SuspiciousBrownie
SuspiciousBrownie
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Nope. You can hide your name and profile too. Fair is fair.
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You guys had your chance last time. It was perfect, if all 4 survivors went down the game was ended by force and slugging past that was not possible. Unbreakable basekit for all survivors. But nope. Nobody wanted that for some reason. Citing very niche scenarios where a survivor could escape and somehow turn a completely lost game all the way around.
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You mean that perk that you run into once a month? I think he needs to be changed just because how garbage it is honestly.
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No clue why he ever got buffed tbh. He is an unstoppable camper who can shred through the Unhooker and the unhooked and the basekit BT AND catch up to their sprint burst and down them.
90% of Bubbas camp. 90% tunnel. 90% slug. Very insufferable to go against. And the 10% who don’t play like that get absolutely destroyed because he is an awful killer. Idk how you could fix him tbh.
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@sinkra said:
Adrenaline, Boil Over and Distortion nerfs were the last straw for me. Distortion has one single charge while killers get to wall hack all game with constant aura reading JFL. You can't even hide anymore in a game that was based on stealth. Survivors are just supposed to be playthings for a killer's ego and not allowed to have counterplay?
These devs don't understand how to make a game fun. I remember an interview with a dev in another game who said the aim should be to make all abilities feel powerful, because it's FUN and balance each other out. Gutting any useful perk to the point no one with any sense would take it is effectively removing it from the game.
That’s fake news. Distortion has 2 charges and it got buffed to have its recharge timer cut in half.
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Must be your MMR. Survivors never just hold still for me. They give up on hook occasionally. I can’t imagine why they would even be playing if they don’t want to be chased, maybe they want a Gen repair simulator game? That would probably sell well. Just remove killer entirely since it seems like that’s what some survivors want lol.
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@Toystory3Monkey said:
Necromorph killer would be an amazing opportunity to expand on the "horde" killer concept.
Make the main killer into a "bigger" necromorph like Hunter.
Make lots of corpses spawn around the map.
Let killer interact with them to convert them into Necromorphs that are essentially Nemi's zombies but with various specializations (like there's a default necromorph that grabs and hits survivors, infector necromorph that flies around creating more necromorphs giving killer more time to actually kill and some third type that can be more lethal, but slow or less lethal but faster).
Give survivors plazma cutters to kill those critters.
Give killer some kind of a secondary ability to have mild control over necromorphs, like aiming at an aura / survivor marks them and makes nearby necromorphs go there and seek out survivors.
Gameplay would basically be about managing this army of necromorphs and balancing between hunting survivors and creating more and more necromorphs, while survivors have to be aware of multiple sources of danger and deal with them before they get overwhelmed.
That would also be cool but idk if the game could handle that lmao. 😂
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@A_T_E said:
Shoot the Killer
No, the air of horror and near-inescapable doom would be diminished too greatly, the very moment Victims can do something more tangible than simply using a Flashlight.
This is the worst logic I have ever heard honestly.
They can already do more than that cough cough PALLETS. Which already severely ruined the horror atmosphere because 99% of the killers would be unfazed by a pallet.
Not to mention… Pajama cosmetics? Toilet Paper Mummy Dwight? Mad Hatter Ace? The horror theme died a long time ago when they stepped away from the grim nature and got goofy.
And dismembering a creature which regenerates its lost limbs because it’s an unstoppable monster hell bent on ending your life is far more horrific than 90% of what this game has currently.
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100% fact they are simply mad they didn’t get basekit Unbreakable so they want the whole thing reverted. I’ve been playing survivor way more to study it and the amount of slugging has barely increased. Not even noticeable really besides killers awkwardly standing on top of you while they wait for the last hooked survivor to fully die because for some reason you have to wait for the full sacrifice animation to play out.
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The Mori update literally changes nothing. If they were gonna slug for the 4k for a Mori they would’ve slugged for the 4k without the Mori.
Unbreakable can only be used once but you’ll hardly ever get to use it. 1 in 20 games on average because quite frankly killers don’t really slug that much if we are being honest.
