Autharia
Autharia
About
- Username
- Autharia
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Comments
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Thats only a dead end if the gen for the door isn't done.
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their profile was open so you can ignore them and never see the posts till they get banned too.
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Today has been the worst for ping. every match I'm at 150-300 and killers been at 500-2k.
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The thing is SoloQ has maybe a 90% loss rate for survivor, 50% cause of teammates, 40% from sweaty killers that think they only match SWF's(the smallest % of the games population are), 7% are killer being nice or farming BP so they open the gate them self letting people leave, and the last 3% is an actual escape.
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Some used it as an Info perk to know what aura reading killer had if they weren't pig or Myers.
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I had one hatch hunt on swamp take 5 minutes cause is spawned in the corner of the map.
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If they have maps 5x the size of now maybe.
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@DarKStaR350z said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815577#Comment_3815577
Gens don’t regress while blocked unless they changed it
Blocked gens stay in the state they get locked in. so a kicked one keeps losing % till it unlocks where a unkicked one stays.
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Point 8 really shouldn't count ever as challenges have to be done at some point. and survivor ones tend to be much harder then killer ones. AKA the hook 12 people vs Safe unhook 12 peopl.
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Had a trapper do this before. Trapped 1 side and stood on the other. For a free kill after a 4% unhook.
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I think killers also for get 95% of their games are not SWF teams and play every match slugging like they are once you pass the low MMR.
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It doesn't help some streamers are telling people to do it for some fake data just to spread toxic play.
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Survivors also only have 3 ways to communicate in soloQ. The point the wave both being extremely slow to even start and the quick bag that means a lot between then. Some times it a heal me or do this gen, sometimes a hi if you run in to them while moving through the map and some times an f you to that player on their team for messing up a skill check.
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Killers also for get they have the exact same perk that's getting buffed on update.
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@Prometheus1092 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3814489#Comment_3814489
T bagging for using a legit strat? Think that's the problem lol. Using an optimal strategy isn't bad sport it's being good at the game imo
How is it that every killer in the forums always tries to defend ruining someone's game experience with tunneling and camping as a strat that's not being toxic.
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Maybe they are just leon haters.
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@TieBreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3814396#Comment_3814396
Yeah, survivors have a bunch of tools that can make picking them up frustrating. Pallets, flashlights/bangs, sabo. I've always felt that killers should have some sort of system that limits the worst of aspects of the game. Things like stun reductions and flashlight immunity. But I have no idea how it would be implemented. I'm not getting paid, so I'm not going to try and solve that rubix cube.
If I couldn't push the survivors out at the end, it would annoy me. But I have some agency left. I can push them out or go break things. Survivors stealthing till the last second is much more obnoxious. That feels more akin to a four minute bleedout to me.
I can take trolling or toxicity, but I hate people wasting my time.
Killers can see before the match starts if the team has 4 flashlights and can equip lightborn a basically free perk to get.
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Also sucks getting plot twist, dramaturgy, light-footed, lucky break, overcome, reactive healing, resurgence, second wind, self care, strength in shadows, and teamwork: collective stealth, as the all become dead perks. so with 1 random perk you void out almost 10% of the perks in the game for survivor from being used.
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Also you can only hope to avoid them in console, there are Xim and Cronus users on that side, if you play with crossplay off and take the 30+ minute queues as it'll only place you with others that have it off on that platform.
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@Paternalpark said:
No to saying who's in swf.
The Randoms will be tunneled and camped.
Unless they implement a system like Choy suggested.
If its post game like he said and you didn't read, you don't know who to tunnel if your one of those players.
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I'd love random addons and items also so all we can bring are offerings.
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@doobiedo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3813491#Comment_3813491
Yes and suiciding on first hook is also perfectly fine.
Killing your self on hook and this are 2 completely different things.
This is clearly holding 1 player hostage to troll them to stroke you nonexistent Epeen. -
The look of maps are great but they just keep getting smaller. I'd like for most killers to take more then 20 seconds to cross from corner to corner longways.
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This game has always been SoloQ with the most people getting slaughtered and then the 1.5-2.5% SWF with 2k+hours doing better then killer.
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@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812831#Comment_3812831
I said that because I never think that killers go into the game just doing that off rip. It’s normally something that the survivors do that make the killers BM.
I've had Dracs in wolf form and Xenos do it a lot at the start of a match.
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I said in another post somewhere I'd like to see a point change for slugging. Something like if someone is slugged for a minutes the BP for the kill starts to lower and if they die on the ground the killer gets BP taken from them.
In the theme of you aren't supplying the entity with blood letting someone bleed out on the ground
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Also if the nerf the scratched mirror wallhacks he gets for the speed up. It's sorta annoying that he always knows where you are with it.
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Also the fact he can close hatch as bats is pure BS. He should at lest have to change back to vampire to do so.
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@Royval said:
please just remove the perk not even trolling it’s getting to the point I don’t wanna play the mode.
It's 1 perk of the survivors 146 pool to pick from. That's a less then 1% chance to really see it. It also does something unlike some perks like blood rush that need another perk to even use.
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His OP part is the bats alone really. Running to a window he can miss a M1 on you, you proc lithe and hes back in melee range if he uses bats 2 seconds after lithe ends. so your 1 perk for helping you with chase is voided out cause of bats through the window.
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@Yggleif said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811944#Comment_3811944
A lot of killers don't even use aura perks they've only increased recently due to the nerf is slowdown perks. Also what survivor nerfs? Survivor has only been getting buffs recently. But no one perk is slightly worse and it's the end of the world, give me a break.
Yet 7 of 10 games killer i see have lethal and 1 other aura perc right now. That will kill distortion in the first 30-40 seconds. Coupled with an average of 1 minute of total chase over all lvls of play no one but someone building for chase will get it back, and of course they don't use it for that.
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3808642#Comment_3808642
Bots are not fixing the issue - It's a PVP game.
Playing against AI dummies in PVP games is just shallow, empty and emotionless. When I'm playing a killer and I forced to play against AI - I'm just not having a good time, I'm getting bored. Because there is no satisfaction of outplaying AI dummy, chases with them are boring and empty (2).
So you want an unfair game if someone DC's so its a 3v1 and unwinnable for the 3 with 5 gens up.
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And yet if you do get it you double your BP for the game.
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I'd love to see something like the longer someone is slugged the killer losses BP for the kill up to 0 or even -points if they die on the ground.
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All I'd like is if people would stop tunnling, camping, and slugging. This includes the slugging the 3rd kill to make the game take 4 more minutes just so you can get 500more BP.