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Autharia

Autharia

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Autharia
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  • We need a spy survivor that has 2-3 stealth perks for anti-aura in different ways

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117100#Comment_4117100

    Yeah there are some issues with pallets the last few months, so many times I am mashing the button and the pallet just does not drop.

    Not just the last few months. it's always been if the hit connects on the killers PC it counts. I cant count the number of times I've been hit after stepping away from pallet drops, 5+ from vaults or even 15 foot knifes when a power falls short. All cause the kill had high ping for a east lobby.

  • So many people like throwing around SWF this and that but running in to a SWF is rare and running in to a good SWF is even rarer. The 2000 Win killer vids just prove this point more as some SWF mid way but the only one he cried about was the lose cause it was a good SWF.

    SWF isn't as much a problem as people like to make it out as it's more the people that make that SWF. 4 Jobob's and Sally's form the office you wont care if are a SWF, but if a PRO team is a SWF you'll cry like a baby about them.

  • @lovlor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115834#Comment_4115834

    I played this game since 2022.9 so I won't comment anything before that, but throughout this 4 years I will tell you the only few survivor perks which got buffed and became actually usable in High MMR matches are:

    BABYSITTER in 8.1.0, BUCKLE UP in 7.1.0 (got nuked to ground in 8.0.0), COUNTERFORCE (usable occasionally), FAST TRACK (from 9.5.0-9.6.0), RESURGENCE in 8.1.0, WGLF in 8.3.0. That's just all.

    The only surviving perks among these are :BABYSITTER, COUNTERFORCE which is only good occasionally, RESURGENCE and WGLF.

    All other buffs to the rest of garbage perks are TOTALLY meaningless because they STAY garbage. A comp team will NEVER EVER use APOCALYPTIC INGENUITY just because they buffed it and reduced a chest to activate. Will NEVER EVER use TECHNICIAN just because they buffed its noise radius and the percentage for exploding a gen. These are examples of 10.1.0, the patch they nerfed SB and VIGIL. You said "Its important to look at BOTH otherwise its easy to feel like your just getting hit by nerfs with every balance pass." How are these buffs and nerfs equalizing?

    I don't even want to count how many usable perks got nuked to the ground and SOME OF THEM falls to the garbage perks section.

    The following perks are commented based on my own feeling at competitive play to WIN environment.

    TOTAL GARBAGE: BACKGROUND PLAYER, BUCKLE UP, CROSS EXAMINATION, DISTORTION, FAST TRACK, FLASHBANG, HOPE, MADE FOR THIS, SELF-CARE, VIGIL.

    NOT GARBAGE BUT NUKED COMPARED TO BEFORE THE NERF: COH, CONVICTION, DEAD HARD, DECISIVE STRIKE, DELIVERANCE, OTR, PROVE THYSELF, SPRINT BURST.

    How can anyone still say the dev is buffing survivors with all these FACTS?

    Killer mains or people jsut trying to troll/start forum fights.

    But the distrotion nerf was a hard hit in the Aura spam age. we only have 2 perks to deal with it and 1 is dead the other is a boon that sucks 90% of the time and we cant spend the whole game in a locker.

  • Or they could implement a system where you can only play killer after X survivor games played past 5-10 killer daily. this would also help to fixing longer killer queues. Once a killer start getting tunneled out they may start thinking on how it feels when they do it to others.

  • @terumisan said:

    boon perks and blast mine

    boon perks because you can apply them infinitely and blast mine because you can't counter it without remote gen regresdion perks like surge or turn back the clock

    Lightborn counters it and gives you aura of who placed it.

  • @MrBuffalo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115035#Comment_4115035

    I think the main point of OP's point being with those 2 perks is the aura reading is so constant its eating distortion and because you're being sniped by judgement a lot you're not able to build up the tokens. As with shadow step just like the suffering of hex totems you are at the whim of RNG which I thought is a reason people think hex totems are #########.

    So yes the only 2 tools survivors really have against this level of aura reading is kinda low.

