Feedback and Suggestions

Our team will be happy to read these!
  • So, initially reading, a 4% increase per each stack for a total of 20% extra slowdown didn't seem insane, however the difference ended up being an extra 19 seconds from the original speed. This is excessive and can make totems near uncleansable vs certain killers or on certain builds, especially with pentimento etc. The new cleanse speed is 47 seconds, vs the original 28 seconds. When I did my
    1 comments 182 views last activity
  • Screams caused by Face the Darkness should appear as loud noise notifications. Other screams do, like ones caused by Doctor or Infectious Fright, so it only makes sense that these do too. The lack of notification can make it difficult to spot survivors revealed by the perk, especially when they're working on a generator where their aura blends in with the gen's. I really want to use the perk on W
    0 comments 21 views last activity
  • I made this post once and I would like to remind you that the issue is still ongoing, even after taking a break from this game. Whenever I'm one of the last two people left alive me or my teammate usually get slugged for the full four minutes just to get mori'd. If it happens sometimes, I don't mind. But it happens almost. Every. Single. Game. Please give survivors a "give up" button but one m
    1 comments 41 views last activity
  • Fix your servers. How your servers can’t recognize when they kick someone out is ridiculous. We lose items, offerings and half the time get a disconnect penalty with the message that you have been disconnected that the dedicated server was no longer available. Why am I being penalized for the game kicking everyone out? This is ridiculous, and should not be happening eight years into the game bei
    0 comments 11 views last activity
  • ・Slowing down in ability charging for detection. ・Slow growth of detection range specification.(Ideally, it would look like a nas blink or a chain of cenobites.) ・No command to call the dog back. ・The dog's detection range must be visible to the survivor. (Heartbeat visualization is necessary when a roar is heard, as in Victor's case) ・Narrow hit box on dog rush (reminds me of Wesker's early
    0 comments 21 views last activity
  • Adding an extra voice to this, all layers of The Houndmaster's theme were adjusted. PTB layers 1, 3 and 4 were SO much better. I prefer live 2 though. -Live layer 1 removes a REALLY cool and thematic instrument. It sounds extremely empty now. -Live layer 3 removes a tense bass loop, which sounded awesome. -Live chase is such a major downgrade. The PTB version had personality, this one's just
    21 comments 261 views last activity
  • The new inbox feature is a great touch. It’s pleasantly convenient having another way of receiving direct information. I love how personal it feels 😊 Also, the Houndmaster’s idle screen animation is TERRIFYING!!!!! 😱😱😱 Her voice is sooooo good too. Also the main menu background and music make me feel like I’m already in trouble for something. Amazing work. The dog statues, the light on in the ma
    3 comments 31 views last activity
  • It was better in the PTB, both the chase music and the outer layer of the terror radius. Please revert it back.
    1 comments 11 views last activity
  • One issue that I find myself going to is sending Snug on a search, either the snapping to a gen is too strong or too weak… but I think there is a really simple solution for this. By default when searching, it should send out like normal. However, if you want to snap on to an objective that should be done by holding the secondary power button (or CTRL for PC players). This separation ensures t
    0 comments 11 views last activity
  • So I tried Houndmaster. After my first 4 or so matches I thought she was pretty fun, tho I didn't fully understand her yet. I had some once in a while weird things but my impression was generally positive. And then I kept playing and the once in a while things kept happening more and more. And then I got some bad tiles/maps. Here is a list of things that I take issue with: Chase is bugged as h
    0 comments 112 views last activity
  • Hello! I was wondering if you were ever going to add Ada Wong’s outifit from Resident Evil 4 Remake.Me and probably a lot of other people can’t wait for it and i want to know if it will ever be added?
