Feedback and Suggestions

Our team will be happy to read these!
  • I held a pole on reddit to see how spine chill could possibly be upgraded from it being very weak trait only useful towards friendly killers (that dont have other people to check on) to a trait that could be similar or less useful to what the last version of it was. https://www.reddit.com/r/deadbydaylight/s/kwbctCOCS5 Through out this post i feel like most people agreed it was unusable in its
    2 comments 61 views last activity
  • Just had a Myers with Tombstone Piece and a red Mori in the event. Make events less toxic and remove things like Moris Hexes and maybe limit which add ons can be used. Do something on survivor side also but this is getting ridiculous this garbage should be left in the 1v4 non event queue. Can only see this get worse with the Bloodhunt and Blood Feast.
    5 comments 61 views last activity
  • Doll Eyes : To accommodate the change made to scamper, i think this add-ons should reveal the auras of un-dropped pallets and reveal auras during slice and dice as well Athletic Shoes : Since the scamper change i feel like this add-on feels pretty useless, i would increase the effect to 5% for 3 seconds. Silk Pillow : I would increase the terror radius reduction to 8 meters to make chucky a 2
    1 comments 42 views last activity
  • give him something to be a more exciting killer, his stealth is bad and pointless and he's really frustrating and boring to go against. too many people pick him and a whole roster of activity compared
    5 comments 62 views last activity
  • So I've been waiting for ages, and one of my favourite Nea skins is finally in the game, but when I wanted to purchase it it only says 'Available in - From the Rift Bundle'. When I searched through the bundles I couldn't find this skin in any one of them. Not even in 'From the Rift Bundle' one, as it says. It might be just me, but how does one supposed to get this skin? Thanks for letting me kn
    1 comments 331 views last activity
  • Intended feature or oversight? Interesting idea to have the snowmen move on their own this year, unfortunately this causes a lot of situations where they get in your way, block entry ways and sandbag you while you're in chases. Please skip this feature next year.
    7 comments 111 views last activity
  • 10. Dramaturgy Decrease the length of the exposed status effect from 12 to 8 seconds. Only clumsy or very unlucky uses of Dramaturgy should result in an insta down. 9. Bardic Inspiration How to make repairing gens more entertaining? Bardic Inspiration! Altough many times you just risk losing time sad
    0 comments 31 views last activity
  • So since StudioCanal now owns Evil Dead does this mean we can now get more Evil Dead content please? You guys missed out on Rise content and now would be the time to get future Evil Dead stuff pumping out. Like Pablo (tattoo version), Kelly, David, etc from across all the films And for killer you could do the resident evil treatment like you guys did for Blight and Legion (Hunk). Eligos for
    0 comments 2 views last activity
  • Spirit is one of my mains, I play her alot, and can say that I have a good understanding of her power. Therefore, in my opinion, she needs a slightly buff to her cooldown: The Rusty Flute Addon is such a neccessary Addon on her because without it, her cooldown feels so awful, especially when she has to use her power for chase and map mobility. When I watch really strong and good Spirit mains like
    8 comments 131 views last activity
  • When survivors have 3rd stage of madness, they still can save teammates from hook but they can't heal survivors in the dying state, it makes slugging as Doctor too much powerful, especially with perks oriented for this playstyle. I believe that survivors should have opportunity to heal survivors in the dying state no matter what.
    2 comments 41 views last activity
  • How would everyone feel if Invocations were not dependent on perks? Essentially - Any survivor can perform an Invocation and fill up the meter as usual. However when the Invocation is completed it's a full charge waiting to be claimed. You could compare this to the Halloween event with the Dark Crystals that create smoke bombs that survivors could leave for other players. So essentially - An
    2 comments 31 views last activity
  • Imagine if bhvr added like a killer only "gamemode" where like 10-20 killers can join with whoever they want to play as and just have fun. Anyone else thinks that would be fun? Like 15 killer on an ordinary map idk maybe I'm trippin
    3 comments 62 views last activity
  • I feel like the 8-kick limit should only activate when there's 1 generator remaining for the survivors. I really like the perk Surge for example, but sometimes I reach the limit (or close to) before a 3-gen situation can even form. And when you can't kick a heavily contested generator, the game is pretty much over at that point. What do you guys think?