It also makes you recover 30% faster permanently which also counters slugging for the 4k. You can use Buckle Up, WGLF, Boon: Exponential, Tenacity, Flip Flop, Power struggle, Soul Gaurd, For The People. All of which counter slugging in one way or another.
This change will not kill the game at all and seems to be a made up epidemic. I have noticed no increase in slugging at all except for the killer awkward standing on top of me for 15 seconds while they wait for the other survivor to die on hook.
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plz yes
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@Valuetown said:
Picture this: eventually killer queues will be 30 minutes for a single match. In those matches, the games will be over in 5 minutes or less because the killer has so much going for them, and the survivors that are selected for the lobbies have magnitudes of hours less than the killer because the matchmaker has included 100% of the playerbase, new players included, because the queue is taking too long. Nobody has fun, not even the killers. But hey, at least that minimum 60% kill rate all the way down the killer spreadsheet looks great!
30 minute queues is never gunna happen. Survivors can’t stop playing this game honestly. I spend a few minutes trying to find a match when I play survivor but when I try to play killer I find matches instantly. Like less than 10 seconds flat every single time. There seems to be a killer shortage more than anything else. Always a BP Bonus for killer too.
This whole slugging epidemic is phony too anyways. I’ve been doing research bring unbreakable and Buckle up and we’re gonna live forever and you literally never get to use any of them. Maybe once in every 10 games. Killers always hook instantly unless a survivor is nearby. Kinda annoying honestly because I have 3 anti slug perks and they never slug ever. Very Frustrating.
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you could make it 10% per gen done and it STILL wouldn’t be great.
@Devil_hit11 said:
i would suggest to add 1% haste per gen done.
This is how it should’ve been from the beginning. Losing 1/5th of your objective should not give a measly 4% action speed increase.
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I just made a Gen speed video where we popped all 5 gens in 4 minutes flat. Averaging 50 seconds a Gen.
Tool boxes are crazy but people rarely use them lol
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Cozy Break would’ve been my favorite if they didn’t fumble so hard but not choosing the Huntress Pajama cosmetics.
My favorite is Hooked On You for sure
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833244#Comment_3833244
Lol I brought No Mither and got slugged in 3 matches back to back. I already opened a thread about this experience
Compare that to my 50 matches where I got to use UB a grand total of 3 times. You got a string of bad luck is all. Definitely not common even remotley.
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@MaddieMage said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833244#Comment_3833244
Unbreakable stays in my build and I still get slugged. LMAO It’s a single use meaning you use it the first time you get slugged but it doesn’t help you when slugged again. But go off. 🤣
Yep, and if you were honest you would admit that you get to use it maybe 1 in every 20 games. Just played another 10 and have only got to use it once.
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No it doesn't. Bring unbreakable and you will see that you never really get slugged. Brought it 40 times in the past few days and got to use it 2 times. This is a made up epidemic.
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Huntress can land a hatchet through the shack window that has the broken pane of glass but this is only for one of the standard shack variants and doesn't work on the unique ones like Eyrie or Red Forest.
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If you wanna wiggle faster use Flip Flop. End of story.
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People didn’t give up because it was a fun new game mode. And also they literally couldn’t give up when on first “hook” because they removed that option.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/431526/onryo-is-annoying
Would you rather a skull merchant or knight?
Definitely a knight for sure
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@TotemsCleanser said:
I think Huntress herself is fine but I do agree with you in that she suffers A LOT from clunky map-related hitboxes. I once got a match in Hawkins as Huntress and I'm far from being a good Huntress but when I say that I had a hard time getting any hatchets to go through any of the clutter in that map…. I understand that she is not designed like Deathslinger, as he can get insane shots through really tiny spaces and she can't /by design/, but sometimes the hitboxes of some structures feel too much like bullshit. Especially in Hawkins and Lery's.
Edit: English lol.
