VadersRage6
VadersRage6
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To add to this post otzdarva made a great video highlighting the frustrations of unknown today and I want to thank him for bringing it up more cause I think unknown deserves some small tweaks and make them more accessible for new players
https://youtu.be/hlnHNQYvP60?si=dz0IoPdKOrYXUcrsAppreciate otz for bringing this up I love this killer and want to see them be better
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019209#Comment_4019209
Yeah that’s actually the main addon combo I use
Nice good to know someone else uses this combo cause it's not talked about alot the amount tps you can make plus how much you can tp is quite good
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My biggest tip that I don't see alot unknowns do is pressure other survivors mid chase if you know were other survivors are like working on a gen etc when your mid chase shoot at the survivors your not in chase with can lead to free weakens or possibly damage if there already weaken doing this can create more pressure than you realize
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019185#Comment_4019185
Yeah I agree with you there. He feels extremely punishing for new or average players when so many other killers can accomplish the same thing with way less work.
I’m a little biased in favor of hit and run split pressure type killers and I don’t really care for anti loops ones. So that’s why I’d prefer the more teleporting and debuff slowly refreshing its duration if not completely removed. This would give them a more viable hit and run bouncing around the map. His current teleport cooldown feels too long for this to be done properly.
Try OSS report and footprint cast if your hitting a decent amount of shots like just regular weakens the amount of tps you can place plus the lowered cooldown feels really good and my most used addon combo
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@Abbzy said:
Not to mention his addons that are like two good and they keep getting nerfed and are still used because they are still best probably, than two or few usable and rest is dog poop.
My most used addons are footprint cast and OSS report cause it makes getting tps so easy and the tp cooldown is nice
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That's why I'd like some tweaks to make this killer feel better the amount of effort and hours iv had to put in to win against good teams with this killer is not something the average player or person wants to do like alot of my shots that I have to do cause of how easy it is to dodge is prediction shots
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019174#Comment_4019174
for the love of God, PLEASE shrink their terror radius
That's not a bad idea tbh
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@Nasher35 said:
Which is kind of funny. If we recommend the unknown gets some minor number tweaks we sound crazy to BHVR. But they will add the krasue the in and not bat an eye.,
Lmao idk what they were thinking with krasue but alot of people don't know this but unknowns projectile speed is the same has a non wind up huntress hatchet so minor number tweak would not be crazy but yeah unfortunately unknown is a killer in a weird spot if they buff them to much it could be really bad
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@Blueberry said:
Unknown is one of those killers I really want to like as they’re thematically very cool but feels bad in practice. They feel like the poster child for “high risk/high skill/low reward”. To me they’re way too punishing for what pay off you get and how difficult the hits are in the first place.
The debuff needs to be more difficult to remove. You have this small time window to score a second skilled hit in a row or the first one was meaningless. Whether that’s just more time to remove, narrowing the vision detection on removing it, or maybe if it’s not fully removed it slowly refills. Something.
His teleport cooldown could be reduced dramatically. Like even cutting its cooldown in half would not make this killer op.
His addons are dog water. So many of them are extremely mediocre. Needs a pass improving a lot of them.
That's what I meant by frustration unfortunately the big reason alot people don't play them unlike me and other Unknown mains but that's why I want changes to make them more accessible to others but still make them have that skill ceiling etc cause the potential with this killer is high when you put in the effort
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@Arkck said:
Unknown really just needs some minor number tweak's to be way in a stronger spot but it seems bhvr doesn't not want to change those numbers ( Uvx Cooldown, Weakened duration and Weakened buffer)
I agree with you that's what I'm hoping for plus some addon adjustments but even without getting these I enjoy this killer alot and will continue to play them
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Same issue and hes so close to p100 now I can't spend bp on him
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@VibranToucan said:
https://forums.bhvr.com/dead-by-daylight/discussion/437277/slugging-and-bleeding-out-survivors
I love how in most screenshots of people being "bleed out", one persons recover progress is pretty much empty as if they were just downed. Almost as if this is just a screenshot taken at a convenient time and most of the time the killer hooks the Survivors after slugging them.