    31 comments 511 views last activity
  • I'll get right into it: Hexes need help, as a class. I'm going to talk about my suggestions for how to improve them overall, first looking at two universal changes I want to make to the overall system and then looking at individual perks to see how they'd be adjusted in light of those changes. For each, I'll list the change, then some explanation underneath where appropriate. First, the universa
    2 comments 62 views last activity
  • Ever since the Casting Of Frank Stone, do we have some ideas about parts of repairing generators when installing them?
    1 comments 21 views last activity
  • With the arguable nerfs to Chucky and hound masters knotted rope add-on, I have grown increasingly worried about how BHVR is balancing forward. We have seen this with the recent skull merchant changes. It appears just because a killer has a rather divisive place in the game, that warrants a massive change (usually a Nerf) for the time being until they change it in the future, leaving players of s
    4 comments 122 views last activity
  • I'm a P100 Chucky, I've played him almost religiously after his release (alongside Pyramid Head and Demo, my beloveds), so I know his whole stuff clear as day. He's by far the most unique killer added to the game with his whole third person deal, not to mention the effort put into getting such a LEGENDARY horror icon is amazing. But this nerf has stained his formerly fun gameplay kit. _____ I
    29 comments 571 views last activity
  • One of the big issues of Hexes is there are a number of them that are lit at the start of the trial. Often you have to take multiple hexes to make them work/defend them, but that also increases the odds of survivors fiinding a hex at the start of the trial and then being aware to look out for hexes. It would be greatly helpful if hexes only lit up when their effects are triggered, or when they
    10 comments 152 views last activity
  • I love really like the Unknown, its power is really simple yet you can do a lot of things with it! I just think he needs a few small buffs here and there to truly make him feel great to play! Reduce the post-teleport cooldown from 1.4 seconds to 1 second. BHVR recently buffed The Unknown's base teleport speed from 1.7 seconds to 1.4 seconds. To compensate, they nerfed the add-on from 50% to 1
    4 comments 141 views last activity
  • The Killswitch in DBD is used to remove Characters or Perks from being played to prevent gamebreaking bugs from affecting the game. But Ive had an issue with it for awhile where you outright cannot interact with those things in any way, this includes things such as spending Bloodpoints in their Bloodweb. With Houndmaster, they are only Killswitched in the Event Playlist, but if a Killer had a ga
    0 comments 31 views last activity
  • Would the royalties maybe consider turning them up - especially for Killer? Believe it or not - there might be some Houndmaster players out there who'd like to level her up - while playing her. And having to wait an eternity for a match and then just getting the minimum amount is just horrendous! Also considering the upcoming Bloodhunt.. Is there a possibility to at least do this..?
    4 comments 31 views last activity
  • Chucky has a 52% killrate according to nightlite. Majority of killers are under their 60% targeted killrates. With each update killers get worse and worse, it's like the devs are afraid of buffing killers because they don't want to upset the survivors who buy skins.
