JumpscareMyers
JumpscareMyers
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- JumpscareMyers
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852554#Comment_3852554
"I don't care about you, you don't care about me." Every time people say that, it makes me wonder why we're even having these discussions. I'm just speaking my mind on how I feel about it. Of course you don't have to care about it.
Out of those multiple paragraphs that's the only thing you decided comment on, people's emotional needs and wants are not a relevant subject in these discussions, this whole community is full of cry babies that complain about everything whenever something inconveniences them, rather than having a discussion purely about the rights and wrongs about certain gameplay elements, looking at existing counterplay etc, etc.
If i'm going to write constructive criticism i expect you to do the same instead of just throwing your "Feelings" in here, your response isn't criticism, it's just complaining, unless you're going to come up with constructive ideas on how to change the add-on your response is just gonna come across as generic whining to me, but i will, of course still critique any aspects of your ideas if i don't agree with them, because the main subject we're discussing here is that we want to keep Michaels gameplay uniqueness intact, anything that harms that is at risk of diminishing his character which to be completely honest is absolutely unacceptable.
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@CrypticGirl said:
I'm puzzled as to how anyone would think that being insta-killed while healthy with no hooks is fair in any way. I, for one, am glad to see it nerfed (I even would've preferred a complete rework of the add-ons rather than simply making it take forever to hit Tier III, but whatever, I'll take what I can get, I guess).
Infinite Tier III Tombstone was miserable to play against, as well as boring. I don't like having to jump into the nearest locker at the first hint of his terror radius…you know, like the bots…because one misstep, and I can be instantly deleted from the match. And when we're hiding in lockers trying to avoid the Killer, gens aren't being done. And then the Killer patrols, searching for Survivors he can't find. The match drags on foreverrrrrr… How is this fun?
So yeah, Infinite Tier III Tombstone can die in a fire for all I care.
Just because a set of addons are boring or miserable to play against is really an entirely different subject since we're basing changes completely on your personal enjoyment and not for actual gameplay balance reasons.
You're also asking them to completely remove the kill modifier which is the one thing that makes myers standout from the other killers, it's what makes him special, his whole character in the movies is about stalking his victims, only to kill them when they're most vulnerable, and depending on your style of play as the killer that's exactly what happens to the survivors, so not only is it accurate cinematically it's also accurate to his character.
That's like asking to remove Freddy's black box addon because he can block the gates for 15 seconds after they've been opened, rigging the game into his favour as canonically Freddy is pretty much omnipotent in the dream world and can do whatever he likes, if they removed that addon it'd also be robbing his character of something that makes him unique, which is the same argument i'm fighting for Michael.
They will never remove his tombstone addons, they haven't in 7 years, it's only now they've made changes, but only to be more accurate to his character with the stalk distance change, the reason they will never remove tombstone's kill ability is because it's far too radical of a change, if all they're doing is minor changes to his power and addons then you can forget about them making massive changes to his addons and playstyle.
But i'm sorry you found infinite tombstone boring, but to be quite honest why should the killer care about your personal enjoyment? it's not like you have his best interests in mind, just like the killer shouldn't care about how you feel, are you going to reward him because he let everyone go? No? so why should it matter if the killer runs whatever addons he likes, he doesn't care about you and neither do you about him, so the fact you found it "Boring" is an opinion that no one really cares about, just like how it doesn't validate why the tombstone addons should be removed.
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So in other words you're saying that by using the available counterplay lockers and windows, those addons should've been nerfed?
Almost sounds like you're just saying they should be nerfed because you specifically don't like the playstyle, and by that note, how fun or boring it is.
Tombstone isn't meant to be fun for you, and just because you don't like it doesn't mean it needs to be changed, it hasn't been changed in 7 years and they will never remove the kill mechanic, if you don't like it just let Michael kill you instead of wasting your own time and move on to the next game if it bothers you so much.
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@TheSableSimp said:
Very well said. And I agree they should be 300%.
I actually conducted a little experiment, which I'll probably post later, where I played 10 games of double Iridescent Myers to see how long it takes to get Tier 3.
Pre-Update, when using Infinite Tombstone, I'd usually pop tier 3 when there's 2 gens left.
