Feedback and Suggestions
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Well, there's not much more to explain, the game has +150 perks for each side , it wouldn't be bad to have one more slot for a perk, right? Each chapter has at least 3 new perks, the full chapters 6 new perks and the special chapters 9 new perks. I think it's time to add a slot and see how the games flow that way. I don't think it will be that harmful. There are so many unused perks, it wouldn't0 comments 21 views last activity
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Buff the perk by increasing the haste from 5 to 10% or more, increase the timer from 8/9/10 to 10/12/14 while only activating AFTER recovering from attacks just so it makes it WORTH losing bloodlust, bc as it stands now, the time to recover takes .5 second to a full second, losing entire second to recovery and the boost is so small it doesn't really provide ANY value whatsoever A buff like this4 comments 51 views last activity
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What do you guys think about having a Falconer killer join the game? Like a killer with a pet falcon that can fly up into the air, give you a view of the entire map, spot survivors from across the map, and perform deadly dive bomb attacks on unsuspecting survivors working on gens or something? I know we JUST got a killer with a AI controlled pet but still…a killer with a pet hawk would be pretty0 comments 1 views last activity
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Idk if getting rid of the bleed out timer or doing something else would fix this but it needs fixing. Way too many people are choosing to slug every survivor to death for the whole match instead of hooking and it's so boring.3 comments 31 views last activity
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This idea is neat in theory, but in practice it's doing more harm than good, frequently dragging survivors away from the Houndmaster and often towards the pallets that save them. It'd better to just have the dog try to hold the survivor still, while the survivor slowly drags themselves in whatever direction they want, like Pinhead's chain or Deathslinger's harpoon. If the dog grabs them at a pall1 comments 41 views last activity
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Survivor classes: The decoy: when dropping pallets, rush vaulting, failing skill checks, unhooked/unhooking gives a delayed notification Decreases notification life times Grants survivors silenced actions, aside from failing healing & generator skill checks The guardian: Don't lose a health state when taking a protection hit, instead, gain a decrease in action speeds Give enduranc1 comments 21 views last activity
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1 comments 11 views last activity
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AS the title suggests, the addons for xeno are kinda useless, the majority either give a hindrance to Survivors ability to counter xeno, or to find them, both iri addons are useless (mainly acidic blood, barely any value is given from 90% of matched), other addons just nerf the flame turret in some way, and others just give plain statues buffs (like undetectable) while as good as the statues are,3 comments 81 views last activity
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I don't know why they were moved/removed, but it seems unnecessary. If it's not broken, don't fix it. Also it annoys the hell out of me.0 comments 1 views last activity
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6 comments 71 views last activity
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Allow 2 obessions at once (1 for each killer) Allow addons (killers) and offerings to be used for 2v8 Increase the generator count from 8 to 10 (in the 1v4 it's 5 for max Survivors, so for 2v8 it should be 10) Allow the final 2 Survivors to be mori'ed by the killers instead of 1 And finally, allow 3 Survivors to escape by hatches instead of 23 comments 32 views last activity
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This is just an idea, but I like the concept of changing cosmetics endgame, as that’s supposedly the finale of the game To me itd serve as some sort of awakening of sorts and i think itd be pretty cool going from this to this end game0 comments 2 views last activity
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I quite like Houndmaster, I think she's fairly interesting and I always like the idea of tag-teaming survivors, however it's not exactly uncommon knowledge that she's not very good and barely works. So here's what I think she needs Double the Houndsense radius and make Snug much, much quieter, a Houndsense radius of 2.5m on a dog that makes almost as much noise as Demogorgon is never going to d3 comments 51 views last activity
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So I think Totems should take 15 seconds to cleanse instead of 14. And we should revert Thrill back to 10%. New times would be 15÷0.5=30 versus the current 14÷0.3=46.66 with 5 stacks This would shadow nerf all survivor totem perks and make all Hexes without Thrill slightly better. They could nerf Thrill by 2% and with the new totem time it would be 15÷0.4=37.5 with 5 stacks. (Remember all0 comments 31 views last activity
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0 comments 1 views last activity
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This cosmetic is rated as Ultra Rare however it ultimately falls flat compared to other Ultra Rare skins and is generally not worth the money. Costing 1755 Auric Cells, it costs 20 USD to purchase this skin, it also breaks the price standardization that BHVR said they were doing awhile back since it is more expensive than other Ultra Rare cosmetics. Naughty Bear costs 1484 Auric Cells, or 15 USD2 comments 902 views last activity
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Houndmaster doesn't feel very polished. The tracking ability in particular needs work. It is too difficult to snap to generators, especially if there is any kind of elevation difference. Even if you aren't trying to target a generator, it feels too clunky. Maybe this isn't as bad with a mouse but with a controller, it's pretty awful. Also, the dogs pathing is rather annoying when making a tr2 comments 71 views last activity
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Seriously buff Legion feral frenzy speed to at least 6m, cause now its painfully slow. For example how slow Legion is Wraith 6 m/s (Cloaked) Pig 6.9 m/s (ambush) Blight 9.2 m/s (rush) Oni 7.82 m/s (demon dash) Spirit 7.04 m/s (phase) Billy 10.12 m/s (chainsaw) Houndmaster 6.m/s (while walking a path) And one of that should be a reason why Legio17 comments 322 views last activity
