Feedback and Suggestions
Our team will be happy to read these!
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These perks have a really long timer which gives the killer a really big window to hit the survivor before the timer expires. Considering that these perks already have requirements that prevent them from being OP, it's a really good idea to reduce the timer from 60 seconds to 45 seconds or 40 seconds to make up for the time you wasted on the requirements.16 comments 181 views last activity
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Am I just bad or after the last update (8.4.1) the search command is even more broken? Is harder to pin point the generator or totens on the map. I just finished a match terribly frustrated because I couldn't pin a gen I wanted to monitor, ugh3 comments 72 views last activity
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Homelander – The Patriot Main Power: Laser Eyes Homelander channels the power of his laser eyes to damage Survivors and manipulate the environment. Laser Preparation: Hold the ability button to charge the laser, taking 0.9 seconds. Cancelling the charge takes 0.8 seconds. During Laser Use: Homelander moves at 4.2 m/s while charging, cancelling, or using the laser. The laser can b1 comments 52 views last activity
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There is so many cosmetics wich people beg to bring back but if i could choose one that would be doctors cosmetic from naval war its a very old one but i always have a hope it would come back into the shop one dah1 comments 11 views last activity
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Now that sacrificial wards are a common offering, the offerings they reject should be put back into the inventories of the players that used them. Since this rarity change was a band-aid fix to a problem that was really was not as big as many players make it out to be and could only be solved by the devs fixing unfair maps for both sides, the solution is of course showing its ineffectiveness. Th66 comments 913 views last activity
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Let’s say that you had to use the perks that come with the character you pick. What general perk do you pick for your fourth? Killer or Survivor.7 comments 61 views last activity
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What do you think? At least it would fix killers standing on top of the last survivor after hooking the third guy, waiting for the survivor on hook to die so they can get their mori. And in theory, killers might simply "take the 3k" and mori the third survivor, feeling like they won instead of going out of their way to slug. The downside is that there would be no way to save another player in2 comments 31 views last activity
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Back in October Chucky was bugged where he could turn his scamper which gave useful gameplay potential https://youtu.be/2Jjp2wTEwKE?si=ckO0VnrZbwN1Lcs8 The whole point of this clip is that Chucky was at a decent spot and only needed a couple of tweaks while making his scamper more useful, but what they did in the recent hotfix was undeserved For more details/discussion6 comments 181 views last activity
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Ok i had this thought since Behavior did the Halloween events with the separate realms i have the idea of making it to where there is a Upside Down in the game just make it identical to the realm in its original form and maybe make it to where when the survivors get hooked they teleport into the Upside down and the survivors have to unhook them inside of the Upside down? I think it would be fun t0 comments 1 views last activity
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I'd like a way for killers to move the location where the hex power is hold. I do NOT want to move totems, just the hex power location. I imagine it like this: When a killer is standing in front of a lit totem there is a button prompt to "Gather Power". Upon pressing the button the killer removes the hex of the totem, which effectively: Makes the totem unlit. Places the hex power in the9 comments 172 views last activity
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Killers dont slug for the fun of it, but its got to a point where as a killer if I hook someone or attempt to, half of the lobbys perks activate and with perks like deli, ds, shoulder burden, dh, well live forever, and any perks that counteract hooking altogether Overall, why even bother going the extra mile and buff surviviors for a literal 70 second faster death time? Its better to just slug t39 comments 711 views last activity
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I'm honestly really confused by this. Almost everyone from what I've seen wants that change to happen to most. Admittedly Medusa Hair needed a nerf because it was a ridiculous add-on (so does Lapis Lazuli to be honest) but I'm really surprised and honestly a little upset that hellfire didn't get the revert that it deserves.20 comments 342 views last activity
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my rank is super ######### but my enemy never be on my rank????"?"??????":?":" i just didint play even 20 games and i play against every ######### killer??????? 0/100 comments 11 views last activity
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Hello, what do you think about increasing the Time survivor needs to finish a gen by for example 20% but reducung the time they need for every survivor killed by for example 40%? I dont have concrete Numbers (so i just guess some) for it, but im sure its possible to balance it out so the winrate doesnt change. So this is not a killer nor a survivor buff. The idea behind it is to insentivise24 comments 353 views last activity
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Artifact Seeker You have a sense of treasure which is beyond your fortune. After repairing a total of 4/3/2 generators , Artefact Seeker activates. Reveals the auras of Chests, Totems, Exit Gates and the Hatch in a 40 meter range. Artifact Seeker grants you the ability to rummage through an opened chest and guarantees a Dull Key. Nyctophobia Darkness will blind the fearful ones, if1 comments 42 views last activity
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To compensate for removing bp gains on perks. Pretty please 🙏2 comments 71 views last activity
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Compared to other killers houndmaster gets a pitiful amount of points for usingg their power. Hitting a survivor with the dog awards 100 deviousness and when you get a hit on a survivor grabbed by the dog you get extra 200 brutality. Compare to blight, he gets 25 bp for a rush and 50 for a lethal rush. Meaning everytime he uses all his rushes even if gets no hit he gets 225. He gets even more i0 comments 11 views last activity