Post Update, in the 10 games I played, there were 3 games where I couldn't reach Tier 3 AT ALL. The survivors all escaped before I could even reach Tier 3.
There were only 2 games where I reached Tier 3 before endgame. In those games, the survivors basically handed me stalk on a silver platter.
You can't reach Tier 3 with both iri add-ons now unless the survivors are completely clueless
At least someone here gets it.
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@dbd900bach said:
Realistically neither add-on should be in the game and have been kept likely for the sole reason of the achievements. I have no doubt this will be adressed in his full rework, but the entire point was that Micheal shouldn't be viable with only his tombstone add-ons.
It's not healthy for the current state of the game.
With that argument i'd counter that by saying why isn't perks like shoulder the burden not considered "Unhealthy" in the current state of the game?
A Perk that literally punishes the killer for playing the game, yes i know it's there to prevent tunneling but it can be used in a way that makes hooking counter-intuitive.
And talking about punishing people, Tombstone punishes people for being sloppy in their matches, feeding Michael Evil until he eventually kills them, i see that as something that is the complete fault of the survivors incompetence and they died very deservedly for either not paying attention or not using the plenty of counterplay that's available.
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@SoGo said:
The updates he got so far are a step in the right direction (mostly), but he needs more.
Base-kit:
• Increase the lunge duration in Tier I to 0,3 seconds. (Boyfriend's Memo basekit)
• Stalk points on survivors now passively recharge when preforming actions or being on the hook.
• Increase the stalking speed when stalking from up close to 0,5.
• Now, tiering up is caused by pressing a button, instead of only filling the power gauge. Tiering up will slow the Shape dowm slightly for a moment.
• Add an additional effect to Tier III - a 15% faster pallet/wall/gen breaking speed.Add-ons:
Fragrant Tuft of Hair (Buff):
• Now only increases the amount of stalk needed to get to Tier III by 250%.Judith's Tombstone (Buff):
• Now only increases the amount of stalk needed to get to Tier III by 300%.Tombstone Piece (Rework):
• Grants you the ability to kill fully stalked survivors with your own hands while in Tier III.Vanity Mirror (Extra effect):
• Stalking survivors in Tier II will charge a secondary ability. The amount of stalk needed is identical to Tier III's activation condition. Once charged, the next time you kick a generator, it will regress by an extra 4%Lock of Hair (Rework):
• Hitting a survivor while in Tier III extends it's duration by 6 seconds.Jewellery Box (Rework):
• Decreases the cooldown of basic attacks by 8% while in Tier III.Mirror Shard (Rework):
• After tiering up, all survivors in your Terror Radius healing or repairing get a difficult skill check.Hairbrush (Buff):
• Now, it only increases the amount of Stalk needed to get to Tier III for the first time by 40%Jewellery (Rework):
• Increases your vaulting speed by 10% while in Tier II.Reflective Fragment (Rework):
• Tiering up causes all survivors in your terror radius to scream and reveal their location.Glass Fragment (Buff):
• Now, it's also active in Tier II.Boyfriend's Memo (Rework):
• Increases your movement speed while stalking by 40%Blond Hair (Rework):
• Hooking a survivor recharges 10% of Tier III.Tacky Earrings (Rework):
• Increases your pallet/generator/breakable wall breaking speed by 5% while in Tier II and III.The only changes you've listed here that i disagree with is
- Lock of Hair
- Boyfriends Memo
Lock of hair doesn't need a rework, and i don't know why you're suggesting it? Why is the additional 40 seconds an issue that needs to be changed? For a long time no one, not even myself considered using it before the changes because it would cost 200% more stalk to get it going, and it never had the bonus cost modifier "For the first time" compared to it's other addons, meaning you would always have to stalk 200% more for every tier up, you were better off using the fragrant tuft of hair instead.
But now that it only costs 50% more stalk for the first time you want to rework it? is the 40 second duration really that big of an issue? I don't think so.
My issue with Boyfriends Memo as well is that you're suggesting that it should have the same useless modifier as his jewellery addons that literally no one even uses, yes it is a brown addon but it could add something more useful like suppressing his breathing.I don't have any issue with any other the other changes listed although they are gimmicky but any practical changes to his jewellery addons and his shard addons are good enough for me, as long as they do something.
