Autharia
Autharia
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- Autharia
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Not really there is on CD from pressing Q for haunt and M1 in melee range.
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@[Deleted User] said:
Maybe because the first match I had was against an ebony mori hag that tunneled me off the hook both times before mori-ing me. Didn't even get a chance to understand the mechanics of the mode. Got a cool 5k BP for that match.
Or maybe the match against the Chucky who tunneled out the first person, then slugged the last 3 of us at 3 gens, then let me bleed out while he was looking for the hatch.
But hey, you had fun in your matches op so the event must be fine right? and we're just complaining about nothing.More likely then hatch he was farming pumpkins for points.
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Yep killers ruin every event. Tunneling and slugging even with no perks that can counter it are in. On top of when BHVR give killer an even easier time to kill in the event. Killers also always use SWF as a defense to make the 95% of the games populations SoloQ horrid.
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My main issue is the haunt and M1 at same time killers get, making any chase1/2 the time or less.
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@MrDardon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3821982#Comment_3821982
That's because of the hatch, not because of the Mori.
I've yet to have someone that Slugged for 4k and Mori close hatch.
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Why they cant is cause every killer in the event mode is sweating for 4k, and its made even easier with insta downs on haunt with an M1 at the same time.
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The biggest thing is bat form is 100x better then Spirit's power.
Spirit's power - 1.5 activation, 15 second CD, 5 second duration, 7.04 m/s, Invisable, Sound queue to survivor, Blocked by normal obstacles (Vaults/Pallets), Unable to interact with props, 1 second of speed after exiting.
Dracula bat form - Instant activation, 2.5 second CD, Unlimited duration, 6.5 m/s, Visible bats, 50% louder stepping sounds, flies over vaults and pallets, Teleport to downed pallets/vault in 32 range at 12 m/s, Can interact with all props on map (Gen/Pallet/Breakable doors/Hatch). -
Crouch tech also takes a lot of skill to pull off with hits being killer sided.
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@Choaron said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3821839#Comment_3821839
Sorry but no, Ghostface is indeed weak. Objectively the weakest killer in the game against competent survs along Onryo. His saving grace is indoor maps.
And yet in the last 28 days he has 4 killers lower then him in kill %.
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Pumpkins are the only real point farm 250 with harm, 500, or 2k with haste. Making the smoke bomb is 500 for huge risks.
1-2 pumpkins are worth more then a gen is. -
I'd like if it was maybe 50% larger area for the nerf to both sides.
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He also has a lot of cheep spots to build stalk with out being able to be broken out even if they see all of him in middle of the screen. Him crouching on the other side of tables and vaults that he can see survivor, most corners (worst of being the swamp ones where he stalks with 0 chance of seeing any of him), ramps and stairs you aren't dead center of the top of them.
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@Unequalmitten86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820626#Comment_3820626
Yes. I hate survivor bots on playing both ends because they can predict your moves as killer and they ditch endgame so fast.
I've seen survivor bots worse then same of the low console players. blowing up gens 3-4 times in a row, walking up to a teammate like it was going to heal them to just runoff with no killer in range, drop a pallet on nothing.
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@BugReporterOnly said:
Me and another person were without any hooks yet but I guess trying to get a gen done and evading the killer wasn't to their liking and I got ratted out in a locker. I was trying to get one of the upstairs gens on the Haddonfield map done and I guess she hated the fact I wasn't in chase yet or caught. The other person was able to evade getting hooked on chase because of her build most likely, Iron Will, Lucky Break, Built to Last for a med kit and Bite The Bullet but she was in chase I guess so evading active chases is better then what I was doing. (Sarcasm here) My point is perks that show other survivors auras to other survivors need to somehow make stuff like this more difficult to do. Even if I wanted to take agro or a chase I couldn't find him or anyone in chase because I don't use Bond or Empathy. I just wish players would do better and use these perks as intended.
At that rate you just report them as griefing and move to next. ratting out like that is banable.
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It really doesn't. It's the same as running Zanshin Tactics pre buff. A new survivor will get some use from it to learn a map and a 5k+ hour one wont really use it.
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If her power moves from the drones to the radar somehow as the main part the frustration playing VS her will go away really. With how map Maze tiles are now she can block most if not all loops with a drone.
