ErebusSurge
ErebusSurge
About
- Username
- ErebusSurge
- Joined
- Visits
- 98
- Last Active
Comments
-
Killers have best perks, best add ons, all the power, none of the skill. What you talking about. Most games are an easy 4k because all the Devs care about is making killer role as easy as possible.
-
The Devs have given up on it. In that sense it's dying. It's just cash grab from licenses. No actual gameplay progress
-
Your inability to grasp things is more of a you problem than me.
I could lost another 50 odd problems with the game but I won't.
Its clear the aim now is, release release release take the money and ignore the game play.
Also I haven't stopped playing. Just less either way both roles are boring. Killer is a casual 4k most games, survivor is a death simulator.
-
@zonkednb said:
There's a whole lot to unpack here. Reads like you are fully bought into the adverserial mindset so many people have between to two roles.
Pandering go a few random streamers like they actually matter. They don't. They are just other randoms who play the game. All killers might I add which is a role that requires literally 0 skill to play.
You nerfed distortion to death making it a dead perk because killers cried it's unfair to hide, in a game you still label as hide and seek on your own website.
A lot of what you are saying tells me you do not play killer enough to empathise where the complaints from the 'killer side' (should just be people who play killer as I'm 60/40 with more hours survivor) originate. Hiding is viable as a temporary strategy, as much as you seem to prefer it as your playstyle, it's fundamentally boring for everyone else involved. A killer that invests all in on Aura is costing themselves elsewhere, however. You're talking like having 4 different triggers for aura reading is basekit for everyone.
And on encouraging chases, what's the point, if you're good at it, doesn't matter, killers then get a speed boost to compensate for their failures.
Bloodlust is there to deal with infinites. You lose it if you do pretty much anything other than hold W. Yes, it makes the chase harder to maintain the longer it goes on, but a survivor doesn't only outplay the killer if they last infinitely long in chase. They outplay the killer every time they extend how long the chase goes on for.
4k is easy.
If you're against inexperienced survivors, yes.
Every game the same, aura reveal, tunnel , slug repeat.
It sounds more to me like you've had a bad run of games and felt strongly enough to make this post. At this stage, people saying tunneling and slugging are every game is coming background noise.
If I've no other info, I'm going to rehook the same survivor. I'm not going to ignore them just because it's mean to go for them twice. Further, if they use post-hook endurance or DS aggressively, then I'll happily tunnel. They wanted me to go for them, right?
Slugging is also a viable and sometimes necessary strategy. Survivors over commit to saves and hand you a snowball. Again, am I supposed to just let get their flash/pallet save? It feels like you want killers to play like a parent trying to keep their kids entertained, not a player on equal footing that wants to win.Oh yea, anti tunnel and anti slug was a plan wasn't it, until one YouTuber cried and so you scrapped it.
The changes were legitimately bad. They've gone back to the drawing board to see what they can do.
dog vials
Arf arf woof :)
Agreed they're kinda not good though, but I have seen them put to decent effect if you time them well and don't try to use them like a flashbang. But yeah, mostly not worth the hassle.Play your own game, put some effort in and make it fun again, stop pandering to killers they aren't the only people who play.
Funny, people who are 100% killer players who buy into f claim the game panders to survivors. They're no less wrong than you are.
Getting a 4k is as easy as spelling your own name.
Ah shoot. No wonder I never get a 4k.
I have 800 hours in game, 60% of that as killer with a 74% kill rate and 40% time as survivor with a 24% escape rate.
Please don't make assumptions
-
Lets compromise. Nerf fast track on the condition we get rid of lethal pursuer and BBQ and nowhere to hide becomes a single use perk. Problem solved.
-
Most of the feedback supports the content in the test build.
Also the test build is for pc players only. Ignores everyone on console.
2 content creators (who are elevated for no reasons and are simply just other normal players in reality) plus a handful of killer mains have cried. That shouldn't hold more weight than the majority of comments supporting the changes.
-
@TheGoone said:
Former Dbd Dev Almo chimes in on the 9.2.0 Changes and how it will seriously gut killers
https://us.v-cdn.net/6030815/uploads/R8LBJMX93CD9/20250905-084743.jpg
If even former Devs and known Content Creators who been with DBD since the beginning are gonna quit if these anti tunnel changes go live. These changes cannot go live.