    Thing was Distortion was the go to and every one had it as a pick cause of the Aura Issue and they nerfed it hard to where it is unusable vs so many killers now. Even old Distortion wouldn't keep all the aura Reading now blocked.

  • The only time you'll ever see it stop if if bans happen and that will never happen.

  • The amount of slugging based questions at the end make it really look like it may be addressed soon. Was like the last 4-6 pages alone.

  • @Raptorrotas said:

    For a 3k apparantly being a win it surely doesnt give a "win bonus" like a 4k.

    Complaining about people wanting to 4k is like complaining about wanting to escape once the doors are open.

    Its also funny how people are allowed to delay the disadvantageous EGC by 99ing the door but stopping the hatch from opening by the slug is frowned upon, such hypocrisy.

    as a killer i you know they are 99%ing a gate you can open it your self too.

  • @PuddleOfBludd said:

    Why is this the only game where people talk about thinking about other peoples enjoyment when you play?

    how many games of call of duty have you decided “you know what I’m not gonna kill that person on the other team because they might’ve been killed too many times already and it’s probably not fun for them.” If the answer is more than zero, you’re lying.

    Mortal Kombat? “ oh, I’ve been winning too many games, I think I’ll take it easy so the other person can have fun.” Yeah that’s not happening either.

    Fortnite? “Oh man I don’t wanna be the one to kill that person and have them be the first one out. They’ve only been in the game for 30 seconds. What kind of fun are they having?” Come on, give me a break, nobody thinks that way and nobody plays that way.

    but yet when it comes to this game, people seem to think that the opposing team is supposed to be mindful of your fun. It’s honestly ridiculous.

    All those games the devs aim for a 50'50 win rate, not a 60/40 and then let things that give one side a 90/10 win rate.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3856128#Comment_3856128

    I love it when people say the killer is humping them when there is literally no sexual animation that exist in this game for it. Its literally a made up perverted victimizing term. Although I am sorry you got a handful of toxic killers. Its not fun when you are trying to see what a new map is all about for the first time especially if you didnt play the PTB.

    you can say that for most but xeno and Dracula are low enough to the ground when WSsing as you want to put it to be humping.

  • I tried a hide and seek in snowmen game and killer auto ran to any of us in one and hit ignoring the rest.

  • Had it 2 times today. Both with the sweatiest body humping slugging killers.

  • They are there, its snow covered and has decorations on the front.

  • The biggest thing needed is Bot killer games for survivors to learn in. There is 38 killers, even more addons that change powers, and nearly 70 maps they have to know on top of if their perks even work together (Several don't when they should).

  • I tend to see this a lot when playing as a male survivor. Kill the man let the women out with out hitting. Not to be sexist but its sorta annoying when lvling for perks

  • Nemesis' power hits from top down on the highest target in range so crouching is the best way to avoid it with how spamy and little recoil for a miss the M2 has.

  • She rally need a big rework but we all know that isn't in the cards for her ever. Tho i'ld like to see her blink to 1 charge at 175% the current range, .2-4 seconds longer on the full charge for the new range to lower skill floor some of not needing to learn the blink chain for newer players. then change her blink chain addons to range or faster charge.

  • First game in 2 weeks was a slugging bleedout and body humping singularity after a 5 minute queue in event mode. Almost not worth playing for skins.

  • Really needs a ping limit of 100 on games. I play from east coast i can still play on the west coast servers at 70 ping. VPN abuse is on killers picking servers they have 150-300 ping on to get free hits as a hit on their screen right now is a hit for server.

  • It has counter play on 2 killers base kit ATM. Slinger and Houndmaster can circumvent BT with power. Trapper could count as a 3rd if they run in to a trap but that's an if.

  • @joel84 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3850252#Comment_3850252

    Even if you completely remove Thrill from the game, most survivors will complain because they don't like clearing totems. They want to do gens in peace and that will never change.

    Of course, other factors also play a role. For example, being prevented from clearing, having a bad start and much more but, even if this is a terrible argument, a large proportion of survivors simply don't want to make totems and are too lazy.

    I don't think I've seen a hexs are to strong nerf them in a long while till Thrill got mega buffed sneakily with 0 testing before hand.

