Feedback and Suggestions

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  • Not sure how BHVR fixes the game at this point, but as a returning player who took a hiatus a year ago because the slugging and tunneling was “ getting ” bad, it’s far worse now (especially with the addition of bots and free Mori’s), heh. I’d ended up doing the Texas Chainsaw thing and then Klowns from Outerspace, so not entirely rusty or coming back cold to the asymmetrical horror genre. If any
    17 comments 191 views last activity
  • When charging search, it sometimes will refuse to snap onto generators even if you move your camera up and down trying to connect, combined with movement speed slowdown when charging it (why is it there in the first place?) this makes search extremely frustrating, please address this asap.
    1 comments 21 views last activity
  • The dog strill gets stuck reguarly, the pathing of the dog is still atrocious, the orange line preview for the chase attack is still wrong reguarly, the dog still is almost impossible to not have vault pallets when redirecting. Some thing got slightly better, but she is still buggy ever single match.
    0 comments 1 views last activity
  • This morning I played 5-6 matches and 3 of them were against bot nurse insta killing. These cheaters have multiple accounts playing 24/7 for the last 3-5 days. Don't you think to disable DC penalty if you cant ban and track all these hackers? EU server gets attack by them and people cant play the game because you not only getting insta killed but also get DC penalty each time. Im asking you to
    12 comments 181 views last activity
  • WIndows has been one of the most used perks for a reason. Nerfing this perks will give a more accurate reading on killer performance.
    5 comments 71 views last activity
  • He was fine after the rat poison change. You're changing a killer that very few people are playing and you've made him feel absolutely atrocious with the recent round of changes. He's a 110 killer with no map pressure, his power is supposed to be strong in chase just like that of Spirit because it's the only thing he has and no, a stealth where you are giggling 24/7 is not consistently usable s
    1 comments 71 views last activity
  • The nerf to Chucky's speed is extremely overkill, especially when the main complaint was his cooldown. He is now a 4.4 killer with the same cooldown as spirit and a not at all comparable in strength chase power. If you wanted to nerf him, just the Cooldown was fine. The longer duration feels good, but if reverting the speed means reverting the duration that's totally okay. All I know is that t
    1 comments 51 views last activity
  • The recent Chucky hotfix changes was horrible, he's completely weak, it looks like Slice and Dice is in slow motion.It's so slow that survivors almost always have the chance to calmly react into a pallet or turn a corner without you being able to do anything, since Slice and Dice has a limited turn rate. And his Scamper is still useless, the survivor just has to crouch in the corner of the pallet
    1 comments 41 views last activity
  • This Chucky Update makes him feel so clunky. The slice and dice isn't able to be used in chase like it was before. Can we get a somewhat decent curve rate to it? Or better yet, give us the scamper back to its original form, so that it's actually viable. At least The Pig didn't get nerfed.
    2 comments 41 views last activity
  • I don’t know everything single thing about dbd so I’m sorry if anything seems ripped off or already is a form of a perk but here is my killer idea Slenderman Terror radius 32 M Base speed 4.2 special ability is a tentacle attack (6 m range?) that causes paranoia 1 hit for mild paranoia no damage, 2 hits causes complete paranoia and depletes one health state.(Basically abomination and docto
    0 comments 11 views last activity
  • Cameraderie is supposed to pause the struggle timer when you're hooked at the second stage, it triggers when there's someone nearby. the problem is, it doesn't just trigger when you're on the hook, it triggers when you START going on the hook, if someone is in range. In the time between the killer putting you up, and going through the intial screaming animation while the entity warms up, about
    0 comments 11 views last activity
  • In order to load into the game you have to press Space 3 (three) times, 2 of which are mandatory, the third being a cinematic skip. Please remove this, let the game load completely without prompting to press anything.
    1 comments 21 views last activity
  • I know there are other topics that already explained why the change to Mangled and Haemorrhage status effects was the wrong direction and a really bad nerf but when I saw the buff to The Houndmaster's Addon, Spikes Collar (increased the duration of Mangled and Haemorrhage status effects from 45 to 60 seconds), in today's Patch Notes, it reminded me how bad the change to these status effects was/i
    5 comments 81 views last activity
  • Lethal Pursuer + Bat Form lets him immediately enter a chase at the start of the match. Dredge has a 10 second "charge time" before his teleport becomes available; Dracula needs to have the same.
    1 comments 22 views last activity
  • Hello. The pipe on the back of this skin clips through the head in runner mode. Putting it here because the Report option won't let me select a category.
    1 comments 1 views last activity
  • Much appreciated and grateful to you for listening to the feedback. Now please work on his two iri add ons next. The 400% stalk requirement is far too harsh.
