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Sika21

Sika21

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Sika21
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  • This is an unacceptable treatment of the players of the game, players who have paid so much money on a game that now we can't even play properly, and gives a bad look to BHVR, even more so at a time where your reputation couldn't be any worse. Not even today's patch has fixed the issue, what exactly must happen for the people responsible to fix the issue?

  • Nope, just played dbd after the patch got released and my game still crashes after pressing "Continue" from the endgame screen to move to the main lobby

  • @IslandofSableity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975283#Comment_3975283

    I try not to indulge in misery enjoying company, but it is such a relief to know I'm not the only one! Also, if you're trying to share that google drive link so that we can view it, you need to either reformat your link or make it publicly viewable.

    Ooops, sorry, I will fix that with my link. But honestly, it was a relief for me too, to know that I am not the only one facing this issue. I have tried absolutely everything and nothing seems to work. Even reported it as a bug and when the support team contacted me, they asked that I do all of these updates to my Windows and drivers on top of reinstalling the game, verifying the files and doing a clean boot. None of it worked, so let me assure you, it's definitely a problem the new chapter created, not our fault. I am surprised not many people have spoken about it, and a bit concerned too. Hopefully they don't ignore this issue due to how few people mention it.

  • No way, I have been experiencing the same exact issue since the new chapter came out! I too am on Steam, PC and crash after every match, when I try returning to the main lobby. I tried everything to fix it, thinking it was my problem. Reinstalling, verifying files, updating windows and graphics, nothing changed.

    https://drive.google.com/file/d/1pmczFD13ElOZXyBPAROosVTmAnhyxq_c/view?usp=drive_link

  • I agree with everything said here. The design is amazing and the killer power is really nice, but the bugs are making her underperform greatly and most of the time she is reduced to being an M1 killer. Apart from the bugs, I honestly believe she should also get a couple of fixes. The search command should automatically lock on objects like gens and doors, unless the player actively aims at an area clear of all of that. I feel that Snug's detection range is small even when he is commanded to traverse long distances, but this might just be me. His hitbox during chase though is VERY small and you often miss hits that honestly should have hit. Even Deathslinger's shots are easier to land. I would suggest to increase his hitbox by a bit, like 20%, and make it so that whenever a survivor breaks free from Snug on their own, they get deep-wounds, just like Deathslinger. It's incredibly frustrating to get a hit with a difficult power like the dog, only for them to break free without a single punishment because the dog dragged them to your launch location instead of directly towards you.

    Also, I agree with the criticism on the legendary cosmetic. These are supposed to be very unique, not only because of the new skin but ESPECIALLY because of the different mori and/or how much they change the original character design. Trapper became a Bear with a hella cooler mori and Huntress became a literal Were-Elk, again with a great, creative mori. I understand the Houndmaster cannot be changed a lot, only the dog (which is great btw) but relying on just a different dog breed, without anything new to it feels like a robbery for the amount of bucks this costs. Sorry to say, but I won't be paying that much for a Poodle that does the exact same thing as the original dog.

  • @wimpy said:

    Well, this notation has been in place for some time, so it may be unkind to those who started recently.
    However, it is not a bug and I think you should suggest it in the feedback.

    I believe that if it wasn't a bug or something that needs to be addressed, this feed wouldn't be under review for over two weeks now. And the description of the emblem is misleading at best, whether it's towards newer players or not. Given that I have provided log files more than once and they are reviewing everything, if they still feel the need to leave the emblem working the way you say it does, then at the very least this report needed to be done so that the phrasing gets changed, because it is fundamentally wrong.

  • @Skillfulstone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822229#Comment_3822229

    If it is not a bug, then maybe BHVR should rephrase their emblem requirement description.

    "Iridescent quality requires 9 or more hook actions performed in the match."

    According to this, at least 9 hooks (which is at minimum 1 Survivor dead and the others on 2nd hook) would grant Iridescent quality.

    Imo the description is a healthy requirement which makes acquiring Iri emblem possible even if in high MMR and/or going against SWF while playing a Killer on the weaker end of the spectrum but not a guarantee by any means.