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I think they got something right in 2v8. I think a way to discourage tunneling would be similar to how stages worked in 2v8. The time required to repair a gen is decreased based on the number of people dead. Say base time is 90 seconds. Killer tunnels out one survivor, it drops to 75. Once the second survivor is dead, it drops to 60. Third survivor dead doesn't matter because by that point t18 comments 161 views last activity
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they don't work 80% of the time and the amount of times i spam space and nothing happens or still stun them but get downed anyway. Really engaging, hit reg and that subjects that has plagued this game since launch in 201611 comments 141 views last activity
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i feel like 60 seconds is really a long time for these Broken to healed perks, if you're gonna make it a perk you should make it a little more worthwhile or as rewarding as using an Anti-Hem Syringe. Some of the items/add ons if you stash especially are seemingly way more useful then trying to get the same results with perks, just use items. or like I said, make the perk better, at least give a0 comments 11 views last activity
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For some bizarre reason you got rid of pallet validation and hit validations and I had not only a laggy Bubba but he had Enduring. I stunned him we were thrown on the same side and I got hit when trying to vault over. This is the garbage that needs to be looked at. I have been hit validated as killer during the last event and it's frustrating that survivors don't get any form of it. Also you lat0 comments 11 views last activity
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Chucky is now considered even slower than old Billy or current basekit Blight. Whoever's idea it was to experiment with us in live servers with an 8 m/s slice & dice should have waited until next PTB for those changes to be tested for feedback. One of the biggest things about killer power is its ability to be some form of mobility. DBD's original mobility standard with Blight and Billy has b10 comments 321 views last activity
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Remove, change or switch out Onryo's Iridescent videotape. It has no value being an iridescent due to it having no helpful feature and instead should be changed to the common gimmick add-on because you are effectively removing a large portion of her power. She has other add-ons that are stronger and would fit being an iridescent but the current iridescent videotape is just a false iridescent add-5 comments 51 views last activity
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This is sort of a continuation of a previous post but combining all of the feedback into a new suggestion of how to address problematic slugging. In my previous post I argued that basekit UB would be a good way to counter problematic slugging in the game. However after more thought and discussion I think it has the potentiality to be abused by SWF and also removed value from killer power. For t0 comments 21 views last activity
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I got off the hook and the informal investigation began,The informal survey will be in effect for 80 seconds, but when the killer came after me, I found that the informal investigation didn't work at all, I didn't get a state of perseverance, and I was cut straight by the killer What is the reason for this?6 comments 141 views last activity
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I like many of you play dbd now i love this game dearly and with most games i love dearly i go and 100% it dbd took me 2 years to do but i loved doing it, now looking back and hearing and seeing people play and try to get every trophies/achievements and rechallenging myself to re-earn it again but on PSN, its so buggy every other update the game breaks an achievement or achievements that use to g0 comments 131 views last activity
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This needs to be in the game. Slugging, while fair and acceptable in certain situations, is not in many others. I believe that unbreakable should be basekit, not the recovery speed but the picking yourself up part. I will go through various slugging situations and discuss potential counter play from the killer side. Last 2 survivors: Slugging for the 4k is a valid strategy, however there is lit30 comments 441 views last activity
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I've encountered the same hacker 3 times today, each time resulting in me getting a matchmaking ban. I'm now locked for 15 minutes. I don't think it's fair. Could you maybe do something about players not getting penalties in such cases? I'm not even disconnecting, I just die on hook in the first couple of seconds, it's not something I can control. Cheers!0 comments 71 views last activity
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The meta in the latest patch can be dealt with by using voice chat to prioritize certain people for treatment or creating a member in charge of totem destruction, but I feel this is unhealthy because it is very difficult for a solo player to deal with. If you play Killer, you will feel intense stress when a player who could have been dismissed with one more hook suddenly isn't & OtR is use14 comments 291 views last activity
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i got the idea that for any given character you can have a list of your favorite skins or combinations for your character. When you load into the lobby your skin is cycled once, and you can then play as several different skins that you like throught your play session without lifting a finger. With maybe a cap of 6 different skins you like.1 comments 11 views last activity
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Solo Queue is too miserable to go back to… 2v8 had soo many funny moments :,D just memeing around with the mates some fun and exciting chases (even when both killers wanted your ass) It was just overall a blast and not a sweatfest whatsoever. Tons of pallets but still at times quite challenging especially when the killer team were a duo. Overall I enjoyed it a lot and will most likely only go ba16 comments 271 views last activity
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During the trial and at the end game title screen, we can see their chinese characters fine, but in the chatbox its squares. Hard to know who is talking to me if the team is full of chinese characters with the same long length.0 comments 1 views last activity
