WW1PilotAce
WW1PilotAce
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@Matherios said:
Instead of relying on chill players maybe we should nerf those syringes and some survivor perks.
the perks are not the problem swf is, four solo players are not gonna play with this addons, only swf stacks themselves like this
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there was a time when this would happen but a bunch of youtubers cry they eyes of their face and now the mmr let top tier player kick the ######### out of lower mmr players so they can have fun
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@Rudjohns said:
Or, how about, leave everything like it is right now? Don't even change anything, keep the "suicides". People who don't want to play the game will find other means to throw the match in the first place, so why bother?
Why botter with the dc penalty? its so simple IT MAKES THE GAME BETTER
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843364#Comment_3843364
The Eastern region, which usually almost never posts on English forums, has reported afk killer bots on multiple occasions.
But my point is, for people who are so quick to punish players who aren't engaging, it seems suspicious that every single response always boils down to "punish the survivors, but not killers for the same thing". Your post just reinforces that.
because it doesnt happen, why waste time punishing killer for things that never happens
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843288#Comment_3843288
You're not understanding. People not wanting to play the game is the symptom, and you're ignoring every single reason this could occur except the one you want (in this case players being petty). Which, as I said, doesn't account for the huge increase in this behavior.
Since punishment is all you seem to care about, how do you propose punishing killers who afk in a corner until the match ends?
punishing killers that stay afk in the corner? dude that never happens like in my last 1000 games it never happened
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@Phantom_ said:
That will do nothing. Someone who wants out of the game that bad will just either AFK or run to the killer, and get hooked again. Removing it will solve nothing in that regard and it will rendder several perks and offerings that are related to it useless.
That its the same people said about dc penalties and the game is a lot better with the penalty, discouraging people from killing themselves in hook is always good
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i would hate dracula if they made that changes
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base kit ub was a good idea and i am tired of pretending it was not, the only problem with the system was that swf was able to exploit it and that is a problem of swf not base ub
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i can never find game as killer at this time of the day, i can find games as survivor really fast
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voice chat is a bad idea, the only way to balance swf is to nerf them
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816558#Comment_3816558
Nurse has a lowish kill rate overall because she is both new player unfriendly and controller unfriendly. Newbies read that the Nurse has always been the best killer in the game and try her, often their next one right after Trapper or Wraith.
Then they get wreaked repeatedly and quickly realize she takes a lot of practice to build up the required muscle memory. Plus she prolly takes three or four times longer than that on the consoles due to frame rates and the controller.
So on the surface the data might say she is not lethal enough, but almost everyone agrees she is the best killer once mastered.
so the data doesnt account for context, just as i say. or you are telling me that the context for swf doesnt matter but it does for nurse? even a kid could notice that that is a biased take
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816685#Comment_3816685
DBD's balance is so specific that it's not as simple as 2+2=4 at all. It's closer to x^x=0. We don't use 50% kill rates as a balance metric but 60%. That already tilts everything drastically and if you bring in statistics, you'll find that SWF escape rates are within 1 standard deviation.
the mmr doesnt count for swf as date the only thing that matters for mmr its scapes-deaths-time in the game-teammates that made it alieve
You're missing the point. You don't play against 4 people that that all got their MMR on that level in solo queue matches and then just happen to play in a SWF. If you would, then the match would be quite similar to a solo queue game because they'd lack the experience to communicate properly.
before my break i was playing with tournaments blights and nurse daily and one of my teammates that i play with a lot of times, was a comp player that was part of multiple tournaments
Good for you. But this claim isn't exactly new. We've had so many people claim they play in tournaments / with tournament players that I put 0 trust in this.
Either way, your kill rate should still exceed 50%. Even against those SWFs. So one could make the argument that the balance still tilted towards killers.
experience to communicate? even a simple i am gonna go to rescue is massive its the same as having a fifth perk
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816488#Comment_3816488
If you read closely, you'd have noticed this wasn't about balance at all but about SWFs that are more akin to bully squads.
