Oputeeva
Oputeeva
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- Oputeeva
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he is giga buffed now and it was a mistake for me, no value from Lithe or Sprint, just another broken anti-loop killer with crazy mobility…
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@Bence said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855670#Comment_3855670
If there is something in the game that's a 100% uncounterable, like you want sprint burst and lithe to be, it's a bad game design. Nerfing a character just because you didn't like him is not a valid reason. I'm not crying to the devs to nerf palet stuns just because I don't like them. You not likeing it doesn't mean it's not balanced. He already had many compromises, including basicaly non existent map pressoure, which is one of the most critical aspects of a killer nowadays.
Then why I should run Sprint Burst to not get value from it?? Especially as a soloq with no comms
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855286#Comment_3855286
Your statement is incorrect. He doesn't get more distance.
Difference between his speed and survivor over duration of dash is same.
Total distance covered by Chucky over those 1.8 is actually less.
Time to reach 12 meters is higher.
You will never get a hit against hold W survivor, you wouldn't get before.
You can miss a hit on corners, you would get before.
Your cooldown is higher, because of higher duration and overall cooldown.
Try to use some simple math, when you want to argue about speed and distance. Not difficult…
But if you can't handle elementary level math, I can write it down for you.
At this point, it's better to play Pig. Based on your statement, she covers more distance than him, so should be better, but it simply doesn't work like that.Okay play Pig then, she is more fun to vs than this "invisible" killer, or l2p with his new speed instead of whining on a 100% right dev decision, I hate that he could counter my Sprint Burst/Lithe thanks to insane 10m/s speed
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@Bence said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855281#Comment_3855281
And now he is one of the slowest. I didn't said he doesn't needed adjustments, I just said he doesn't needed THIS adjustment.
But he cover more distance now than before, so it's like mobility+stealth, he is fine killer mains will used to it
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@VadersRage6 said:
they need to revert it, it's so bad and apparently they have no plans from this screenshot it's absolutely ridiculous and pisses me off that they just dropped this without testing in a ptb early and now he's In awful state and they won't revert it us chucky players need to keep spreading the word it's ridiculous
https://us.v-cdn.net/6030815/uploads/IAVKS1IV24WE/screenshot-20241212-112625-reddit.jpg
THANKS BHVR, LESS ANNOYING CHUCKY PLAYERS😍
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@Bence said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855260#Comment_3855260
It was probably a long time ago, because Chucky's pick rate was already low. It has dropped significanty since it's launch.
No, it was recently when he had a 12 second cooldown
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@Bence said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855255#Comment_3855255
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855266#Comment_3855266
If you think Chucky is overpowered, try playing with him. You will quickly realize he can be defeated just as much as any other killer. Even more now.
I do play with him too, but its no longer brainless m2 power simulator thanks to insane speed that even faster than blight which can't hug tech anymore, nerf deserved now we will use his power more stratigacally and in skilled manner
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True, just something to end my misery when 2v1
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@HansLollos2 said:
"Sexuall harassment" That's a Joke, right?
But then please ban the 2 minute t-bagging at exit gates too or doing the Survivor "follow me" Command at someones butt, it's basically the same and just a "dirty Mindset" But following a downed Person around and slugging can have a gameplay purpose, like the person having DS or the other Survivor having Background Player with Flashlights/Flashbangs.
But let's be honest, we just need a bleed out option from BHVR or a Luck based Option to pick yourself up, kinda like unhooking.
What nonsense are you talking about? T-bagger can be easily interrupted as a killer if you push them out\chase them, but as a surv you simply have to watch this mockery, in shooters you can easily take revenge on the offender, but here you can't!
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true he is harder to blind, broken killer since release
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@jasonq500 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855255#Comment_3855255
Those are terrible reasons why he deserves the nerfs
How is high ping a good reason, almost any killer with high ping can down survivors from a far
And don't forget we have dracula wolf form who's 4.6 btw that has 3rd person angle with a dash ability
He can't control his dash in some loops where Chucky can, devs nerfed him for good, glad they don't listen so much to tons of similar suggestion from killer mains that wants an ez win with busted Chucky
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@Bence said:
I don''t even have 50 hours with him yet, but that's exactly how I feel. I just came back to the game after a long break, fell in love with Chucky's gameplay, and then they do this. I seriously consider abandoning the game because of this. The fun of Chucky's gameplay was the only reason I stayed. He was even fun to lose with.
I'm glad there will be fewer Chucky players now, I remember one day I played against 5 Chuckys in a row, it was so annoying
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Deserved nerf, soloq can't handle him, he is small, stealth on demand, have 3rd person to deal with most loops 8m/s is more than fair
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Because this game is killer sided, and devs always buff killers perks…
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That nerf was deserved he was too strong, and his m2 is crazy when he has 100+ ping allowing hits from miles, also having 3rd person helps him a lot, so nerf was fine, devs great job don't listen too much to killer mains please, solo survs like me exists!