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( source : 8.4.0 | Doomed Course : r/deadbydaylight ) Features Survivor Activity HUD Improvements All activities will now surface their progress on the activity HUD (previously was just Generators and Recovery) A new activity was created to differentiate when a Survivor is Mending or Healing themselves A new activity was created to differentiate when a Survivor is Blessing a tote0 comments 62 views last activity
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0 comments 21 views last activity
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Maybe making an achievement for five escapes in the broken state might not have been the best idea, as I'm in the process of losing 30 solo queue games while running No Mither in order to try to get that achievement. I duck right out of games after dying to try to avoid as much post-game chat abuse from my teammates as I can, but you know they're busy (incorrectly) reporting me. even if they can'9 comments 271 views last activity
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Thrill of the hunt got buffed in the last patch and with it came a lot of complains. If you gonna nerf it please don’t just return it back to 10% without adding anything. A middle ground between 14% and 10% could be the solution → 12% or add a secondary effect to it. I don’t think it needs a nerf, but I know things, that get complained about a lot, get nerfed. A secondary effect could be: It10 comments 221 views last activity
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I'm happy that Fuchi(skin) by Junji Ito will be appearing in DBD. Her 3D model is also amazing. However, there's one thing I personally don't agree with about Fuchi in DBD. That is her performance is based on Artist, not Hillbilly or Cannibal. Fuchi's appearance is close to Artist, but the original Fuchi is a character who kills with superhuman running ability, superhuman strength, and deadly b1 comments 92 views last activity
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and not select them. Maps are too unbalanced. i'm basically sick and tired, as a killer, being sent to Eyrie, Springwood, Macmillan, Garden, Azarov, Game. I'm tired of it. It's NOT fun and one player should not control where the other 5 get to go. sure, you should "balance maps." but anyway, in the meantime, in the reality we live in TODAY, Map Offerings as they exist need to end. Don't remove0 comments 11 views last activity
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I really don't know how to play this map. I lose probably 95% of my games on this map. 6 out of 7 generators are on half the map so theres no need for the killer to even go near the theater when you can see all the gens in the middle of the forest. not to mention most of the pallets are very unsafe. I think its their worst designed map.1 comments 31 views last activity
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0 comments 11 views last activity
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Hi. This is my first time using this so go easy on me. I wanted to give feedback on Houndmaster. I want to start off and say I love the concept and design! But this killer is so riddled with bugs or a feeling of clunkiness. A lot of it has to do with the dog. Snug getting stuck on walls, Snug getting stuck in the ground, Snug getting stuck in corners, the Chase power interaction not really worki1 comments 11 views last activity
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I've seen a lot of people just demonize map offerings and wanting them gone. I understand that, because it can be really frustrating constantly getting sent to certain maps when you play a role. Sadly, most people just keep asking devs to remove the map offerings. I very disagree with this proposal. We need to look deeper, not just at the surface issue. Map offerings are a tremendeous, fantast18 comments 291 views last activity
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I specifically log in to play this killer, I would say openly and honestly that he is my main and it wouldn't be too outlandish for me to be called a one trick pony when it comes to killers. Dracula gets the most attention from me. I honestly haven't enjoyed a killer this much since they added Wesker to the game years ago and before that was Pyramid Head who is 4 years old. These changes? Feel10 comments 191 views last activity
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I've been asking myself this, and I can't figure out the correct answer. On one hand, it's really frustrating to go against as killer on certain killers and against survivors who know how to do it. But on the other hand, it's considered counter-play for survivors on those killers. And then there's the argument of how they could even change it in the first place to prevent crouch teching, and that3 comments 71 views last activity
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Well, I called TheCrasterX and is a DbD player from 2016. I would like to denounce here the disastrous situation in which, in my opinion, the video game finds itself today. After many hours of playing, practically almost all of them as an killer, I abandoned the game. I am incapable of enjoying a game and the truth is that I have loved and love this game with all my soul. I can't stand the imbal0 comments 21 views last activity
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to be more specific Should Unknowns UVX explode on weakened survivors, on impact? A simple buff like this would solve his UVX issues and make him easier to use and get the hang of. My biggest gripe with Unknown is that his UVX is so easy to counter as survivor that the most effective strategy that I’ve noticed is literally just faking you’re power for easy m1’s which imo is really lame and rea10 comments 101 views last activity
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With shoulder the burden hitting the game, it's time for killers to see each survivor's hook state next to their mural. It's something I've wanted to see for a while, and with this perk a killer is now completely oblivious to what should be solved information in the match. Fundamentally, being kept unaware of whether or not this perk is in the match at all let alone when, where, and on who it's b3 comments 52 views last activity
