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SuspiciousBrownie

SuspiciousBrownie

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  • @Grigerbest said:

    Why are you running this perk?

    To prove it is cheeks and needs a change

  • It’s very strange for me as well. I’ve gone against several really big name streamers and survivors with thousands of of hours more than me.

    Keep in mind none of this while I’m playing Huntress who is my highest MMR killer. I’m getting these survivors while playing killers I almost never play.

  • @Jacknalls_Paw said:

    Not even 24h that they are already all abusing this new hex combo build with Thrill of the Hunt that makes sure to cleanse totems at an unprecedentedly slow rate and makes matches of unbelievable misery. To cleanse a totem now takes half the time to repair a generator, do this multiple time because of Pentimento and you literally spend the game touching more totems than gens.

    Can we please re-examing this change as soon as possible, without having to wait 6 months as it happened with Eruption / Cob-Overcharge / Weave Attunement / Ultimate Weapon ?

    Common misconception but Pentimention doesn’t give you your ToTH speed back.

  • I would honestly like them to not ruin the last few maps The Huntress is tolerable on. A few of The Swamp maps and Thompson house maps are the only maps left without an unbearable amount of clutter.

  • @fixblitzskin said:

    Skull merchant, Larry, Knight, and the Unknown all had backgrounds that were from their orginal map. I don't think hound master is the exception. The roadmap said there was supposed to be a map so my guess is that they were dividing resources for the new Ormond map with a swamp rework that was supposed to come out with the houndmaster and they ran out of time. Judging by the trailer and background i can confidently say that the new Ormond type map was not the hound masters map. Perhaps in the future the map thats in the background will come out . I hope my guess is right but they can always just scrap it

    A Dev on here named Mandy said specifically that the Trailer has nothing to do with the swamp rework and is an environment just for the trailer.

  • Interesting question and I just tested it cuz it sounded like a cool idea. While Vigil does make you recover from Broken faster, the Broken that is attached to this perk is not on an actual timer. Its permanent until this perk 60 second heal timer is up. So no Vigil does not make this perk heal faster.

  • @Valuetown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3847496#Comment_3847496

    When did I ever say huntress was overpowered? I'll have making things up for 600 Alex.

    Answer there… doo doo- doo doo- doo doo

    I've talked to you before a couple times about it back on an account I don't have anymore when Huntress was getting those small QOL buffs. Your profile is private so I can't screenshot it and show you.

    I believe I also remember you calling Huntress overpowered in 2v8 When she is clearly not but that specific circumstance might have been someone else.

  • @ratcoffee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3847488#Comment_3847488

    There's nothing wrong with fishing for a participation trophy, killers are allowed to do whatever they want, and sometimes one late-game kill after a hard game can lead to a win.

    All I'm saying is most killers are realistic and have their expectations fairly low when struggling to even get 1 kill with only the last gen to complete.

    Alright welp that’s completely irrelevant. I thought you were trying to say something about the perk and not about killers mental states when losing lmao 😂

  • You also think Huntress is overpowered so your opinion on Singularity being overpowered is irrelevant. Try playing those killers for more than 2 matches and then comment on if they are OP or not.

  • @ratcoffee said:

    getting 1 kill at 1 gen left is usually not gonna bring the game back anyway. tunneling someone when there's 1 gen left is usually the killer fishing for a participation trophy

    Terrible logic honestly. So what should the killer do give up? Lmao, I have been in a lot of situations where I killed someone with one Gen left and killed the rest because of it.

    1 kill is better than zero. You aren’t entitled to an escape just because your team is doing good.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/433729/stb-is-the-strongest-perk-in-the-game

    Thus far this is my experience as well.

    I even had a couple of teammates trying to SoH against non Tombstone Myers (seriously Survivors what the hell is wrong with you?).

    And even the extra time it took take out the SoH players was quite noticable...

    Not gonna call it one way or another yet until the new patch drop dust has settled and we can really see what's going on, but I believe the threat of this perk can't be ignored.

