Oputeeva
Oputeeva
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@LockerLurk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866690#Comment_3866690
My friend you seem to dogpile on Killers a lot here for no reason. Perhaps take a step back, cool your head, and approach from a balanced perspective?
Nobody is saying you are unskilled. Nobody is saying you are bad at the game or lack hours. People just would like any proposed Survivor changes to not completely neglect the Killer experience, and vice versa. Would it really be beneficial for Killer side to nuke a addon on a weaker Killer just because some Survivors dislike it?
Let me rephrase that: Was it fair to totally nerf medkits because they created issues for some Killers? Do you think it was a fair tradeoff to nerf WGLF after its buff when it wasn't much of an issue? Was it okay to change Spine Chill's vault speed because Spine Chill itself was an issue for Stealth Killers?
Yep they only nerf "good" survivors perks in few weeks but when it comes to broken perks/addons from killers nothing happens they just ignore them because tilted killer mains will whine here as it was with Chucky, when for me they made him balanced and actually fun to vs unlike before when he wins 90% of loops
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@Alicia_Tried6041 said:
Yes, let's nerf every perk that gives survivors even the slightest chance in a killer sided game. It's not like killers are busted already with over powered abilities and add ons. No, of course not….(sarcasm)
So true constant nerfs on survivors stuff is irritating
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@Lixadonna said:
A Killer with an inflated Kit is not fun for Survivors. It's why people hated playing against Skull Merchant. You're just going to see more disconnects and self sacrifice with the Nighmare.
I agree, reworked killers are always overbuffed, oh, it's a pity that DBD is turning into even more of a killer-side game, no one is interested in the fun of the survivors
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866715#Comment_3866715
That stuff is within duration of skull merchant. So if you want to talk about Skully, it includes changes during that time.
devs are listening now but usually to killer mains which is really sad
Changes within last year suggest otherwise…
You think killers wanted nerfs for Skully, Chucky, Pop, Pain res, Deadlock, Ultimate weapon, anticamp feature, anti 3-gen feature, Weave Attunement? I am sure I could find more, but I got lazy…
Tell me what survivors got nerfed? I remember MFT, Adrenaline, Buckle up…
Because survs don't have broken perks/addons or powers! Look at overbuffed Myers that even in Japan tier list he at higher list, he is a monster against solos! Chucky needed nerf and now he is less ping dependent
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I agree, I think he is overbuffed, 2 powers? Is he Dracula or Lich? I don't understand the new trend with killers where they have hundreds of abilities👿
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866707#Comment_3866707
Of course I stand up for killers, but it's not like I never defend survivors either. You just don't see it, because you are always complaining about killers…
deep down you always want a nerf for the survivors
not really, I am happy with current state of SWF and I suggested several buffs for soloQ in past.
And again, what exactly is double standard? Cmon, you said it… Both sides get nerfs and buffs. There are also many people complaining on both sides, btw you are one of the loud ones from survivors…
I have enough of what I saw in this post, well, keep defending the killers, because you killer mains hate losing like there is no tomorrow
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866702#Comment_3866702
killers gets what they wants in 1 month at max
lol, you are new here it seems, or just see only what you want to see…
CoH lasted more than a year.
MFT 5 months, FTP Buckle up 11 months.
Skully got first rework after 7 months and tactical nuke 1 year after it.
Dude I'm talking about recent stuff not stuff from ages ago when no one listened to feedbacks! Playing dbd since 2018 and devs are listening now but usually to killer mains which is really sad!
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Btw finisher mori cancels hatch entering animation which is so silly, like dude I earned that escape!
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@PetTheDoggo said:
3-gen feature is still there and it was complained a lot against it. Soooo not really
If you think survivors have no "say" to game balancing, let's look at Skully.Took them ages to nerf her, OP is right killers gets what they wants in 1 month at max!
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@Iron_Cutlass said:
I really do hope they make it so you can access them in Custom Games.
On top of that, I also hope they give us the ability to play various Gamemodes in Custom Games since Id love to do some Lights Out or Chaos Shuffle with friends.
So true, we need all modifiers/game modes in custom matches and ability to join other players custom matches few times per day
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Yes please, few weeks ago I played against OP Chucky (pre nerfed) 5 times in a row, we really need that, make it so that we can face same killer max 2 times
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3865848#Comment_3865848
This is the same as Scratched Mirror Myers my guy. It's good on maps such as Lery's, Midwich or the Game, but bad on any other type of map.