Imagine thinking random content creators who are killer mains, and an ex dev who refers to killers as "we" are unbiased and impartial.
What is killing, will continue to kill and ultimately be the death of this game is weak minded Devs pandering to salty killers every time they have to work at the game.
Ghoul has been broken for ages.. nothing happens.
Killers cry about distortion, nerfed to the ground, killers cry about fog vials, nerfed to the ground, then the toxic and unhealthy tunnelling and slugging, yep cry cry cry, Devs come running to give you a reach around.
Killers wait so long for games because survivors are quitting because the game which btw should be renamed to death simulator, is awful for survivors.
It will soon end up with Texas chainsaw and they have themselves to blame for never believing in what they develop and listening to a small group of people who prefer everything handed to them on a plate.
Killers require zero skill. Any change that reminds you of that, gets nerfed to death because your egos can't handle actually having to play
-
This is the reason this game is dying and will continue to die.
So much pandering to salty moaning killers who already have it easy 90% of the time.
They need to rename the "game" to death simulator.
Every tiny little cry a killer main has, instant nerf. Fog vials lasted a while day. Now they are crying about the anti tunnelling and anti slugging. One for the most toxic and I healthy parts of the game.
My play time has dropped from daily to once and month and soon enough it will be never.
The Devs are so weak. Make a change and stick to your guns, stop pandering to a player base that already has the easiest time in game.
Survivors should be allowed to play too.
Cannot wait until someone makes a version of this game but properly so it can finally go with Texas chainsaw or killer klowns where it belongs.
-
Where did I say overpowered?
-
@CakeIsTheRoad said:
https://forums.bhvr.com/dead-by-daylight/discussion/453143/bug-fix-status-update
It's so good to hear that. Would you consider updating decreased fog offerings to apply to fog vials as well and give them to Killers as an option? Some people in the community have visibility issues with fog, in addition to some of the killer roster that naturally struggle with visibility as is, especially your short ones. I've also seen some suggestions that Shadowborn could be updated to include aura reading in thick fog, which would be fun to see. Having a Perk update to offer more options to play with and against this new item would be very exciting!
I'm hoping the various audio bugs and environmental bugs will be addressed in a future patch. Survivors sounds aren't accurate even when not in fog. You can get caught on literal air just by walking around the map or up stairs. Xeno's chrysalis skin can't hear generator progress in tunnels and Xeno as a whole gets caught on air when exiting a tunnel and M1ing a couple seconds after.
Is this a joke?
Killers have perma aura read already. Survivors get given a counter and you want the ability to see auras in the counter too?
Ok ok sure you have that if they put distortion back with 4 tokens.
-
@ThatRyanB said:
Hello folks,
We have followed your conversations very closely about the state of the game of late, and we agree it’s not in the place we all would like it to be. Recent releases, including our most recent, have introduced frustrating new issues which have distracted from your enjoyment of DbD. We wanted to acknowledge this and let you in on the steps we'll be taking to resolve these issues in the short and long term.
Next Steps
- Along with posting this message, we are Kill Switching the following Perks which currently have issues:
- Streetwise
- Blood Rush
- Last Stand
- Tomorrow (August 6) we are releasing a hotfix to address a number of issues (see here for the patch notes) introduced recently.
- This hotfix will address the issues related to Streetwise and Last Stand, but we agree we should not wait any longer to activate the Kill Switch on them and are doing so now.
- We will also make small adjustments to Fog Vials, decreasing base fog opacity and the volume of ambient fog audio.
- Another hotfix is underway, scheduled to follow next week.
- Among others, this hotfix will address the Blood Rush issues you are currently experiencing in the game.
- Fog Vials will also be adjusted to add a limit to their uses in a Trial, moving away unlimited uses.
Processes Overhaul
As a result of your feedback and internal discussions on the same topic, we will immediately be rebuilding our internal Kill Switch process to be more nimble and better account for community sentiment. We understand you have an expectation of this tool that doesn’t match how we have been using it and wish to improve this.