Also, you said, that you didn't care about losing. So why are we having a balance discussion? That makes no sense to me.
Anyway, the game will not pare you with a bunch of players that are good on their own but now suddenly play in a SWF and also have the experience to communicate effectively. So their MMR is going to plateau with the all the advantages of a SWF accounted for. Meaning you still have a chance to win and your match isn't going to be much harder just because these people play in a SWF.
This also explains why SWFs only have a marginally higher escape rate than solo survivors as @Darcalus said, which only differs in high MMR. And before you start, it is very unlikely you are actually at highest MMR. The devs confirmed that the MMR distribution for players looks close to a bell shape (few people at the bottom, most of us around the middle and few people high up). Meaning, you will not notice much of a difference even when you do play against a full SWF.
why? its as simple as unbalanced things are unfun to play againts, i dont even know how you cant understand this, its as basic a 2+2=4
the mmr doesnt count for swf as date the only thing that matters for mmr its scapes-deaths-time in the game-teammates that made it alieve
before my break i was playing with tournaments blights and nurse daily and one of my teammates that i play with a lot of times, was a comp player that was part of multiple tournaments incluiding the last one from hans
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816506#Comment_3816506
and nurse its one of the lowest killrate killers,so nurse needs a buff?
This is a bit disingenuous. Nurse has a low kill rate because she's hard for new and intermediate players.
I am gonna tell you that for information to be data it needs interpretation, and this information is useless because mmr its not strict enough.
The data speaks for itself. SWF statistically doesn't mean the killer is guaranteed to lose. I'd be more afraid of Four solo queue survivors who were EXCELLENT at the game, able to execute individual gameplans with precision than a SWF who, at regular MMR, only escape at a 3% higher rate.
the data speaks for itself. nurse statiscally has a low killrate so the survivors win more than lose againts her, so she deserves a buff
This is disingenuous,swf doesnt has a bigger survival rate (9% its already massive btw) because the mmr its to flexible and includes in high mmr people that shouldnt be there, or survivors with low skill that are carried by the intrinsic advatages of being in a swf but againts a high mmr killer doesnt stand a chance.
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i like militar stuff and the only survivor with a militarish skin is ace with bomber ace (aka flying ace)
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816488#Comment_3816488
Statistically 4 man SWF only escapes ~ 3% more than solo queue, except in high MMR where there is only a ~ 9 % difference.
source : https://forums.bhvr.com/dead-by-daylight/discussion/405382/new-stats-feb-15th-2024/p1SWF is a boogeyman, a fugazi.
and nurse its one of the lowest killrate killers,so nurse needs a buff?
I am gonna tell you that for information to be data it needs interpretation, and this information is useless because mmr its not strict enough.
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its not mmr, in the past survivors dc even more without the dc penalty and i mean in the times of the rank system
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815835#Comment_3815835
DBD definitely has some players with a crappy attitude just like any other only game. What makes it a bit special in DBD is that it feels more personal because it's a 1v4.
I have played against plenty of bully squads and I know from experience how awful it feels, if you can't seem to do anything against that. However, there is a reason why most bully squad videos end up with the survivors dying.
You can flip the tables as long as you remain calm because these kinds of survivors put themselves in dangerous situations. There is only one scenario on Dead Dawg Saloon that I would refuse to play because they will always succeed in making the match miserable.
With that said, I have found that there aren't that many bully squads out there anymore. Most SWFs are just like any solo group you play against but slightly more coordinated.
Usually you will want to use at least one info perk so that you aren't at the mercy of the survivors to find anyone. Nowhere To Hide is probably the best to counter this specific issue but one more won't hurt. Lightborn is also a very nice perk if you see 2+ flashlights in a lobby. Most of the time it's not very impactful but whenever you end up against a bully squad with flashlights, Lightborn is your best friend.
I think DBD has more of a problem with sore winners than anything else and it's weird because I don't understand the mindset behind it. If someone wins, then why do they feel the need to diminish their win by being a jerk?
