Feedback and Suggestions
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I'm so tired of this and came here as the last resort. Why? Why do survivors playing against a cheater bot get disconnect bans? I played against it 6 times in 2 days and got 15 minute bans, as a matter of fact I cannot play right now because the cheater came again. They are using streamer names to get them banned too. EU is unplayable. Idk about other servers. Please do something already. I do n0 comments 31 views last activity
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Distressing Your Terror and lullaby (new) Radius is increased by 20/25/30%. After injuring a survivor, the close proximity terror and lullaby radius becomes map wide for 15s. (new) Thoughts?9 comments 101 views last activity
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This guy is playing with cheats. It has instant charging of axes and an increase in movement speed0 comments 11 views last activity
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This perk would actually be decent if the radius is increased from 12 to 20 meters when paired with jagged compass.6 comments 51 views last activity
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Her power is almost useless, very easy to dodge, bugged, slow to use within the chase, the dog hitbox is terribly small and so on… The search hability have a tiny radius, almost all times it reaches the gen the survs already left the place and it shows nobody… The search habolity is very hard to aim, i lose precious seconds just trying to use an hability to gain time… Fred's teleport is much28 comments 421 views last activity
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I have 0% on both roles and I'm so sad, few days like that already23 comments 241 views last activity
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On the Bloodweb, Show how many of the same item(s) or add-on(s) you have on your inventory when you hover over them.0 comments 1 views last activity
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Solo queue is horrific right now. Every single game features 1 or 2 teammates who do absolutely nothing. My MMR did not change overnight. My teammates have. These games are completely unplayable. Teammate quality has dropped tremendously. There is quite literally zero I can do to affect the outcome of a trial as a survivor when my teammates are consistently ending matches with 5-8k points and spe1 comments 41 views last activity
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Make this mode optional. I hate being forced into that transition. I get that the tail is better in chase, but chasing in Crawler mode is not always optimal. It also isn't lore accurate btw.. Even in the Alien spotlight trailer, every time the Alien is chasing, it's standing upright so what's the deal? Can anyone give an actual answer why we can't switch between modes or is this something we'll j2 comments 51 views last activity
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I think the Hatch should spawn closed when the Exit Gates are powered and can be opened like an Exit Gate. Unsure on how long it should take though. Maybe 30 seconds. It will still behave the way it does when one survivor is left. And it would have to have some kind of indicator on it that shows it is being open like the Exit Gate lights. Keys could kind of be rework to act like medkits and t1 comments 21 views last activity
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Hi BHVR, Would it be possible to allow us to save our camera sensitivity settings on each Killer, rather than just all Killers? I use 100% Sensitivity on Freddy and Myers but it's too much on Clown and Huntress. It would be nice if that were possible. Thank you0 comments 11 views last activity
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i started using this perk recently but it felt somewhat underwhelming, maybe one of the following buffs could be implemented ? 1) cooldown reduction to 40s (down from 60s) or 2) increased duration of the hindered penalty to 8s (up from 6s) or 3) increased hindered penalty to 30% (up from 20%)0 comments 11 views last activity
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Territorial imperative (Rework): You can see the aura of basement hooks. Whenever at least one Survivor is within 40/32/24 metres of the basement. Territorial imperative active. (basically current Whispers for basement). Whispers (buff): Whenever at least one Survivor is within 48/40/32 metres of your location, you hear the sporadic whispers of the Entity. (Added) Whispers are lou1 comments 42 views last activity
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I strongly dislike the ability for toolboxes to repair gens so much faster and more importantly, reduce the opportunity for killer to even regress them. It results in not a very interactive experience because either way the match will end much faster, survivors will either escape quickly or the killer will decide to tunnel to gain the necessary pressure to combat them. They currently feel like2 comments 41 views last activity
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Just had a random idea. Survivors have luck offerings, so why don't we have unluck offerings for killers? That could be interesting, dropping the base self-unhook chance to 3% or 2% or making all the items from chests crummy like Vecna chests. This is by no means an important suggestion, just thought it would be something interesting to add to the game. Another idea I had was an addon for a map2 comments 21 views last activity
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Sometimes when Houndmaster uses the Chase attack Snug is not in a position to utilize chase properly resulting in a wasted power attack. I suggest that Snug gets teleported to be beside the Houndmaster upon initial activation of the Chase attack. This has no negative effect as Snug is controlled entirely by the player in a situation to harm Survivors and this would allow more consistent usage of0 comments 1 views last activity
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https://youtu.be/OmwUY-RPhFo?si=UsOrMTXEOhosCuwS This Addon should do more than what it does.6 comments 51 views last activity
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Let the players duke it out for best map designs. Would probably be more efficient for them in the long run.14 comments 171 views last activity
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This killer main in the video says that it is correct way to play and that he is going to ruin all next matches this way, if this trend continues people will not want to play as survivors... https://www.youtube.com/watch?v=qX1naPZPwEI9 comments 171 views last activity