Once we've settled on a new process, we will clearly communicate the criteria to trigger a Kill Switch to make sure your expectations are better in line with our actions.
Finally, we wanted to address the comments made by the team about the Kill Switch and Streetwise. We apologize for how these comments dismissed your feelings about the importance of quickly addressing Streetwise and further fanned the flames of an already tense topic.
We're grateful for your feedback, which helps us identify places where we can improve and re-evaluate our processes, changing course when it's needed to improve the Dead by Daylight experience for all. As a live game, we know this conversation is ongoing, and we appreciate you for being a part of it with us!
This is just embarassing
You're doing more damage than good. The game is dying because of your constant pandering to egotistical cry baby killer mains.
The game is already easy for them and as soon as something new comes along you need it to uselessness to appease them whilst maintaining a miserable survivor experience.
Distortion? Gutted to make it worthless and at the same time add a perk that gives more aura read if you have the audacity to escape a chase.
Fog vials. Weren't even that good but incoming cry means need to useless.
Yet ghoul, clown, mastermind, nemesis, huntress all broken and you leave it as is.
Get a back bone and sort it out or you will kill the game for good
- Along with posting this message, we are Kill Switching the following Perks which currently have issues:
-
Many sane killer mains are also asking for a nerf.
Its poorly designed, poorly balanced and buggy.
BHVR release overpowered killers so suckers buy them, once they have the cash they nerf it.
In this case however, as a killer main myself it needs killing switching.
-
distortion was only unhealthy for killers because they wasted bbq and lethal on it.. they are stuck if they have to work to find survivors
-
if it was an internet issue it would apply to every other game and symbols would appear on the screen.
They do not.
It would apply to all killers, it does not.
In fact there are several forum posts across here and Reddit with videos of the huntress missing and downing survivors and many commenting it’s a well known thing to happen
-
easy.
Most killers are bad.
The game dictates killers should win more than they don’t.
To achieve this they boost killer powers, addons, perks etc and nerf survivors.
Last patch is perfect example.
Gutted distortion because it was “too easy for survivors to try and survivor”
Changed predator from scratch marks to 6 second aura reveal if you have the audacity to escape a chase because escaping is forbidden.
If survivors are at 40% or above for success rate they have to gut them to keep killers happy because killers often have a false sense of how good they are due to how easy the game is made for them.
(I’m 70% killer btw, so not biased) -
@Akeeno said:
i keep seeing nonstop posts about this, but its just a placebo. killers were slugging for the 4k waaaayyyy before this change.
i hate to say it, but it truly is a skill issue. most players are bad, especially survivors, it takes about 8 minutes for 1 gen to pop, and they cant loop at all.
but against stronger survivors a generator pops within 45 - 50 seconds, and thats not an exaggeration.
the game needs to do a better job of teaching survivors how to survive better, without resorting to outside media.
silly argument.
No one said it didn’t exist before, they said it happens more often.
and the reason killers get significant benefits in both perks, powers addons and Basel it is because most killers are bad and the game is built to ensure killers succeed more. So to make up for how bad killers are they get every boost going.slugging for 4k is a failed skill check. If you can’t win without slugging that’s a killer problem because it is so easy to get a 4k without trying. (I play 70% as killer btw)
-
let’s make it so the last survivor gets to spawn a hatch at their current location. Let’s see how much killers like that.. killers get gifted everything in this simulator.
-
@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832203#Comment_3832203
It's really funny to claim that Killers are the ones who are fragile and full of ego when the this topic is literally a survivor wanting to ban killers for playing the game.
I don’t dispute survivors are fragile too.
I’ve said numerous times there is an expectation last survivor gets the hatch or let out.. why? Fragility..
it’s on both sides but mostly killers and I play mostly as killer.
The game is an absolute mess right now because it’s so imbalanced. As I said it’s just a death simulator. It’s not fun or challenging. You will lose as a survivor and if you’re a mediocre killer you will get a 4k where’s the game? Where’s the challenge?
-
@Laluzi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832194#Comment_3832194
Literally nobody in this thread said anything about slugging. Well, no, that's a lie. One person brought up slugging to acknowledge it wasn't fun and was getting out of hand.