    4 comments 82 views last activity
  • Today's update removed bloodpoint bonuses from a handful of perks and gave them compensation buffs. While I'm satisfied with the changes to No One Left Behind and Thrill of the Hunt, I believe Distressing still leaves something to be desired. Increasing Distressing's modifier to 30% does not in any way make the perk noticeably better or make up for the removal of its bloodpoint bonus. Having a l
    8 comments 271 views last activity
  • Yes, me again, always asking the pressing questions. First off, love the legendary for Houndmaster. Looks awesome, won't start with the pricing rant cause you've probably heard it a few times, but my issue is: why a poodle? Look, look, some people might have the deranged idea that Poodles are in any way cooler than Cane Corsos, but this just prompts the idea that I know I've seen batted arou
    0 comments 151 views last activity
  • 2v8 has a balance mechanic where if one side has a distinct advantage in their objective, there's an equalizing catch-up penalty (namely; the more hooks Killers have, the faster gens repair; the more gens are repaired, the slower gens are repaired.) If the match is relatively balanced, this doesn't become an issue. I suggest bringing this mechanic to the main game mode.
    7 comments 91 views last activity
  • why this number specifically? you cant just get $15 worth of auric cells but you gotta get $20 AND it doesnt have a unique mori to it while some legendary killer skins are 1485 auric cells seems overpriced
    2 comments 61 views last activity
  • For starters, the new inbox tab is really cool (unlike my PS4 lol). I like being able to read patch notes in game very nice 👍 Unfortunately that's all I'll be doing because DBD overheats my console to the point where an actual ⚠️ warning screen ⚠️ pops up telling me to shut the game off. This wasn't a problem yesterday, nor was it a problem for the past 7 or so years. No other game I've playe
    12 comments 271 views last activity
  • It would be better since u can see the killer in seconds.
    0 comments 11 views last activity
  • This patch, a handful of remaining perks with Bloodpoint bonuses (such as Distressing) lost their BP bonuses. Most likely for 2 reasons: to not have the BP bonuses influence the pick rate of the perks, and to clean up the coding and make it easier and simpler. If the devs would lose the yellow and green perk tiers, and just keep the purple ones, wouldn't that make the coding much easier and
    0 comments 11 views last activity
  • As of the Doomed Course release, Beast of Prey is now the only perk in the game that gives bloodpoints—and I've never really seen a killer use that perk… I still don't understand why BHVR had the need to remove all the bloodpoint bonuses on all the perks, I would've been okay with the nerfs to certain perks (like Prove Thyself) if they kept the bloodpoint bonus. There's already plenty of ways to
    0 comments 131 views last activity
  • For those who don't know, Thrill of the Hunt got changed in the update today. Cleansing and blessing actions are now reduced by 14% per token instead of 10% in exchange for the bloodpoint bonus removed. I saw this coming and the change at first glance seemed reasonable, however, I genuinely think -14% per totem on the map is absolutely insane and has just pushed this perk well into the overtuned
    11 comments 621 views last activity
  • Ever since she released, anyone who dared play her has suffered from harassment both in and out of the game from people who not only didn't understand her kit but didn't want to. The most recent changes made to her do nothing but give the impression that the devs side with serial harassers and bullies.
    21 comments 341 views last activity
  • If I were a developer of this game, I would create a skill check screen notification for deaf users They didn't even know there was a skill check notification sound in the first place, so no one complained
    25 comments 321 views last activity
  • Is it still has to compete with other Common Rarities and Event stuff in the Bloodwebs. I mean have you really gotten many Wards since the change?
    3 comments 61 views last activity
  • I tried posting this before but for some reason it didn't work. I tried to play Houndmaster and while she is relatively weak she is very fun. However, there are some slight things I would change about her. The orange line for chase mode is too long. When you use the chase mode of the dog there is an orange line that shows what path the puppy will take. However, I generally found that th
    2 comments 22 views last activity
  • Could you please make a check for this perk where if you do a normal lunge aka 100% or less lunge it won't consume the token. In it's current state even if you do a very small lunge it will consume it and i find it very stupid that it is like that… Make a check where if your lunge is above 100% then it will consume the token.