    I think slugging is going to skyrocket even more to compensate now honestly. 100 Second long hook states with Reassurance. On TOP of being forced to spread hooks. Gens are getting absolutely crushed.

    The 40 seconds of exposure is irrelevant too unless the killer is camping. Nobody uses MYC because even 60 seconds isn’t enough for most killers. 40 is a joke honestly.

  • The perk is good if you are good, not to be rude. You heal a person and then can work on a Gen while you are being healed for free essentially. It saves you 16 seconds on a generator. Maybe even 32 seconds if the killer is using Leverage.

    I bring it every single game honestly. It’s not meta by any means but it is a good perk if you know how to use it. Styptics are overpowered for a reason and this is an infinite one that takes longer to make up for it

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3846974#Comment_3846974

    I don't do farming either, not my thing, but Ill never say no to a good exit gate slug race or shooting gallery. I feel like it humanises everyone and reminds me that it's just a game at the end of the day

    My humanity died when they didn't let Huntress keep her movement speed buff because of "feedback" instead of data lol. I really stopped playing for anyone else's fun but my own after that. And now I don't expect anyone to look out for mine either.

  • I think Blight used to have some of the best and most interesting add ons in the game and they ruined all of them and made them boring AF "X faster" add ons.

    • Difficult skill checks when rushing nearby was 100% fine and didn't need to go.
    • The mini blood favour from a lethal rush hit was fine
    • Blighted Crow and Rat were fine

    Its a shame what they did to his add ons

  • @smurf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3846893#Comment_3846893

    But if you're hunty and you farm with the survivors, they could run sideways across the inside of the exit gate area to make a shooting gallery for you!

    Edit: Oh, and also, my 'go next policy' depends on how I'm feeling. I'll usually slug the fool trying to go next without disconnecting. If they self-sacrifice on hook, I'll take it easy at least for a while. Maybe go on a hunt for novelties around the map. That's how I found a bag with Laurie's name on it! Then if they do an extra gen or two, I'll think about picking the match up there; sometimes I'll farm instead.

    That's not nearly as fun as continuing to play the match normally imo. Anytime a killer turns friendly I usually DC if its super early. I just like to play the game normally. No personality here lol.

  • @jmwjmw27 said:

    Is this some kind of joke? Do we really need to make the worst perks in the game even worse?

    I found this out the hard way on blood lodge and ended up trying to do the invocation FIVE TIMES before finally being killed in the basement. (Yes that is not optimal, but I am allowed to try out the new perks on live right?) This is frankly ridiculous considering how bad weaving spiders and crows are already with the permanent broken downside, AND they don't even complete together like boons do, you have to do both invocations separately.

    Doctor interrupting invocation progress should make it slowly deplete as normal and not fully reset it. Also, all invocation perks should be applied at the same time.

    You should report that, thats definitely a bug. It should interrupt you and drain only a few seconds of the progress.

  • I personally don't really care if a survivor gives up immediately its been happening to me almost every other game for years because people really don't like being hit by cross map hatchets. I continue to play the game like normal and try to put them out of their misery quickly. Farming is super boring to me though so I very rarely ever do it.

  • This killer is so weak I'm not sure what you mean. you can use pallets to stun the dog and free yourself instantly.

  • Was going they would do something cooler for distressing instead of leaving it as basically a Doctor only perk😔

  • @UndeddJester said:

    The comeback mechanic was way too simple to be considered a proper comeback mechanic.

    I made a thread discussing it here... and how a comeback mechanic SHOULD work...

    https://forums.bhvr.com/dead-by-daylight/discussion/433245/thoughts-on-a-comeback-mechanic-in-an-asym

    Sadly it got drowned in the forums, but the highlight was that the 2vs8 comeback fails on 3 points.