  • If you aren't hard tunneling this perk turns more in to a killer sided perk like invocations. Letting you instant down the one that used it if you put little effort in to it.

  • @Senaxu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3850067#Comment_3850067

    If I had to guess, I would say it is implemented like this: "If match duration is less than 3min for whatever reason -> consider it as DC and award penalty to player"

    Bet the nurse didn't get the DC penalty cause of the points for hooking and downing with the cheat.

  • Over yesterday while running Hardened, eyes of Belmont, OTR, and Overzealous. I had 6 hound masters and 2 doctors that had scream in their builds. Only getting aura of gen completion.

  • Unless hound master and doctor became stealth killers in the update then I'm sure.

  • @Grigerbest said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3849396#Comment_3849396

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3849407#Comment_3849407

    In most of the time if you see a killer BM the survivor - it's when the killer was BMed by the survivors previously.

    I mention: "Start from yourself". Just don't BM, don't be a part of "inflicting" this attitude on others, and we all will see less of it.

    Making a BMing a reportable offence (let's say Unsportsmanlike conduct) is just going to hurt the support team with the amount of questionable reports, and waste their time on it.

    If you have a lot of slugging from the killers in your match - run unbreakable, If every single survivor in such match will have unbreakable - killer will not be able to slug everyone to death, and probably will result in a 4 escapes.

    Killer is "humping" you? - Killer is wasting time on a pointless BS, while other survivors doing gens, and working on a progress.

    Survivor Tbags you after a pallet stun? - Reducing the possible distance they could've gain on you.

    Etc.

    You do know unbreakable is once per trial and the killers start slugging at 5 gens its not going to help.

  • @Grigerbest said:

    Don't be a jerk - and you will not be treated as a jerk.

    Treat others how you want to be treated. Start from yourself.

    (Tunneling isn't being a jerk, just to mention.)

    Edit: I don't agree about dbd community. I've had MUCH WORSE communities in other competitive team-based games, and even online PVE based games. People are over exaggerating on how "toxic" the dbd community is.

    Yet I don't BM killers as a survivor and get constant slugged to bleed out, humped for minutes strait, and tunneled out at 5 gens left constantly. All cause killer have 0 backlash of said actions from BHVR.

  • @ForumPikmin said:

    Played against a killer with thrill of the hunt and face the darkness, and it was legit impossible to cleanse totems because screaming would just remove all the progress from cleansing the totem.

    As Iron_Cutglass said earlier cleansing totems with thrill of the hunt makes them take 45 seconds, and face the darkness causes you to scream every 20 seconds it's basically impossible to cleanse the damn things at that point.

    Hex totems needs love but making them this annoying is beyond absurd.

    Sad is one of the 2 counters to this combo is a Lara perk and it takes cleansing a totem to even work.

  • @Prometheus1092 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3849356#Comment_3849356

    Killers can't see if survivors have flash bangs or that annoying perk that guarantees flashlight from chest (which many seem to use as it makes the killer think no flashlight so light born not needed)

    Hence why i said items. You see 4 flashlight its always a take light born to counter. As where survivors get nothing but a lobby that 99% of the time is no talking for the time its up.

  • @Wearevenom1484 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3849123#Comment_3849123

    i didn’t say it was worse, I said it’s still bad, and it is.

    30 seconds huh. Lol okay bud.

    Yes 30 seconds . He walked to house and stalked all 4 from the drop balcony with no one knowing as no one in their right mind would do that.

  • @Prometheus1092 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848012#Comment_3848012

    That's what killers have to do with lightborn... Use a perk to counter survivors but there is no guarantee that it ever gets used in the match if people don't have flash bangs or don't pick up flashlight. So ye use anti totem perk and hope you get a use out of it

    killers can also see survivors items before the match start so they can at lest get the chance to counter play.

  • @Wearevenom1484 said:

    he’s awful. Your post reads like it was written by a marketing team trying to convince me something thats really awful is good.

    what use is stalking from afar? He has no ability to catch up, and once you spend the time to close the gap you’ve wasted your limited power and time you “saved” stalking from distance to do so.

