Feedback and Suggestions
Our team will be happy to read these!
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1 comments 11 views last activity
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His up close stalk needs a slight buff or he needs an activation button for his power like Oni has. It's a little to wonky right now trying to pop tier 3 up close to a survivor. Other then that I like the changes to him. Getting a nice juicey stalk from afar is so satisfying.5 comments 71 views last activity
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we need a middle eastern server asap plz we’re playing on 130ms most of the games0 comments 1 views last activity
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Maybe it is an idea to add a Robin skin for Nancy Wheeler. To match with Steve?0 comments 1 views last activity
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Nerf: Increase Hellfire cooldown to 10 seconds (was 7) The cooldown was likely increased to incentivize using wolf-form. If you're using both Vampire and wolf, 10 seconds is fine. However wolf-form just isn't worth using, even after the buffs. - Pounce's charge time still feels way too long at 0.85s > Solution: Reduce it, 0.5 - 0.6 would be good. - Haste gained from scent orbs is12 comments 271 views last activity
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How do you like this suggestion? Can you do 5 or 10 matches per day, I'm already bored playing the main mode, there are mostly killers sweating a lot and sweaty builds on totems\gens, it's not fun at all now as a solo survivor3 comments 21 views last activity
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With the ongoing war of Thrill of hunt being 46 secs to cleanse and interrupts ruining all progress should Devs change it so totem destruction progress is kept just like gates if so and if not Why?23 comments 421 views last activity
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Getting tired of being blinded by their buddy who's waiting around the corner because I'm forced to grab someone from the locker when they repeatedly enter / exit it instead of being able to actually swing and get the down. My options shouldn't be to leave the person I was chasing because they found a locker to jump in and out of or eat a blind.5 comments 91 views last activity
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My platform is epic games, recently 500 cells cost 85 uah and now you want 115 for them, this is a whole 35% increase and this is not a little, please our region already has a low economy, why complicate everything in terms of prices?2 comments 31 views last activity
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Shoulder the Burden changes didn’t fix any of its problems… A survivor should only be able to have this perk used on them once per match. SWFs can stack this perk, and give a survivor 3 extra hook states. The perk should make the survivor broken instead of exposed. Being exposed isn’t really a big downside on killers that M2 more than they M1.18 comments 511 views last activity
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My idea to help people who get wrongly penalized because of the automatic dc penalizing system by Implementing an automatic crash detection system. It could significantly improve the player experience. Such a feature could identify when a game crash occurs and provide automatic feedback to the developers, helping them fix bugs faster. It could also protect players from penalties, like bans or lo0 comments 11 views last activity
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Firstly, revert the cleansing slowdown speed because base 47 seconds is not healthy for the game. Second, I think the change was done in the first place because the blood point bonus was removed and the devs wanted to give something else to the perk. So here is my suggestion which I think is very appropriate for the theme: - - - - Hex: Thrill of the Hunt A Hex rooting its power on hope.0 comments 111 views last activity
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i know that currently the thrill shaman build is quite strong but it's not necessarily because of this that i write this. for quite a while i've had the feeling that it's quite slow to traverse to the other end of the map as counterforce. and here are some suggestions i had 1) get 50% haste for 5s after cleansing a totem to make the travel time a bit shorter or 2) show a RANDOM totem instea1 comments 21 views last activity
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0 comments 1 views last activity
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I don't understand why it hasn't been done already. This game isn't anything special.26 comments 271 views last activity
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So Houndmaster just released and surprisingly has been one of my favourite killers of recent times. That being said her power still has a lot of issues that when resolved could make her into an solid and fun Killer choice Firstly dog AI needs to be fixed. Acting like a true dog snug will oftentimes not follow your commands and eitherr sit still or just get stuck on something. When in search mode0 comments 41 views last activity
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balance wise it isn't really problematic but the fact there's a perk that gives survivors godmode for a full minute if they can make 3 seconds worth of space from the killer is incredibly silly there should be something the killer can do to counter head on that doesn't involve either letting the surv get away or standing around for an entire minute4 comments 71 views last activity
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The new perk Shoulder the Burden has a bad design, this perk was theoretically supposed to "punish" killers who are tunneling, but it's exactly the opposite, it only punishes the killer who is playing nice. The only counter to this perk is camping the hook, which encourages the killers to play aggressively in matches. One idea for change is, instead of letting the survivor exposed, make him have15 comments 281 views last activity
