iamvladd2000
iamvladd2000
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- iamvladd2000
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This completely removes the great synergy between Franklins and Weave but most importantly you literally gutted Weave lmao. By the time an item has 0 charges it’s going to be in the corner of the map.
If you take Franklins, waiting 90 seconds for an item to lose charges so your Weave activates is insane. And if you don’t have Franklins you basically rely on survivors to always deplete their items instead of just 99 them thus making Weave completely useless and lock it to always being used with Franklins.
Aura reveal on dropped items is the only fair change.
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@Hex_Ignored said:
The regression caused by this stacked slowdown would realistically result in the gen losing at least 50% progress (flat 5+8+10+20+20% of whatever is left). It is more than fair that this eats up a lot of regression events as that is a hefty amount of regression.
The issue is that if the gen that gets regressed doesn’t have much progression in the first place. Let’s say the most repaired gen has 10% progress. It gets hit by surge, then I kick for Eruption, then survivors repair it to 10% while I was chasing someone, then I down the survivor I was chasing so surge procs again, then I pain res that gen because it’s the gen with the most progress since survivors insist on repairing that one particular gen. So many regression events on a gen with barely any progress and when the gen will actually have tons of progress, I won’t be able to do much to the gen because it will be blocked quickly.
And now let’s say there’s a gen with 5% progress that I regress with Surge. Then the survivor that works on that particular gen repairs it to 5% but I down another survivor so surge procs again on this gen. That’s 2 regression events on a gen with barely any progress.
The big issue is that regression events get wasted on gens with little to no progress and I can’t even control it. -
@Yoshirama said:
BHVR doesn't want you to use too much gen regression perks, so you have to try other perks.
Don't rely on regression perks.
Then BHVR should make more useful perks. Then BHVR should nerf gen rushing.
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@Choaron said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772739#Comment_3772739
Unpopularity should not be a pretext to dispense immunities from nerfs. Twins absolutely are an overtuned killer.
Overtuned? They have a lot of counterplay. Skill issue if you’re struggling. The Twins doesn’t need nerfs.
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Seeing as how The Knight was nerfed and is completely useless now, please tell us what you’re planning to do with The Twins?
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DO NOT NERF THE TWINS PLEASE. They have clear counter play and are already unpopular. Please buff the pounce charge rate and increase movement speed when pounce is charged.