    No anti-loop, no ability to deal with pallets outside of brutal, no map pressure and now we can’t even run iri addons without getting punked.


    tier 1 is still terrible if you try to run scratched mirror and Vanity mirror is worse because you can’t stalk up close without it taking a generation to get to tier 2.


    Who are you trying to fool here?

    How is scratched worse now? It literally is unchanged from before.

    Also Tier 1 is a joke to exit now on 90% of the maps. See 1 player off in the distance and it's filled in nearly a second. Even seen on the farm house map a Myers get T3 in 30 seconds of match start cause of ranged stalk buffs.

  • Maybe he couldn't find a chain longer then 24 meters. remember unlike huntress his power is 2 parts, Hit then pull in for melee.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848805#Comment_3848805

    50% is lowest possible escape rate for 4 man swf. that's worst you can do. that stat says nothing about what cieling is. Like even Hens did a video where he did soloq survivor and he observed that he was escaping 60% of the time when soloq average is 40%. you can significantly outperform for what stats say.

    50% is 2% above of top MMR 4man SWF survive rate, and 8% above all MMR level 4 man SWF survive rates. As per the stats BHVR put out and said are the same over the year.

  • In 400 hours of survivor game since free finisher mori dropped I haven't see a single hatch given. It's all slug 3rd to mori them after downing and hooking 4th. closest i saw to it was killer dropping near hatch to close it and mori.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848208#Comment_3848208

    I'm not one to "flex" but i have been playing since hag release and have 4k hours in this game. Ruin is a horrible perk because base regression is a complete joke, NOED is not a "hex perk" so to speak, Plaything is not really that strong by itself, only with pentimento. Pentimento is hard countered by survivors who just literally pay attention to where hexes are cleansed (and since 99% of the time it is paired with plaything, just don't cleanse the plaything.)

    Blood favor is a joke of a perk, you block pallets 32 meters away, but the speed boost the survivor gets from getting hit gives them plenty of distance to get away from the area.

    When you look at perks, you need to look at them as "time" how much "time" does this perk buy me. Look at deadlock for example. Deadlock buys you 100 seconds per game of gen defense. In order to get 100 seconds of use out of ruin, it has to regress a single gen for 400 seconds. Obviously each gen it regresses lowers that time, but the reality is that it often isn't even worth the survivor's time to look for it to cleanse. Sure if you run across it spend the time to remove it, but it isn't worth even looking for anymore. Ruin will never give you 100 seconds of pure value that deadlock just GIVES you for free.

    Nor can blood favor end a chase fast enough to warrant it.

    The only one that can probably do it is pentimento, but you also have to factor in that in order to get pentimento to work, you need to take another hex perk that survivors cleanse, and then you have to go out of your way to go to that spot, and activate it. Likely spending around 15-20 seconds to set it up. And it lowers gen speeds by 30%. If you assume 1 survivor being chased and 2-3 survivors on a gen, it is adding 38 seconds per gen. Which means that survivors would have to ignore it completely and power through 3 full gens before it reaches the same value as deadlock here. Again, a perk that needs no work to get going.

    My question is how do you only have 4k hours in 8 years of playing?

  • @LiveBritishReaction said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3847274#Comment_3847274

    They do have a perfectly fair chance at dodging the dog, it's called finding a thicker-than-average pocket of air for him to get stuck on

    I like to call it dropping a dog treat evade.

  • Its sad how people keep commenting to ragebait.

  • Remember before this perk came out it was all nerf WoO lol.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3847819#Comment_3847819

    Its a simple argument that nobody has been able to refute yet. You cannot hold the simultaneous belief that the game should be balanced around average level players, but also think that nurse also needs nerfs. If you do, you are biased and misguided.

    What she needs is a rework of her power. Lowering both the skill floor for newer users to use it to get a hit and lower skill ceiling so the 10k+ hour nurse only players aren't oppressing everyone.

  • Is that your only comeback to any point opposed to your? A useless comment that has no barring in the said thread. I'm sure if people look your posts that 1 line maybe 60-70% of all your posts.