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Suggestion: Nerf thrill of the hunt ASAP. Went against singularity with full hex builds. So miserable. Feedback: This buff is very unhealthy.1 comments 92 views last activity
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Young Coconut: Perfect As Is Trainers Book: Is Fine as is IF houndsense gets a base kit buff. Sticky Pitch: 2% > 5% Haste on Path Creature's Bone: The Dog AND Your Stun Duration is reduced by 50% Spyglass: Too specific make it so it increases the Radius on a Search further Smoked Snapper: 5% > 10% Cooldown Reduction Knotted Rope: 10% > 15% Belaying Pins: Oblivious duration increa1 comments 231 views last activity
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So right now to pet the dog, you have to stand there motionless for a few seconds (that feel like an eternity tbh), can't even turn the camera or the dog will move with you, so that then the dog can sit down and then you have to inch your way over and pray he doesn't move, to THEN get the pet prompt. Similar to Clown's "tap to switch, hold to reload", holding down the "switch command" button sho1 comments 742 views last activity
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………………………………. Wow what an amazing collaboration!!! Thank you so much!!! 🤩🤩🤩 AAAAAAHHHHHHH!!!!!!! PS: To all Junji Ito fans, I still need to pick up Stitches and Alley!!!12 comments 311 views last activity
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This perk doesn't really work unless you build for it and even then it doesn't do enough. The tokens, missed skillchecks, tiny periods of genblocking, none of that really does anything significantly helpful. So here's a new effect to add onto it so it can do something, something that isn't already done by another perk in the game: Undone grants the ability to revert an exit gate's unlocking prog3 comments 41 views last activity
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Dear bHVR DbD TEAM Thank you for your hard work and creativity in designing the Houndmaster, as a longtime dog family member I very much enjoy the loyal, useful and sometimes silly Snug. After playing her extensively over the past few days, I have identified some key areas where her gameplay controls could be greatly improved to better align with player expectations and overall player enjoyment.0 comments 51 views last activity
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I might be jumping the gun a bit here, but this perk seems like it's s almost on par with original Undying. If the killer has any sort of detection or mobility power, you CANNOT cleanse hexes. SWF may be able to coordinate synchronised cleansing, but this buff hurts solo players IMMENSELY.80 comments 1,764 views last activity
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This is the biggest example. This is big problem we really need help please.0 comments 11 views last activity
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playing on 120+ ping against 80-28 ping is unfair to us we suffer from high latency and we face players on very low ping dead hard is very hard to use because of the delay between our ping and the killer ping0 comments 11 views last activity
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the recent buff has enabled perks like pentimento and devour hope to become unbearable for survivors to work around in the average match. Imo the main issue is not the speed it takes to cleanse the hex totems, but that it applies to dull totems equally so. If thrill is to keep its current effect, it should at least be halved on dull totems so that survivors can properly counter it. Another iss4 comments 121 views last activity
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As mentioned in the title. I think this wouldn't be difficult to implement. A small subtle bar below the hook progress bar. SwF can communicate this constantly. Only the solo players are at a disadvantage here, so this should also be adjusted.25 comments 461 views last activity
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I’d love to see a German shepherd or Belgian malinois option for snug’s other skins!!4 comments 41 views last activity
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Good morning, afternoon, or evening to whoever is reading this message. In my matches playing as the killer Oni, I’ve noticed moments where the camera movement in Demon Fury has significantly impacted my gameplay. I understand that the Oni received a nerf to his camera movement some time ago, but I would like to kindly request the Dead by Daylight team to consider improving it. I’m certain0 comments 11 views last activity
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I don't know if this has been brought up before in the past but I think a stat tracker would be cool. Being able to track how many generators you have done, how long you have been chased by killers, what killer you lose to the most etc. just kind of a neat thing they could attempt to add.0 comments 101 views last activity
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Finally as killer Hex builds are actually viable, like they were just hot garabge before, genuinley rubbish that was easily replaced with more valuable and longer lasting gen regression or blocking perks. Thrill of the hunt now allows us to keep our totems longer, theyre now actually a threat and give as much value as a regualr perk would. so many survivors crying about thrill of the hunt but i d12 comments 281 views last activity
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With the new Thrill buff, uncleansable totems are a hot topic. I think something that could help with this problem is making the cleanse/bless progress on totems slowly regress over time when interrupted, rather than instantly losing all progress. It would especially help with scream builds, as the killer would be forced to actively chase you away from the totem, rather than passively deleting al0 comments 11 views last activity
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You've read the title, here will be the alphabetic list of most bad killer perks that are not worth using right now, and all of them are changed here of course (mostly reworks). BEAST OF PREY: Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable. When a Survivor loses you in a chase, gain the Undetectable4 comments 102 views last activity