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Nope it's fine, he is already small, have 3rd person view that can be a great advantage in some loops, with more speed he can hit from miles especially with a bad ping, so please don't change it
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@notyarbllewe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3853075#Comment_3853075
Truly, anyone can win on any map, and a lot of it is the balance of the skill between the survivors and killers, but the map can give either side a good buff, especially Badham and Game on the survivor's side. And Game is by no way a killer-sided map through the sheer number of loops and pallets it has, though there are a FEW killers that are good there. With skill and lucky pallet placement (though they shouldn't be close), you can loop the average killer almost endlessly there.
Ranged killers/Knight/Doctor has no problems in Game map, it's fine, a lot of pallets because that map is small
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True we need catch up mechanic from 2v8, game is already boring when 3 survs and 4-5 gens left thanks to boring tunnelers
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True, I also faced that cheating insta killing Nurse, dc penalty should be max 5 min at least or 10 min if more than 10 dcs\afks
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Nope it's fine game is already killer sided no need make it even more one sided, i'm tired of it, any experienced killer can win on all maps without tunneling
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Good suggestion let them earn that mori instead of easily using it on a non hooked surviror!
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@SidneysBane1996 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852026#Comment_3852026
Then change the perks and make it so giving up is punishable. That's such a non-answer.
Simply, I am not a developer, but I just repeated what their employees wrote on Twitter, apparently this problem will still be relevant for a very long time until they switch to cages like 2x8
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@trapners said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852029#Comment_3852029
If your so tired of being slugged, and begging for unbreakable to be basekit so you dont get slugged,you could always just… bring unbreakable?
Or do you just want another passive power up?
Speaking of boring, im sure doing 90 second generators x5 per match isnt fun either, but apparently its justfied because it helps you win… that sounds a lot like… slugging?
Nope I wanna basekit, end of it! I don't wanna run perk that barely gives any value, it's unfun - empty perk slot
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@HolyDarky said:
It is still the same for me (EU). If it should be really be the case that both queues are balanced (I highly doubt it), then the developers should give both +50% by default and one role more if this has less player than needed. Without the extra BP Bonus, the BP grind feels so awful even though I drop every match a cake/BPS.
I really hope they will fix this for the upcoming winter event
True, it's always should be at least 50% even queues are balanced, let's hope for a fix
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@SidneysBane1996 said:
It just means the queues are mostly balanced. If you're seeing high BP incentives you're seeing people not wanting to play that side as much.
It's like since Dracula release, bp bonuses are not okay i remember it was always 50-100% before dracula chapter
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852047#Comment_3852047
They are not tho…
Incentives are simply broken. I want back my BBQ, we got scammed.
Yeah so sad no bps from BBQ
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@HolyDarky said:
today, I've had mostly nothing for both sides. 25% for survivor for like 30min on EU servers
EU servers 0% both rn, this is so sad, devs please check you bp bonus calculation I'm sure they are bugged
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@Chilli_Jam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852026#Comment_3852026
Oh they already said that? Dang. Guess I will just play killer instead from now on until I get bored and then uninstall.
I liked caged mechanic from 2v8, survivors couldn't give up cuz of that😂
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Overall that broken status makes me not wanna use those perks, 2 min broken status is fine for invocations
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We'll have to wait until the 12th when the event challenges starts😊
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Nope, it should be basekit, I'm tired of being be downed and doing nothing most boring thing in this game when you are not playing the game!
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Devs said they can't in Q&A because it will ruin luck offerings, some perks have to be changed like slippery meat
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Please no, it's already been buffed and no one complained about it
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@bleep275 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3851911#Comment_3851911
This is actually a solid argument. A free perk should not require RNG luck in the shrine or several dollars to counter it, and not even fully counter it. I mean it does what? 20% faster cleanse when the new thrill is over twice that amount.
So true, thanks dear, glad to hear it, game should not be pay to counter certain things
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We need killer bots if real killers leaves the match like in mobile dbd, so we can do some challenges, or better adding matches with bots that limited to a 5 matches per day (so we can do rituals/challenges)
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@Orvarihusklumpen said:
https://forums.bhvr.com/dead-by-daylight/discussion/434276/please-dont-nerf-hex-thrill-of-the-hunt
They already have confirmed they will even though counterforce counter it and every other hex build
What if I don't like Jill and don't wanna buy her cuz of that? Makes no sense, thrill is a free perks why i should pay for a character to counter it?
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True, scratches sometimes confuse me, I guess it's bugged rn. I like to play as a Vecna and I can't shot with skulls in a right direction because of bugged scratches
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True we need that, 2v8 was much better with basekit breaks
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It's totally fine, it's really good on killers who can easily injure you for example Deathlinger even op sometimes with him
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@Emeal said:
Honestly that user has an unhealthy grudge against bHVR and they would basicly do anything and the worst legal behaviour against other players in this game to try to win and to get at bHVR, its best to ignore them.
Slugging is a great problem for the enjoyment of DBD and I wish it could be easily solved, however this isnt the case, but 2v8 shows promise and it means bHVR is into testing such systems, so that is great.
As a Survivor, if you try to be realistic how long should you be slugged before you should be able to pickup yourself?