I know why you believe the aura reading is overpowered, but it honestly isn't as strong as you think it is. The thing is, Pig and stealth killers in general are good on these maps; and without this add-on she is even more deadly on Lery's, Midwich and the Game.
A decently experienced Pig doesn't really need auras to play well on these maps, you can easily hear survivors on gens and follow injured and healing survivors with no possible lines of sight where they can see you, so she is still gonna find you easily and appear from behind a wall with almost no reaction time for you to make it anywhere before you take a hit. This is just inherent to stealth killers on these maps.
This means that not only are you still facing the same problems you'd be facing with Amanda's Letter, you are also facing 4 head traps instead of 2, and not having it frees her up to take even nastier add-ons...
So I'm not telling you to get good or anything but as someone who mains Pig, a good Pig will make you think they are running that add-on on those maps even if they aren't.
I play good (more than 3k hours) when the killer is somehow counterable and I repeat once again if you didn't understand I play solo and no one tells me the location of the killer. This addon is not healthy cuz my teammates don't want to play against such an addon so they just go next, this is a clear indicator that the addon is not okay, it is incomprehensible how you can defend this, here as in steam forums a lot of killer mains in the posts, what kind of double standards?!
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@justadreampallet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3865039#Comment_3865039
yes but if you have 3-4 people they can use duration extenders and blind speed add ons to make it so they can have you locked for a good 20 or so seconds. Flashlights as an item aren’t the problem it’s the fact that survivors can have 4. I’m just proposing a buff to killers can’t be chainblinded for too long.
You killer have tons of anti-loop stuff I don't see any problem with a flashy squad
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@Memesis said:
Id greatly prefer a repair speed nerf to toolboxes before we touch flashlights. If anything flashlights need a buff, like a secondary effect.
In fact I'll just add this here. I think flashlights should be buffed to like 30 seconds of use. Actively blinding a killer should apply an overwhelming presence type efficiency debuff to make the flashlight work like the current version.
The secondary effect should be something like a combined map and some aura perks. Using the flashlight will light auras of pallets, generators, and teammates a certain distance in front of you including through walls. Something like that for some added utility. Obviously number here can be balanced appropriately
Then killer addons/perks should also be nerfed since all of you just run gen perks all the time every match!!
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Survivors also have bad addons, so it's better to devs to change them too, stop asking for killer buffs ufff
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He is fine for me, they need to fix his awful camping with guaranteed down
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@UndeddJester said:
I will admit, with the buff to her base crouching speed and her John's Medical File add-on still being 10% (granting 4.2m/s), thia add on is no longer in the trash meme tier, and is actually decently usable with the right build... especially on maps like Lery's and Midwich.
However, the loss of 2 RBTs is a massive deal and really hurts Amanda... At the end of the day, pre-dropping and hold W still hurts Pig a lot... this add-on only makes it so that at least you aren't left bamboozled by a misread ambush afterwards...
But unfortunately this addon has a cheating power that breaks all mindgames, and is also too strong on indoor maps where she will definitely give a hit thanks to this addon, especially this applies to solo survivors. For me, the stealth status effect should give hints that the killer is nearby (like mini terror, lullaby)
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859460#Comment_3859460
Indeed.
Devs, why the heck you even add new killers into the game? Can't you see people still haven't learn how to play against more than half of existing killer roster? Go back and keep nerfing every killer until survivors feel confident enough to play against them and only then do introduce something new!
I completely agree, it is better to release a max of 2 new killers per year so that veterans and new players have time to adapt to old and new killers
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861106#Comment_3861106
No I mean, the Survivor, if you dont vault, then Snug cant eat your ankles.
I see Houndmaster like Huntress, so I don't do an obvious vault near her that will get me axed in the back.
In general, I see it's useless to argue with you, you immediately go into a defensive position, after all, the OP is right for me she needs a nerf
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861096#Comment_3861096
What if you then just didnt vault at long range?