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thank you for bringing back the PTB chase music! I very much enjoyed it and the comment sections of the videos also seem to agree.1 comments 11 views last activity
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I think she might need a few more adjustments. Did the dog grab you? Thats fine. Fall off a ledge. Your free. Got snatched again? Thats fine. Stun him with a pallet. Oh no ya got attacked again by snug! Its okay. Teammate sets you free real fast. Land a nice shot around a loop? Awesome! Except the dog wont pull the survivor at all through that pallet so boom. You lose out. The good news fo0 comments 11 views last activity
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There's always been a problem to the point where people say Huntress hits you with MAC Trucks, and it's the main reason why I don't particularly enjoy going against her, but I just went against one (with no indication that the server was lagging, but I also don't think any foul play like cheating was involved either) where it seemed like she was throwing aircraft carriers at me this time around.0 comments 21 views last activity
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He has no mobility, his power cooldown is too long, his power has no slowgame and he is too slow. The only thing he had that made him playable was his fast chases, now he is too weak, making his game disappointing for new and old players.0 comments 21 views last activity
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I play both sides fairly regularly, and generator speed is by far one of the most fluctuating and problematic parts of the game. This is because both sides have too many ways to speed up or slow down generators respectively. Both sides can run full builds entirely created to affect generator speed. Prove Thyself, Surge/Jolt, Toolboxes, Pain Resonance, Brand New Parts, Pop Goes The Weasel, Hyperfo3 comments 81 views last activity
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It's clear by design that killers cannot go for at least more than 5 to 6 hook states throughout a trial, so if I go for each individual survivor like you are supposed to now because of the implementation of shoulder the burden (might as well be a basekit mechanic because it will be used all the time now along with other time wasting perks etc.), you will theoretically lose the whole trial based35 comments 591 views last activity
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i saw in the wiki that firecrackers had addons but they are unused and thus infindable in the game and as flashbangs work like firecrackers i thought maybe to include these addons in the main game would be neat for people using flashbangs and firecrackers my suggestion: 1) the unused firecracker addons can be found in the bloodweb of the character if the perk flashbang is equipped in the load1 comments 21 views last activity
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The updates he got so far are a step in the right direction (mostly), but he needs more . Base-kit: • Increase the lunge duration in Tier I to 0,3 seconds. (Boyfriend's Memo basekit) • Stalk points on survivors now passively recharge when preforming actions or being on the hook. • Now, tiering up is caused by pressing a button, instead of only filling the power gauge. Tiering up will slo19 comments 352 views last activity
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This will give Chucky the new ability to make him stealthily hide under a dropped pallet, would this be a good idea?3 comments 51 views last activity
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While I was cautiously optimistic about these changes upon first seeing them, after playing him for quite a bit yesterday and getting a good feel for the changes, I think these nerfs went too far. I don't necessarily hate the idea of him having a slightly lower slice and dice movement speed but going from 10m/s to 8m/s (a 20% reduction) is overkill. I think the slice and dice was slightly too har5 comments 72 views last activity
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Hi, i haven't been on the Forums for a while. But since i don't use Twitter i need another Place to let my frustration out. Devs, please revert these changes. The Backlash you have gotten should be an good indicator that it was a very bad idea. You basically killed him. How about you ask a Chucky Main about their Opinion before absolutetly gutting his kit the next time you try to do something3 comments 41 views last activity
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More killers should have Exposed in their base-kit or have special attacks that 1 hit down survivorsToo few killers in the game have access to expose or one hit mechanics in the game. DBD would be better balanced around 12 hooking if more killers had access to instant downs to cut down chase time. I am hoping that 2025 killers have more instant downs in their base-kit.7 comments 121 views last activity
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you buffed the aura reading radius back to 12m and add the aura of the item on the ground but the perk still give infinite aura reading and the oblivious status effect so if you go grab a item to put it in one of the corner of the map the killer see you and can be following you all the way to the corner of the map without you noticing because of oblivious the perk is still really strong and some4 comments 81 views last activity
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I want to pet him0 comments 11 views last activity
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I play Myers a good amount and with the up close stalk being buffed to 0.6 in the hotfix I think this makes myers basekit good. Tier 1 is no longer annoying to get out of and you cant run out of Stalk points too easily. Far away stalking is so good that the close up being slow shouldn't be a problem to just finish off any remaining points till tiering up. Only problem I have with Myers is how muc5 comments 101 views last activity
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Houndmaster received a HUGE buff that, apparently, was a fix to a bug: She maintains her movement speed boost when walking along a scent trail in a chase. At first, I wasn't too worried about this change, purely because the scent trail is a small line that's at the mercy of the dog's pathfinding. Having played as and against her, though, I can already say the following with confidence: Getting11 comments 341 views last activity
