makes them a fun and versatile killer to play as due to all the options. It almost makes Myers fun to go against since as a survivor you have to do some detective work during the match to try and figure out what kind of Myers they are and adjust the strategy accordingly, which adds to the enjoyment.

    As such, I would rather the mori aspect of his power stay within add-ons, but have those add-ons readjusted to better reflect the current state of the game. While Iri-Tombstone is generally fine, Purple-Tombstone Piece can allow Myers to quickly remove a survivor from the game.

    A good solution would be to make Tombstone Piece have some combination of the following: Either make it more restrictive, require more stalk charges / reduced stalk efficiency, or make it so that in order to mori a specific survivor that survivor needs to have been personally stalked for x amount of progress. Perhaps maybe even just Remove Tombstone Piece add-on altogether while keeping Judith's Tombstone add-on as it is.

    I feel like such changes would remove a lot of the frustration around Tombstone Myers, such as getting mori due to bad teammates or having someone out of the game at 4-5 gens.

    Tombstone Myers isn't that strong if survivors know how to counter him such as lockers or staying on gens to force hooks. Tombstone just needs some tweaks to make him feel a bit more fair.

  • @Skitten56 said:

    I much prefer how Myers currently has a lot of variety due to how their add-ons work. This makes them a fun and versatile killer to play as due to all the options. It almost makes Myers fun to go against since as a survivor you have to do some detective work during the match to try and figure out what kind of Myers they are and adjust the strategy accordingly, which adds to the enjoyment.

    As such, I would rather the mori aspect of his power stay within add-ons, but have those add-ons readjusted to better reflect the current state of the game. While Iri-Tombstone is generally fine, Purple-Tombstone Piece can allow Myers to quickly remove a survivor from the game.

    A good solution would be to make Tombstone Piece have some combination of the following: Either make it more restrictive, require more stalk charges / reduced stalk efficiency, or make it so that in order to mori a specific survivor that survivor needs to have been personally stalked for x amount of progress. Perhaps maybe even just Remove Tombstone Piece add-on altogether while keeping Judith's Tombstone add-on as it is.

    I feel like such changes would remove a lot of the frustration around Tombstone Myers, such as getting mori due to bad teammates or having someone out of the game at 4-5 gens.

    Tombstone Myers isn't that strong if survivors know how to counter him such as lockers or staying on gens to force hooks. Tombstone just needs some tweaks to make him feel a bit more fair.

    I think big issue with Myer's is PWYF synergy with tombstone. Moving at 130% with instant kills means that Myer's can zone survivors in corner of the map, break a pallet and instant mori. In general, his low TR+combo with mini-wraith speed makes difficult to counter him even when tombstone is being used.

    that is why i suggested that his m/s for tier 2 when using purple tombstone is -15% and tier judith has -15% m/s in tier 3. Judith can still 99% a mori however myer has 100% more stalk requirement to use this version reducing consistency of mori the 2nd survivor.

    i made a post for how i think base-kit myer's should be buffed and how his tombstone should be weaker. i would assume his mori would still be playable. just not as free as it is currently.

    @Devil_hit11 said:

    General changes:

    ->Increased stalking speed by 25%.
    ->Increased active movement speed stalking to 1.42 m/s.
    ->Increased passive stalking to 4.14 m/s.

    Evil Within 1 changes:

    → Granting to detect survivors in a 32 meter radius revealing their aura's.[Lost upon reaching tier 2]
    →The shape can now build bloodlust.[Lost upon reaching tier 2]
    → Bloodlust effect are increased by 50%. This means that shape will be granted 0.3(7.5%)/0.6(15%)/0.9(22.5%) movement speed for Bloodlust 1, Bloodlust 2 and Bloodlust 3 respectively.[Lost upon reaching tier 2]

    Evil within II changes

    • Increased vaulting speed from 1.48 ->1.2 seconds
    • Lunge opening time increased from 0.5 to 0.8.

    -[New] added the ability for Michael Myers to have increased stun recovery rate by 50%.

    Evil within III changes

    -Increased Lunge opening time from 0.8 to 1.0

    -Increases vaulting speed from 1.2 to 1 second.

    -Stun recovery rate increased to 75%.

    -[New] Every time Evil within 3 is activated, Gain 1% haste for the entire trial. [Max 15%]

    -]new] Disables Bloodlust for Evil Within III and Evil within II upon reaching Evil Within II.

    Add-on changes:

    Blond hair:

    When Evil within 3 fully ends, regain 10% stalk to evil within.

    Boyfriend's Memo:

    Increases Window vaulting speed by 30% in Evil within 1.

    Memorial Flower:

    When a survivor is hooked, All survivors regain 20% their missing stalk points.

    Tacky Earrings:

    When performing the stalking action, All pallets and Windows are revealed in 52 meter radius. The effect persists for 5 seconds after stalking.

    Dead Rabbit:

    Reduces your total terror radius by 6 meters.

    Reflective Fragment:

    Increases your terror radius in evil within 2 and Evil Within III by 12 meters.

    Hair brush:

    When a survivor is fully stalked, they are inflicted with the exhausted effect.

    Jewellery:

    Upon tiering from Evil within II to Evil within III, gain 50% haste for 3 seconds.

    Jewellery Box

    After completely regressing from Evil within III to Evil within II, The generator with highest progression becomes blocked for 20 seconds.

    Hair bow:

    Increases the duration of Evil within III by 20 seconds.

    J.Myer's Memorial:

    Increases your pallet breaking speed by 20% when you are in evil within 3.

    Judith Journal

    The obsession altruistic healing speed is reduced by 25% for the entire trial.

    -Mirror shard

    Reduces stalking distance penalty by -20%.

    Tombstone Piece

    -Grants the ability to kill healthy and injured Survivors by your own hands while in Evil Within III.
    -Killing a Survivor drains the Power Gauge by -200 %, but not past Evil Within II.
    -Increases the threshold to reach Evil Within III for the first time to 300 %.
    -Reduces movement speed by 15% while in Evil within II.

    Vanity Mirror

    -Evil Within 2 can no longer progress past Tier II.
    -The auras of all Survivors within 16 metres of your location are revealed to you while Stalking. The aura persists for 5 seconds after stalking
    -Gain 5% haste for 10 seconds after landing a basic attack.
    -Grants +150 % bonus Bloodpoints in the Deviousness Category for Hit Score Events on top of the regular Bloodpoints granted in the brutality Category.

    Scratched Mirror:

    -Evil Within can no longer progress past Tier I.
    -Increases the reach of Lunge Attacks while in Evil Within I by +50 %.
    -Grants +200 % bonus Bloodpoints in the Deviousness Category for Hit Score Events on top of the regular Bloodpoints granted in the brutality Category.

    Lock of hair:

    -After performing a successful basic attack in Evil within 3 that would put a survivor into the dying state, Return to Evil within 2.[The amount of evil within 2 is retained, for example if Michael has 80% of evil within 3, He will have 80% of Evil within 2 after exiting tier 3]
    -No longer grants 1% stacking haste bonus for entering evil within 3 for the entire trial.

    Fragrant Tuft of Hair

    Grants unlimited duration to Evil Within III.
    Increases the threshold to reach Evil Within III for the first time to 250 %.

    Judith's Tombstone

    Grants the ability to kill healthy and injured Survivors by your own hands while in Evil Within III.
    Increases the threshold to reach Evil Within III for the first time to 350 %.
    Reduces your Movement speed by -15 % while in Evil Within III.