I don't see anything about gen rush, either.
You understand that when you project that hard, accuse everyone else of being both biased and bad when they don't automatically agree with you, and throw around such extreme numbers… nobody who isn't extremely biased will take you seriously, yes?
I die in the vast majority of my survivor matches, and gates only get powered maybe one in every five or six games. There's a problem and I don't think it's entirely me. But fragility and ego? Right now, at least, that particular issue lies with your perception.
dude the topic of the thread is tunneling and slugging should be punishable.
Also all numbers are accurate.
And yes killers are fragile and full of ego.
the simulator has made 4k so easy killers believe they are really good. Most killers are mediocre at best (myself included) but still get 4ks with ease because the game hands it to them.Oh look that survivor escaped, here’s a speed boost and an aura reveal so you don’t lose!! Hardly a challenge. It’s creates a false sense of ability thats not in the game.
2 of the first ten comments mention gen rushing (which again killers who defend slugging often are anti gen rush because it ruins their game)
Do keep up hun
-
It doesn’t though.
Since after the 8 second aura reveal the only interaction is down and hook. Since the killer then has speed boosts, super human reach, teleport etc. it’s no contest. Maps are smaller loops removed, half the time pallets are redundant too. There is no chase it’s just a case of when I get you and hook you I’ll follow the next aura. Killers should be made to work just a little bit for their kills as it stands it’s so easy to get a 4k. I probably don’t get 4k maybe 1 in every 20 matches
-
@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832062#Comment_3832062
There is no "perma wall hacks" in the game. You're just exaggerating every aspect of the game and it's undermining your post. If I cared to I could turn it around on survivors, but it's disingenuous and intellectually dishonest to do so.
well there is. Since I’ve seen many running 3-4 aura read builds plus their 2 addons being aura reveals.
So in one game we have aura reveal at the start, aura reveal on hook, aura reveal on gen, aura reveal on healing, aura reveal on killer items, aura reveal on items. At no stage of the games are killers hunting. It’s hook, go to aura, hook repeat.. you don’t need more than 2 seconds for a hint. If you do you are not good. To suggest otherwise is disingenuous and ignoring the reality of the game is intellectually laughable.
-
nice to see all the bad killers popping up here to say they have to slug because they can’t get a 4 k any other way..
they also cry about gen rush
I probably play killer 60% of the time and get a 4k 95% of the time. No slugging no tunneling. It’s not hard the game is designed for me to do it with ease.I play survivor 40% of the time and escape around 5% its hard because the game is designed to not let me out.
There is a huge imbalance in the roles and it’s undeniable. It’s about time people stopped with the fragility and ego and got together and said look we don’t want a death simulator we want a game that’s fun for both sides. Give survivors a chance and make killers work a little bit for their kills.
perma wall hacks and speed boosts and super human reach and teleport all combined are awful for the simulator.
-
@Crucifilth said:
Listen, when you have one side of the game with more people, odds are you're going to have more people who DC, kill themselves on hook and/or bodyblock and willingly throw the game. This happens at any skill level because like I said, most survivors get salty that they got slammed and decide to DC or kill themselves on hook.
And then you have the trolls. The people who don't do gens, don't heal, don't unhook teammates and of course, bodyblock and "troll" their teammates.
What I'm saying is, when you have more people on one side of a match. That side will more than likely have terrible people on it.
I've played countless survivor/killer games and have seen so many instances of survivors DC'ing after one down or just blatantly not helping their teammates and people seem to wonder why the win rate for survivors is so low. It's because of you guys.
And don't even get me started on the survivors who say, "When i see [killer], I DC" Like cmon guys, give me a break.
the reason kill rate is so high is because the best perks, best add ons, best powers, best transport, movement, buff, bonus, is given to killers, plus maps are designed for killers, speed boosts, aura reveals, super human reach, teleport, lack of loops, smaller maps.
Oh and the devs openly shout that the game is designed for killers to succeed more than survivors..
people need to stop living in denial that the game is made for killers to win. Every single element of it is built for the killers to succeed.
-
@AssortedSorting said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832013#Comment_3832013
I do miss the days when hatch was a feasible alternate escape route if through killed survivors the survivors were no longer able to compete with the basic pressure the killer could put on generators (so long as they did a decent amount of them).