    0 comments 21 views last activity
  • The Houndmaster was a killer I was already very skeptical of in the PTB. I felt that no matter what buffs she got, she'd still be a low-tier Killer. Lo and behold, after the chapter releases and I get to play her I'm not surprised in the slightest, unfortunately. Snug's chase is so, so wildly inconsistent and mediocre it makes me question how the devs thought it was ok. Snug barely feels he can p
    12 comments 1,602 views last activity
  • With the new patch, there are two new achievements for survivors: "Escape five trials while you're broken" and "unhook survivors ten times while you're broken". In my 20 matches today I had seven No Mither players and this is just miserable for SoloQ. No Mither is one of the worst perks in the game because you become completly useless for your team since you have one health state in chase, you ca
    6 comments 171 views last activity
  • TLDR: Houndmaster is pretty weak IMO and needs number changes and new features She's undeniably weak in most peoples hands because of her skill floor IMO Definitely not a killer anyone can pick up and play, you really have to learn her to do well But even when played good (Pixel Bush gameplay Mostly ATM) She does not seem worth the effort to master her when you can play literally most othe
    13 comments 351 views last activity
  • so i feel theres some addons that are completely useless so i cooked up some ideas SOUL CHEMICAL Increases maximum rush tokens by 1 SUMMONING STONE instantly shatters pallets upon slamming into them So soul chemical wouldnt work with ANY of his iris so i think it dosent seem like a terrible idea and it would work with his adrenaline vial to give him 8 rushes but adren vial still kind
    3 comments 51 views last activity
  • 2v8 is the worst game mode dbd has ever had in so many ways. I genuinely hope they never bring it back or do a complete overhaul if they do. - The cages. The cages are horrbile. First of all, the cages don't teleport away anymore when both a killer and survivor is nearby. This means that if someone gets chased nearby you are stuck there and people dont want to come for the rescue, since they
    8 comments 392 views last activity
  • Loaded into a game playing as Knight with the Jailer's Chimes and Call to Arms equipped as add ons. Map was The Game. I tried to summon The Jailer, but the camera snapped across the map to a survivor and instantly summoned him. Same with Assassin after that. Dude DCed and I went afk cause I was confused and didnt want to keep playing.
    Mod
    1 comments 22 views last activity
  • I’m from PS5 and It would be nice to be able to talk in general with other players, from different platforms, even just to exchange a simple "good game". In addition, to improve internal communication during a game, there should be other gestures (as in the mobile game) or a quick chat (pop-up) with phrases already set to improve communication, for example: "I need a hand with this generator" and
    0 comments 1 views last activity
  • For a long time, I have anticipated a full-on Rework of The Killer Freddy Krueger. I already gave my two cents on this forum, but I wanted to finetune my feedback. My end goal is to make this character fun and interactive. I hope this a nice read for Freddy enjoyers. The problems with Freddy The Dream World Currently, it is not risky or scary to be in the Dreamworld. It only makes his
    0 comments 31 views last activity
  • I don't get my blood points, so why take my items away when the server disconnects me? Feels like I'm being punished for the sever's screwup. I just started playing Myers, and I only had one scratched mirror. I was really enjoying the game I was in, but the sever decided it didn't want me to play, took my mirror, and didn't give me any blood points. Feels really really bad. I don't know how
    0 comments 1 views last activity
  • Every time I get into the match I just feel bad and want to DC, especially when the killer brings this map as an offering. Is a giant deadzone, almost no pallets and very unsafe, no good windows to loop and is so small that a killer can stand in the middle and watch both gates. This map is awful and is just a killer paradise, is so unbalanced and it should be reworked again.