I don't even have an issue with the tombstone change either because i would argue it would make killing survivors even easier for me since with the new stalk distance changes it's made things considerably easier for me to stalk survivors without them knowing and if i can stalk a survivor clean down to the bone that's of no issue to me as i can say i could do that very consistently.
But in saying that if they do make it that way, they need to make it so that he can also pull survivors out of lockers, off of generators, literally any interactable that would otherwise prevent him from killing the survivor, be nullified, because my understanding of this change is that if he's fully stalked a survivor he's Worked for it, so why can't he kill survivors when they perform any of those actions? If it were in the movies Michael wouldn't give two shits if Meg was healing in front of him with a medkit, or if Dwight was in a locker, or if Jake was on a Generator, he'd just kill them, and by bringing this change he should also have the added ability to do that as well.
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@Oputeeva said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3850959#Comment_3850959
Why don't you care? Why are you so cruel? Have you ever tried 20 solo survivor matches a day? We want casual experience and not sweat from the killers, we are tired of these endless buffs, any killer can be strong if you master them, even buffs are not needed!
I mastered playing Myers long ago, but that doesn't mean that i won't appreciate any buffs coming his way. He is slow to get his power going and can't apply map pressure as effectively as other killers unless you snowball but that's just a gamble and gambles don't always pay off.
Michael is also just slow in general, his map mobility and inability to put pressure on multiple survivors is what has been keeping him on the back pedal after all these years, half of his addons are practically useless, and i'm adding another 2 into that roster now since they've been nerfed (fragrant tuft of hair + Judiths tombstone).
And the addons i speak of being useless are his Jewellery addons, which only increase movement speed whilst stalking which is just a waste of an addon, his shard addons are semi useless or just situational, since it takes a whole second of stalking a survivor for it to be active, which doesn't always work and you can accidentally tier up whilst doing it, not to mention it slows you down to stalk survivors. And now most of his duration addons are useless depending on what you have available since his purple lock of hair addon is the only addon anyone should consider running since it costs the exact same as his green hair bow addon but with 40 seconds instead of 30, and i can say the same for his Yellow hair brush and Brown blone hair addons as well since they all cost the exact same as his purple but offer less duration so why should you run them in the first place?
Myers has 20 addons, 3 of them are useless (jewellery addons) another 3 are semi-useless or situational (Shard addons) another 3 are inferior to it's best version the purple tuft of hair so there's really no point in using them (his duration addons) and he has another 2 that take almost forever to get going now because they were nerfed so heavily that it makes combining them not even worth doing and instead using them as a standalone which even still takes forever (his iridescent addons).
So in reality, we only have 9 of his addons that are useable or just "consistent", but even in those 9 addons there's only 6 of them worth using, which also have their own "requirements" in order for them to be useable and i will explain them as follows, highest being strongest and lowest being weakest.
Tombstone Piece - The only addon in the game that allows you to instant kill a survivor, and also the biggest part of Michael Myers whole character, if this addon were removed it would single handedly destroy not only the one thing that makes up his character, but it would also make matches increasingly harder for him, given it's the only true form of map pressure he has as instant killing a survivor changes the balance of power drastically which he really needs, given his poor map pressure and sometimes long setup time if survivors disallow him to gain stalkLock of Hair - His best duration addon, not only does it cost the same as his other duration addons it also offers the most time, making the other addons inferior meaning you should never use them.
J.Myers Memorial - His best Stalk speed addon, essentially makes stalking easier by allowing you to get to tier 3 faster, absolutely quintessential addon to most builds, which are only possible because of this addon, Making his other stalk speed addons inferior and not worth using.
Dead Rabbit - Removes 4 Meters off his existing 16 Meter Terror radius effectively making it 12, allowing him to get up closer to survivors which can mean the difference between a down or a cheaky stalk, also increased his terror radius to 40 meters in tier 3 for the purposes of any terror radius based perks.
