wisteriacula
wisteriacula
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- wisteriacula
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Comments
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@Lixadonna said:
Anti-face Camp doesn't do squat either. Killer save more time triggering the mechanic and downing after Endurance is gone. Most Killer roster don't care about it.
Yes, it's a flawed system in all aspects. Could use a change
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Spending the entire match around hooks because you got bodied during chase is a bit unfair, no?
@Zuiphrode said:
I'd kind of like to know where this strange idea came from that survs should be able to have a completely safe unhook and killers are not allowed to be in the same time zone as the person they hooked.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841227#Comment_3841227
"There is one slight thing you all are missing. Anti face camp mechanic isn't for "facecamping" bhvr never once stated it's to combat facecamp."
This has to be satire…..
Your logic seems flawed a bit. If someone is hooked in the basement. The gate is outside of shack and the meter is barely going up, that means the killer is just within 16 meters away. They are not even in the basement…All of this sounds like a flaw on the skill of the survivor. The mechanic is doing exactly what it should be doing.
Oh because a killer, lets say bubba standing right at the shack gate definitely isn't camping and there is room for others to save!!
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Well, I stand corrected, yet that doesn't mean there isn't any room for improvements. The current measure is unhealthy & needs to go. I'm saying this as a killer main that also benefits from proxy camping to turn games where i'm losing around.
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@TragicSolitude said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841227#Comment_3841227
BHVR has, as far as I recall, always specified it as anti-facecamping.
https://forums.bhvr.com/dead-by-daylight/kb/articles/412-developer-update-october-2023
Quoted from the developer update:
Anti Face-camping
Anti Face-camping is here- and so is the Killer. This mechanic aims to provide Survivors with counterplay for some of the most egregious cases of camping
One patch note vs multiple times of them adressing it as anti camp measure?
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841201#Comment_3841201
There is no loophole….Its actually very simple. You cannot camp anyone within 16 meters or the survivor pops off the hook. Period. We don't need further modifications made to this or at least not in the direction you are suggesting. If the killer chooses to camp, so be it. Survivors should be knocking gens out. Not to mention when perks like reassurance or steves perk exists to buy you more time on the hook, in addition to the extra 10 seconds Survivors just got.
@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841184#Comment_3841184
proxycamping isnt facecamping and so does not need to be punished.
@Blaconia said:
Counter camping by sitting on gens - just do gens, bhvr made hook stages 70 seconds
longerto help you with this. (edit, not longer, just 70 secs)Why after you were the first hook at 2 gens left, did none of your teammates just sit on a gen and let you rot on hook?
This isn't an issue with anti-facecamp but with your teammates being terrible (and also a little lacking info in solo queue). At least one survivor should be on a gen in this scenario.
If anything, I think anti-camp is too strong but all survivors should see your anti-camp progress.
Some killers can counter anti-camp in silly ways, but I think the move isn't to buff anti-camp but to nerf certain killer powers being too strong in unhook scenarios like huntress having insane cooldowns or dracula double hitting with hellfire.
There is one slight thing you all are missing. Anti face camp mechanic isn't for "facecamping" bhvr never once stated it's to combat facecamp. It just progresses faster when you're being facecamped, that doesn't make it what you guys are calling. It's a measure to combat strict & malicious camping in general. Certain killers benefit even more from this like huntress, spirit, billy etc. with other killers still benefiting greatly from this loophole of ACM. This was never what the mechanic was intended for lol sometimes when you're hooked on basement and the killer is sitting right at the gate of the shack it doesn't even progress by a pinch, it's a flawed system, and it needs to change.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841184#Comment_3841184
Camping is a strat. The devs have said this OVER and over. Its literally for face camping or within 16 meters of its radius the bar moves up. What more do you want? Honestly..
I main nurse and vecna. I think I'd know killer strats by now, I'm not saying it's not a strat I'm saying there's a loop hole to the mechanic thats supposed to be anti camp but still lets you camp someone
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@Crowman said:
The system was designed to handle killers facecamping. It is not meant to punish killers pressuring hooks from a distance.
And they found a way around it to camp while not getting punished, next question?
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@nodforkiss said:
what are the odds to get them at the same time again? and how it is guarranted lose?
Agreeing with the comment above, like once every 3-4 matches I see someone spawn with no mither, I get one of them at least once daily & it's pretty much going to bring your game performance down by a lot even if you're the best looper out there, because it makes you an easy target
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@Grigerbest said:
I'm on a killer: - "Cackling each time the survivor gets No Mither"
I'm on a survivor: - "NOOO! WHY ME AGAIN?!"
LITERALLY. Like no mither alone is managable but when combined with OoO its just hell. I think they should just lock OoO for chaos shuffle or enter a code to not make contradicting perks together, like self care + no mither etc.