Competitive Mode
No perks, no blood points, no offerings, no items or add-ons, the only thing you gain is your name on a scoreboard. Only 1 of each character allowed.
You spend iridescent shards to upgrade your character (killer or survivor).
Things like max movement speed, gen repair speed, how long scratch marks are visible, how large (or small) your terror radius/lullaby is.
Match making is by how much iri shards you've spent on your current character and nothing else. Once you hit start, you cannot change character unless you back out.
Each killer and survivor has a special ability absolutely unique to them based on their lore. Their special can be bought with a large amount of iri shards, and could be a passive or active ability.
Example: while in the Doctor's Terror Radius, survivors will slowly gain Madness. This ability is passive but is inactive while static blast is on cool down.
Huntress no longer grunts when pulling up a hatchet while not in chase.
Objects infected by the plague stay infected until the next generator is completed.
Freddy's Dreamworld has fake windows that you can only slow vault.
After succumbing to Blink Fatigue, survivors within 6m of the Nurse are also Fatigued for 1/2 the duration, including movement penalties and loss of vision.
Pigs successful Ambush attacks will instantly down survivors who have not had a hook state yet.
Singularity can see through the slipstreamed survivor pods and can tag/teleport to OTHER nearby survivors.
Artist sees crows on the map as a white aura. Survivors that constantly disturb crows will build up a Swarm.
After 30 seconds, armed Trappers traps become translucent until they are stepped in the first time.
Wraith no longer shimmers or snarls while cloaked and the de/cloak whoosh is removed.
A Guard's Hunt timer pauses if the Knight is not in chase. The Standard will spawn as normal. The Knight may end a Hunt at any time.
The Hags traps no longer break when triggered, but deactivate for 15 seconds.
Pyramid Head inflicts Torment on survivors downed with Rites of Judgement.
Skull Merchants drone areas are no longer revealed to survivors that do not have a claw trap.
Injured, downed and hooked Survivors cannot reveal Ghost Face while he's not in chase.
Once a Survivor is fully stalked by The Shape, they become exposed for the rest of the trial.
Survivors hooked by The Cannibal are sacrificed 20% faster and the Cannibal gains a bonus to charge speed for each hook state in the trial.
The Hillbilly can use his chainsaw to destroy a Window, which takes twice as long as breaking a pallet.
Vecna gains Fireball, which is a lobbed ball of flame that will inflict a health state to survivors in a 10m area. This spell is then disabled until Vecna hooks a survivor.
Wesker can no longer be blinded.
Survivor example: Claudette has a a passive 100% bonus to healing speed but faces constant skill checks while healing.
While on a Generator, Dwight can activate Coordinator, which makes Great skill checks 30% larger and are in better zones to hit, but only if there are 2 or more survivors on the generator.
While in chase, Meg gains a 4% haste effect that bypasses max movement speed.
When Bill goes to unhook a Survivor he is not interrupted by taking damage and has Endurance during the animation and for 4 seconds after.
Feng will automatically fast vault windows and pallets while running, regardless of angle.
While within 5m of an injured survivor, Ash gains a 4% haste and protection hits cause the killer to have a 25% longer attack cool down.
David King takes an additional hit to down the first time, but gains the Deep Wounds effect.
Adam gains anticamp meter as if the killer was within 5m so long as the killer is closer than any other survivor.
Mikaela chants from her book, designating a 16' area as a place of peace, reducing killer lunge by 25% and injured survivors in this area passively gain healing at 1/4 normal speed.
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