    12 comments 201 views last activity
  • So pretty much my experience is literally every single game with any Singularity is we have the choice to either run away and get him to teleport to us infinitely until he hits you inevitably through a pallet or just breaks all pallets or waste all of our time to print emps that stop his power from working for 5 seconds because all of them spam the stupid camera on any loop and you cant do anythi
    16 comments 503 views last activity
  • So hear me out I know Deathslinger is very good at chases if you use your power well but the best counter usually is for survivors to run far away. I was thinking why not let Deathslinger have his 24 meter terror radius back considering he is a 4.4 meters killer anyways. If he does not have surprise on his side survivors always just pre run him and gets to have fun with walking simulator half the
    2 comments 71 views last activity
  • After being slugged for over 20 seconds press the secondary action button to bleed out 10 times faster . Cause: I just had an extremely toxic experience that lasted 10 minutes, I won't go into it, as I've seen a lot in my 6k hours playing, but this was the most toxic experience I've had and I'm not exaggerating in the least. If I had video proof, both the killer and the survivors wo
    2 comments 41 views last activity
  • I know the developers are pretty slow to incorporate features and quality-of-life fixes. Still, in my opinion, one of the biggest flaws with the game is the fact that the core gameplay requires survivors to cooperate without being given the proper tools to cooperate effectively. I think this contributes to why solo queue feels so miserable compared to playing with friends. It's only been a year s
    0 comments 71 views last activity
  • Your obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a radius of 24 metres. All Survivors benefit from the following effects when inside the Boon Totem's radius: Grants a +2 % Haste Status Effect. This
    13 comments 151 views last activity
  • DBD always will have players that want to ruin experience for another people and there is not so much we can do about it, but it's pretty bad when there are perks that help to only these kinds of players. Firstly, the fact that knockout works good only against solo q players, whose game is already harder definitely doesn't connect with goal to balance party and soloq game experience. Secondly
    6 comments 232 views last activity
  • I like playing as the new killer, and I like how she was voiced, I have no complaints about the selection of the actress for this role, but hearing the same lines a hundred times is annoying and spoils the atmosphere of the game.
    2 comments 31 views last activity
  • Why dont the bots go for last second saves and sacrifice themselves for their teammate? The survivors are the ones disadvantaged when someone dc's (usually) but the bots are still bad.... Please at least give the bots pair of balls so they go for saves when getting camped. Especially when the bot has no hook states. Thx 😅😅😭🙏🙏🙏
    2 comments 61 views last activity
  • I have a couple of smaller suggestions for the menus and settings of Dead By Daylight! 1). Some of my friends aren't thrilled about about the motion blur being added in the lobby. Personally I like the added motion blur, but it would be nice to add a setting allowing users to toggle motion blur on/off for the pre-game menus. 2). Sometimes the store annoys me when I can't find all of the outfi
    0 comments 11 views last activity
  • My brother came up with this idea dealing with 2v8. This would DEFINITELY need a bit of touching up to do, and I'm not sure it should actually be 2v8 anymore, but it would be fun and meaningful to try, IMO. The Legion is a full group of four, yet you can never see them all together, so why not try something like this?
    2 comments 31 views last activity
  • Saying this after finally unlocking her and playing a few matches, watching gameplay and going against her as a survivor and the way they gone about this killer is honestly ridiculous in terms of killers with a minion/companion ie: The Knight and Twins. Her entire ability revolving around controlling the dog in different ways is kind of decent but the way it's setup with like the chase functio
    0 comments 41 views last activity
  • What's the point of bleed timer hide and seek? The game is over.
    15 comments 191 views last activity
  • 12 comments 221 views last activity
  • After checking out the New map and comparing it to old Ormond I gotta say it makes old Ormond look so bland. I wouldn't mind seeing Ormond getting an visual update, because the new map just gets rids of all the visual problems the old one has. The lighting is 10x better. It fits the weather more and looks more realistic. I could also see scratch marks way more clearer on this map. 2. T
    9 comments 141 views last activity
  • IDK if it's just because there's an event that's supposed to be fun happening right now or what, but holy crap the toxic killers are out in force. I've been slugged and snowman-humped to death multiple times. I have to just lie on the ground for four minutes while some dork gets their jollies trying to farm salt. Don't make Unbreakable and trash Boon perks the only option to combat a full team
    54 comments 762 views last activity
  • Any Killer that relies on Solo Queue to not know what to do with the Box, does not use 50% of his power and only uses the passive chain hunt and M1s Survivors should not be in this game. Instead successfully landed chains via portals should build up the progress to the next successful chain haunt. There are Killers I am proud to play with my mates with, but Pinhead played this way is absolutely
    12 comments 183 views last activity
  • As someone who plays dead by daylight, the customizations is what brings players in. However, the game itself needs so much fixing aiming mostly at the killers. 1) The biggest issue would have to be camping. The bar on the bottom that detects the killer to "avoid camping" to give yourself a better chance to escape is basically useless as campers stand from afar. (maybe add a vote kick button to a
    1 comments 21 views last activity
  • the amount of people using vpn or playing with an internet connection that is no suitable for online gaming is way to high in this 2vs8. people playing with ping higher than the duration of a lot of actions and perks destroying the fun for everyone else. there is nothing worse to loose against an opponent just because of his high ping. Here an example of a player with 636ms ping.