    The traits that make up a good comeback mechanic are: -

    • It only comes into play when one side is being heavily dominated, and otherwise has a minimal or non-existent effect.
    • It doesn't remove the winning sides advantage (which effectively punishes them for winning), it instead creates a "risk" that the winning player has to be wary of.
    • It still requires skillful play from the losing team to exploit that incurred risk, rewarding them for good play and not giving up.

    And 2v8s iteration doesn't really achieve any of them.

    Yeah I definitely missed that lol. I agree 100%

    They definitely need to do some type of tweaking to it for sure like you said.

  • @Autharia said:

    https://forums.bhvr.com/dead-by-daylight/discussion/433531/now-that-2v8-is-over

    You do realize the gen thing worked both ways. Every gen done slowed speed by 5% so last is always is at - speed unless every player is on death hook if you perfectly spread hooks. Also Gen guarding was buffed even more in the mode with stronger regression. Maybe you should have played off your team mate some more if chases lasted 30 seconds in the mode as huntress.

    The 5% slower speed for survivors is a joke honestly. Considering the guide class can put 15-20% on a gen in less than a second. On top of being able to make everyone 8% faster for 10 seconds. Not to mention me spreading hooks negating the gen speed penalty. You can say what you want but being punished for spreading hooks is terrible design. And you must not have read the fact where I said we did spread out hooks and it cost us the game even though we were definitely playing better than the survivors.

    I know you don’t play Huntress very much but You really don’t want to be following your team mate around, that’s a terrible strategy and the easiest way to lose. Besides I ended over half my teammates chases for them from across the map while I was downing other survivors so I did more than what was needed.

    30 seconds isn’t long at all either so I have no clue what you’re talking about. Free to play weekend is over. We’re not playing against babies anymore. 3 of the survivors had over 6,000 hours. If you can’t last longer than 20 seconds against Huntress that is very bad.

  • The perks only never get used because people want to constantly sweat and use meta every single time. Nobody wants to play for fun, they only want to win. The vast majority of perks are useful but not meta, so people won't use them.

    People hate invocation perks because frankly they aren't that great but they are definitely useful to a degree and a fun risk to take. People say Boon Circle is trash when it clearly isn't, it's just not overpowered anymore so people don't like it.

    Shoulder the Burden is great, Treacherous Crows (combine with Eyes of Bellmont for 4 second aura reads) is useful and fun but has a huge downside, Clean Break is literally goated and is a free gen rush perk.

    Exultation upgrades your kit AND recharges it which is good, Eyes of Belmont is good as well especially for fog wise and troubleshooter and Moment of Glory is bad imo but still useable although I think clean break is better and the former should be changed.

    In the grand scheme of things if you go strictly meta, then yes most perks are dead. On the other hand if you just play for fun then almost every single perk is useable.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845905#Comment_3845905

    Not strong enough, in my opinion. And none of them have any synergy whatsoever with my usual builds.

    Yeah, I'm skipping this chapter. I was expecting a buff for Shoulder the Burden, actually.

    Shattered compass is literally the definition of synergy. Making more scourge hooks will buff every scourge hook perk.

  • @AbsolutGrndZer0 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845225#Comment_3845225

    Yea, too bad it's not possible for them to create alternate looks for killers or survivors in the future.

    🙄

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845114#Comment_3845114

    Well, to be fair, I did think Billy getting Overdrive was a bit much personally... I would have preferred Billy go back to OG Billy and get his basekit buffs with the standardised turn fix he got.

    However, I have to also admit, that outside of the balance aspects... Overdrive is very intense and fun... so I can definitely see why it was added. Without it, I feel like Billy is mostly fine, rewarding, but with a skill barrier he just can't quite break through to rival the biggest names in the game, and he sits pooling somewhere around B+, which is where I feel killers should roughly fall. I feel Huntress is about the same place, just a little higher… but with Overdrive Billy is getting up there... but I'm not sure exacty where.

    My personal main annoyance with Billy now is Overdrive makes him inconsistent at tiles. I don't mind it so much as survivor really cause blue is scary, but it does annoy the stuff out of me playing Billy.