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So Hound-master can be frustrating with the dog AI so my feedback to this is change is a couple things for the Hound-master not to be a weak killer. my change is very simple. • First make it so the AI dog doesn’t get stuck on anything. So if you do a chase and what it is right now the dog AI just runs into a wall like an idiot what I think the change should be for the Chase or the Search is. Tha0 comments 11 views last activity
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Totems need a grace period of 5 seconds, so if a survivor stops cleansing or blessing them, the progress doesn’t immediately get reset to 0%. This would allow screaming perks to exist, and not need to be nerfed, because survivors would scream, then be able to resume their current progress on the totem.5 comments 92 views last activity
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0 comments 1 views last activity
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The first layer in the live chase music is hard to hear and boring. It goes from hearing nothing to high pace violin. The original PTB layer 1 was so interesting. The violin playing slowly eerily almost sounding like a music piece from a horror game from the 90/00s (which is peak) which lead to the high pace violin was cool . I don't mind the layer 4 changes but plz bring back layer 11 comments 12 views last activity
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Please reduce the speed penalty on Calm Spirit from 40/35/30% to 20/15/10% . I appreciate the silencing buff, but with such a huge penalty it discourages interaction with chests and totems. Recently you brought Pharmacy back from its grave, I wish my favorite perk since 2018 could get the same love!14 comments 141 views last activity
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My ideas Counterforce Cleanse and Bless totems 20% faster Every time a totem is cleansed by any survivor, you gain 1 token. Each token increases your cleansing and blessing speed by 20% When you finish cleansing a totem, the aura of the totem farthest from you is revealed to you until you are 16 meters from it Small Game Keep the notification When you cleanse a dull totem, reveal the kill60 comments 1,082 views last activity
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Please focus on the ideas and concepts, the numbers can always be tweaked. GENERATORS The generators pole makes it very easy to find them. Makes some perks and map items almost useless in outdoor places. The pole needs to be shorten by half. Gens can no longer spawn within 26m from each other, except in double floor maps. Totems no longer spawn within 12m from gens (prevents hexes from bein0 comments 181 views last activity
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I feel that when survivors use Shoulder the Burden, the killer shouldn't be notified. It makes the perk less effective. It penalizes the person who take the hook state, who is already penalized by the exposed time, and encourages the killer to tunnel that person instead.4 comments 152 views last activity
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This perk dominates way too often. 80 seconds of endurance is too strong on top of that 80 seconds of uncounterable iron will and no aura reading. Please tune it. At least deactivate iron will and aura reading once you’ve done a conspicuous action. What most of these people in this thread failed to realize is that when killers don’t tunnel the person who is abusing otr will use it to body block s44 comments 884 views last activity
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Cancelling a command shouldn't slow the Houndmaster The cooldown of search / chase isn't consistent because it only begins after the dog returns to you. This is a problem because the dog can take a long time to return or even get stuck in some scenarios, making the Houndmaster powerless Search should snap more easily to generators / totems / exit gates. It should also be allowed to snap to hoo0 comments 11 views last activity
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Anti-Camp measure is something we not always had in the game. It's a nice balance addition, when it works, it can save lives. HOWEVER , it only works when the killer stands right in front of your face for a good time, which is, pretty much never. This allows killers to proxy-camp survivors without getting punished for it in anyway, and instead, rewards them. I had a match vs a Spirit who was obj65 comments 1,081 views last activity
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The new buff to Thrill of the Hunt is all of the rage right now, and while I agree Hexes could do with some help (maybe even make people use maps more), this Hex with Hexes like Devour Hope is very strong to the point of being quite oppressive, particularly on high mobility killers. A decent Spirit determined to hold an Undying/TotH/Devour Hope Hex can easily become nearly impossible to deal with16 comments 241 views last activity
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In the past it has been often suggested that No Mither players should not start the Trial injured, while this might be useful for the use of special builds such as Resilience Builds, its an easy tell to team-mates that this is gonna be an annoying and it gives the Killer an easy tunnel target. bHVR's stance seems to be that No Mither is a "challenge perk" that is sorta supposed to be a "im chall6 comments 101 views last activity
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This add-on needs changed because there's really no use to leave guards on patrol for an extra 8 seconds, when you can just summon a new guard to actually chase a survivor and that's what could be a better change for this add-on. Better chase. Increase Guards m/s by 4% for assassin, 3% for jailer, 2% for Carnifex, for 8 seconds towards the last 8 seconds of chase time This would also encourag0 comments 11 views last activity