Something all survivors start with a claw trap and like every 30 seconds she can scan for survivors in a set range on her radar. With addons to lower the CD but with loss of some drones for for lower CDs. Also making drones automatic and on scan it activates the claw trap for detection. Making her an Info killer more then a trap one. -
Leaving isn't always voluntary at times. I had 1 night where spectrum was being worse then normal and had 5 games that dropped cause of it, some at start some much later in and a good round that i had at lest 26kBP before the cake offering, and was witting out the timer. last one was like 2 hours so i logged out.
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820200#Comment_3820200
If you're so scared of your name being seen, there's a handy feature that hides it for you, instead of harassing other people about it.
I see more killer dodge on lobbies with 4 hidden names then with out.
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820191#Comment_3820191
Just because you are high prestige doesn't mean you are any good. Me? I have a P50 Jill Valentine, multiple survivors 9+ and all at least 3. But I have about a 20% escape rate according to my Nightlight stats. Killer side I have a P55 Pig and about a 65% kill rate.
Didnt say anything about being good. when swapping to killer from Survivor for the first ever game on that roll, killer MMR should be at 0 not tied with your survivor one.
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I don't find it hard to believe as MMR doesn't split between survivor and killer. Played up to higher ranking in SoloQ survivor and first ever game as killer was vs 2 P30 and a P100. So if her was a killer main going to survivor to test it suck more.
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@Bookern said:
hes only op cause his Flick techs let pc players get bs instant down hits around loops and objects you patch that he'll be balanced
Billy also dose this mid charge. had one make 4 90% turns in the hospital to get a down in a shower stall.
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Cause people forget Lightborn is a thing that hard counters Flash bangs, fire crackers, Blast mines, and flash lights and gives aura to killer of that survivor. it also limits wglf cause you lose the light save hassle of hooking.
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@Bookern said:
https://forums.bhvr.com/dead-by-daylight/discussion/429893/hooks-should-work-like-cages
one of the common massive complaints in 2v8 is killers can easily still find you and your cage location and tunnel you
2v8 also had 2 killers so finding a cage was much easier.
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@Eleghost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3819476#Comment_3819476
Those are pretty niche perks, they can be good if used in combo with other perks. For instance, Open-Handed with Wiretap or kindred is really good information. Up the Ante with slippery meat and a luck offering gives you a very high chance to unhook yourself, and if you pair it with resurgence + medkit you can unhook yourself and heal in a very short time. As for Left behind, it's very useful if you pair it with a key or even open handed. Obviously only really useful if you're trying to get hatch for a challenge but it's never been that great of a perk.
Open hand doesn't work on Wiretap. There are also a lot of survivor perks that are convoluted and just useless out of doing challenges.
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It also doesn't help that 9-10 games a killer tunnels 1 player out in the first few minutes. 4 hooks with 1 player dead is a huge issue as 4 gens left. No amount of anti tunnel will really help with maps getting smaller, loop nerfs, bad tiles taking up 60% of a map (sometimes even a hole side is a deadzone), and killers still having bloodlust 2-3 making getting to a new loop pointless as its a 10 second run away. And before saying just run gens that doesn't work in SoloQ as 1 player will and the other 2 get off them to unhook ASAP.
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I don't think Mori counts as a kill for adept.
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3818928#Comment_3818928
How do you get 30 seconds as result with that? You heal with 85% so 0,85 charges per second, that results to around 19 seconds? xD
Nothing against you, I'm just trying to find out if the math is different on heals than on gens, because with the gen one it would be around 19.
The healing buff From Botany is more of a %buff then an additive buff like items in this case. So the .35cs from SC becomes .52cs as 50% of .35 is .17. and .52 end us up being 16.12cs in 31 seconds.
The picture is also the end of a 50 second clip of the heal going in real time.
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Most PvP games use the higher MMR to match if grouped.
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@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3818873#Comment_3818873
Object of Obsession is way better with way more benefits and little to no downsides for people who are good in chases
Yes but OOO is pay walled as distortion is Iri shards. So not every one can get OoO easily. And with 132 survivor perks for shrine to roll through you may not see it for more then a year.
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@Bookern said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3818892#Comment_3818892
man wants to nerf pig insane
I tend to lose to more Pig players then nurse/blights cause pig players don't respect using a box with ticking trap, its already short enough you can only get to 4 of them before it goes off most maps so you have a 20% chance to just die cause of luck. But let you spend 90% on the box that might not be the one of the 5 you need to just down you and rehook.
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@GeneralV said:
Yeah, I haven't seen the BP bonus for killers in a while.
I see it around 12AM for east time zone for a small bit for 25%.