    I actually don't really like playing him now because although he was harder on controller before, he is a character that requires practise, muscle memory and a good understanding of his strength and limitations, and that made him rewarding to try to learn. Overdrive makes that all inconsistent, and just makes learning all of that, especially the muscle memory, harder... to the point I don't see much point in trying to learn him.

    Whenever overdrive comes up, which is often, I have to basically ignore whatever I learn. Overdrive is great if you've already learned Billy, but when learning Billy, it's just plain annoying how often I'll miss because of it, or land a hit where it wasn't really me aiming well, it was more luck or the survivors mind gaming themselves.

    It's one of the main reasons I want an add-on to disable his Overdrive... However I'm aware of the fact I'm a minority in this regard 😅

    I think Billy is S Tier and one step below Nurse, but I do play on PC which is way less clunky to control. I just think all killers need to be changed to hit their 60% kill rate mark and that’s it honestly. I think it’s best to balance around that number if you could somehow not count giving hatch or giving up on hook as part of the real number.

  • Nobody is excited for a knockoff Deathslinger, with a gimmicky search ability that is essentially useless. Could’ve taken much more interesting routes for the power and made the killer look cooler.

    Imagine if they made her a skeleton/ water logged corpse with a boarding axe and a skeleton dog or something cool like that. Normal human looking killers are getting stale.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844910#Comment_3844910

    I agree with you that Huntress can't land hits at certain tiles, but thats true of Billy at base for the same reasons, its all about your effective window to land a hit.

    If we treat Hillbilly's chainsaw as a hatchet, you have to remember: -

    • A hatchet moves between 3 and 4 times faster than Billy does when you throw it (9.2m/s vs. 25m/s - 40m/s)
    • You throw a hatchet AT a survivor in straight line as Huntress, ergo the shortest distance. Billy can't look at the survivor as he throws his "hatchet", he has to look along the side of the current tile, then turn into his hit. This means his "hatchet" also has to travel further.
    • In addition you can aim your shot as Huntress and adjust your aim as long as you like until you finally release. Hillbilly's hatchet can't be aimed until it first clears the obstacles, and it can only be aimed for the first 0.75s of it launch. This means the places you can even throw and curve a "hatchet" are limited to near the edges of a tile, and the further away from that edge you start, the smaller that aim window is.

    Imagine trying to aim every Huntress hatchet you throw where you're only allowed to aim during your wind up, and aftrr that your sensitivity turns to 0.1. I hope this illustrates why we're not comparing apples to apples here.

    I mean you’re right it definitely has its downsides but there is no doubt even with those downsides he is far and away much stronger and it’s not even close lol AND on top of that he moves at 92% when charging and 115% at base.

    Billy’s “Hatchet” can also allow him to cross an entire map in 8 seconds flat along with instantly shredding pallets and instantly downing survivors removing half of an entire chase. With windows and long wall loops being his main weakness. Not to mention overdrive which completely messes with survivors timings and counter play mid chase. Definitely not apples to apples as you said but either Huntress should be faster when holding a hatchet or Billy should be slower when charging imo. Doesn’t make sense for her to be so slow honestly.

    You also mentioned a heavily telegraphed attack if I remember right and she has one that is arguably even more telegraphed with her screaming every time she reacts a hatchet and another warning for full power that’s map wide.

    I’m not really meaning to make this into a Huntress vs Billy type scenario but if you think about it then both existing how they do currently just doesn’t make much logical sense. If Huntress is considered perfectly balanced as most people I see on here say then Bill definitely needs nerfs for sure. He was at a 67% kill rate before they nerfed overdrive. And Huntress has been sitting at 55% for 6 months now.

  • They need to make it to where you can create yourself as a character for the game. Like a custom character that you can buy clothes and stuff for and then the unique characters they make would really only sell for their perks or if they are licensed and people like them. It would really for the whole Entity multiverse theme too.

  • @UndeddJester said:

    I have to ask, and this is not being elitist or 'git gud' or anything, but... how many hours have you actually put into killer, and how much have you played Billy?