    5 comments 71 views last activity
  • Like i am sick and tired of having to use every single build gen slow down perks when i play killer. No matter the killer i will play if i don't use gen slow down perks the gens will FLY. Just nerf the survivors gen repair speed or increase regression of kicking gens (which is worse and boring). I don't wanna keep using gsd perks just to have a chance of keeping the game for more than 5-6 min
    31 comments 402 views last activity
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  • StB, while amazing for combatting tunnelling, protecting a friend in a round, etc. has the potential to be problematic if Killers don't do any of those things. It is especially problematic in SWF, where you can coordinate a lot of inability to hook at all if you want. Forcing a Killer to 8hook before they kill anyone is extremely powerful, and perhaps even puts too much power into Survivor hands
    0 comments 71 views last activity
  • Bhvr please lower the amount of stalk required with his Iridescent add-ons. 400% is ridiculous. Against good survivors you won't reach Tier 3 AT ALL. I know this cause I've played about 15 games of double Iridescent Myers since the update. In 3-4 of the games, I didn't reach Tier 3 at all. And in 7-8 of the games, I didn't reach Tier 3 until the exit gates were powered. This is completely
    3 comments 41 views last activity
  • I'm all for making Chucky more fun to play against, I think nerfing his speed is a good call, but reducing it by a whoping 2m/s - 50% (from 10m/s - 250% to 8m/s - 200%) is maybe a bit too much. I suggest this: Buff the speed to 8.8m/s - 220% (from 8m/s - 200%, was 10m/s - 250%) So he is at least twice his default movement speed, which would feel way better. Nerf the duration to 1.5 seconds
    11 comments 211 views last activity
  • the museum of horror except you forgot to say licenses not owned by Konami and 50% of those owned by capcom will be in a dark isle getting dust and spider webs, it is really disheartening the way you treat licenses given those are the ones that bring a lot of new players to the community, it really makes you hesitate picking up a licensed killer because they'll be strong at launch (if we're luck
    0 comments 31 views last activity
  • The cooldown nerf us justified and I don't mind it but the the speed nerf on slice and dice feels awful and needs to be reverted and single handly kills chuckys power
    3 comments 91 views last activity
  • This has probably already been suggested in the past but a nice festure to add would be being able to start custom games with only 1 player. This would mostly benefit survivor players but I could see instances where new tiles are brought into the game and killers would want to practice. One question you might be asking is why not just play with bots? This is because the bots are distracting and g
    0 comments 11 views last activity
  • So now the Houndmaster is worse against Stealh as Houndsense if less intense, one of her best add ons is weaker and the dog now needs to manually walk into position for the chase attack, making it slower. She was already weak, why make her worse? The bugfixes are good definitely, but her small buffs don't make up for nerfs.
    3 comments 111 views last activity
  • So invocation perks, 60s in the basement, broken for the rest of the trial. 2 So far mediocre effects but an interesting base for an archetype, and they get applied separately. Not the worst ideas but lets see if we can't improve the ones we have, improve using them together (or at least separately faster) and give them different downsides CHANGE 1: Increase invocation speed per invocation per
    9 comments 611 views last activity
  • Sometimes its quite easy to come up with ideas for buffing bad perks. You can see what they're trying to do, increase the effects, add additional benefits, etc, etc... However I looked at this perk... and I gotta admit I'm struggling for this one.... A numbers buff probably isn't enough It's current issue is any killer who really wants to stick on you,
    3 comments 61 views last activity
  • I already mentioned this in my recent post but the new chase music is just so underwhelming to listen Old version had personality with the accordion, but since it's now gone, it just feels dull and loud You need to pull a vecna and immediately revert it back to her ptb iteration Don't change what's already perfect. Here's the link to the chase music comparison https://fo
    10 comments 171 views last activity
  • BHVR have tried a lot of modifiers over the last year or so, but none have ever really mixed up the core gameplay too much. How would you feel about a Killer V Killer mode where 4 (or more) killers go against each other to take each other out? It’s something that would really break up the monotony of the game right now and I think it would be a good incentive for people who don’t usually play ki
    3 comments 51 views last activity
  • We were shown Weave Attunement, Ace In The Hole and Scene Partner with a +5 more. They revealed the mystery Killers but not the Perks. The Thrill of the Hunt debacle probably would habe never happened if those Perks weren't omitted.
    0 comments 11 views last activity
  • With how long it takes now to get tier 3 with the iridescents and the fact survivors can still hide in lockers to prevent the mori (and now prevent you getting stalk after they realize you're taking too damn long to tier up from 2), this achievement needs to be updated. Just getting tier 3 now is a challenge in and of itself so why not just let us use perks to mori survivors SO LONG AS WE ARE IN
    6 comments 51 views last activity
  • I was skeptical this would be enough at first but I am so pleased by these buffs, he feels so much less clunky and slow now. I no longer have to use Walleye's Matchbook every match just to fix a slow power recharge, and I no longer have to waste as much time sitting and spending precious seconds stalking when I could be gaining more Stalk from further. I mean I was able to get a third of a meter
    2 comments 31 views last activity
  • Please, please, please can more be done to deter players from giving up in the first 30 seconds of matches. It is happening more and more lately, and honestly it's putting me off the game because it completely alters the state of play. One possible solution could be a strike system where if repeat behaviour is recognised then a ban is issued to the account, much like the ban for leaving matche
    14 comments 131 views last activity
  • Every DbD game I've played over the last few days has ended with the killer killing the last survivor by his/her own hand. This is in the absence of a mori offering or a related perk. I can only surmise therefore, that a new mechanic has been added to allow every killer the ability to kill the last survivor by their own hand. The three biggest issues that most OG players have with this game are c
    17 comments 333 views last activity
  • uninronically i think bhvr should dissable the dc penalty for as long as they dont stop this insta kill nurse that gives you a penalty, these unjust penaltys are seriously making me consider not playing this game anymore.
