Map offerings: a suggestion to reduce map dodging
Especially when playing soloQ i see it quite often that survivors dc while loading when Haddonfield / Midwhich or some other map is dropped which the surv does not like. The same is true for killers who don't like to play on specific maps.
Maybe we can change the lobby behavior when a map is dropped: The countdown will proceed as normal until 0. If no map is dropped, everything works as we know it at the moment. If a map is dropped, the opposing side can readjust their loadoout (ofc no offerings) for another 30 seconds. If both sides drop a map, both can do it and it's 50/50 as before. While this will not prevent all "sudden game crashes" while loading, we may can reduce the number. On certain maps it is really impactful, if you bring a specific buld on a specific killer for that specific map (remember good old nurse on Midwhich with infectious and devour?, 3gen Skullmerchant or Knight on Saloon…). On the other side, if you see 4 toolboxes and a mary's letter offering, you might want to bring franklins against a sabo-squad.
Just an idea i got after i had 2 soloQ mates suddenly crashing their games after Haddonfield and Lary's were dropped by the killer :)
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