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So one annoying thing is that I VERY often begin charging a command and it turns out its the wrong command. Why cant I change the command by pressing CTRL, regardless of my current command charge? I get you guys at BHVR probably programmed each command independently of each other, but honestly its needlessly confusing and obtuse imo. You should really consider simplifying this Power design mor12 comments 111 views last activity
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give rebecca chambers her wedding outfit from the movie. plz plz plz plz plz0 comments 2 views last activity
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Killers That Equip Lethal Pursuer Shouldn't Be Able To Use Their Power Until After LP Initially EndsAs much as I love being found and hit in the first ten seconds of the match by a hillbilly or blight, i think it would be a little bit more fair if survivors weren't punished for (checks notes) loading into the game. LP is fine on most killers, but for those with mobility, it is absolutely disgusting.2 comments 41 views last activity
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So I've now played more than just a couple of Houndmaster Matches and here's my feedback and suggestions: Feedback She feels so very clunky, that she's basically unplayable in indoor Maps, its hilarious. Big Maps are probably her biggest weakness due to their Size and her not having a geniune Map Pressure like other Killer, I will come to that later before people typing "but the Search Comm0 comments 52 views last activity
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Clean break After completing a Healing action on another Survivor, Clean Break activates. Press the Active Ability button while being healed by another Survivor to trigger the following effects: Gain the broken status effect then automatically heal a health state after 60/50/40 seconds.{was 80/70/60} _______________________________________________________________________________________0 comments 41 views last activity
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I got inspired by the Houndmaster's search path! When a Survivor becomes trapped, if you have them in your FOV and move towards them your movement speed is increased by 50% (so 6m/s)! It wouldn't really change trapper, it would at least give him some map mobility (at least a tiny bit) and it would make going for Survivor across the map a viable option instead of just a waste of time. If you th2 comments 21 views last activity
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5 comments 31 views last activity
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I can't be the only one who thinks DBD is lagging in providing us the player base with enough new features like giving players more startoff perks like maybe our first ever free Boon perk (just an example) or finally implement new animations like emotes for survivors or moris for killers14 comments 311 views last activity
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It still the worst killer perk in the game, it needs secondary effect. For example after repairing a generator terror radius became map wide for 30 second2 comments 21 views last activity
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Dear Devs, This killer is absolutely miserable to go against. Can you tell me why it's so necessary to have a teammate help you escape the hounds grip? This killer is gonna destroy what's left of solo queue. Once again we have a situation where you appeal to groups that play together. If you're not appealing to these groups you're appealing to some silly made up comp scene or to sweaty players.20 comments 451 views last activity
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Or have I missed something about recent changes ? Weird new walking animations ? Why am I stuttering even during a walk ? Is it a planned change ? I don't get the point… nowit looks like as we are playing on console 😪 (using controller & moving slowly almost without motion) Is it to smooth all the animations ? will it reduces all the other actions in this way ?4 comments 71 views last activity
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it’s been a while since this perk has been nerfed and it’s complete garbage compared to what it once was but I understand that the 1st iteration was overturned. My suggestion would be to make a the perk have a lower cooldown but the same effect. 60 seconds is too long for how mediocre it’s effect is. Maybe 25 seconds or 30 seconds would be good. I would run this perk if it were 20-30 second coold1 comments 21 views last activity
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Coming from a Myers main, I wanted to express my sadness at the Myers nerf, and explain why it is a nerf. Myers is currently F tier. Firstly and least importantly, tombstone is now not a viable option and is an extremely weak build. Perma tombstone is virtually impossible to use now due to needing a huge amount of stalk, which survivors will NOT let you get. Due to Myers being easy to spot fr52 comments 1,883 views last activity
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Basically, what I'm asking is, If I put on Clean Break and Vigil, Does Vigil reduce the amount of time before I am healed to full health? I'm trying to find uses for Taurie's perks, and Clean Break is the only one I can't really see being all that useful.1 comments 1,232 views last activity
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If you compare both chase music on youtube you will notice the lack of the accordion in the bg. It was a little disappointing giving how much personality it added to it. Also the first layer was just completely gutted for some reason. Overall the ptb chase music was better than the finished product.1 comments 11 views last activity
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I know Plague is due for a few tweaks in the coming patches, but can you please fix her bugs before changing her? I've been playing her for a while and she has a variety of issues that have gone unaddressed for a long time. Her red puke hitbox has been wonky since forever, you see the puke touch the survivor and literally go through them without registering a hit. In the last couple of patches, t0 comments 12 views last activity
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So far I'm not liking the rework, the stalk build up when survivors are close is so slow it's unreal and survivors know this so they get closer and hide behind a loop. Before if survivors tried looping Myers he could stalk them but now it's so slow it's a case of run around a loop by which time 2 gens pop, stalk them at the loop by which time about 2 gens pop or abandon them at the loop and find11 comments 301 views last activity