    4 comments 41 views last activity
  • Seriously it's just a waste of time. Let me click the button without being interrupted from whatever else I'm doing. Doing this over and over does not make me want to buy the premium pass, if that's the intent. Quite the opposite, in fact…
    0 comments 1 views last activity
  • DC : make a reputation system every player start with a neutral reputation (0) when you DC, your reputation goes down (to negative) the matchmaker also takes into account reputation when creating matches survivors with bad reputation (and similar skill) are matched together but you can always SWF between different reputations bad reputation decays over time and / or over matches when yo
    0 comments 22 views last activity
  • Yeah, knowledge about chest progress on my teammate is great and borderline game changing, but there are two little things community asks for years. AFC system progress on HUD should be a thing since release, but somehow we have CHEST progress now and not this. Teammates' perks. Yeah, I remember AMA, where devs said that we need to wait it for YEARS, but maybe there is a tiny chance we deserved
    3 comments 41 views last activity
  • first of, I get there’s no new mori cause the skin comes with a unique Snug variant (which I love btw!!!) but it still feels a little lackluster especially this skin is part of the highest price pool in the game. Naughty Bear: He has a new skeleton so ALL of his animations are changed in technicality, narrator speaking to you in the background, different sounds and voicelines. (also priced at
    0 comments 41 views last activity
  • im playing DBD for 7 years and i suffer from high ping 120ms
    0 comments 2 views last activity
  • Snug has a million inconveniences that add up to an overall very frustrating time when playing Houndmaster. Here's some examples, people reading this can feel free to add more inconveniences when using the killer. (Please don't add any balance suggestions unrelated to this clunkiness, instead just add ways in which this killer feels clunky to control, as I want to keep this thread focused.)
    6 comments 332 views last activity
  • And I will simply list them here with some possible fixes! Cooldown Inconsistent cooldown due to Snug's travel time Cooldown bug where you need to backstep to Snug for it to start POSSIBLE FIX: Remove cooldowns, Snug's travel time is enough (if you need you can make him slightly slower while going back to you to compensate) Redirect Redirects are really hard to execute due to Snug's
    4 comments 161 views last activity
  • So currently Invocation: Weaving Spiders and Invocation Treacherous Crows (the only two we have) are set to different power buttons (the only two power buttons have…) Is this intentional? Is there going to be two different sets of invocations that only work with those buttons or… how are invocations going to be done in the future? Just wondering! Thought they would work like boons and the sym
    0 comments 22 views last activity
  • So after playing Houndmaster for a better part of the day, I can say that she certainly isn't D tier and she is far better than Skull Merchant. When Snug works, he works. You can down survivors fairly quickly, especially when you land both bites. Stbfl is also working really well with her knotted rope add-on despite it's nerf. I've also found that Snug can acrually be launched very quickly which
    0 comments 41 views last activity
  • if you break him out of his power your stalk meter resets. I know you’d never do it but it could be a neat idea oh and thanks for the talking penalty. 2 posts in under 3 minutes isn’t spamming they weren’t even in the same topic
    7 comments 61 views last activity
  • Houndsense should increase survivor sounds (breathing, grunts of pain, footsteps), so they are easier to hear during a chase. This is thematic because hounds have great hearing.
    2 comments 11 views last activity
  • 0 comments 21 views last activity
  • As Killer I really have no way of knowing if this has been used or not, as I already get a "loud noise notification" from an unhook happening which makes any screaming that would occur difficult to hear, especially if I'm a ways away. With no indicator of who's on what hook state, I'm basically just guessing blindly. Could there be a brief aura reveal or some other visual indicator that it's bee
    0 comments 11 views last activity
  • Her score events are as follows: Canine Capture (survivor grabbed by the dog) = 100 deviousness Canine Clash (hit survivor grabbed by the dog) = 200 deviousness Sniffed Out (survivor detected by Search) = 200 deviousness Sense and Offense (hit survivor affected by Houndsesne) = 200 brutality Her score events don't even pass the 200 points mark, these don't happen often in game to warrant s
    0 comments 11 views last activity
  • I'm referring to the fact that you can't equip 4 perks until you reach level 15 with a character. I'm going to be frank: this is stupid. I have 5000 hours in this game. I'm not going to play the character until I can use 4 perks. It's a pointless annoyance for anyone but brand new beginners. I spent money on the chapter, and now I also have to spend 150k
    0 comments 12 views last activity
1 … 197 198 199 200 201 … 1366