My estimate is somewhere 30 to 40sec.I completely agree with your opinion that the content maker (Choy) doesn't show any skill but simply shows the most disgusting gameplay and he also played with the thrill perk to further destroy survivors. I hope that all the comments above that support this video will one day face a 10+ minute queue thanks to your unsportsmanlike games. It's a shame that all the killers have turned into comp players who cannot accept 1 defeat after 10 wins in a row for the killers😭
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For me it's useless perk, they need to remove exposed status, overall this perk should be as a basekit not a perk related
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it's fine, not every lobby is top tier swfs, mostly duos and solos that are not even good at chases, MY GOD STOP IT, ALL SURVIVORS PERKS ARE MEH, NOT EVEN THAT STRONG, AND YOU NEED TO REACH ENDGAME TO ACTIVATE SOME OF THEM WHICH IS REALLY SO HARD AS A SOLO\DUO\TRIO SURVIVOR, I ESCAPE 1 MATCH BARELY OUT OF 10! CUZ MANY MID-HIGH MMR KILLERS PLAYS LIKE THERE IS NO TOMORROW, SUPER SWEATY WITH CAMPING\TUNNELING\SLUGGING WITH OP BUILDS SO SURVIVORS CAN'T EVEN REACH ENDGAME!
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@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3851140#Comment_3851140
why should we add possibility for survivors to know when to prerun to a safe tile just because Nurse has problem of insane synergy with aura perks? Just make her suffer from Blindness when charging her blinks
Dear friend, almost all killers have some mobility ability, even if they prerun without knowing your location, you can still catch them (good example is friends till the end), I don’t see anything bad in the reveal HUD and it will be easier for newbies to know that they were revealed,otherwise they will think that they were playing against a wallhack killer
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@trapners said:
https://forums.bhvr.com/dead-by-daylight/discussion/434365/please-fix-slugging-it-happens-very-often
the whole video in question literally explains why killers
Going for hooks was only viable when it actually had a impact. Hooking now is stupid because it activates 60% of all perks that can get you off hook, increase heal times, extra health state, 2nd chance perks and more. Pair this with the fact that killer perks that rewarded hook states got nerfed and the new shoulder the burden perk and— quite frankly hooking survivor’s seems more like buffing them
Compare this to slugging now, where killer perks actively help with the playstyle, every second not spent saving them is a a second wasted, let me list ALL the pros
-instaneous, no need to leave, hook then reapply pressure
-perks like deerstalker and knock out actively support it, unlike hooking perks which recently got nerfed
-survior perks centered around hooks are nullifed entirely
Im not justifying slugging as im good enough to still hook and play, but seeing lobbys will deli
I don't understand why you support such gameplay? Do you want all casual survivors like me to switch to the killer role or give up the game altogether? This will not lead to anything good and the game will have survivors who only play together and you will also start complaining that you have much more difficult matches like that guy in that video who only complains like that instead of playing well
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Now I have +25% for survivors, frankfurt, still lacking bp bonuses
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@Mandy said:
Hi all, I have a small update for you with regards to this. It is NOT a bug that Floods of Rage and Gift of Pain activate when a survivor is hooked on a normal hook, that's then turned into a Scourge Hook with Jagged Compass - the act of turning the hook into a Scourge Hook when that survivor is unhooked takes precedence. So whilst perks such as Pain Res won't activate (because that happens when you are immediately put on the hook), those two listed above have a different activation condition.
We will monitor it of course, but for now - as it's working in game is the correct way of it working.
Thanks for bringing this to our attention <3
Nurse will be a lot stronger now with Floods+Compass, so sad😭, please add a HUD that shows that our aura was revealed like in 2v8 mode, because I don't want to wait until the end of a match and waste time on this to see the killer build, or as a solution add match history like in mobile dbd, so that I can see the killer build later
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Dear, all we need is teleporting hooks from 2v8 (but sabo saves should stay) and catch up mechanic from there, this will solve 70% problems
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@BurnedTerrormisu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3850968#Comment_3850968
This. 0% on both on eu west.
Also several minutes wait time for survivor just to get into a backfill lobby.
This is so sad I want some bp bonus, where is our beloved constant 100% (for one side) from october? After Dracula release bp bonuses are so small. I'm 3 hours in a game right now and not even 25%
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/434247/whats-your-bp-incentives-now
Yesterday evening it was 50% for Killer in NA east for me.
@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3850957#Comment_3850957
Same - and 25% for survivor.
It's still 0% both roles, my region europe frankfurt servers
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@JumpscareMyers said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3850913#Comment_3850913
No one cares, Myers has been the bottom rung killer in the game for 7 years, and it only took them 7 years to actually even do something with him up until now.
I will gladly accept any buffs that come his way, save your whining for the other killers that actually need nerfs.
Why don't you care? Why are you so cruel? Have you ever tried 20 solo survivor matches a day? We want casual experience and not sweat from the killers, we are tired of these endless buffs, any killer can be strong if you master them, even buffs are not needed!