Feedback and Suggestions
Our team will be happy to read these!
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This is less on reporting the specific bugs of Houndmaster and more feedback on this Chapter release: I love you guys, as Devs and CMs so so so so much. Thank you for making this game that we all love. Please know that I say this with nothing but love for you guys from the absolute bottom of my heart and what you do for this game and I only want this game to be the best it can be: I absolutely4 comments 151 views last activity
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Houndmaster is a really fun designed character however she lacks a lot of things that would make her excel. First off her AI for Snug to hug around loops is very finicking and could be improved. The Dogs path when searching oftentimes is not the most efficient causing you to lose distance just to get the speed boost. The dog can bump into and get stuck on things to end the path early, but t0 comments 31 views last activity
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Slugging for the 4k has started to spike. It's a strategy in the game and killers can do what they want but I hate it cause of the amount of time it wastes for everybody. I think we need a system where if there is 1 survivor left standing and the other survivors are downed then after "X seconds" the downed survivors can insta-bleed out and move on to the next match. This would give the last survi0 comments 21 views last activity
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i have the April fools head (arlecchico) and lucky vest but there is no silly pants, no silly goofy clown pants all I got are these black jeans, I NEED CLOWN PANTS! BHVR please and thank you.2 comments 11 views last activity
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playing HM in no way feels like you're sicing a trained dog on someone, it feels like you're playing deathslinger with a dog-shaped projectile that has a second shot. i had assumed that the houndmaster was going to be a more aggressively oriented version of the knight, but as she stands she's kind of just…bad? this thread isn't a balance discussion, frankly i just don't see how she aligns with0 comments 21 views last activity
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I just had two team-mates self-unhook themselves to 2nd hook stage and then run around t-bagging next to me, pulling down pallets near me and rush in and out of lockers, while the Killer ran around to mori the other. Please bHVR, please make 1v4 as good as 2v8.4 comments 41 views last activity
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The whole point of Visceral cosmetics is that they're supposed to have their own unique moris, classifying the cosmetic as one just because the dog is changed into a puddle doesn't justify making it one.6 comments 71 views last activity
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That is all i have to say. Don't come at me with defensive comebacks or tryna telling me off. She needs a nerf thank you.10 comments 121 views last activity
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This discussion has been merged .0 comments 11 views last activity
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So a $2 Ghost Face mask $4 in the name of standardization. That mask doesn't even deserve to be Very Rare, and the only reason I was okay with it is because it was just that mask and I thought standardization could mean fair prices down the line. But, then they started releasing $18 with no explanation. Maybe it was because they are Visceral? Except they0 comments 32 views last activity
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A Border Collie 😍😍😍 If puppy has to be scary then the Collie can get the zombie makeover.0 comments 1 views last activity
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As the title says, as a spectator dead hard dodges were really fun to watch, and it's sad the skill experession from abilities like this are gone, I honestly really feel with how many S tier killers are in the game and all the base chase buffs it would be fine now, it doesn't get enough distance on the current S tiers/killers with anti loop. we didn't even get to try it with the new base change14 comments 181 views last activity
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To start off I really like the idea going on, but ignoring all the bugs one of the biggest prevalent issues is that Houndmaster's cool downs are inconsistently long. If Snug came back immediately, the normal cool down would be acceptable. However because Snug has to properly return to even start the chase cool down, plus in many cases we are running away from Snug trying to catch a survivor, th0 comments 32 views last activity
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This discussion has been merged .0 comments 51 views last activity
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The Houndmaster remains a disappointing Killer and desperately needs a buff or even a full rework. I played The Houndmaster during the PTB, and while I admit that "I had fun playing as The Houndmaster," I also felt that she was far too weak. There are many other Killers that are more powerful and enjoyable to play. In the PTB, I already thought she was weak. On Launch Day, The Houndmaster r1 comments 251 views last activity
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Let's say in solo Q, I'm working on a gen, could be the last gen to pop, and a teammate comes to me and begs for heal. What usually we tend to assume is that they need a full heal, so we want to focus the gen instead of healing. But that survivor could very well be like 90% healed, in which case healing first would be the right call. In a SWF, survivors can communicate like "hey I'm almost heale0 comments 11 views last activity
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I really like how Myers plays now, its a lot more true to his character, stalking from a distance. Increased the Evil Within gain multiplier when stalking from afar to 1 (was 0.1) Decreased the Evil Within gain multiplier when stalking from up close to 0.4 (was 1) 0.4 just feels way too slow. In-door maps are awful, and 99'ing your power is awkward. > Solution: Bring the multiplier0 comments 21 views last activity
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It is really nice that Sacrificial Ward offerings are now brown offerings but you, the developers, still need to find a good solution for map offerings because the change to Sacrificial Ward is just a brandit fix and not a longterm solution.5 comments 51 views last activity
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I don't see her popularity being high once the hype dies down. She is fun to play against by giving survivors the illusion they're doing alot, she's interactive with lots of counterplay, but she is clunky and frustrating to play as killer. Holding W against her is too strong.1 comments 32 views last activity
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Because all you care about is making the game as easy and effortless for Killers.1 comments 31 views last activity
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I appreciate that you're trying to make Chest Perks and Chests themselves better or more attractive to use, however all of these nice QoL changes and buffs you have made is pretty much negated by the amount of Chests in the Trial… Without an Offering, you basically cannot even use some Perks to their full potential, some Perks cannot even be activated if one of your teammates decides to also be0 comments 11 views last activity
