Snug shouldn't hit you while vaulting a window

That's just a free hit for Houndmaster

Comments

  • I'm just glad this killer in not in event, it was enjoyable to play against her only before update

  • @Yoshirama said:

    That's just a free hit for Houndmaster

    Don't you think the Killer deserves that hit, I mean unless you make it too easy for the Killer, its pretty hard to setup right.

    Does Huntress deserve the Hit when she hits you through a window?

  • I've played against a Houndmaster a couple of times today where they make it impossible to unhook without it being a trade. Just a real bore to play against now.

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/435426/snug-shouldnt-hit-you-while-vaulting-a-window

    Don't you think the Killer deserves that hit, I mean unless you make it too easy for the Killer, its pretty hard to setup right.

    Does Huntress deserve the Hit when she hits you through a window?

    Unfortunatly she can hit from miles with dog now, it's all thanks to new Snugs vault speed, I do agree with OP that vault hits should be reworked, it's way too easy to hit with her now, literally brainoff m2 sim killer

  • @TWS001 said:

    I've played against a Houndmaster a couple of times today where they make it impossible to unhook without it being a trade. Just a real bore to play against now.

    So true just like a Doc preventing you from save by m2 spam

  • @Oputeeva said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860672#Comment_3860672

    Unfortunatly she can hit from miles with dog now, it's all thanks to new Snugs vault speed, I do agree with OP that vault hits should be reworked, it's way too easy to hit with her now, literally brainoff m2 sim killer

    What if you then just didnt vault at long range?

  • Then the killer loses his uniqueness, let the dog vault, I'm not against it, but he shouldn't immediately grab the survivor, there should be a redirect so that the killer predicts the direction of the survivor (skilled play), but there is no skill if he grabs immediately after 0.5s, in some loops a vault is required to be dragged to another place, for example, the main building of Haddonfield

  • @Oputeeva said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861100#Comment_3861100

    Then the killer loses his uniqueness, let the dog vault, I'm not against it, but he shouldn't immediately grab the survivor, there should be a redirect so that the killer predicts the direction of the survivor (skilled play), but there is no skill if he grabs immediately after 0.5s, in some loops a vault is required to be dragged to another place, for example, the main building of Haddonfield

    No I mean, the Survivor, if you dont vault, then Snug cant eat your ankles.

    I see Houndmaster like Huntress, so I don't do an obvious vault near her that will get me axed in the back.

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861106#Comment_3861106

    No I mean, the Survivor, if you dont vault, then Snug cant eat your ankles.

    I see Houndmaster like Huntress, so I don't do an obvious vault near her that will get me axed in the back.

    In general, I see it's useless to argue with you, you immediately go into a defensive position, after all, the OP is right for me she needs a nerf

  • @Oputeeva said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861108#Comment_3861108

    In general, I see it's useless to argue with you, you immediately go into a defensive position, after all, the OP is right for me she needs a nerf

    >I ask a freaking question.
    >"it's useless to argue with you"

    I mean if you think I made a good argument, you can just say it, no need to flee after the first question.

    There is already like 4 other killers who are equally as lethal at vaults, like why are we removing Houndmaster's???

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861110#Comment_3861110

    >I ask a freaking question.
    >"it's useless to argue with you"

    I mean if you think I made a good argument, you can just say it, no need to flee after the first question.

    There is already like 4 other killers who are equally as lethal at vaults, like why are we removing Houndmaster's???

    Most of those killers care about angles/LoS/distance. Pyramid Head cares about his awkward turning. Houndmaster says nah, my dog has curves and gets the hit from ridiculous range with practically 0 aim or thought required. And she has a whole 'nother power in her kit that's pretty damn useful now (if not finnicky still).

    I don't see getting hits at vault animations as an issue, as the alternative is either a forced grab after/before the animation finishes or making the power useless at vaults entirely, neither of which is a great idea. But the vault speed of the dog definitely needs to be reduced/reverted. If you miss the animation lock hit you shouldn't just get the grab for free instantly, you should have to try a redirect play.

  • If anything, forcing animation lock hits with the power can sometimes be a good thing for the survivor considering it can deny M1 perk usage, which is pretty popular on Portia.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861114#Comment_3861114

    Most of those killers care about angles/LoS/distance. Pyramid Head cares about his awkward turning. Houndmaster says nah, my dog has curves and gets the hit from ridiculous range with practically 0 aim or thought required. And she has a whole 'nother power in her kit that's pretty damn useful now (if not finnicky still).

    I don't see getting hits at vault animations as an issue, as the alternative is either a forced grab after/before the animation finishes or making the power useless at vaults entirely, neither of which is a great idea. But the vault speed of the dog definitely needs to be reduced/reverted. If you miss the animation lock hit you shouldn't just get the grab for free instantly, you should have to try a redirect play.