A more dynamic "catch-up mechanic".
Though I don't miss that it was locked behind a key you needed to bring into the Trial with you, or how sudden it was that the game ended when survivors did encounter hatch with the key
the problem with the hatch now, which further supports the killer sided argument is, A) you have to wait 10 seconds to appear, B) it will always spawn where the killer is C) moris lower your chance at it
-
@caipt said:
I hardly see how information is just… automatically causing death. Besides there are already perks designed to counter that aspect of the game if you so choose. Choosing not to use the tools presented to you would not be the games fault if that was your decision.
a) only survivors have a handful of useless tools for this. Unless distortion gets a proper buff
B) I’m talking about ALL aura reading. Information is one thing, perma wall hacks isn’t info, it’s an answer.
The game is to hunt survivors not know where they are at all times to use your 6 perks plus 2 powers, plus speed boost, teleportation, sub human reach to kill everyone instantly.
If you need more than a 2 second aura reveal to play the game the indisputable fact is you’re not good enough. 8-10 second aura reveal is like having training wheels on a bike. Fine whilst you get the hang of it but you need to lose the wheels and grow up.
Aura reveal in this game should be a hint to guide you if lost not the answer to ensure victory.
-
to be fair she doesn’t need them, she has hatchets that can miss you by 6 miles that will down you. Plus hatchets that hit rocks, walls, buildings and vehicles 18 meters away and still down you
-
@AssortedSorting said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829393#Comment_3829393
Ah yes. The survivors are designed to 5 gen chase argument.
I don’t think that’s the intended gameplay loop.
It’s a slasher game. Survivors are expected to go down now and then.
Even being killed as part of set expectations.
now and then yes.
in its current state if you’re not getting a 4k you’re going something awfully wrong. The worst killer players around can get an easy 4k with the imbalance at the moment. Only way to stand a chance is to try and gen rush. -
I hope so. If you are so bad at a game where getting 4k is a foregone conclusion that you have to slug… then happy to ban them.
-
Slugging isn’t a strategy it’s a failed skill check. If you can’t kill with it slugging you’re bad at the game.
-
I think if two or more people are on the ground and they crawl to each other they should be able to recover back to injured together.
only way to stop slugging is if you scrap bleed outs otherwise nothing will incentivise killers from doing it -
Not true, I have an open ticket with bhvr because I’ve gone through 550 bloodweb levels and not got a single map… 5,000,000 blood points.
how is that easy to get what you want?
-
been saying it for ages, perks and addons should be character specific. Offerings should be universal inventory. I don’t want to switch just to use a cake.
-
when I play killer, I will always hook one in that scenario. The spirit of the game.
Unlike most killers I don’t play this with myself in mind, I like games to be more of an experience than a race.I will down one, acknowledge the others, hook them and then pick one to chase, if they get unhooked fine. Everyone gets points, I down the next and off we go.
as killer I’m getting my 4k regardless, the game is designed for me to do that no matter what.There is no benefit for me or anyone else ending the game quickly. Miserable for them, boring for me. This way I also don’t get many dc or self kills on hook.
-
@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830959#Comment_3830959
Unfortunately there is a large portion of the player base who prefers to stay in their own "tribe" and refuses to play one side or the other. 90% of the toxicity in the community comes from these players. It's very easy to pick them out based on their forum comments. They refuse to view things for the other side's perspective, don't acknowledge how things that might make the game more fun for them might make it less fun for someone else, and generally blame the other side for all the game's faults. It really comes down to self-centeredness.
I play killer 50% of the time and get a 4k 95% of the time. I play survivor 50% of the time and escape 5% of the time…
you don’t need detailed discussion - the devs own it and say it’s killer sided
-
it isn’t. Never will be, never has been. Next question.
oh and the guy who said most survivors are mediocre, so are most killers, different is mediocre killers have an abundance of things to cover up their lack of ability. Mediocre survivors do not. In fact they are actively punished for it -
distortion should be base to stop the reliance on aura builds
-
if the role of survivor is to survive and escape you need to have conditions where that is possible and right now it isn’t.