That’s a big reason why a lot of people have given up on her. I think she could use some small Qol tweaks honestly
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832726#Comment_3832726
The bots have wall hacks, I can't practice anything with them.
That shouldn’t stop you from playing Nurse! It might make Blight harder but you can def still practice Nurse against bots! Throw on 4 aura perks and go to town
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832361#Comment_3832361
I came close to ragequitting when trying Nurse and Blight. They are impossible to control and I don't know what I'm doing.
It’s only hard at first trust me. Play against some bots! Nurse is easier than blight for sure. Plaid Flannel helps a lot.
I’m not sure about advice for Blight though, I was good with him immediately.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832361#Comment_3832361
I don't think Huntress needs a buff, I think she is fine.
She just requires a lot from her players, even the experienced ones. If you miss a lot of hatchets, the match probably won't end well for you.
I would agree with you if 90% of the maps weren’t absolutely filled with ridiculous clutter. Not to mention indoor maps. 20% of the loops in the game you can’t use your power at and so on. You could honestly make her move at 90% when holding a hatchet and I don’t think she would be overpowered then. I’m not sure though.
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832417#Comment_3832417
Okay, now I know you aren't worth speaking to.
If you knew anything about Nurse, you'd know what you've said is just BS.
So long.
Sorry for bringing up facts 💀
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@Thusly_Boned said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832171#Comment_3832171
Nurse also has a low kill rate, and she sure as hell doesn't need help. Like the Nurse, Huntress' kill rate seems low because she's a commonly used killer with a high skill ceiling. Bad Huntresses are awful and good ones are an absolute menace.
I remember when she got a full number of iri hatchets, and that isn't something we need to go back to.
She's not S tier, but she does not need buffs.
Except that’s not true at all be a Huntress has a low kill rate at high MMR too. She definitely needs some small buffs. Shiny Pin should be base kit. She is a B tier killer at best against good survivors.
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832361#Comment_3832361
And yet …
- Huntress: 56%
- Ghost Face: 56%
- Nurse: 55%
- Hillbilly: 54%
- Doctor: 51%
- Overall Average: 58.50%
I play both Nurse and Huntress, they are my first and second most played killers. I know exactly how easy it was to be average with both of them. That is: Nurse, not at all, Huntress: trivial (But I've always been good at FPSes).
It is pretty evident Huntress is way easier than Nurse. The one thing I still need to learn is to do orbitals. It's not exactly hard because there is a neat trick to do them consistently but I can't be bothered: I like across-maps better than praying I guess the location on gen right. And toying with the ballistics to get some survivor slightly below the other side of an obstacle is always satisfying and hilarious.
I thought Blight was more difficult than Huntress too because, like Nurse, you have to learn about every inch of a map to play decently. Except with Blight you can based yourself on sight and with Nurse you can't and it has to be three-dimensional.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832362#Comment_3832362
It makes her kit high-risk-high-value. I love it.
As for the other IRI, it pairs perfectly with the first one. A match made in Heaven (or in Hell as the case may be)
Nurse is exceptionally difficult for the first 5 matches. Once you learn the basics it’s an absolute joke lol. Essentially impossible to lose. Hence why Nurse has an 1,800 game win streak as her highest meanwhile Huntress is sitting at 101 (which has no proof besides trust me bro)
Billy is not at 54% he’s at 64% as of last March, Nurse is at 61% when it comes to people who know how to play her according to Bhvr themselves (as stated to why she doesn’t need buffs) and I assume Doc is probably at 54% now after his buffs.
Huntress is much more difficult than all of those killer for sure and it’s not even close lol. Her skill ceiling is at least 10x higher minimum. And comparing her to any of them is a tough task. 2 insta down killers, 1 killer who ignores everything and then Doctor lol. Definitely the highest skill ceiling in the game as well. Especially after they removed Blights techs and Weskers next.
As for the Ultra rares, to each their own I guess. It’s super boring in my opinion and the vast majority of people agree. People DC against IRI head every single match because it’s so insufferable. And Soldiers Putee is absolutely garbage even with IRI which is the only way it’s even remotely salvageable which it fails at too imo. I get to be a 115% M1 killer with no power, a 45 meter terror radius and no options for stealth? YIPPE!