That's my duo the only person I was playing with and they have been on the floor for a minute they stepped away cause they were being bled out there's no point in recovery assuming that it's cause i took the screenshot before he hooked is so dumb literally everyone bled out look at my bleed out timer I'm almost dead
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This isn't going next cause they went down and gave up on hook this is about unhealthy gameplay and I said there's two options not once I said you should dc I just pointed out the 2 options
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@Devil_hit11 said:
third seal is hex perk. it can be cleansed. knock out is counter by bond or SWF.
Ok trying playing against it in solo queue and tell me that it's fine
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@I_Cant_Loop said:
Chucky was busted AF with uncounterable free hits when he was in stealth mode. He absolutely deserved a nerf. I haven't gone against him since the nerf so I don't know he is to go against now. But no way should he be reverted back to pre-nerf state.
I don't disagree but it was a overnerf and really kills the character he should be reverted for now til they figure out a better solution leaving him in a awful state is not good
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I'm just hoping we get a update and that there listening cause chucky feels so bad to play and he shouldn't be left In this state and yeah I agree he's difficult to balance
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they need to revert it, it's so bad and apparently they have no plans from this screenshot it's absolutely ridiculous and pisses me off that they just dropped this without testing in a ptb early and now he's In awful state and they won't revert it us chucky players need to keep spreading the word it's ridiculous
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Criticizing my Grammer is crazy lol i
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3854615#Comment_3854615
itself it was the fact you could manual and then slice and dice and there's nothing they could do about that
If your argument is scamper into slice and dice, then slice and dice should have been nerfed and not scamper. It’s that easy.
why would you scamper a small loop that's stupid so your point doesn't make sense
I didn’t only say small loops. I said medium to smaller loops. I only excluded good pallets and very long loops. All other were still very effective against him. Sure he won’t scamper on super short loops if he is smart, but then he got the same chances as every other killer.
Your second point makes no sense to me.
Nerfing the fun aspect of the power slice dice would be dumb and they didn't do it back then now they did and now look what has happened manual scamper is just bad and unfun there's no argument and anything past small loops you can slice dice it after manual scamper they can't make it back to the pallet
Saying my second point makes no sense tells me you don't understand pathing what's so ever cause those two things made it impossible to mind game chucky manual scamper and rat poison needed to go and they changed it for the better
If you wanna respond you can but I'm done with this discussion cause I don't think you truly understand how bad it was and this is coming from someone who's been playing chucky sense the beginning and I never manual scampered and it made me a better at him
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3854594#Comment_3854594
It was not busted. Good survivors could loop fine. Most of the other killers can hit survivors behind pallets as well and for them it isn’t considered a problem, so why Chucky? The only time you got easy hits was when the survivors camped pallets, which is their vault when they misplay and he was able to counter good pallets while still getting looped in circles at medium to short loops if survivors just ran around. The only problem was the speed at which you could scamper, not that you could do it, which made it difficult for many survivor players to counter.
The only thing needed was a number nerf from 1,6s to 1.8-2 seconds and he would have been fine.
I also don’t understand this double standard here. Slice and dice was such a cheap way to get hits and much stronger and less counterable than scamper was. So this nerf should be warranted as well if you think about scamper like you do.
Even if it was 3 seconds chucky could scamper slice and dice before you make around again at some loops smaller loops yes it wouldn't be as good against but why would you scamper a small loop that's stupid so your point doesn't make sense the problem wasn't just scamper itself it was the fact you could manual and then slice and dice and there's nothing they could do about that
Edit
also saying this nerf is warranted with how I felt about scamper just wrong slice and dice is hard to avoid yes but there are counters Manual scamper and rat poison which both were nerfed got rid of COUNTER PLAY that's like saying blights rush attacks are cheap hits its ridiculous like idk how your trying to argue something that was stupid and removed for a reason
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Also I wanna say this ik the devs will be on holiday break soon so there's a chance chucky doesn't get changed before that I just want clarification as soon as possible to know potentially he will be reverted or not this is not the right direction for chucky he was already a killer that was losing players I still enjoyed him though but this change effectively kills any reason to play him other than the fact he's chucky and he's a icon
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@Langweilig said:
I want him to get his old manual scamper back just slower than it was. Until this hasn’t happened I’m not interested in Chucky anyway.