    5 comments 91 views last activity
  • You have to revert all those buffs to Houndmaster or her kill ratio is going to exceed 60% if it hasn't already. You nerfed Chucky with a 52% ratio so that would mean you have to nerf Houndmaster. Also remove the injuring on a survivor that is vaulting as that is not needed, just make it so Snug grabs the survivor at the end of the vaulting animation.
    9 comments 151 views last activity
  • The question if dbd is comp or casual is never answered. But if you need a bigger sign that something is meant to be casual then actual snowmans walking across the map then I don't know how to help you. If you want to play comp or cannot breathe without tunneling at 5 gen's then at least go to the basic queue. You are not utilizing anything the event is giving to you so why bother casual pl
    11 comments 111 views last activity
  • The last Version of the 2v8 Mode had this Pop Up Box, when you were hooked, it told you what your Special Ability was and that you unlocked it by getting hooked and how to use it. This was fantastic. You could add Infos and Tips to Killer Powers in normal Matches when playing against said Killer with that Power. This would really REALLY improve the SoloQ Experience for all other Survivor Players
    0 comments 22 views last activity
  • The recent update that buffed the Hex: Thrill of the Hunt perk has not introduced any significant changes to the point of justifying its nerf. The adjustments maintain the perk’s identity without disrupting the game’s balance, while encouraging players to explore more strategic and creative builds. 1. Complaints reflect resistance to change: In multiplayer games, it’s common for players
    44 comments 941 views last activity
  • Both the Mistle Toes and Screech Cobbler "create 1 more chest" according to their description on both Killers and Survivors. If the Killer offers these it should either reduce 1 chest or at least have no effect on chests at all. It doesn't make sense for a Killer who is willing to double the bloodpoints of their opponents to also give them an item that can be used to help the opposing team wi
    3 comments 81 views last activity
  • A: Chests, or surviviors now have basekit ace in the hole, but nerfed to 50% chance of first addon(was 100%) and 25% of a second addon( was 100%) B: Chests can give more items than just in bloodweb , whether it be secondary items, newly developed or created items, flashbangs, firecrackers, exc. c(NERF-ish) Items spawn less frequently in the bloodweb
    0 comments 11 views last activity
  • I'd like to hear why a person running this perk can only use it once per match. If you could use StB twice, and you've already used it once, and have 1 use remaining: scenario A: the killer is camping the hook. if you shoulder the burden, you're gonna be exposed and dead when hooked. I don't see any problem towards the killer. If anything, this would favor the killer. scenario B: the killer
    11 comments 441 views last activity
  • The new map is so bright that it's difficult to see scratchmarks. We were supposed to have had an update that ensured scratchmarks are easily visible, but the scratchmarks aren't easily visible on the new map. And it's extra awful because we have multiple daytime maps, and scratchmarks are fine on those maps. It's like someone decided to make the map glow so brightly that it extra hides scratchm
    0 comments 11 views last activity
  • Okay maybe that's just a me problem but as of recent, killers have been talking more and more. I don't think it's fundamentally a problem, but it gets annoying. Latest example is Houndmaster who just talks too much in my opinion. I also don't like how she has to grunt / laugh (?) when following the search trail. I miss the time when killers were a lot more quiet, or had at least less voice actin
    1 comments 22 views last activity
  • Hello, I started the game about a month ago. First of all, we cannot thank you enough for providing Turkish language support. 
 The error we encountered is that when the character “i” in English is capitalized, it becomes I, but in the names of the characters in the game, this “İ” appears as a capital letter. 
 I hope you fix this small bug as soon as possible. 
 For example: 
 D
    0 comments 1 views last activity
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