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They work together but its not much. still spend more the 30 second not doing anything when someone else healing is much faster.
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Most people that i know that use distortion was a counter to lethal and info on what aura perk ran with it for the extended time.
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Oh no the useless perk got a small buff to be useless still.
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I get 2-5 minutes minimum queues for survivor out of prime time hours. in soloQ
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@CrossTheSholf said:
Its an endgame build. Chill out. Those are very situational and sacrifice a lot of game control and pressure to attempt a comeback late game
PvP games don't have endgame's its the same thing from hour 1 to hour 10k. Endgame suggest getting something that unlocks more harder content in a game then a new player.
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@OtakaChan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3817454#Comment_3817454
To counter boons the killer should have been allowed to destroy bones too when stomped out. That way both sides could have a counter and be fair until all totems are gone on the map
Killers do have a way to do so in a perk called shattered hope. It also reveals aura for 6-8 seconds. but you have to hope they bring a boon to get use.
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@IAmGilgamesh said:
There are firecrackers, flashlights, keys, maps, medkits, and toolboxes. Which of these items needs a buff and why?
Any broken key(the green and purple ones both) that works only as a map for 1-2 things with addons in it. Without its a pointless item.
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Breakable walls also hamper survivors a lot in the meat plant. They create dead zones if the gen next to it isn't complete.
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@AssortedSorting said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3817592#Comment_3817592
TBH I just played a few matches and totally forgot about it. It's not like there's any indication it's available. And I even read the patch notes and had discussions about the base-kit mori.
There is one if you stand over the last survivor it has it as an option out of 2 pick up or kill.
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BP all around for survivors needs a buff. maxing all every thing to iri and leaving only gets at most 27k points (Not counting the killer specific 200 scores stacking) that takes 30 minutes and a killer farming a challenge or BP around. Most games in got escape you get around 12-17k. And every killer game unless they are new is 20k-35K points in 7-15 minutes depending on how efficient they are.
The main objective for survivors is only 1k points on a 90 second solo completion. Being chased for 30 seconds nets more points. -
Exhaustion perks are also hit or miss a lot. Maps are a lot smaller and have huge dead zone areas with 1 unsafe pallet. I see a lot of Leith from a good zone after the 2-4 loops (maybe 5 if you get the killer to whiff a hit) to a dead zone area only to get hit cause bloodlust 2 proced and nothings there but a pallet the killer ignores when dropped, cause they take .5 seconds to round the rock/bush.
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Only time I find scratches hard to see is the rare chance I see lightweight ran. Other wise they are giant and red unlike the rest of the map.
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3817675#Comment_3817675
You got a point. It happens so much a the start and so rarely when it's actually needed I didn't even think about it.
Yep if the game is 5+ hooks at 4 gens left its a hatch game and most survivors don't realize this. cause with the state the games in those 5 hooks are 1 dead cause of tunneling and one at 2 hooks from the second tunnel target.
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If a killer losses 3-4 gens in 1 chase its more of a skill issue ca they had bloodlust 3 for a good 2+ minutes.
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@WW1PilotAce said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816494#Comment_3816494
and nurse its one of the lowest killrate killers,so nurse needs a buff?
I am gonna tell you that for information to be data it needs interpretation, and this information is useless because mmr its not strict enough.
Nurse isnt he lowest kill rate killer in game. Ghostface is much lower then she is in kill%.
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@TheDavidKingMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3817142#Comment_3817142
- What “big charge up”? Are we playing the same killer?
- Wolf is 115% by default. Faster with orbs.
- Use your ears. Bat is like spirit with a shorter cooldown. Yes he can’t instahit out of it but he has hellfire to make up for that.
Also just reminded me of the fact that hellfire SHREDS through basekit BT.
Bats also have a 50% sound boost thet spirit dosnt have.
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@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3817108#Comment_3817108
If you get killed by that meme build idk what to tell you, yes your opponent can see you all game but he has the speed of a slug and you can just go to a decent loop and thats it myers has no chance to get you.
I genuinly feel baffled when my teamates go down to this build, like they must be throwing on purpose at that point.
That meme build also runs play with you food that completely counters his slow part. as building up 3 tokens for 15% speed is a joke.
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Love it when there is a 550% buff to BP put in for offerings the killer decides to end the game in 2-3 min so he gets 120k+ and survivors ger 15k if they are lucky.
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It was also a dead perk VS a scratched mirror Myers. Still is really as he has perma aura reading.