I can't agree it was busted af and I'd prefer how he is now yes scamper could be looked at and made better in a different way but that was a bad design and it was removed for that reason
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To also note I have some suggestions make the cooldown 13 great middle ground revert the speed nerf and duration buff on slice and dice and also please fix the audio bugs with chuckys laugh etc it would make him more consistent to counter for survivors
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@SOULWARRIOR71K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3854292#Comment_3854292
Rat poison shouldn’t exist at all.
Could not agree more even win it was broken and I have like over a thousand of that addon I never used it cause I felt like it was unfair and it made chucky even easier jump rope and power drill all the way
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Not all weskers are gonna do great in comp setting comp is not easy and iv seen some wesker dominate and some fall short even happens to blight and the reason people say wesker is balanced but he's high A tier is cause he's the perfectly designed killer counter play on both sides with very strong power I just can't agree iv put atleast like 1000 plus hours into wesker by himself and I'm still improving the thing is most weskers I see just charge there power at the worst time and be like omg he sucks cause the survivor went behind something its one of the things I preach the most cause it's were most wesker players are terrible at being patient and understanding when to charge your power is key
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Honestly even predropping doesn't help most loops if you know how to angle yourself and properly know when to charge your power you can down anyone so I disagree I just don't see your point even against good team if you understand tiles and all tricks like rebound urobend etc you should be able to get atleast 2ks possibly more if they make a mistake had many games were I was losing but caught a survivor out postiton dead on hook and it changed the outcome
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@Pulsar said:
Honestly not sure how you came to this conclusion.
The more I play Wesker, the more I find to enjoy.
Agreed favorite killer to ever release and my main still figuring out more ways to play loops with his power
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@albertoplus said:
First of all, sorry for the wall of text. Just wanted to share my opinion.
Since Wesker was released, he has been my main. On paper, he somewhat seems to be a very good killer, with some mobility, in-built slowdown, and a good chase power, plus he also can jump over pallets and windows. Even if people is tired of playing against him, he seems to be relegated as a "fun to play as killer with counterplay".
However…the more I play him, i feel he is just terrible?
First of all, his power as a good power for chases. By the way his collision works, if the survivor knows how to move, that alone makes him a 50/50 power. The survivor can dodge him and Wesker can miss his power, or Wesker can just aim better and hit the survivor. Okay, it has counterplay.
But the thing is, that is not having into account how literally most of the tiles for looping has rubbish/rocks/trees everywhere, and they are also not in a straight line, making his power like useless on half the map already, or i could even say 60% of the map. On 60% of the tiles he has no power, and when he has, its just a 50/50 where the survivor can succesfully dodge it.
The start up time of the power is also 1.5 seconds, far slower than others similar like Demogorgon (albeit Demo has only one jump, but it is much faster). Which means with Demo or others you can start charging the power when you see the survivor going into a looping tile and hit them. With Wesker and his slow start up time, the survivor has already made it into the tile.
Now, the jumping over pallets and windows part of his power. Do i really need to talk about this…?
Literally most of the high-mmr Weskers i see playing him, usually they never jump over a single pallet or window. Literally never, or almost never. The survivor can just stay in most of the loops if they are not too large and jump again over the pallet or the window. I could say on this case that this part of the power is not usable even on 80%-90% pallets or windows of the map.
Also, why he is the only killer that can jump over and lose the power then? Legion can use his power, jump over the pallet and keep using it to catch the survivor. Chucky can both enter into his Hidey-ho mode, scamper under a pallet and use it AND use the slice-and-dice attack, scamper under a pallet and keep using it (yes, i know that in next patch the first option will not be possible anymore, but he still has the second option).