Vanity Mirror "CAN BE MAP SPECIFIC" - Locks you into tier 2 all game, disallowing you any of the benefits associated with tier 3 (instant downs, longer lunge, faster vaults) but gives you wall hacks up to 16 meters which is great for mindgaming loops, but also lets you keep your smaller terror radius for the entire game.
Scratched Mirror "ABSOLUTELY MAP SPECIFIC" Locks you into tier 1 all game, giving you miserably slow movement speed, and an abysmal lunge that can only be fixed with 1 other addon, boyfriends memo, but gives you permanent undetectable allowing you immunity to aura reading perks and the ability to have 32 meter wallhacks making finding survivors a breeze, it's biggest issue though is it's speed, and if used on any map other than Lery's, The game, Hawkins etc, you will ultimately lose as your slow speed allows survivors to play very reactively to you since they can see you coming a mile away and any and all loops will be impossible to win.
Now why did i take my time to explain all that to you? Because i don't think you understand just how ######### Myers has had it for SEVEN YEARS, and it's only now we finally have something that makes him just that bit more playable, he has 6 addons that are worth using, out of a total of 20, TWENTY, I ask you do you think that's fair? Do you think there's a reason as to Why people always use these addons over and over and over again for the past 7 years? It's because they actually work and Make Myers a decent killer when he would otherwise be unplayable and have nothing of note to his character to make him unique?
You think i'm being cruel asking for the devs to buff him more? How do you think i felt when before these changes i had to frustratingly chase survivors around a simple rock pallet loop for sometimes a whole minute to get out of tier 1 which could very easily throw the match, it was ridiculous, but now i can Actually play the game and enjoy it now since i don't have to stalk in survivors faces in order to get my power, making my gameplay so much more enjoyable and more true to his character.
If you had even played Michael for as long as i have you would not be sitting there touting your "Oh i played 20 matches of solo survivor" rhetoric, you would know that this change and hopefully more of these changes to come were a very long time coming for him, he DESERVES it, he NEEDS it, because playing Michael has always been an absolute slog and can very easily become a battle of attrition because sometimes that's all it really feels like at times, wearing survivors down of their resources because your map pressure is negligible is not only boring but stressful.
And if all of that still doesn't convince you, then let me leave you with the note that if you ever get angry and rage at a Michael Myers player for a specifically ######### playstyle or the use of quote on quote "Broken" addons, just remember this very simple fact.
Michael Myers has never received a change in 7 years up until now, and even then his changes haven't been game changing, just quality of life, and if you still can't adapt to him after his 7 years of in-game existence, please consider that maybe you're just bad because that's what i tell everyone that complains about him.
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@Oputeeva said:
You always have suggestion for "only" killer buffs, does anyone here even feel anything about solo survivors? Apparently not, players here only give suggestion for buffs for killers, apparently a kill rate of 60% is not enough for you and you want more, I barely escape 1-2 times out of 10 matches have mercy, don't turn a casual game into an competitive every match😭
No one cares, Myers has been the bottom rung killer in the game for 7 years, and it only took them 7 years to actually even do something with him up until now.
I will gladly accept any buffs that come his way, save your whining for the other killers that actually need nerfs.
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@Kaitsja said:
Literally any interactable be it a locker, a generator, a chest, self healing can keep you from being tombstoned by Michael
I have been tombstoned on a gen grab before. I think the only thing that prevents it are locker grabs.
You can't be tombstoned via Gen grabs? what you must've experienced was an unfortunate latency issue, he cannot kill you on a gen unless you get off of it or you get interrupted somehow.
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@bluesidesoul said:
This new system where the killer can automatically kill the last survivor has made it where every match ends with slugging while the killers bm you on the ground. Either add basekit unbreakable when there are two survivors left or remove entirely. It's ######### insane how many killers slug as if their whole family will die if they don't get the last pity mori. I love it, don't you guys!
I fail to see how this is a problem because no one complained whenever killers did the exact same thing back when they had to bring a cypress mori (myself included as i would bring one almost every match), but now that it's a basekit feature "OH then it's BAAAD"
Seriously, you're complaining about the fact that the killer is being rewarded for playing well, and here we are having survivors looking for another second chance for a way out by adding basekit unbreakable, my brother in christ you already lost who cares if the killer slugs you for the mori just watch a video while you wait you sound like a dumbass.