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Probably because it might be difficult to balance it. Strong enough to be worthy of being a Scourge Hook Perk but weak enough to not be overpowered and end up getting nerfed 20 times.
I came up with one where after a survivors spends 20 seconds on a Scourge Hook one of their perks change at random. That would be dope.
I call it, Scourge Hook : Pointless Choices
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What do you want? Big maps destroy killers like Mikey and Trapper because they are slow AF and have to build up or set up powers.
Then you have killers like Blight and Billy who can cross a map in 3 seconds flat.
They have to make maps smaller or give all slow killers better mobility. And they chose to shrink maps.
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@drsoontm said:
What are you talking about? They are insanely good.
So much so I don't even dare to use them if I'm not certain I'm going against a SWAT team.
I never said IRI Head was bad. I said it’s the worst because it is boring and takes away the only interesting thing about her kit. 1 hatchet? Really? Snooze fest.
And Soldiers Puttee is most likely the worst Ultra Rare in the game. I would honestly rather they just delete it if they aren’t gonna change it.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832186#Comment_3832186
I've played against a P100 Huntress using only aura reading perks.
It was on Shattered Square before the visual changes, and she didn't get anyone.
That’s why in my humble opinion I think she is the hardest killer to be good at. Nurse and Blight are much harder at first but are so overpowered that once you become even mediocre at them you 4k the majority of games.
Huntress is more simple to pick up in the beginning but even when you get good at her it’s very easy to lose control of a game. In conclusion; buff Huntress plz
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Aura perks are fine as is. They are very strong on a handful of killers. Trapper with 4 aura reading perks will get absolutely dunked on.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/431386/huntress-has-the-worst-ultra-rares
I know a P100 Huntress that only uses aura reading perks...
And I bet they agree with me that she has the worst Uktra Rares!😂
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@ErebusSurge said:
to be fair she doesn’t need them, she has hatchets that can miss you by 6 miles that will down you. Plus hatchets that hit rocks, walls, buildings and vehicles 18 meters away and still down you
Even with that she still has one of the lowest kill rates in the game so she definitely needs some help.
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@AhoyWolf said:
https://forums.bhvr.com/dead-by-daylight/discussion/431386/huntress-has-the-worst-ultra-rares
I don't really understand how an add-on that makes her a 115% Killer could be of Iridescent Quality… As a brown training add-ons I guess, yet still quite bad.
If they want to make gimmicky yet fun add-ons, they could try something like this:
- Limits your max hatchets to 1. (or could be 2)
- When successfully hitting a Survivor, instantly reload 1 hatched.
I think that would be neat!
That’s a great idea! I thought of this to replace IRI Head
- Hatchets that hit gens exploded losing 5% instantly and causes survivors to scream
- Only non regressing gens can be hit
- Hatchets that land next to healing or repairing survivors give them a difficult skill check
Maybe too strong but I though it could balance itself by having to choose between injuring survivors or hitting gens.
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@Iron_Cutlass said:
I dont think Iridescent Addons are necessarily designed to always be strong, I think they are designed to open up alternative playstyles or change the way you play a Killer.
Iridescent Head specifically changes how the Killer and Survivors play the game enough to be given Iridescent quality.
A very awful and boring new way to play. For both sides. Huntress now zones like crazy and never takes any chances and survivors hold W as sin as they grease the lullaby and pre drop all pallets.
Don’t even get me started on soldiers putee which does essentially nothing
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@angrychuck said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831655#Comment_3831655
I feel like a one shot hatchet is better than base insidious or being able to see where you caged someone, I mean cage just ends up as far away from you as possible so it's not hard to figure out where that is. I do understand that the iri addons for huntress take away a lot of what makes huntress fun, like actually using hatchets in chase.
Yeah IRI is definitely stronger and more useable but I just find it ultra boring.