Now Wesker? Use power, jump over a pallet/window……and lose it. The best part is, even if they made it possible to keep using it, as i said earlier most of the looping tiles have a lot of objects or the survivor can turn around a corner fast, they would still be hard to catch up, but at least it would be more usable.
Now, the slowdown part of his power i have no complaints about it (funny, getting also nerfed next patch, albeit i can understand the tunneling part).
As i said earlier i have seen high-mmr players play Wesker, even in some fanmade tournaments. I always think "well, even if he is not Nurse/Blight tier, for sure he can put a fight as he is a very good killer right?". I think i have never seen a Wesker do well on high end games or tournaments i have seen, they usually get 0k or 1k. Hell i see people playing characters like Trapper or Wraith on those tournaments and somewhat do better than Wesker. The only Weskers i see doing well are the "full Wesker only" players that only play that killer and no others.
Honestly, i dont think Wesker get that rewarded to hitting his power with the counterplay it has and how unusable it is on most of the tiles/pallets/windows. On paper, he seems to have a good power for chases but most of the time you cannot even use it, and when you can, it can be easily dodgeable.
Am i missing something?
I completely disagree honestly skill issue my guy I have no problem even against good survivor understanding collision and tiles will make you better at his power and your comment on survivor dodging is you issue cause being patient is key with wesker when to charge your power
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@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715968#Comment_3715968
Literally ask any comp player, slinger is way more consistent that huntress. Huntress can snowball a lot but only if survivors make massive mistakes, slinger doesnt need survs to make mistakes in order to down them. Literally go and ask momoseventh, knightlight and other comp players, most of thrm will tell you that A:slinger is better or B:they are on the same level.
Lol bro this isn't about just comp my guy not everyone is gonna be playing that sweaty and even so I don't believe you your just batiing bro if you truly believe what you believe good for you I made this post to talk about how chucky is fine and you wanna start a whole other debate that frankly idk why I'm even saying anything cause it's a waste of time
Like ik whos better and your not changing my mind so drop it I dropped in the stream and instead you wanna continue it to be that guy
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@squbax said:
He wont be bad, but he doesnt have any unique qualities, why play chucky when slinger does anything he can do but better?
Like chucky without flicks is just a sad 110 killer with a semi decent antiloop, he is incredibly overated, like any decent team will wreck him die to time management, and now yes his cooldown is lower but his power is more easy to avoid so theres that.
My take is this change would be perfect if chucky could still flick, but in the state he is rn, just play slinger or wesker they are just objectively better.
Like I said your overrating slinger my guy that's like me saying wesker is the 3rd strongest killer when ik he's not he's my main but ik for sure he ain't most people would agree slinger is b tier and chucky is A tier chucky has so many things slinger does not and I will list them
Slinger advantages as followed are you are ranged and can hit over small loops and gaps that's it
Chucky advantages your power is very hard to avoid due to third person if the chucky is good they can angle themselves to get a hit everytime if they know the person is going around a corner more advantages are followed by he's small hard to see while in chase makes chucky insanely hard to predict in chase with mind games your also in third person so you can peak around corners to see if the survivor is gonna hold a check spot or to mind game them chucky is also undetectedable while using his power which makes sneaking up to survivors to get a easy hit
Overall i enjoy slinger but saying he's better than chucky Is factually wrong and your being biased your barely saying any points and thinking slinger is better than huntress is crazy my guy I can't believe you said that you completely lost me when you said that yesterday 🤣🤣🤣 like how my guy
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3714992#Comment_3714992
It is not that hard to land hits with his Power. Which is a reason why he is so popular, if it would be hard less people would play him.
And well, you cannot really use a spray while you are in chase. And this is the bad design of his power, you WILL go down against a Wesker even if you are better than him, simply because once you get the hindered effect, you will lose the chase. Nobody can loop a Killer with 92% Movement Speed.
