Oputeeva
Oputeeva
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@Senaxu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950662#Comment_3950662
Well, I respectfully disagree, friend.
Dead by Daylight is still a multiplayer game… one with a hidden MMR system and shared player experience. While I agree that the cheating issue is a serious and unique problem in DBD, that doesn’t exempt it from requiring a certain level of responsibility toward other players.
Regularly disrupting the experience for others should carry consequences, and personally, I think the idea of having to actively sit out a penalty in the queue is a fair and effective approach. That’s just my subjective opinion, of course… but I do hope BHVR also takes these kinds of perspectives into account when refining the system.
I'm not going to leave my PC open with the game and wait for the penalty to end, thereby reducing the resource of my PC to please the comp killer players of DBD, to whom the devs listen, thereby spoiling the game to please you comp players, take a rest please and don't create meaningless suggestions
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SoloQ is nightmare, we can't even go next from already lost matches nor DC/Give Up
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@Senaxu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950563#Comment_3950563
Just to add some perspective from other PvP games: In League of Legends (by Riot Games), one of the most popular competitive games worldwide, the penalty system is even stricter. After multiple disconnections, you're required to actively sit through a low-priority queue timer before you can play again.
For example, if you receive a 25-minute queue penalty and leave the queue even 1 minute before it ends, the entire timer resets back to 25 minutes. It gets even harsher… if you're in queue and someone else fails to accept the match (which you have no control over), the timer still resets.
Switching accounts doesn’t bypass the penalty either… the punishment remains until it's fully served, even if that takes months.
So yes, while the DC system in DBD might feel harsh to some, other games enforce even more rigid systems to discourage quitting or negative behavior.
Dear friend, it's DBD, not some comp League game (but they are balanced and no bugs like in DBD), DBD was always half casual unique game for me..
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@Madjura said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950368#Comment_3950368
The only way to keep 3 penalty points across 20 games is if you keep disconnecting during the 20 games.
If you disconnect 3 times in a row then for 17 games you have 3 penalty points. After game 18 it goes down to 2. After 19 to 1. After 20 down to 0.
It's a queue that is 20 games long. Each entry in the queue is "Disconnect: Yes" or "Disconnect: No". Once the queue is full every new match is added to the back of the queue and the entry at the front is removed.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950605#Comment_3950605
You're not punished more severely. With the old system you could freely ragequit your last (or only game) of the day. In theory you could ragequit 100 games on 100 consecutive days without any consequences and ruin the game for 400 other people.
It doesn't matter when you disconnect anymore, you are now penalized based on the % of games you ruin (capped at 20 games total).
So you want to say I spoil 400 matches, and then what is the point of bots, are they decoration?! The devs have already introduced go next prevention so that no one can commit suicide, but what if in these 20 matches there will be game bugs that will lead to crashes, a cheater killer who can hold us hostage for hour? This change could be introduced if the game was perfect on all fronts, but it will with it's spaghetti code and balance
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@DEMONANCE said:
can you guys please reconsider this system? this hurts a lot of people who play fairly than it does to rage quitters.
a lot of people might not have stable internet or might be going against cheaters often (which are rampant right now and nothing was done about it still)
at least make it 5- 10 matches but 20 is ridiculous.
I agree, 5 matches are normal, but the days should be counted as before, since those who decided to take a couple of days off from the game should not be punished more severely
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/449059/nothing-has-changed
This post can't be serious? You're being….funny? If you are not, then I don't know what to tell you.
All of these matches below I just did are SoloQ. The game isn't perfect for SoloQ. Does SoloQ need love? Of course.
I am having no issues. I actually for the most part do better Solo than I do with a SWF.