And the seal of Metatron reveals the auras of all tormented survivors which should honestly be a yellow probably but I think I would rather have something similar for Huntress to replace that trash af putee
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@angrychuck said:
Just be grateful her iri add ons are better than my boy pyramid head :(
I think Pyramids are better in my opinion for a few reasons.
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You run into a cross mapping Huntress in maybe 1 in 90 games? Maybe 1 in 150? I’ve seen 2 in over 500 matches, most of them don’t throw past 24 meters.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831541#Comment_3831541
No, they're supposed to be strong. That's why killers have been getting robbed on all these iri reworks. They've all been made terrible and gimmicky.
Half of them are strong and half are gimmicks so I’m not sure what the real goal for them is honestly.
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@TieBreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831574#Comment_3831574
Make it into a Legendary outfit, along with voice lines.
https://us.v-cdn.net/6030815/uploads/U5TMC1CIO4CZ/2x56ph.jpg
I was talking about Cheezits! Not Cheetos!😭
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@Mr_K said:
Well, they weren't the worst at release. Just like any other "good" addon.
Soldiers Puttee was awful on release. They literally just threw it together randomly because she only had one ultra rare for a long time.
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@TieBreaker said:
Crumpled Cheesit Bag
"You found a bag of cheesits one day, and you quite enjoyed them".
The Huntress has unlimited hatchets, that replenish at a rate of 1 hatchet every twenty seconds. The Huntress can no longer reload from lockers.
The Huntress has unlimited Cheezits and can throw Cheezits like ninja throwing stars piercing right through the survivors skull.
She can also eat Cheezits to gain a power boost That makes her throw Cheezits faster
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@TheArbiter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831549#Comment_3831549
Eh I just see less scenarios where you are naturally going to be in a situation where you can use it. At least with soldier puttee you may run out of hatchets normally and be glad to be 115 while still in chase
Definitely a newbie Huntress would get value. You’ll almost never be caught with zero hatchets if you play smart enough. It’s a very bad spot to be in and honestly even as 115% probably the worst killer in the game at that point.
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@AhoyWolf said:
https://forums.bhvr.com/dead-by-daylight/discussion/431386/huntress-has-the-worst-ultra-rares
I don't really understand how an add-on that makes her a 115% Killer could be of Iridescent Quality… As a brown training add-ons I guess, yet still quite bad.
If they want to make gimmicky yet fun add-ons, they could try something like this:
- Limits your max hatchets to 1. (or could be 2)
- When successfully hitting a Survivor, instantly reload 1 hatched.
I think that would be neat!
That would be really cool! The one I thought of is this to replace IRI head
- Fully charged hatchets that hit gens cause them to explode losing 5% instantly and causing survivors to scream
- You can only hit non regressing gens
- If the hatchet lands by a survivor healing or repairing they receive a difficult skill check
Maybe too strong but I thought it would balance itself by not being able to injure as many survivors, since you might rather hit a generator instead of a survivor.
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Do you think an Ultra Rare that stops you from using the only interesting part of your killer is better? I mean standing still is pretty boring tho ngl. That ultra rare is a better version of insidious though because you can actually hold an attack and remain undetectable. If you ready an attack with insidious it will cancel insidious.
You could also put a trail down at a high wall loop and go undetectable to try and catch a survivor lol. I think that would be very gimicky but fun.
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@RFSa09 said:
iridescent addons in general are supposed to be more gimmicks considering like, 80% of them, but i would love to see reworks for hers because iri hatchet is horrendously boring
Exactly! And being a much worse M1 killer for soldiers putee isn’t even a gimmick. It’s just awful. I could come up with 5 much more interesting gimmicky addons rn.
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@TheArbiter said:
Yeah her ultra rares aren't great, but to say they are the worst? I don't know about that, i think Pyramid head still has the worst ultra rares
Pp heads are pretty bad too but at least they don’t encourage you to NOT use your power. I would rather be undetectable when holding still in a certain spot than be a 115% killer for 10 seconds 6 times a match lol.