And while this takes Wesker a while to achieve, it results in free hits eventually. And this is the bad thing about him. Even worse when used for tunneling (which is the other change they did, you can still tunnel with Wesker, it will just be less efficient because it will take way longer to go to max infection)
At low mmr matches his power may seem easy to land but once your facing really good survivors it's alot more difficult than you think you have to be precise and know when to use it and understand the distance etc it's alot more complex than you think
Edit
I 100 percent agree it's definitely easier than some m2s but I wouldn't say it's easy
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@Devil_hit11 said:
probably biggest nerf of the patch. wesker no longer going to be 3rd best killer due to tunneling nerfs. it is sad they did not bother to buff his bound a bit to compensate said changes…. like allowing him to vault pallet→use m2 would be nice change. oh well.
What he was never the third strongest killer to begin with lmao like I said he's the best design killer in the game and the only complaint was the tunneling problem now it's addressed he's fine like I don't get you I see you on forums all the time with bad takes like honestly I think your just baiting at this point
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@kosaba11 said:
So, a bit ago, I made a thread about unfun killers, and people's opinions on who they hate facing. Well, for funsies, for the killers out there - what survivor perks and strategies do you absolutely hate facing?
Personally - I hate gen rushing and most blinding strats. And Dead Hard. God, I hate Dead Hard.
Survivors using anti tunnel perks offensively when I'm not tunneling them it's just annoying and ridiculous
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@Marioneo said:
https://www.youtube.com/watch?v=W_KbSLE2Mxw
Almost 2 years since the Knight released and he and his guards are still terrible from the plethora of bugs (Stun in power) to the mandatory addons (Call to arms, dried horsemeat, map of the realm) Knight needs some buffs and fixes
I agree I think he should hes definitely is on the list of killers who need changes bad nemesis is another one iv been saying to bro has legit zero good addons and his power either feels pretty good or horrible due to lack of tier 2 earlier or inconsistent tentacle strikes overall I think knight for sure needs changes and hoping some these killers get QOL changes cause it's getting ridiculous how they killers have been out for years and it's taking so long actually give them tweeks
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@steamed_hamzzz said:
Okay seriously, how are you meant to counter it? You can’t face away, or even face a wall because the speed boost and blast angle still allows for saves
You can’t realistically equip lightborn every game just in case they bring 1 perk
Flashbang by itself is fine, it allows for skilful saves if you’re close enough and have the right timing, or a free blind at pallets every now and then. The problem is Background Player, it makes the perk incredibly frustrating, especially in the hands of a coordinated SWF
Background player needs nerfing
I mean I can agree it's annoying but if they wanna do that just slug tbh I do hope in the future they do address it cause in some situations and what killer your playing there's legit no counter play
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I mean it's pretty obvious why no likes her you act like because a big streamer saying she not that bad means anything she's legit another zoning killer that takes zero skill to play and isn't fun to play against any dbd player with atleast few hundred hours will tell you most zoning killers are boring as hell and skull merchant is on that list same artist knight etc if you don't mind the killer sure have your opinion but overall nobody likes her and that is never changing I'd rather play against 4 slowdown blight or sweaty nurse than that garbage atleast blight is chase and nurse is mindgaming
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@Mew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3498775#Comment_3498775
ohh my bad, i misread. ty for clarifying
No problem I'm just bringing awareness that if you are playing wesker and you see this perk combo always try and pick up with your power and they just wasted two perk slots 😂😂
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@Mew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3498663#Comment_3498663
if a survivor has endurance wesker just smacks them with his power, it doesnt pick them up
Bro if you read it I'm saying before that if your chasing them and you hit with your power and slam them while there injured you instantly pick up so they can't use for the people or buckle up please read throughly instead of jumping to conclusions
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3498674#Comment_3498674
They're talking about BEFORE that. You can't use FTP on someone being carried, and Wesker can skip putting someone in the dying state and go straight to carrying.
Thank you for understanding that's exactly what I meant
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@playhard said:
Buckle Up , For The People , Made for this Meta use by some random SWF is so strong especialy on high MMR.
Why BHVR always love to make perk to only bully killer .