Overall though I think that the amount of toxic players isn't as high as it seems. Humans are just wired to remember the bad way more than the good, so you will be under the impression that this happens more often and once you start looking for it, confirmation bias does the rest. You expect people to be toxic so you will find toxicity where there is none.
The best advice I can give you is to run Lightborn and just play for fun for a while. That can help with your attitude towards the game and other players a lot.
Anyway, I hope you'll have some more fun matches soon. Good luck and see you in the fog.
my dude this is a discussion about balance, the answer can never be "just dont care about it", swf is op i told you how they make the game a lot easier for survivors, how they using third party sofware nerf most killers and perks, what you are doing is the equivalent of "well yes alchemist ring blight is op but most blights dont use that addon so it doesnt matter, just have fun in your next game :)"
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815708#Comment_3815708
You just said that it wasn't about losing and now you complain about things that affect balance...
Also more than half the killers sounds wrong. Let's go over this:
Killers that are "nerfed" by SWFs:
- Trapper. SWFs can communicate his trap placements.
- Myers because SWFs can communicate how much he stalks to warn their teammates about a potential Tombstone / Tombstone Piece.
- Hag. Similar to Trapper.
- Maybe Pig because of her stealth and the fact that her traps can become very lethal if the survivors play a sloppy 4v1.
- Maybe Plague as well because it's easier to communicate whether or not you want to cleanse.
- Ghostface for obvious reasons. Although this happens in solo queue as well.
- Maybe Twins because solo survivors usually don't want to be around their teammates.
- Pinhead because SWFs have an easier time playing around the box.
- Singularity because your teammates can use an EMP to help you in chase.
That's 9/37 killers and that's already a bit of a stretch.
Most killer perks are unaffected by people playing in a SWF. Combinations like Pain Res + DMS are countered to a degree but they still work. Just not in quite the same way they would in solo queue. Nowhere To Hide, Lethal, BBQ, Pop, Grim Embrace, Corrupt Intervention and Surge work in exactly the same way no matter if the survivors play in a SWF or not.
Overall playing against SWFs is not much different from playing agaunst decent solo queue survivors. It's just that SWFs have a bad reputation and confirmation bias does the rest. You expect that playing against a SWF will be horrible, so it feels horrible.
every killer its nerfed by swf just telling your teammates were that killers is going after a hook, or if is camping, where are the gens that have progress so they dont lose time in a game like dbd is massive.
doesnt affect it? "hey corrupt is in that sector of the map if the killer chase you go there" corrupt destroyed, "Hey you are the last stack of grim be stealthy and if the killer chase we take hits" grim destroyed, "i have distortion" EVERY AURA PERK DESTROYED
Its easy to know when you are playing againts a swf maybe you lack the experience but i know it afer a few minutes
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815187#Comment_3815187
as a killer main myself thats wrong
swf isnt that bad so it can just be a skill issue
swf its as bad maybe you dont think so because you dont have the right mmr, 1/3 of my games are againts swf (the old magic of checking profiles confirms this) and playing againts them feels the same as playing againts og skullmerchant.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815232#Comment_3815232
You still haven't answered my question. What is it that makes a SWF unfun to play against outside of very specific situations?
"very specific situations" swf nerfs more than half the killers, comms are equivalent of all aura perks at the same time and at the same time destroys half of the perk killers, its not specific, playing swf its like playing survivor en easy mode.
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@09SHARKBOSS said:
yeah sure lemme just fix people
bro its skill issue
you are rusty from not playing for a long time
just practice and get over it
how many times i have to say that its not about winning, its about having fun, let me put this in term that everbody can understand swf is to killers what skullmerchant is to survivors
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3814773#Comment_3814773
Why? There are things in the game that aren't fun but an overgeneralisation like: "Playing against SWFs is unfun." isn't helpful to anyone.
What about a SWF, in general, is so unfun?
everything from removing the weak link to coordination thanks to comms that destroys multiple killers and perks
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@Xernoton said:
SWFs can't be "fixed" because they aren't "broken".