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@trapners said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3847870#Comment_3847870
genuinely give me tips because HOW!
If i do bad my first time stalking the survivor Knows and just goes to LOS blockers, the genuine only way i get kills is from bringing addons,but my bloodpoints are looking a little iffy…
Just watch the vod from my most recent stream and you'll see exactly how i play with the new changes, albeit it isn't the playstyle for everyone but i don't really mind it. https://www.twitch.tv/videos/2315542935?filter=all&sort=time
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3847881#Comment_3847881
I tried him out with the new lunge perk, just to get Greenville square. LOS blockers on the entire map, and the only drop off/high ground was facing a wall... Really felt screwed over, lol.
Try playing around with these perks with tombstone.
Insidious, Tinkerer, Lethal Pursuer + Any other perk of your choice (i've been using predator to break chase when they lose LOS on me and then hide behind something with insidious or something like that and let them come to me).
Mainly been sticking to the edges of the map as to not get spotted, but once i find a real good place to stalk from i just wait for tinkerer to go off and then go in for the kill.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3847870#Comment_3847870
It's fine on maps that allow for it, but alot of maps have too many LOS blockers that even if survivors have no clue where you are... it's hard to stalk from far away.
I can understand that, i feel like his indoor map game will be severely hindered now.
But even on maps that have LOS blockers and is out doors like mother's dwelling or some autohaven maps where there's plenty to hide behind provided you weren't spotted heading that direction in the first place
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As a Myers main i've had Zero problems with the new Shape changes.
I get a Tombstone at 5 gens now which was a lot harder to do with his old basekit.
Now i can hide super far away and stalk someone with lethal pursuer.
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I find that tombstone is easier to use now provided you can get the drop on people, e.g, you stalk from so far away and behind so much cover that they can't even see you until it's already too late.
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Removing would make some specific playstyles like Michael's Scratched Mirror or Vanity Mirror builds practically unplayable. You can get away with Vanity Mirror on an open map but running scratched mirror on an open map completely at the mercy of the matchmaker deciding what map you should play on is something i don't particularly like.
Just like how there's skill check doctor on Gideon meat plant for example, it'd make objectively map specific builds for killer redundant, which i state again, i don't really like.
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I still get an easy tombstone at 5 Gens so i fail to see how this is a nerf, it's probably just your playstyle.
You can't gain your stalk as aggressively as before. You need to actually move around the map concealing yourself so that the survivors don't know which direction you're coming from, albeit i have only exclusively been using the last mask offering just so that i have more concealment so i haven't tested the other maps yet, but from my experience you need to keep your distance as much as possible.
I know that won't always be the case, but if you can just try and distance yourself from survivors, i've been using lethal pursuer to see where survs are going at the beginning so i can plan on which direction i need to go in order to stalk them unseen, until they hear the audio que.
Then i also use Ruin, Surveillance and Tinkerer so i know where i can catch them in a stationary position, and if tinkerer goes off and i have 99% stalk i can go in for the kill, assume i can scare them off the generator or just wait for them to finish it.
But that's just for the tombstone playstyle, which i usually only ever exclusively play and always have, i just find Michaels other addons in the grand scheme of map control + pressure moderately underwhelming.
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I still get a tombstone at 5 gens so idk why people are complaining.
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Devour hope with Scratched mirror on lery's or the game is great.
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@Shraar said:
" I LITERALLY CAN'T DO ANYTHING WITH THIS [BAD WORD] NERF. WHAT ABOUT MY FUN? THE MOST FUN BUILD TO PLAY IN THE GAME AND I CAN'T EVEN [BAD WORD] PLAY IT ANYMORE??? ALL BECAUSE A SURVIVOR CAN COUNTER ME NOW BY RUNNING AWAY FROM THE SLOWEST KILLER (With Add-ons) JUST BECAUSE I LOOKED AT THEM? "
Lmao are you serious right now? This is a tantrum. You're throwing a tantrum right now.
If you actually read one of my previous comments you would know that i was venting.