    The reason I ask is contrary to popular opinion, MMR does actually work quite well, particularly when you are in low-mid tiers of DBD (where the bulk of the player base is) and younfollow the bloodpoint bonuses. The skill of the survivors is important for Billy. I play on console, and even on old Billy I could still chainsaw people down to a decent degree while I was still relatively new to the killer and in lower MMR, and yes this is on crossplay.

    After his buffs I got even better at it, but now I'm going up against halfway decent survivors, and even in his current buffed state, Billy is VERY hard, as you'd expect for console... but if you're saying you've genuinely mastered him in 3 games, I would still pit my 150+ games of Billy against that, and I would also pit the experience of all the Billy mains over 8 years that I've talked to over yours.

    The fact you say he's so easy to learn leads me to think you haven't really played him vs. good survivors yet, because good survivors they make your life very hard if you dont play close to perfect, and landing hits on Billy is certainly not as easy as you describe.

    I will grant you, Hillbilly is very strong, and one of the best killers in the game... but:

    • His power is highly telegraphed to Survivors
    • He cannot adjust or correct his aim or recover if he misses, which makes him highly predictable and easy to bait/juke.
    • Without his Overdrive Billy can't realistically try to land hits at a large number of tiles, due to his slow lumbering speed while charging and the raw time it takes to actually fire up a charge.
    • With Overdrive he can land those hits he normally couldn't... but it is so unwieldy the above problems are all amplified.

    Is 92% when charging actually slow though? 8% slower than a survivor isn’t bad at all considering Huntress is 23% slower and is actually literally impossible to land a hatchet at certain loops. And Billy can also cure a lot of loops.

  • @OrangeBear said:

    He's slow when charging your power so it can be a major hinderance if you aren't using it correctly. They increased the miss cooldown so you cant follow up with an m1 anymore.

    92% isn’t very slow considering he instantly catches up and also insta downs survivors. Huntress moves at 77% which is lusciously slow in comparison.

  • @buggybug said:

    No way return to hook Andy does not need no buff if anything it should be a nerf specially those hallucinations should be only 1 spawn not 4

    😂 I’ve never agreed with anything you’ve said except this lmao. Return to hook Andy for sure💀 At least 99% of Unknown players

  • Distortion should stay dead. One survivor perk should have never been able to counter 4 killer perks at once. That perk was way overtuned and didn’t need the buff it got after it was nerfed.

  • @devoutartist said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843003#Comment_3843003

    might as well get rid of the hooks and put the cage solve like 90% of the game problem lmfao

    Not a bad idea honestly. Camping would be gone. A bunch of insanely OP survivor perks would also be gone. Seems like a fair trade.

  • @buggybug said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844126#Comment_3844126

    So what did killers use to do before aura reading exists?

    They lost a lot. A LOT. VERY VERY BADLY. It’s no secret this game was BRUTALLY survivor sided for the longest time. Literally a survivors paradise for the first 6 years or more. They couldn’t even kick gens for a while.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844066#Comment_3844066

    Are there any restrictions for the killer to not just simply use these tools to tunnel and camp more effectively?

    No, there aren't any. Whatsoever.

    So instead of "hey, the killer can use these perks to spread pressure and chase multiple people per match! That also gives survivors a more well rounded game!"

    We get this: "well, the killer knows where everyone is and is just standing 11m from the hook, and can also see exactly where to cut off the rescue attempt. And even once the rescue occurs, the killer can always find the unhooked survivor and tunnel them. That survivor can't escape without drastic measures against the aura reads".

    Aura perks are probably the worst possible perks for camping. It would be much better to use slowdown like corrupt or deadlock or forced hesitation.

    We do NOT need to punish 95% of players because 5% tunnel and camp.