Sidenote - before you say it "BUT dude! You died!! What do you mean?!" So?. We won all of those but one with a tie. I did my job and had fun :D
https://us.v-cdn.net/6030815/uploads/7HSL27H8WTKZ/image.png
https://us.v-cdn.net/6030815/uploads/F1P3BXJV74FG/image.png
Your playing with high mmr survs that has some brainpower, low-mid mmr is filled with bot survs that can barely loop killer and almost all those killers they are facing are having 1k+ hours with great game knowledge, good example of this issue is Ayruns/JRMs solo hardcore survivor challenges
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@ThatRyanB said:
Hey there folks! I've seen some back and forth in here, so I wanted to hop in to confirm how the 20 match set for Disconnection Penalties works. As some of you have already pointed out, this system looks at your last 20 matches and the number of disconnects within this range. As you continue to play matches, they wipe the slate of your older played matches, one at a time.
As an example, let's say you disconnected for match #1. This would remain logged within this system for 20 matches. After the completion of match #21, that first disconnect would no longer be factored into the Disconnection Penalties system for you.
so we still need to play 20 matches to remove 1 point? that is, for these 20 matches my 3 penalties will not go away right? if so then it's awful bring back the old one and add this new one on top of the old one so that there are two, then it will be very good!
I wanna remind you that DBD is a half casual game such cruel penalties are not appropriate at all, I have not heard anyone on yt complaining about the previous dc penalty system, but this one is way too harsh and it was added only to please killer mains (features like go next prevention, new crow system) so they can hump us, bleed us, constantly nodding at us...and also to please cheaters so they can hold us hostage and make the most fun while make us suffer cuz they know we have to play 20 matches to get rid of dc penalty
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And if you leave the match out of anger in this case - then play 20 matches in a row after that with the same killers with 150+ ping to get rid of the DС penalty, and if you leave again, be ready to play another 40, otherwise the next one will be 15 minutes, which will not be reduced if you do not enter the game for 3 days🤣🤣🤣
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You literally have bots to replace us, then whats the point of them if you are to give us super harsh DC penalties? I wasn't in the game for 2 days who gets offended by that?
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This not fair at all, so in 40 matches I can face game breaking bugs that leads to DC penalty or cheaters who force others DC, Nurse bot that kills everyone in 2 seconds and game thinks you are didn't moved and gave you penalty.
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@Scarlett1111 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948460#Comment_3948460
I am fully hidden for the entire duration of this outside of the very beginning, fully against the wall, with 30 ping. There is no "desync" the axe is simply just clipping through the floor to hit me here, there is no valid excuse for this nonsense. I'm not out in the open, I'm not even in view of the killer. If aimed up the axe should go over me and hit behind me, if aimed down the axe should hit the floor. The axe prioritized my hitbox over the environment which is not okay in the slightest. Hell, you can SEE the axe the frame before it hits me to my LEFT, where I was a fully second prior. There is no way this should ever hit me in the slighest.
I believe you, person above is always favor killers so don't even read him)
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True he can also prevent saves if he hits you with axe, removing it takes priority over saving teammates
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@justPirate said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948098#Comment_3948098
on most pallets you can fake vaulting, this is not always a free hit + there are killers (e.g. dracula) that can just hold their power and get a free hit as well. Is this really not a bug?
Yeah, he can hold upright pallets more (fixed) but not dropped ones because he is already super buffed no need even more strong stuff
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It's intented otherwise it would be free hit
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Let's say my game crashed because of your bugs or cheaters, am I now have to open the game and press ready so that my penalty countdown starts, how is that fair?! Sorry, but no one had any problems with the old DÇ penalty system, why did you introduce this new penalty change that no one asked for?
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My lord it's still there, still not fixed, guys are u just completely forget about it?
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@Langweilig said:
Why did you make map offerings completely useless?!
20% is nothing and at this point just remove the useless junk from the bloodweb!
Make them 50% or at least 33% and give us the offering back if it doesn‘t work.
I tested it and tried it 10 times to get the map once. This is so stupid!
Fully agree, so we are spending bps for useless map offerings
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@SpeedyThumbsGaming said:
The go next prevention seems harsh for good players, and the players that have been going next, will just be even more mad that they are being held hostage in your game and either shut off the game, and stop playing it all together or be afk and not contribut to the game.