Playing against a SWF can be unfun but that is simply because the game can be unfun especially when losing. So it's not something that SWFs cause.
even if i win playing againts swf is unfun i dont want to do it.
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@Eleghost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3814548#Comment_3814548
Why? Does it actually matter that much to you if they were SWF? I mean if you're gonna come at me passive aggressively maybe learn to play better.
swf with comms have an unfair advantage making perk and power useless, againts a good swf there is nothing than a killer can do at least he is playing nurse or blight. The overpowered state of swf should be a thing after so many years
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skullmerchant obvious reasons, myers because i always eat the tier three that my teammates give him.
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@jajay119 said:
no offence intended, but if you’ve not played the game for 7 months would a more logical explanation be that you’re jus my rusty? I need to take time to get back into it again after 7 days away let alone 7 months. I think you need to accept after such a big break people are going to be better than you - SWF or not.
i hate playing againts swf and that was even before my break, even if i win i hate it.
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@Eleghost said:
How do you know it was a 4-man SWF? I rarely see 4-mans usually 2-3 leaning more towards 2. If you want to play as killer and guarantee you do well you need to run certain perks and killers. Running someone like trapper or legion will probably not go great if the survivors are bringing their A game.
i use this old magic very rare so listen carefully…. i check their profiles.
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@Mandy said:
We've made no adjustments to MMR recently, the last one was October 2023 when we made adjustments to the soft cap.
its time to raise to soft cap again
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people here telling that people would dodge lobbys with no mither is so ######### hilarious, i my last 100 games i didnt see one survivor using no mither
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683102#Comment_3683102
You called killers who don't want to sweat "entitled" and them not sweating as "slaughtering survivors". This two statements are colored in a quite non-neutral way, and even though you might have meant so differently, it comes off as severely biased and antagonistic and I can totally get what @fussy might feel like this isn't the beginning of a fruitful discussion.
Maybe take a step back and really try to put the colorful biased-colored adjectives aside for the time being, you can still be mainly on the survivors side, without it coloring every statement (just like I with killers).
I remember that time, playing killer back then was literally a chore and drained my energy. It wasn't just challenging matches, each and every match felt like you played the championship finals, but it was just a regular Tuesday match. You never got a calm second, were constantly stressed and on the lookout, and everytime you cornered a survivor, they just DHed to safety, extending the chase further. It was soulcrushing and drained your spirit and more then once asked myself, why I was still playing.
that sounds like if you want to win without trying my dude if you want a chill match you shouldnt have to go with the intention of winning
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i dont understand why people say we have good queue times now i cant play killer except at night because the queue takes minutes in the other hand if i play survivor the skill of my teammates sucks, this mmr is the worst since it was released because i have nothing
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@Royval said:
if this gets implemented killers should see them too
only a skullmerchant main could have such a bad take
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probably in a few years, that png images can be tricky
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@Crowman said:
Always about the "survivor fun", but no one everyone wants to address that killers need to enjoy the game too. If you want to heavily nerf the killer's ability to eliminate survivors then killers are going to need to be stronger in defending gens.
that is fine by me, i would give base corrupt intervention for a base ds
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3680535#Comment_3680535
They could fix that easily and at least you knew how good everyone in the round was (the rank), instead of a hidden mmr you can‘t see.
Also ranks supported a far healthier gameplay like you couldn‘t pip by slugging and tunneling, which by itself would be good for the game.
I much more prefer to see a rank of everybody instead of nothing and I want to say to my friends:“Look how good I am.“
After a certain point nobody gave a ######### about the rank everybody from people to 50 hours could reach rank one in a few weeks
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@jonifire said:
My games as survivor are also awful and ezzz as killer. I wish they would just introduce rank (back) into the game. SBM is such a bad thing in games.
rank was the same or even worse than this, i really wanted to smash my head againts the keybord everytime i had a 20 rank bill in my game when i was rank 1 also it happened 1/3 games
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@TheSubstitute said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3679165#Comment_3679165
If MMR weren't so lax then the win streaks wouldn't be possible unless there were huge balancing issues. They're just click bait like you said and anyone who's saying that they mean anything lacks a understanding of the basics of an elo system and data collection. It's a completely uninformed opinion to say they actually mean anything.