  • @Pirscher said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843999#Comment_3843999

    Aura perks would not be killed - they are still providing the read though, unlike Distortion or someting which kills the read. Even if the survivor pays attention to the Revealed status-effect they cant disappear into thin air - you will still be able to wallhack them and know where they are

    There are around 90 ways to read auras on the killer side - it is cool, let them do, just let the survivor know: "hey, via some kind of add-on or perk the killer is seeing you right now".

    • Exposed status-effect is shown
    • Hex status-effects are shown
    • Revealed status-effect needs to join the club now.

    Nah it definitely completely kills them. Survivors can use the information to actually trick killers by pretending to head one way and then when the aura read ends they double back. No more cross maps as Huntress either those would be entirely gone essentially because people would just sit behind a wall until the aura reveal was over.

    They def do NOT need to join the club.

  • @jmwjmw27 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843999#Comment_3843999

    Considering the purpose of aura perks is to gain information about the location of survivors, this wouldn't kill any of them.

    What this would kill is survivors giving the killer free hits/downs because they are not aware of their aura being read while stealthing or rotating. If this change happened, you would still know where the survivor is. You would still be able to use these perks to basically have perfect gamesense. All that changes is your opponents are more aware.

    It 100% kills them. They could easily figure out every single perk you have and counter them with lockers. BBQ and Chili would be completely dead and most likely drop to a 0% pick rate. Killer just picked up a survivor? Just hide in a locker for 5 seconds now that we know they have BBQ for free, no skill needed here!

  • This woould quite literally instantly kill all aura perks on the spot. Which I know is what survivors want but its still insane to me.

  • @Toystory3Monkey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843865#Comment_3843865

    the lengths people go to avoid admitting an honest mistake and thus discrediting their whole opinion, lmao.

    keeping denying :)

    I never once said I didn’t make a mistake, I definitely read it wrong but you also made a strange mistake. 146% is a very strange thing to say as people almost always say “That 100% didn’t need to happen”

    We’re talking about a scenario where a character was much faster than normal when doing a certain action and people even claimed she was faster than survivors. Not to mention perk combinations that actually can put her around the 145% speed mark while holding a hatchet which I have done for a video.

    And then you strawman me into an irrelevant argument about me accidentally thinking you meant she moved at 146%. All because you have no valid response to the real discussion I was trying to have. That’s all that happened.

  • @Toystory3Monkey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843519#Comment_3843519

    "my failure for picking a completely random number that is also close to killer movement speeds"

    ah yes, because it's so common for killers to casually move at 146% while holding their ranged powers, indeed, that's such an honest mistake from you and totally not you just not taking a second to think about it and instantly jumping to writing a "gotcha" comment.

    yikes. im not going to read or reply the rest of your comment, dont think i have anything to discuss with you here.

    You 146% definitely read it and knew you didn’t have any valid points to make lmao 😂

  • @PinheadGlazer said:

    How come I (1500h) go up against a survivor with 10500 hours? Not only that… He is the "23rd best surv in the world" according to the statistics and the best Ace in the world apparently. I actually am so blown away by how BHVR's sbmm system works… This is unbelievable. And of course i get pooped on since he's spent his childhood playing the game…

    MMR is beyond broken. I went up against a SWF with 10.9k, 9.2k, 7k, and 5k hours. I absolutely cooked them and then my next match I checked a players profile and to my disbelief they had around 150 hours. The other 3 had 2k, 3k and 500 hours

  • @Toystory3Monkey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843495#Comment_3843495

    what are you fr taking "148%" in this sentence as an adjective used to describe huntress' speed and not the word "justified"?

    seriously?

    really?

    ah yes, and "just 88%", watch how dumb huntress was on that PTB with "just 88%". Good riddance they reverted that #########.

    Sorry but that was a failure on your part for picking a completely random number that is also close to killer movement speeds.

    And of course like I said you have absolutely no argument and nothing to stand on when it comes to it being bad for her to move at that speed. I don’t need to see a video. I played her on the PTB for the whole week she had the buffs. I played against her a lot too. She wasn’t overpowered, not even remotely. 10 hatchets was bad and leaving the shiny pin add on in was bad and that was it.