And since this effects all players not being able to 4% chance off hook, how many players are going to say enough is enough and stop playing this game.
If you keep taking instead of a non take solutions people will get tired of it and just go next to another video game.
I agree, these new chapters updates don't solve the problems with the root, but simply complicate everything and create a semblance of a prison regime for players, what if the match is already over on 3 generators and the survivor wants to quickly go next through the hook? If he gets a penalty, he will go play marvel rivals…
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@Rudjohns said:
Now that survivors can't die on hook on purpose
They will never touch a gen, they will run the entire map looking for chests to unlock and totems to cleanse, they will hide in lockers in front of the killer to die faster 😍 And the other players will be wasting their time in a match thats almost impossible to win but they don't know it
In all seriousness, that issue needed to be addressed, but this "go next" mechanic was not it
True "Go Next" thing solves nothing, survivors that hate certain killers will find a way to end that match faster
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@malikdelgaty22 said:
Killer sided like always. I will rejoice the day when everybody who plays survivor leaves this trash game.
So true I already hate this chapter update, literally super killer sided
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Dear you have the same issue, just enjoy easy battlepass grinding :))
https://forums.bhvr.com/dead-by-daylight/discussion/445980/easy-battlepass-on-2-platform#latest
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I agree, these weekends are just awful, after each match, party creation failed, DC from the host during the lobby or while match loading, or even a kick from the EAC with an authentication timed out 1/2 error! Fix your servers, they are in a deplorable state!
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Yes it's a bug please fix I had the same scenario, how the damn it's not a bug?!
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Still not fixed 2 of my teammates left through the gate and I was the last one slugged, couldn't give up and had to watch Mori, dear devs do your work in time please it's almost a 20 days!
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@Jtflorencio said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920560#Comment_3920560
No Gen Perks = GenRush That's why everyone uses 4 anti gen perks
What you said is completely false.No, it's better this way than clutch killer chase perks!
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@Jtflorencio said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920461#Comment_3920461
May you continue seeing 4 anti-engine perks then
I'd rather take gen defence perks than boring haste abusing Clowns/Singus, enduring+spirit fury abusers, or insta pallet breaking bullshit with Fire Up+Brutal that affects chases and makes them unfun!
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@Jtflorencio said:
Buff Fire Up please start with 1 token
Option 1: 6% - 12% / 18% / 24% / 30% / 36% ← (Buff Brutal Streght 25% Maybe?)
Option 2: 5% - 10% / 15% / 20% / 25% / 30% (5% for token but start with 1 token)https://us.v-cdn.net/6030815/uploads/M7WZVQO0CWDP/image.png
This makes the Perk more useful and less risky, because survis can do 3 GEN at the same time, it is something necessary
and most of the games you never make good use of this Perk and it's a horrible perk consider "End Game Perk"...No it's fine, even OP with some combos
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Depends on ping dear, probably had 300ms so it didn't registered because it would be so unfair so survivors might report you for exploiting
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It's fine, no need to kill that perk, i hope it's intended
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You have the same problem as me https://forums.bhvr.com/dead-by-daylight/discussion/comment/3919465#Comment_3919465. It seems that their server does not think that you can surrender if everyone else left through the gate and you are the only one left (or two of you) slugged! The killer can just mock you (or hump you) because he thinks that you can give up, but you can't! Also, the game does not recognize that the game is over if there is 1 bot with you and 2 teammates died and does not allow you to give up!
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Any news? Still not fixed
Here I will repeat the scenario again.
- 2 survivors left through the gate
- I didn't have time to reach the end of the gate so the killer picked me up (they didn't bodyblock the killer)
- There is no option to "give up" only abandon which give us DC penalty
- I had to watch killer humping me and then mori with no way of skipping that!!