    Yeah, I think bHVR was too quick on the buff button when I am still convinced she has still some mechanical issues.
    I made a post about it:

    @Emeal said:

    Dear bHVR DbD TEAM

    Thank you for your hard work and creativity in designing the Houndmaster, as a longtime dog family member I very much enjoy the loyal, useful and sometimes silly Snug. After playing her extensively over the past few days, I have identified some key areas where her gameplay controls could be greatly improved to better align with player expectations and overall player enjoyment. Please consider the following suggestions:

    1.Targeting In-Game Objects Using the Search Command

    Issue: The current implementation of the search command's targeting system uses a pinpoint node similar to the Nurse’s Blink targeting, making it overly precise and difficult for the average player to target in-game objects. It seems that when it comes to targeting an Object you need to use her finger for aiming?? This results in an unintuitive experience where players must "fight" the controls to land commands accurately because the former is unclear.

    Suggestion: Simplify and expand the targeting system to be more forgiving. For example, implement a system that dynamically snaps to nearby objects within a reasonable range, reducing the precision required. This will make the ability more accessible and less frustrating, encouraging more people to play her.

    2.Changing Commands While Snug is Active

    Issue: The Houndmaster cannot change her command selection while Snug is performing an action, making it impossible to prepare the next command in advance. This restriction creates confusion and limits the Killer's ability to adapt and strategize during downtime while waiting for Snug to return.

    Suggestion: Allow players to switch commands even when Snug is active, enabling smoother, more strategic gameplay and reducing unnecessary frustration.

    3.Confusion Around Command Selection

    Issue: Players frequently lose track of the currently selected command, both myself and many streamers, requiring them to check the HUD often. Mistakes in command selection are punished with momentary slowdown, as using the wrong command at the wrong time can disrupt gameplay flow, much more than a failed dog grab attempt.

    Suggestion: Allow players to switch commands while holding the ability charge. This would provide a smoother gameplay experience by enabling corrections without penalty. Alternatively, add a subtle on-screen indicator or an auditory cue for better awareness of the selected command.

    4.Low Deviousness Point Gain

    Issue: Houndmaster struggles to earn Deviousness points effectively. While her Search command functions well as an informational tool, its contribution to the Deviousness category is minimal and relies on Dog grabs which may or may not happen depending on the Houndmaster player's current skill, resulting in those points lagging greatly behind Brutality and Hunting.

    Suggestion: Award more Deviousness points for actions associated with the Search command, such as running on Snugs path. This would better reflect the strategic value of her abilities as well as paying the Killer more handsomely for their gameplay.

    5.Default Command Selection at Match Start

    Issue: The Houndmaster starts the match with the Chase command selected by default. However, at the start of a game, players typically rely on Search for mobility and reconnaissance, not direct confrontation.

    Suggestion: Set Search as the default selected command at the beginning of each match. This aligns with the intended early-game strategy and improves the overall flow and giving players a clue on what to do first.

    Thank you for considering this feedback. I hope these suggestions help refine the Houndmaster and make her an even stronger addition to Dead by Daylight. Hope you all have a lovely day and honestly Thanks for this Killer, she is really amazing.

    I think if they fixed these issues and then waited to see how she performed and then buff, I think it would be better.
    But I have no idea what they know and or could see that I cant.

  • @Yoshirama said:

    That's just a free hit for Houndmaster

    Dodge the dog.

  • It's a free hit for ANY ranged killer. So what's the issue?

    You can try to fake it.

  • Seeing this post made me realise I haven't even gone against the hound master once since release.
    How regular everyone else seeing them?

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/435426/snug-shouldnt-hit-you-while-vaulting-a-window

    Don't you think the Killer deserves that hit, I mean unless you make it too easy for the Killer, its pretty hard to setup right.

    Does Huntress deserve the Hit when she hits you through a window?

    I agree 💯

  • Literally. Dodge the dog. Fake the window. As a survivor it’s the same for unknown, huntress, plague, trickster etc?

    I am not sure why people are saying it’s “Free”

    She still has to aim and line it up. If the dog doesn’t bug out which is still likely to happen

  • Killers are allowed to have strong antiloop.

    Killers are allowed to have haste.

    Killers are allowed to have things.

  • @Yoshirama said:

    That's just a free hit for Houndmaster

    That would make totaly sense if the dog would just ignore you as soon as you jump over a window xD

    Houndmaster is nothing special, every power can hit you while vaulting. Rangekillers have the advantage that they are able to hit you from far away while vaulting, so you can't just vault mindlessly, nothing special and nothing fancy. While we are at it, houndmaster is actually more forgiving than other powers because you can just vault through the dog while he vaults without getting hit, so I don't know why you say that explizit for houndmaster of all killers xD