Then the killer loses his uniqueness, let the dog vault, I'm not against it, but he shouldn't immediately grab the survivor, there should be a redirect so that the killer predicts the direction of the survivor (skilled play), but there is no skill if he grabs immediately after 0.5s, in some loops a vault is required to be dragged to another place, for example, the main building of Haddonfield
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Very killer sided post. Well OP never plays as a soloq surv in mid-high mmr where killers max dirty with broken builds. All those killers you are mentioned deserved some kind of nerfs (except Wraith), and looping 30+ killers is a lil too much for survivors, where as a killer you can main 1 killer and don't be stressed about which killer you will face, their builds, addons or maps. Killer gameplay is just chill for me since dbd is killer sided by stats. Merchant deserved her nerfs, she needs a good rework since her design is very awful
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It's also should show us anon players names, mmr too. DBD mobile already has that
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@GRDamo said:
It's embarrassing for me when I play badly and then everyone see's that number at the end thinking that maybe I should have done better, the number giving my teammates an expectation that I should have played better/a certain way…like a pro, and then if I see them in the next game or another game, they know my character level
just chill honey, don't take it too serious, if they wanna cry about it then let them
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@TWS001 said:
I've played against a Houndmaster a couple of times today where they make it impossible to unhook without it being a trade. Just a real bore to play against now.
So true just like a Doc preventing you from save by m2 spam
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@Emeal said:
Don't you think the Killer deserves that hit, I mean unless you make it too easy for the Killer, its pretty hard to setup right.
Does Huntress deserve the Hit when she hits you through a window?
Unfortunatly she can hit from miles with dog now, it's all thanks to new Snugs vault speed, I do agree with OP that vault hits should be reworked, it's way too easy to hit with her now, literally brainoff m2 sim killer
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if killer reveals survivors they should be notified about it like with weave or with hud like in 2v8, so we will stop thinking that killer has a wh
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wdym? game is killer sided, so if you don't get 4k each match then it's a problem that devs should solve? literally killer handholding post
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@Anti051 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859415#Comment_3859415
- Gens fly.
- Safety is close, plentiful and interconnects.
- There are back to back second chances all over the place.
- All Ghostface gets are legs and a knife.
- Exhaustion perks exist.
But 99 stalking isn't fair? An interesting perception.
GF is strong and not fair, especially on indoor maps, there is always a room to improve with any killer, you can't 4k at your first 10 matches, that's a logical thing…
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@Marc_123 said:
Hm… don´t know if it is louder.
But some chase musics are very loud - that is true.
It is said they want to cover survs noises with this - i wish there was an option to turn the chase music down a bit.
yeah I want that option too, they can make survs quieter than but let us tone down music a bit
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Devs, please make 2v8 available every day but limit it only 5-10 matches per day
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@Rudjohns said:
After the death of Dead Hard, they are going at any other exhaustion perk lmao
Next complain will be about Sprint Burst, trust me, and one day they will ask to add 1 extra gen to complete because killer mains can't chase survivors and needs more basekit handholding stuff🤣. As usual only killer mains cry here about gen rush/looping, yet we survivors are not event whining about killer sided maps/op killers with op anti-loop powers and their broken builds, perks, addons
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/435247/clean-break-question
Invocation broken cannot be removed by any means is the answer to your question, once you're in the broken state from one of the invocation perks, you can not become fully healed for the reminder of that trial.
Broken effect should be time based, we are already spending so much time in basetment to get values from those invocation perks, make it 2 min at least not permanent, those invocation perks doesn't even have a strong effects, just a meh perks with more downsides
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@CursedPerson said:
Ive been playing as chucky and like the changes. When he was extremely fast it was to hard for me to turn and hit the survivors. The only thing that would be better is increases the range of his power slightly
Same honey, it's easier to turn him now thanks to longer dash, I like to play as a killers who don't zoom around like it was with old Chucky, as a buff they can make cooldown 13s as a golden middle :)
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859460#Comment_3859460
Imagine playing a game and don't learn counterplay against mechanics/characters and then cry that they are too strong.
Imagine saying this when each chapter killer have constant power changes, addon changes, perk changes, you are asking way too much from survivors especially from solos like me, killer should be nerfed so they are actually fun to vs with my fellow randoms and that's it! AND CHUCKY IS FINE RN I PLAYED HIM, SO STOP IT HE TAKES MORE EXPERIENCE NOW!
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@buggybug said:
How many of these chucky post'swill there be? He still fine, just not brain dead now with rat poison and use to be easy hits, look at him as you would look at the knight and his deserves nerf, both shouldn't have gotten away with able to hit for free and as I say in every chucky post am tired of him as much as those who got tired of Wesker. Tired of that ######### talking weasel.