Also the problem is relevant when there is 1 bot survivor left with you (when 2 teammates are already dead), the option to give up does not work in that scenario either so killer can just chase you and then down you, so he can easily mock me you while you are slugged!
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@Rizzo said:
Could you please attach the logs?
To find them:
- Press the Windows Key + R to open the "Run" command.
- In the text box paste the following: %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
- Click "OK" - this will open your Dead by Daylight Logs folder.
- If it does not open the Dead by Daylight Logs folder, it may mean that when installing Dead by Daylight you chose to save your files somewhere else and will need to check there.
- The file called "DeadByDaylight.log" is your log file
Thank you.
thanks, i'd rather take a screenshot/video and show you, give me some time
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Why it's not a bug? We are not disconnecting from a match you know…
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@sizzlingmario4 said:
Did you disconnect from the match? You cannot spectate if you disconnect, this is intentional.
Nope it was new "give up" option, we were all slugged and I wanted to spectate my teammates but I couldn't
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@buggybug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855254#Comment_3855254
Am tired of these buff legion and chucky posts friendo, its like they seem to want them to get skull merchant hate third person view and being able to hide in grass especially dark maps is already enough e.e. They both getting a lil buff yet people still want more to make them more braindead easy.
So true my dear!
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No Calm Spirit and Distortion?
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Perk from Allen I believe
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@SoGo said:
Regression/slowdown perks that need buffs:
Eruption, CoB, Overcharge, Thanatophobia, Dying Light, Undone
So your saying you can't without gen regression, great, whats next killer perk? Maybe Pain res again? Ur so skilled…
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no they should release it, stop holding this game from growing, surrender should be there if 3 survs are slugged otherwise griefing killers will abuse it, like not slugging last survs and humping 3 slugged survs
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3899734#Comment_3899734
Ahem.… Territorial Imperative and Shattered Hope would beg to differ.
There are trash perks on both sides.
It's just 2 of them when survs have 90% bad perks
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Nemmy is already strong enough no need any handholding buffs to his busted anti-loop power
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3899728#Comment_3899728
and person who can't even consider something because your own biases. I am all for upping survivor perks that are bad but you assuming I am not just says tons of your own viewpoint of things.
Almost all killer perks are fine and have values unlike survivors only surv perks needs changes, some killer perks should be nerfed
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Another suggestion aimed on killers kit, what about awful tons of useless survs perks? Why you don't make suggestion for them? Lord there is too much killer mains in dbd forum…
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@[Deleted User] said:
The problem with totems is always in the spawn. Your totem will definitely be burning somewhere here.
The killer needs a function at the beginning of the match to remotely choose which totem will be Hex. Since the spawn locations are unlikely to be fixed anytime soon. With this change, killers will be able to mitigate all the unfairness of the totem system.
Hexes are already have a super strong effects, so it's fine as it is now, if totem is in our face then you should scout for them first and interrupt us, you need your skill for that not hand holding
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No they are fine, stop making DBD even more super killer sided, don't make useless suggestions that only affects killers and their kit, only survs needs some buffs and fun gameplay, especially buff for soloq survs
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It's fine she can easily mindgame short loops with it, no need make her op she is already has a strong mobility
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DC penalty is awful and needs a rework, it's way too harsh for semi-casual assym game like DBD it's not Fortnite or CS you know😫
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It should fill faster, - problem solved and also range should be closer to 24m
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@Daniel_Silva04 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888986#Comment_3888986
Poor survivors... It doesn't even seem like they just need to hold m1 on the generator and pre-drop pallets to win matches against most killers...Really, survivor needs more buffs, the buffs they got in the last few years are still lacking.
And? Gonna whine that we can hold m1? Don't forget to mention "gen rush" either which is the only thing that progresses the game. So if match is doomed we shouldn't be punished for trying to go next, also we shouldn't spawn together since it will make lethal pursuer even more stronger combined with fast killer. Map offerings should stay the same, bhvr can just balance those maps, if not, then having sac ward in bloodweb makes no sense