    3 comments 71 views last activity
  • Scourge Hook: Dying light At the start of the trial, 4 random hooks are changed into scourge hooks. You see their auras in white You become obsessed with one survivor Your obsession gains a 33% action speed bonus to unhooking and healing other survivors Each time you hook a survivor other than the obsession on a scourge hook, if the obsession is alive gain a token up to 3 If the obsession i
    3 comments 42 views last activity
  • I love the killer instinct around gens and would be a shame if it went away
    0 comments 1 views last activity
  • why should a slugged player wait for a hooked survivor's struggle for entity… it's a wast of time…
    1 comments 11 views last activity
  • I have 834 auritic cells on my account but to buy a skin for a survivor I need 840 and it turns out that I'm only missing 6 pieces. Is there any way to get them? Thanks in advance to everyone <3
    2 comments 61 views last activity
  • I love Taurie, she's far from the usual innocent goodie-good with a weird quirk, or maybe an action hero from POPULAR LICENSE. She's an assassin who once worshipped the entity, and could easily (along with Jonah) be considered one of the few "Evil" survivors. I'd love to see more "Unusual" survivor archetypes. Maybe like an undead one? Maybe even an alien or a robot or something? I feel like w
    12 comments 262 views last activity
  • First of all i just want to say to anyone out there that wants to claim that the infinite tombstone combo was "Overpowered" or "Unfair" i just want to make it clear that infinite tombstone had better counterplay compared to regular tombstone piece which has always been better. And if you want to dismiss that previous statement then i will remind you of the following reasons why it was easy to av
    16 comments 471 views last activity
  • Currently Beast Of Prey is the last bloodpoint perk remaining in the game for killer, and likely it's gonna get changed VERY soon to remove bloodpoints from it as it was with the other perks that used to give bloodpoints . PLEASE Devs, keep the original function of Beast Of Prey as it is, since: No other perk does this effect in chase. It's SUPER useful on Sadako, since while Manifesting an
    0 comments 21 views last activity
  • Dear BHVR team and fellow players, As an Arabic player who has invested countless hours into Dead by Daylight, I find myself increasingly disappointed by how little consideration is given to our region and community. The Arab world makes up a passionate segment of the player base, yet there’s an undeniable sense that we’re being left out of the conversation. One glaring issue is the lack of l
    10 comments 191 views last activity
  • Please release those outfits this year, i know a lot of people including me wished for those to win last year and it sucks that the outfits are designed and we dont have them. Make this a Christmas Miracle and release them from the frosted chest.
    0 comments 61 views last activity
  • So I have an issue with this last survivor mori, slugging for the 4k with a mori basekit has become a lot more prominent in the games I've played the last few hours than I've ever experienced before this "rework" retiring an entire addon that allows it as well as just giving it to killers basekit sucks from a survivor perspective, I had 0 hooks in a couple games and got slugged at the end of the
    53 comments 1,311 views last activity
  • Map Offerings flood our bloodwebs each costing 3250 bp, but you recently in this new patch made Sacrificial Ward into a common map offering costing 2000 bps. I'm hoping this is a quickfix for some greater plans in the future because honestly this is making me even more unsatisfied with the current system. What is the purpose of running map offerings if it can be countered by such an cheap and av
    9 comments 112 views last activity
  • I think daily's should be split up. you should get 1 survivor daily and 1 killer daily. Personally i like to pair daily's with the rift, using the characters assigned to complete the tome. But it really sucks when you get a lot of one in a row. Especially considering that they don't really give a whole of blood points and it would be good way to rewards people who play both sides.
    2 comments 12 views last activity
  • Calm work While not under the effect of any killer skill check perks or powers, calm work activates and removes repair, healing skill checks and the ones from the struggle phase Edit: When under the effect of any killer skill check perks or powers, it decreases the chance of getting skill checks by 10%. Increases repair speed and healing speed by 3% This perk is not meant to be strong or an
    2 comments 61 views last activity
  • Basically, right now Franklin's is like, "Hit survivor, they completely lose their item." It's very rare to actually have time to retrieve your item. If you go down that quickly after the first hit, it's bad for your team. And if you have a decent chase, by time you go down and get unhooked, your item is completely dead. The fact that Weave Attunement is getting a nerf is great, but Franklin's
    17 comments 232 views last activity
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