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Having to stay in the basement 4 times, for a total of 240 seconds, just to activate 4 Invocations, is absolutely ridiculous. Tho, if the Invocations become stronger, it might become an issue to have all 4 active in 60 seconds. SOLUTION: each extra invocation, stacking on the other, takes 60% less added time to do. Values can be changed accordingly. So, if you have 4 Invocations, instead of tak9 comments 111 views last activity
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bHVR this is a travesty, I wanna play Houndmaster but have no Killer challenges to put on. How do you expect me to play like this? I cant wait 17 days!1 comments 11 views last activity
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Instead of fighting over who should heal who first, here's an idea that would make the perk easier to use: Whenever you heal a survivor, or a survivor heals you, this perk activates. For the next 30 sec, 50% of healing dealt or received is granted to the dealer. This perk deactivates and goes on cooldown for 30 sec. when 50% worth of healing progress is granted to any survivor through this4 comments 41 views last activity
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https://x.com/DbDBHVR_JP/status/1861799893360349271?t=D5_8BuviDFcEKFq_dhpAxg&s=19 In response to a question on the display of the scratch marks on the official X account in Japan, they replied, "At this time, we believe that the way the red scratch marks are displayed is normal. We have not been able to confirm any issues." Does this mean that the feedback was insufficient and the bug w9 comments 141 views last activity
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I am sick and tired of wasting 20 minutes to play a game where we just get disconnected by a killer on PC who realizes he isn’t getting a 4K and his response to that is to disconnect everyone from the match so that when we worked on a challenge or whatever else it is that we’re doing, we get nothing. But yet we are forced to play with these people in order to get any of the rewards and benefits6 comments 71 views last activity
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Dissolution is unpopular perk for a reason. You could buff the numbers, but punishing looping, and rewarding pre dropping is not the way. This is why I would prefer full rework. Here is my idea. Dissolution: When pallets gets dropped by survivor in yours terror radius, pallet gets marked for 50 seconds. If survivor didn't perform fast vault on the marked pallet last 30 seconds, this pallet ge4 comments 51 views last activity
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So this suggestion will probably seem a little out there but bare with me. Generators will now take 100 seconds, Totems will now take 15 seconds, and Exit Gates will now take 30 seconds. Now when you cleanse a Totem it will remove 4 charges off of all Generators and 3 charges off of both Exit Gates meaning Gens could get as low as 80 and The gates could only be 15 if you cleanse all 5 totems.0 comments 11 views last activity
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When you use the new Perk Scourge Hook: Jagged Compass and hook a survivor on a normal Hook, this Hook becomes a Scourge Hook. If you use Gift of Pain or Floods Of Rage too, their effects apply when the normal Hook turns into a Scourge Hook. However, according to the developers, this is a bug, and neither Gift of Pain nor Floods of Rage should apply when a normal Hook turns into a Scourge Hook22 comments 571 views last activity
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I’m a Jonathan Byers main and boy i could really use some more cosmetics it’s not a bad idea to have some more fun with the legendary characters. Drop a cosmetic for legendary skins please. What ideas of cosmetics do you have?0 comments 11 views last activity
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Invocation: Treacherous Crows offers a small reward for a large risk + Nothing special about Invocation: Treacherous Crows other than that it works with crows but even with that there are many perks that do the job more efficiently without any risks or downsides, even the key with the add-one that reveals the killer's aura, does its job well and is under the player's control. My suggestion: 1-21 comments 472 views last activity
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If Doctor hits survivior with Carter's Spark WHILE (not BEFORE or AFTER) survivor is jumping through window or pallet that window blocks for 16 sec or that pallet breaks. What do you think?2 comments 31 views last activity
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No one asked for this change and it's oppressive as all hell. Either that or it needs a massive cooldown or someway to remove the oblivious effect outside of loosing a health state because more often then not it is the dying state that we are put into. Maybe remove the scream to give us a chance to heal and work around the oblivious affect a bit more.5 comments 111 views last activity
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Aura reading perks should have stopped a long time ago. On both sides (specially killer side), there are just waaay too many aura reading options, not too mention some add-ons also provide it. basically there are perks for anything that can provide aura reading. hooking or unhooking, kicking gens, survs vaulting, survs breaking totems, healing, simply being injured, carrying survivors, complet29 comments 1,402 views last activity
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Not even 24h that they are already all abusing this new hex combo build with Thrill of the Hunt that makes sure to cleanse totems at an unprecedentedly slow rate and makes matches of unbelievable misery. To cleanse a totem now takes half the time to repair a generator, do this multiple time because of Pentimento and you literally spend the game touching more totems than gens. Can we please re-e125 comments 2,453 views last activity
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With how limited the chests are on the map, and how big maps can be I think 1 of 2 things should be tweaked about this perk to make it more viable. Either Increase Aura reading range to 12 meters (Since chest spawns are random and static) Or Human Greed now spawns 2 additional chests in the trial. (Since killer has no way of increasing chest spawns with offerings) I have ran this with Hoarder2 comments 21 views last activity