When MMR was stricter not only was it not possible to get those super long win streaks but, as an example, Dowsey when he played DbD took 45 minutes to find a match.
Matches also felt miserable at higher MMRs for many players as the focus needed was intense and, for people playing just to have fun, not sustainable. As such BHVR relaxed MMR.
Unfortunately a lot of people don't understand how the system works and blame win streaks on game imbalances when it really shows nothing by and of itself. For example, in chess a 2600 MMR player will beat 99.8% or so of all other chess players. A 2300 MMR player will beat 99.6% of all players but will also lose to the 2600 MMR player over 99% of the time. That's how tight MMR is and yet DbD will put people with up to a 200 point difference against each other regularly. If you're at the soft cap or over it could be up to an 800 or more point difference.
Unfortunately, many people in this thread don't seem to want to take any nuances on this and would rather complain about 'but this side!' instead of admitting they don't have any valid points from winstreaks existing and focusing on issues they do actually have points for and evidence for.
just to be clear dowsey was in a 300 win streak with twins and sweating his balls off to keep if like that, he really wanted to keep destroying baby and that is why he complain so much about mmr.
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@Crowman said:
While not confirmed by BHVR, it seems they reverted the mmr improvements after some people complained about queue times. Ultimately this is why we'll never have good matchmaking, because BHVR is too focused on quick queue times.
i thought data miners could see that info, but i truly hate this the game was better with a high cap.
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@Mag1cian said:
I just watched interview with M Cote and this is actually really bad to hear...
Look up at 38:27
https://youtu.be/S7IMXyFiYJY?t=2307
Guess soloQ is pretty much dead
That is infuriating in so many ways, its the same as always the community ask something they say its not necessary then they work in ######### that nobody ask or wants
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best case scenario yes
worst case no
there is nothing to loose with ds being back to 5 seconds
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if the bubba uses a build like NOED-deadlock-Corrupt-No way out he is gonna leave the game with a 2k or 3k, people that defends this braindead playstyle with just do gens baffles me.
also i liker how this post is saying in an implicit way that the antifacamp mechanic is useless, that it is btw.
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its sad that there is nothing for early gen speed or solo queue improvements, just let us see the perks of our teammates like in mobile.
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@GannTM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605529#Comment_3605529
Yes it does. If the killer stands at the hook without moving then it will give the survivor a chance to stay in the game. Or are you defining face camping as a killer just guarding an area when they have no where else to go to?
doesnt have anywhere else to go? dude killers that camp stay there when there is five gens remaining
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@GannTM said:
There comes a point when a feature goes beyond solving an issue and it starts to become a handholding mechanic. The mechanic is fine, it combats facecamping but it’s not going to just let you get away because the killer is nearby.
That is the point it doesnt help againts facamping either
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@GeneralV said:
I still don't understand how that mechanic works, tbh.
when the killers is close a bars fill up if the bar is full the survivor can unhook himself but the bar doesnt fill up if a surivor is close.
The problem is that the process takes like 20 minutes if the killer is five meters away of the hook, so your teammeates that cant see the bar are going to try to rescue before the second stage so the killer doesnt need to stay away from the hook and the bar doesnt fill up.
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@SleepyLunatic said:
If it only worked once u didnt got facecamped or hardcore camped.
dude i have a bubba that camp me in the basement and it didnt work
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any hint about the changes to ds?
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With huntress i hope is something about his camping ability
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595833#Comment_3595833
Oh come on man, her power is so outdated and doesn't fit into the game's pace anymore. And you know it! xD
She is so rare, but still no one likes to play against her. There is no recover other than changing her power completely, SADLY!
hags is out place? hag doesnt break the rules of the game like nurse she is fine