Very true my dear, killer mains here don't want to adapt because they wanna brainoff m2 power that allos them to get free hits and plus they don't forget to insult survs (especially soloq) by saying if you can't learn to play against 30+!!! (that's a lot on survs shoulders) killer then it's your problem because only my fun as a killer main matters and I don't care about that your soloq player
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@Gardhome said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859415#Comment_3859415
Its not fair but its fun so it should stay and maybe even mor encouraged
enjoy your 20k bps from match then since there is no chase
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859413#Comment_3859413
You meant survivors don't need skill anymore to play against him because they now have 3 business-days to react and he got his cooldown nerfed 2 times at once didn't you?
imagine forcing survivors to learn every little counterplay for 30+ killers, predict their addons, stop turning this game into super comp game!
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true reveal thing needs a good rework, because it's unfair when nothing happens when directly stared at him, other things are fine, also 99 stalking should also not exist it's not fair to get 1 hit out of nowhere
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He is fine, just need more skills to play now, not a brainoff m2 power with always free hit
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no it's fine, they can nerf lithe if they make all killers more loopable (by nerfing their strong anti-loop powers) and not op against soloq
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True such a boring addon to play against, how huntress players finds it fun to play with? You just stomp survs out of nowhere and hit them for free and it's not a skill, just a brainoff gameplay
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Yeah they need to rework boring/annoying killers to make them fun to vs
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I do agree, lets hope they change that, and also shocking survs should not prevent hook saves, some dirty Doc players spams m2 to prevent unhooking by proxy camping with range addons
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If they are gonna buff her then directional sound should be clearer so survivors have a chance for some counterplay
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True, revealing is broken, insta down out of nowhere is really annoying, I do agree that stalking progress should go down after some time similar to Trickster.
Btw, he kills solo survivors easily since there is no communication
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So you hate soloq survivors, pointless thread
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@OrangeBear said:
I've played chucky for several hours after his changes and i honestly think they are really not that bad, and i honestly think it has been overstated by the general community.
The change was likely made to address survivor feedback of chucky feeling like he gets guranteed hits. Therefore expecting a simple revert without any other change to take its place is unreasonable.
I also think too many people have not even given the changes a fair chance. Too many people went off first impressions from only reading them, or other people's experience.
It is slower, but after getting used to it i can still get loads of slice and dice hits.
I think "it feels bad" is too subjective of a reason to just instantly revert it.
I think BHVR should let the changes settle for at least a few months, to give players on both sides time to adjust.
I personally don't really like the ideas of alternative solutions, such as increasing the charge time. I think that would make him a lot weaker than what we have now.So true, I played him a few matches and he is not that bad, killer mains just didnt get used to it now, because they love killers who guaranteed 80% hits which 0 skill and brainoff gameplay, now Chucky needs some skills to get deserved hits, for me he was like current (buffed) Houndmaster where is you are guaranteed to get hits 80% of the time, now it's no longer free hits especially after a kicking pallets with brutal strength and instantly going for slice and dice with guaranteed hit
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@jasonq500 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3857474#Comment_3857474
Why do you want to see downfall of people's main they like that you don't find them fun against
Chucky didn't deserve his speed being reduced, there were better options and can be better for both sides and not being only one side
For strength at least in my opinion I could care less about how strong or weak Chucky is, what I care most is if he's fun to play, right now he's basically been current trickster/knight (global knight cooldown version) where he felt really bad to play
Chucky seriously needs to be reverted back given form the feedback from this forum due to how bad this changes was
He is fine and balanced to play against now, not broken and unfun anymore
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@Bence said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3856127#Comment_3856127
And that's the most sad thing. The character we all love getting destroyed because of these bottom of the barrel players crying about it in forums for ethernity instead of actualy leraning how to counter the character in less than an hour.
As a killer player I can just main one killer y'now, while as a surv I have to learn how to counter 30+killer, predict their addons too, that's too much for survivors especially for casuals\soloq players (apparently only killer mains whines here if u were soloq main you would be happy about this new change) so ofc we wanna similar tier killers not broken ones or super speedy killers that can't be counterplayed+thanks to their bad connection that speedy killers become even more busted like Chucky hitting from miles when I'm already behind a rock, that nerf on his speed was good, devs please keep it like that