Damn im leaving this game
Funny enough about this is that wesker can completely counter buckle up and for the people combo because if you just use your power to slam a enjured survivor you just pick them up so they can't do it which hilarious cause it completely counters there build
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@TickTackBoooom said:
Wesker defenitely is not in need of changes.
Well If you read the full thing I said he's fine were he is I was just giving suggestions on a few things that could make him better overall without nerfing his kit or significantly buffing it I'm fine were he's at I just wanna see some quality of life changes that's all
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@Header said:
looks like wesker is back
ik idk whats going on lol
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@jokere98 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3460142#Comment_3460142
Not exactly surprising, since Wesker has easily the biggest playerbase, but when Nurse and Dredge were disabled for a month I do not recall seeing this much of a reaction.
The difference is that he gets disabled at the anniversary event, where you gets TONS of BPs, and also exclusive cakes. But you can't spend those BPs on your favourite character, because thanks BHVR
If it wasn't for the anniversary event, there wouldn't be these posts, i'm 100% sure
Thank you someone gets it I have wesker and billy are My mains but I'm posting because I want anniversary offerings if there wasn't an event I wouldn't care I'd be patient
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@nars said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3458620#Comment_3458620
I understand that, but why cant we use bloodpoints on killswitched characters? The point of the killswitch is to prevent the abuse of gamebreaking bugs for as long as it takes to fix them. But since these bugs only occur during the trial, why cant we access our characters outside of it? The upcoming anniversary event will provide MASS amounts of bloodpoints, and many were looking forward to using them on Wesker. He's the most played killer and all of his addons have some use, so its understandable that many players are disappointed that hes disabled.
Do you know if he'll be available during the event, or will the bug take longer than that? If so, is there any chance that we could use our bloodpoints on killswitched characters?
He might be back next week usually after anniversary chapter releases there's back to back bug fix patches so if he's on schedule for the next patch he should be back next Tuesday if so, so there's is some hope
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3459719#Comment_3459719
Following normal patterns, yeah. Usually Hotfix 1 is the week after the patch, and Hotfix 2 is normally the week after, hence why I think there'll be 2 weeks of anni to play Whiskas
Ok well if that's case that's awsome I will probably look out for it then
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@GoodBoyKaru said:
Just to let you guys know, nothing has been confirmed but currently there's a target ETA on fixing him in Hotfix 2, giving you about 2 of the 3 weeks of the Anniversary to level and play Whiskas. I'd like to repeat, not yet a confirmed date, just a target.
If this is true isn't the hotfix 2 next week?
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@GoodBoyKaru said:
Just to let you guys know, nothing has been confirmed but currently there's a target ETA on fixing him in Hotfix 2, giving you about 2 of the 3 weeks of the Anniversary to level and play Whiskas. I'd like to repeat, not yet a confirmed date, just a target.
If this is true hotfix 2 is next week correct
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@HeyItsQuiet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3459593#Comment_3459593
Again, you are losing nothing. There are THIRTY ONE other killers to play, and survivors, as well. I don't understand why you're acting like this game is completely unplayable with ONE killer unavailable.
Your inability to learn a different character does not get to come at the expense of all the survivors who would be abused and cheated out of a fair match due to Wesker mains exploiting the bug.
Get over it and pick someone else to play, or just go to a different game. The devs cannot bend over backwards and immediately repair a bug just because one player throws a fit over their main being unavailable.
Bro this guy 🤣🤣
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@HeyItsQuiet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3459510#Comment_3459510
My favorite characters have been kill switched in the past, actually. You know what I did? I learned a different character in the meantime, and improved as a player overall lmfao.
Lol bro look at what's coming up the anniversary event if it was any other time I wouldn't care as much I'd just wait but that's not the case try being in my shoes
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@Nebula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3459517#Comment_3459517
Is it possible at all for him to be selected and not played so you can put bloodpoints into him or is this something that would require too much work?
It seems most people would be satisfied with this solution.
They said it require them to completely rework the killswitch system which they should in the future so this issue doesn't happen again