    Also, the thread is 2 weeks old and "under review", which is telling since threads that are marked as "not a bug" are usually closed swiftly, the inclusion of logs would have sped up the process even further.

    Thank you very much. Took the words right out of my mouth.

  • Yet again another match where I got 9 hook actions and two kills by sacrifice, with two other people escaping. Again, only a Silver Devout emblem, not even a gold one. Don't have the image of it but I do have the logs. Playing as Legion once again, in the Halloween event this time.

    DeadByDaylight.log
  • @ShellaSunshine said:

    I just got IRI emblem for gatekeeper for the first time this month after the patch. All of the gens were done but the gates were not opened. Prior to today's patch, I would only get bronze for the same scenario.

    Maybe it got fixed today?

    https://us.v-cdn.net/6030815/uploads/AP2LV6WT9EBZ/20241008142410-1.jpg

    I hope you're right! Thanks for the info, I will play some killer to check it out as well!

  • Had another match where I only got Silver Devout emblem. Completed exactly 9 hook actions, though I got 10 hooks (because one person let go on their second hook), hooked everybody and had two hook sacrifices, which again should have been an Iridescent emblem, despite two people escaping through the gates.

    image.png

    DeadByDaylight.log
  • @Coordi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811727#Comment_3811727

    Is this log for the Devout emblem or the Gatekeeper? Please only submit Gatekeeper to this thread. If needed you can submit a new bug report for Devout. Thank you.

    I have encountered both bugs in my latest match, should I upload the same logs to both Devout and Gatekeeper posts?

    DeadByDaylight.log
  • BHVR, honestly, you got to be kidding me. I just had a perfectly nice match where no gens were finished for the first 9 minutes and after that, two survivors died and I let the other two do the gens and escape. And this is the result.

    image.png

    No Gatekeeper emblem. None. As if they all popped at the same time at the beginning of the match or something. Are you for real? Not to mention that in this match, I also encountered the Devout emblem bug as well, because I did 9 hook actions, hooked everyone once and two people were sacrificed. That's an Iridescent Devout emblem or at the VERY least a gold, not a silver. Gonna report this to the other post I made about this emblem but damn, these are seriously interfering with me trying to get the iridescent killer achievement.

    https://us.v-cdn.net/6030815/uploads/879BR08QXPCT/deadbydaylight.log
  • @Jhei said:

    I had the exact same issue the other day, two matches in a row.

    https://us.v-cdn.net/6030815/uploads/SPV3WJYI2ZNB/381210-20240926221835-1.png

    If you happen to be on PC, please share your log files as well, because judging by the posts on the gatekeeper bug, BHVR needs as many log files as they can get to identify emblem related issues

  • @Skillfulstone said:

    Damn, now even the Devout Emblem is broken? I already knew that Gatekeeper was broken and has been for months but this is getting out of hand.

    I'm hoping this was just a one time thing I encountered but at this point, I am expecting everything

  • And now I might have also encountered a bug on the Devout emblem, as if the Gatekeeper one wasn't enough. I ended a match with 10 hook actions, two survivors dead from hook and having hooked everyone at least once, and yet I only got a silver emblem in the Devout category, when the emblem's description itself says that nine or more hook actions give you an iridescent one.

    IMG_20241003_124926 (fixed).jpg DeadByDaylight.log
  • @YamamuraVideoRentals said:

    Yes this is still bugged…

    I just had a game with 4 kills and still 5 gens remaining. The match was also about a good 10 minutes too at least. All I got in the gatekeeper emblem was 28 gates closed and it was bronze….

    If you can, post your logs from that game. Because apparently BHVR isn't inclined to look into it without more log files

  • I am inclined to agree with you, though I fear this scenario. Is there a way you could link the other threads related to this issue? Maybe an even longer thread will get their attention. And I want to believe that the more comments this and other related threads get, the more they will be pressured into doing something about it. It might not be a major bug in the grand scheme of things, but there are many people that try to reach higher ranks as killer for the bloodpoints on the reset or others like myself that are actively trying to reach Iridescent I as killer for the achievement or as a personal challenge. I believe the more people become aware of this issue, the greater the spotlight it will get.