  • Its amazing how tournaments can make rules to balance the base game off hooks still having killers get 60%+ kill rates. Yet BHVR cant seem to see any of that as constructive use for base game some how.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3847618#Comment_3847618

    Because you should always balance the game around what the best players are capable of, not the average player.

    Do you think nurse needs a nerf too?

    This is the fastest way to kill a game. WoW had that mentality in shadowlands and that xpac nearly killed the game.

  • Just saying Mainly playing vs SWF's is just a lie. Less then 5% is SWF's over all MMR levels of the game. Also if they are burning Ormont ones they are throwing with how gutted it is with its past update.

  • And here we have 2 people straying from the original point of the thread to get it closed.

  • @Spare_Them_Mori_Me said:

    https://forums.bhvr.com/dead-by-daylight/discussion/433532/can-we-change-the-negative-effect-of-the-summons

    I totally agree broken all game is too much for what you get.

    But you're wanting to take "Broken all game' and turn it into "Remove a hook state.' You went from having a drawback to not only no drawback, but a huge buff.

    I'd vote no on that premise, But tbh, I'd rather have a hook state ADDED, than perma-broken. But your suggestion goes the opposite direction.

    Curious what others have to say.

    His statement is right about hook state. Adding a hook state puts you from 0/3 to 1/3 and most times that's worse then broken all match. I still think for their worthless rewards it should be deep wound at most. You are already sinking a lot of time in to it and wounds would add more a little more time and injured.

  • @SuspiciousBrownie said:

    The whole comeback mechanic is really confusing to me honestly. During the free to play weekend the comeback mechanic helps the new survivors out a lot and keeps games from being a total blowout and keeping morale high for the newer players which is nice.

    But when free to play weekend is over and only the good players are left it just makes the games way to close and competitive. I try to play it just for fun and like to spread out hooks but it feels so strange downing survivors so fast just for it to not matter. I went on about 14 chases each lasting 30 seconds max (because I have way too much time on Huntress), cross map downing several people for my teammate at the same time and since we spread the hooks out, we lost very badly a 7 person out. I'm not sure why killers are punished so heavily for spreading hooks in this mode. It really is a game losing move to spread hook states.

    Compared to matches where I actively ignore a few survivors and got rid of a few of them early on and can actually have a chill game where a few escape through hatch or maybe gate. I don't need nor do I want an 8k every game, in fact it is very boring trying to kill all 8 if I have to slug for it. I'll even get to end game scenarios where I down 3-4 survivors at once and could slug and kill all of them, but I'll still hook them even though I know it guarantees their escape since the cages will almost always go straight to gates just because I know survivors find it boring too.

    It would be cool if we could make it to where spreading hooks was rewarded instead of punished, it's so strange to me why we continue to punish killers for spreading out hook states in this game. Maybe you could give them some special ability that comes from unique hooks or something.

    People complain on here a lot about slugging and tunneling in this mode but honestly, I don't blame killers. They want to win too. I can count on 2 hands how many survivor matches I've lost. You could implement the comeback mechanic for the free to play weekend and remove it for the rest of the time. It makes what's supposed to be a chill game mode annoyingly competitive. Its honestly a chill mode for survivors and that's it. Or maybe reduce the hook state gen speed boost to 1.5% instead of 2.5% idk.

    Tl;Dr: Stop punishing killers for spreading hook states and encouraging them to tunnel plz and thx.

    You do realize the gen thing worked both ways. Every gen done slowed speed by 5% so last is always is at - speed unless every player is on death hook if you perfectly spread hooks. Also Gen guarding was buffed even more in the mode with stronger regression. Maybe you should have played off your team mate some more if chases lasted 30 seconds in the mode as huntress.

  • @Nazzzak said:

    I've said for awhile that alot of newer survivor perks are just killer perks in disguise lol there's a reason the top survivor perks consist mostly of older perks. Once upon a time we actually got perks to help, not hinder

    Also seems to be a new trend of "Slap Broken for 60 second to rest of match" on any survivor perc that could have some use.

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