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I just wanted to say thank you to the community team for everything you all do for us. The forums are nice place for many of us to visit and it wouldn't be that way without an awesome community team. Thank you so much for posting updates as notifications at the top of the page. That is direct evidence that you listen and help wherever you can. It really does feel like you see and hear us. And th3 comments 41 views last activity
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As of right now, BHVR has managed to fix the Search cooldown, which is great! However, there are a few issues with other aspect of the cooldowns, which I'm gonna list here. You sometimes need to backstep when Snug is coming back to you for the game to realize to start the cooldown period. This is most likely a bug, although very annoying one indeed. Reduce the Houndmaster's chase cooldown,0 comments 31 views last activity
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I know this is going to cause a lot of the community to be upset and disagree, but I am going to make my argument below. The Cages: Once a survivor is caged, the killers patrol the edge of the cage and wait for them to become uncaged and rush in and down the two players. The cages also do not give a player the opportunity to struggle and escape. Remove the notification when a survivor is uncag10 comments 401 views last activity
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The PTB is live for around two weeks when a new chapter needs testing. Why is it that we only get one iteration of the upcoming patch to test? I understand that this is a free way to make sure the game doesn't crash when pushed to live, but seriously. Balance is the same as, if not more important, than the game's ability to run: if the game isn't fun for both sides, why even play? Why is it ever1 comments 92 views last activity
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[CHANGE] When a Survivor is near a caged Survivor, the cage will no longer move even if there is a Killer nearby. The frustrations of being tunneled dead after you get unhooked is way worse. Survivor who play at my MMR have very little idea about when is a good or bad idea to unhook, which mades many very frustrating experiences and Im surprised because4 comments 91 views last activity
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When the castlevania dlc first was revealed i though until release that moment of glory was activated with 1 chest. I was like alright decent perk but then i saw it was 2 and was like ???. For comparison to another perk that does a similar effect clean break requires 16 seconds to heal and 60 seconds to get healed right but you are progressing the game while healing another player. Moment of glor7 comments 81 views last activity
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I know three perks per new character is the standard, but I think it may be a good idea to re-think this. The sheer volume of garbage/filler perks is becoming (or has long since become) tedious to deal with, and creating so many of them is probably a waste of labor at this point. If, say three characters are released in a chapter, it's a safe bet that 6-7 of the new perks will be DOA, at least5 comments 61 views last activity
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Then give Canada, Australia, Africa, and Brazil a server as well, it's only fair.4 comments 61 views last activity
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Currently Invocations are more harmful for the team to take then not and don't synergize with the other perks of the survivors they come on. Both survivors that have Invocations also have self heal type perks that are completely negated by it. They take a minute of time to activate and the extra time to find the basement if you don't spawn on it. To fix it so they may get some play and don't hu1 comments 21 views last activity
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I mean the broken effect throughout the game is not something pleasant for the reward it gives, I propose that instead of you having the broken effect they simply remove a hook state from you that would make the perk feel much better in addition to the new hook swap perk could do interesting things2 comments 51 views last activity
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Purchasing a new Survivor / Killer 150,000 BP for each character purchased 15 Escape Cakes / Survivor Puddings automatically on each new character purchased Bloodweb Remove 20,000 BP fee to Prestige Slight reduction on common, uncommon and rare nodes: Offerings BP Offerings should grant 100/150/200% in the category they are for. New7 comments 131 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Daily Rituals don't really line up very well during 2v8 and can make it almost impossible or tedious to complete. A few suggestions to make it easier the next time 2v8 comes back: 1.) Only showcase killer rituals for the killers who are playable during 2v8 2.) Increase survivor dailies above killer ones 3.) Allow the player to choose if they want a random survivor or a random killer ritual th0 comments 113 views last activity
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When we have two survivors left, If one survivor is moribund, the moribund survivor must come up with a plan to end the game quickly , If one of the two survivors is moribund, the moribund survivor just throws away time and waits for the game to end The moribund survivor should be given a choice to finish the game quicly I can’t wait to play the next game. It’s boring to wait I have limi0 comments 11 views last activity
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Whenever I try to play Dead by Daylight, there’s always lag. It ruins the fun for me. It’s like I can only enjoy the game every now and then, and I’ve stopped playing it daily because of the internet.2 comments 41 views last activity
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Mentioned this before but now decided to make a post having recently ran into another group of toxic survivors all using this Jane Romero perk and abusing the heck out of it. Why it's an understandable perk it's too easily exploited and I can't wrap my head around how it hasn't been nerfed already with how easy it is to abuse. I been stunned standing beside a locker before, the radius of it needs2 comments 51 views last activity
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I really really love TCoFS, and so badly want the characters in it in the game in any way that's possible, idc if they are survivors or just legendary skins, I'll buy them all. I mean what was even the point of making the game if they literally never get added???13 comments 261 views last activity
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So someone care to explain why the S tier killer gets massive buffs in 2v8? Literally impossible to deal with this killer when there is constant aura reading. If the killer players have a blight and are at least somewhat competent its just over. So unfair.7 comments 181 views last activity
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From Alien Romulus. Followed pictures are from recently developed high-quality toy figure - "Hot toys":0 comments 41 views last activity
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Please, would be nice to see one of the most iconic and important women in gaming get some more love!1 comments 61 views last activity
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MULTIPLE games, I have distortion, will have 1-2 tokens available for perk yet killer STILL sees my aura regardless if I’m in locker, on a second floor, across map. Several games now, killer has came straight to me if I’m last survivor or honestly just existing. I’m pretty good at avoiding killer and being stealthy, but my god, once I’m last survivor a targets pointing down on me saying “Hey! I’M3 comments 112 views last activity