  • @Albanactus said:

    I've been suffering from this too, so many 4ks with 10 hooks + but 1 pip because of this gatekeeper bug, given up trying to pip killer now just doing rituals & playing survivor. I'm surprised they've not fixed this yet, they presumably know about it, guessing it's far down their priority list because it's just a killer thing and in any case there aren't many who play for pips. Maybe also, and I 'm just speculating, the logic is that if you can get away with treating it like it's not a known issue for as long as possible you can keep the pressure to fix it off as long as possible? I don't mean to suggest bad faith, but it's a reasonable strategy if you're understaffed and overworked like the folk at Behaviour are.

    Understaffed and overworked yet they let off so many people twice in the past, and that's only as far as I can remember. As if they don't have a huge playerbase that consistently plays their game and more often than not buys their cosmetics and new licensed chapters. But the only really useful part of their game, making sure that it runs smoothly and preventing cheats, is left overlooked or taking too long to fix. I would really like to see their priority list.

  • @Coordi said:

    I empathize with the frustration to those who are experiencing the issue. Please submit the game log directly after the affected game. After a match that your Gatekeeper was affected, leave the game, and follow these steps:

    Press Win+R

    • Type in appdata
    • Press OK
    • In opened window navigate to: \Local\DeadByDaylight\Saved\Logs
    • Usually you would need to attach the DeadByDaylight.log file.
    • Add the file to your bug rep

    Unfortunately, I do not have any further information or updates, but we do need more logs from PC players. Thanks for your help.

    I'm sorry, how exactly can you say you need more log files from pc players? In this thread alone you have evidence of this bug happening going back two whole months, how is all of that not enough?

  • @Coordi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3781091#Comment_3781091

    The latter part of my request was for match times - knowing how long the match lasted can help us determine if Gatekeeper is working as intended! Our QA team has already received the bug report and it is under review; sometimes more information is needed to reproduce the results players are receiving.

    How has your team been working on this already but two months later, I am facing the same issue all these people have been reporting? You have so much feedback, many people claiming the same thing under the same circumstances, yet nothing has been fixed still and as far as I've seen, this bug hasn't been mentioned in any of your updates

  • I will be completely honest, I would much rather these changes don't ever see the light of day. But besides that, I really like your idea. I am not sure if killers need or not any more BPs but it's fairly known that survivors have a harder time earning BPs, so I like how you try to balance this out. The glyph idea is creative but given that they would have to actively escape with the thing, it might be a bit hard to get it. Maybe if they only had to interact with said glyph no matter whether they escape or not? Kind of like, those restore the memory tome challenges.

  • Or at least have Corrective action not stack with other skill check related perks, like Hyperfocus. I agree with the other commentator, this thing is highly abusable right now. There are matches where 3-4 gens are finished in the first 4 minutes because of people stacking Corrective Action with Hyperfocus and Stake out. Even seen combinations with Prove Thyself and the PTB Quick Gambit. This isn't healthy for the game at all, it can't go live like this

  • My god, hail to you, everything you said I agree with! Best feedback I have seen in a while, I hope at least SOME of your suggested changes make it to their ears

  • THAT would be far better. It is extremely fun to be able to mori survivors mid match and the 2 hook stages condition makes it quite fair for everybody, so why remove that for a measly BP offering? If anything, if the mori changes go live as they are, they would encourage slugging for the 4k even more, because it will be the only way the killer gets a single mori in that match without risking bringing Hex Devour. And we really don't need any more slugging for the 4k, we already have adept challenges for that.

  • The same exact thing has been happening to me since July 26, only it disconnects me after playing about 30 seconds in a match or when the killer is about to interact with me. I even made a post about it here, but it still hasn't been reviewed. And to think I can play 2v8 mode just fine AND earlier that same day it started, I had played a couple of regular dbd matches and everything was working fine.

    2024-07-27 13-31-48.zip