However venting or not the problem still persists. Why be undetectable to every other perk in the game except spine chill and premonition? It doesn't make any sense. Pig, Myers, Ghostface are Stealth killers, the term itself implies that they shouldn't be easily detected. Why did the devs leave spine chill and premonition open for survivors to use then? It makes absolutely no sense.
You're meant to be Undetectable but yet you are still detectable with 2 perks??
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@thrawn3054 said:
You don't deserve gen grabs. If they're not paying attention they get grabbed. Spine Chill doesn't change that. All it does is give a consistent effect. As for the rise in people running Spine Chill. You can blame the Spirit players for that.
Let's nerf spirit so Daddy Myers can play spookytime in his Boogeyman's robes in peace.
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I'm just venting my frustration guys.
But seriously, being immune to all detection perks in the game gave michael that extra bit of Uniqueness. Now a part of his power is just a streamlined clone just to make the game more *tidy*
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@Cardgrey said:
meh bubba is og.
the new wave is insidious unlimited Myers.
lol the supersizes I get when I move around the corner and scare them half to death.
Iv'e done that before. Suffice it to say the survivors get extremely salty if you use insidious on infinite tier 3 myers especially if you get someone in the basement.
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Dude this post is so insignificant i doubt anyone would care.
Everyone knows that it's a sponsorship anyway. You'd not have common sense if you thought otherwise.
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@Hex_Stalk said:
Shhhhhhhhhh. trade secrets
I feel like our cannibal brothers deserve to know how to reach the next level of their face camping potential.
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Myers - Very scary man that likes to give surprise back massage to survivors on generators.
Fun fact: I got reported for using scratched mirror on yamoaka estate against a swf of 4 claudettes and kept finding them. Also Myers has a very cool ability called the Extendo arm which is very epic.
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@[Deleted User] said:
Halloween 2017 on repeat please.
I actually loved that soundtrack as well.
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I'm still hoping they add a Halloween 2018 skin tbh. But this is still EPIC.
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Will this be added after the current PTB?
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It's not shirtless Myers, but it's close enough.
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@Mert_MK said:
https://www.reddit.com/r/PerkByDaylight/comments/d7ww5h/simple_border_stranger_things_perks/
Pretty sure this is it
Thankyou so much!
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@Spirez said:
try following the streamer you saw it on and asking if no one here knows. I tried googling and couldn’t find anything.
I saw it in the 4Gamers video that uploaded not long ago. I searched up the streamer that was using it but nothing came up they must've got his name wrong or something.
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Lol do bones next time.
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Reminder to everyone that once the DLC drops, Everyone will be playing Sp00ky Myers on the new map.
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@[Deleted User] said:
I’m happy we get another indoor map. As long as it doesn’t feel too similar to Lery’s.
I hope they don't make it so similar to the point of having all the windows that lery's has.
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You do realise if a Leatherface decides to face camp you with the changes you're suggesting and he's patient enough to just wait there with his chainsaw revved at all times and you're team mates get bored and decide to leave, you're still going to die.
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It doesn't feel the same, explain why my hits no longer connect the way that they should?
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People be complaing about ghostface when he is literally the same as michael myers but can only stalk people individually smh.
I don't see people ever complaining about Michael Myers power Evil Within, it is very much the same as Night Shroud.
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@Pike_Trickfoot said:
Was this during the game or the beginning? I've left while I loaded into a game and came back to find myself in a place where I shouldn't have spawned. Just wondering if that could be a spawn issue.
It was in the middle of the game she didn't spawn there.
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@HazeHound said:
You could just kill others and close the hatch. Easy.
She came down eventually while i was in chase with the other 2 that were still alive. I did kill her and i gave hatch to 1 of the survivors because why not.
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@Theluckyboi said:
Jeez, his power isnt even live yet, i wouldnt make asumptions so quickly
I really doubt he will make any killer obsolete, it would be a fatal mistake of the devs to make a better version of other character
Well it's Very likely that Ghost face will be able to lean around corners to stalk people. As a Myers main i believe this should already be in Michaels base kit, and if they don't give Michael the ability to do that when Ghost face is released then in my mind, it will most certainly make Michael obsolete.
And the devs have already made the fatal mistake of making a killer obsolete. They released Leatherface when there was already HillBilly.
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Thanks.