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Hello folks, Here are some of my ideas for Sadako or the Onryo depending on how you want to call her. My goal is to make her more fun and scary again and to give her teleport/chase a good use again, which has been forgotten for such a long time (since her first rework). I loved playing her as an omnipresent killer back then, that could pop up everywhere on the map and constantly switch targets.8 comments 241 views last activity
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Title. This way the killer can't force a pallet down break it and get a hit before the survivor can possibly make it to any point of potential saftey. Can give a compensation buff to his maximum look angle to make flicking easier/sharper which is the more fun and interesting part of blights kit rather than the boring walk around a pallet until the survivor drops it kick it (possibly with brutal)1 comments 41 views last activity
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I'm happy DbD does not have in-game voice chat and don't ever want to see it added. I also play the other assym out right now and it's not good to have in-game voice chat. It's used more for racial slurs, swearing at and raging at other players than it is for in-game communication. There's even currently a thread on Reddit where somebody said that players shouldn't be subjected to racial slurs an79 comments 2,755 views last activity
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So huntress hatchets has unlimited range, but slinger's gun has a pathetic 18m range? Come on bro. Here's my change idea: Increase the Redeemer's range to 24 metres Decrease miss cooldown by 0.5 seconds (since increasing range = increasing miss CD) When achieving sharpshooter score event, reeling speed is increased by 15% (this is so that slinger can reel in people shot from far away) Far awa11 comments 481 views last activity
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Scourge Hook: Hangman's Trick needs a numbers buff. I was running it along with Jagged Compass, Floods, and Gift of Pain on the Jigsaw map and barely got any value out of it after turning 5 regular hooks into Scourge Hooks. 12 meters is to small and it should probably be 20 meters but at least 16.6 comments 81 views last activity
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Improve Snugs Speed Just SLIGHTLY More. Running Young Coconut add on for 5% speed feels like a must as it really helps. Improve Movement speed on search patch further. No Delay on the Redirect. Remove Delay on the Dog Vaulting since it pauses before and after vaulting a pallet or window and is super easy to dodge. Remove the ability to stun dog once grabbed. The survivors should instead l0 comments 1 views last activity
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I think The Trapper is alright, he will never be a good Killer in the current game due to how fast paced it is, but he doesn't have to be, if you don't play him with the mindset of getting 4ks every match and don't get tilted very easily, he is quite chill to play. However, even tho I think he doesn't have to be a "good" Killer to be good, some changes could be made to make him a bit smoother to0 comments 11 views last activity
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The default amount of bloodpoints that is gained in matches is too low to level up characters on a smooth pace. New players get affected by this issue x1000 times more and pushes them back from keeping themselves playing. Had a couple of friends that got into the game in the past weeks for the spooky/Halloween season and they already got bored since the time it takes to level up characters is too9 comments 121 views last activity
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I propose adding a new old shipyard map. Instead of using exit gates use 2 ships instead and to power them up you must fuel them up and you can have light indicators showing fuel progress. The shipyard can be old and run down from where people have traveled over time. You can add schooners to illustrate Vikings. I hope this sounds interesting to everyone!0 comments 1 views last activity
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Could we get some frosty eyes for Jake Park? Would be really neat to see with the bone chill update!0 comments 1 views last activity
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It would be nice if it would activate anytime you fast vault and if it works on fast entry lockers too like quick and quiet or exiting them.0 comments 11 views last activity
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The fact that The Doctor can interrupt unhooks is super frustrating, soloq is already hard as it is, randoms are never going to coordinate or even just understand that two people are needed for the unhook, otherwise it is just impossible1 comments 31 views last activity
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Honestly the Entity should block the realm out right now but if you want to keep it the way it is at least make it clear that there is still a small random chance of getting the map even if the entity throws out the map offerings. While rare it has happened to me around 4 to 5 times since I started playing DBD and I just figured out why now because it wasn't made clear that it could still randoml1 comments 21 views last activity
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While I love the houndmaster, one problem I keep having and have noticed others have, is when setting the dog out to chase, they get stuck on something behind you and don't chase. I'm thinking a possible fix for that is when sending them out for a chase, make the dog re-appear directly in front of the houndmaster via the entity, then they can run directly forward with no issues0 comments 1 views last activity
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In my opinion, the cooldown of Dredge's power should get another buff and go from 10 to 8 seconds. The buff from 12 to 10 seconds made him a lot better but 10 seconds is still a long time and this is his only power which he has to use for both, mobility and chase. His power is also not the strongest - mobility is extremly map depented while outplaying the Remnant is quite fair. With that in mind,2 comments 41 views last activity
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Make it so that her drones have auto lock-on like they did on release and remove the rotating scan line. When survivors are within the drone's detection radius their bleed-out meter depletes at 100% of the normal speed. Injured survivors within the drone's detection range bleed-out at 150% of the normal speed. Dying survivors within the drone's detection range bleed-out at 200% of the normal spee0 comments 11 views last activity