    Thinking an 88% Huntress is Overpowered is a skill issue plain and simple.

  • @Toystory3Monkey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843449#Comment_3843449

    bruh, they reverted hatchet holding speed which was 146% justified and deserved because it was beyond stupid that she could walk this fast while holding m2.

    She was NOT moving 146% lmao. She was moving at 88%. Slower than Billy, Slower than Bubba, Slower than Slinger, Slower than Trickster and still the slowest movement speed in the game besides fatigues and Meyers stalk speed.


    The speed was not problematic at all and no one can, gas or will ever have a good reason it was because simply put it wasn’t.

  • Many updates are driven by community outcry

    Exactly this. Huntress got her buffs because she has an abysmally low kill rate (55% to this day) and people lost their marbles about it.

    They didn’t make her overpowered even remotely and people made posts calling for it to be reverted when they never played against it or played as her with them.

    The Devs even said it was reverted due to “feedback” which was honestly just survivors crying that they had to try a little bit more against Huntress.

  • @Smoe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843260#Comment_3843260

    Anna is the only killer who has a first name but no Surname given.

    Adiris, Boy and Joey exist.

    I meant to say first lol

  • @Pelaan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/433088/november-28th-is-the-new-chapter

    Disappointed Houndermaster power is just way to janky having a dog with a nemesis zombie Ai that constantly gets stuck or messes up it's pathing or just straight up doesn't work at times is gonna ruin this killer sadly.

    The only way they would have to 300% polish this dog AI and QOL him but in such little time till release I have no hopes for it.

    First time in a while but this a D Tier Killer she'll probably be acceptable on release due to nobody knows how you play against it yet but will flatline after the first month.

    I wonder if they Nerfed Knotted rope addon though that was OP 8 stacks of stbfl as an addon was crazy

    I said the Killer was trash and way too weak and I got absolutely flamed in my comment section and told it was a skill issue lmao.

  • @Halloulle said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843003#Comment_3843003

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843286#Comment_3843286

    It's neither quid pro quo; there are no hook grabs ergo no 4% either - nor is OP (or anyone) stating a fact when they say "2v8 shows us that 4% is bad for the game". I narrowed it down to the hook mechanic that works differently in that game mode. - But taking anything there and just using it as an argument for regular game mode isn't going to work. In that case we should also make UB basekit asap. - But we already know that that's a terrible idea (that PTB).

    Wild idea: Maybe 2v8 as a game mode somehow addresses the root cause of why people want to go next asap? - Because there's a lot less afking, a lot less throwing, a lot less running into the killer to go next and a lot less screwing your teamies over in the process in general and also a lot less DCs.

    — Which doesn't even mean that the change in the hook-stage-mechanic (including the removal of 4%) has nothing to do with it. Just that you can't just go and attribute the positive effects solely to there not being 4% and call it a day. It might very well be one variable. But is most definitely not the only one.

    I wasn’t trying to draw any conclusions like that at all. The 4% just needs to go. Plain and simple. No reason for it to stay. I only brought up the removal of hook grabs because people will cry about them removing the fun but they have already removed several fun things for killers. So it should be totally fine to remove it

  • @Langweilig said:

    I’m excited for the livestream. I really enjoy them and hopefully we get some news there.

    The hound master will probably not be a killer, that I want to play, but she will be fun to play against. It’s nice to have a new power, that isn’t just an old power.

    I’m looking forward to the new map, sadly it isn’t coming out until somewhere in December.

    It’s nice to have a new power, that isn’t just an old power.

    cough cough it’s literally a worse deathslinger cough cough

  • Picking the guide class almost makes it impossible to lose. You get hooked once and each time a Gen pops after that you get a BNP per survivor nearby when a Gen pops I’ll get hooked early and go from Gen to Gen for the last 10-15% and instantly pop them then go to the next and instantly pop that one and so on. The most I ever done was pop 4 gens in about 90 seconds.

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