Between aura read at the start of the game, aura read on escaping chase, aura read on doing gens, aura read on healing, aura read on being near a kicked gen, aura read on totems, aura read on items, aura read on traps, screaming, killer addons like pigs bear trap.
when tied together with speed boost, teleport powers, extended sub human reach for attacks, lack of terror radius, smaller maps, no loops etc.The game is very simply you’re going to die, but when..
if you drop a pallet on a killer and run away they shouldn’t be able to stop at the pallet and hit you 5 meters away but they can because escaping a chase is frowned upon hence predator becoming aura reveal.
Distortion gave people a chance and it had to. Often you’d lose all 3 tokens in the first 45 seconds so it wasn’t overpowered.
-
I think ultimately we can safely say distortion is not fine and it’s pick rate has sank to the bottom as a result so it’s only time before it gets buffed.
the devs excuse which was feeble, was “it’s too easy to hide during a match” the obvious answer to that was tie tokens to productivity. Doing gens, totems, unhooks… but instead they tied it to a situation where you will be gaurenteed to get hooked.
The irony of them saying it’s too easy for survivors in a patch where they changed predator from scratch marks to 6 second aura reveal if someone has the audacity to escape a chase is further evidence of how killer sided the game is.
if you have escaped a chase which isn’t easy you should not succumb to another wall hack perk that means you can never escape. -
@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829400#Comment_3829400
OMG mate, this is so biased and shortsighted and blind to half the problems the game has, that I don't know where to start. Its okay to have a favored side, I have that too, but to purposefully look the other way isn't solving anything, either, we had that pre 6.1 when killer was at its worst and they had to work through multiple layers of survivor protection each and every game, making survivors so unbelievable save that they basically danced on the killers nose from second 1 in the trial.
The MMR might be much maligned, but its in so far real, that it isn't handing baby or even mid survivors to good killers constantly, far from it. Most of the time killers have to sweat REALLY hard, just to break even, and if they are thrown a group of baby survivors, its often not so easy to shift gears. But not getting a 4K isn't messing up, its a common occurence. If you wan't to witness what kind of survivors I face on a regular basis, I can arrange a stream if you want.
I don’t get a 4k as killer maybe one in every 20 games… I escape as a survivor maybe 1 in every 20 games… playing killer is easy, it’s not actually playing.
Nothing about dbd is a game at the moment. Killer easy 4k, survivor guaranteed death.
-
predator isnt nerfed… it used to be scratch marks..
any Aura reveal for having the audacity to escape a chase is a disgrace. It’s a perk that ensures you get a hook.. hence distortion is needed..
-
@JimbusCrimbus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829392#Comment_3829392
The role of killer is to kill, not to be a babysitter simulator. It's literally survive or die.
yes it is to kill, the game is vastly majorly tailored to that. Killers have powers, survivors don’t, killers essentially have 6 perks, survivors don’t, maps are smaller, loops removed, killers have speed boost, they have sub human reach, teleport, undetectable… their perks are 6/8/10 seconds survivors are 0.5/1/2 seconds..
the game is entirely made to ensure you get your kill. So much so it isn’t a game. It’s a forgone conclusion. If you aren’t getting 4k as a killer then you’re making a huge mess of it.
If your aim is to kill, leaving 4 people on the floor waiting for bleed out isn’t getting the kill really is it.. -
I’d scrap bleed outs.. if a survivor crawls away and you can’t find them, time runs out you lose the game.. survivors get rewarded for not being found..
No one would want that, killers won’t want their time wasted looking for a needle in a haystack, survivors don’t want to go and hide in a corner somewhere waiting for the game to end.
so even though it’s in the game, no one would want to have it happen.I do it now occasionally when I’ve been slugged or tunneled with every aura perk going.. I’ll get a message at the end asking why I didn’t just let them kill me..
the game has forgotten the role of survivor is to try and survive.. it’s not a death simulator..
had the sweatiest xenimorph today who just camped every hook.. made no effort to do anything but protect the one survivor on a hook.. it’s dull.. boring.. pointless.. can’t be fun for killers too..
-
@Legendary_deedee said:
This perk dominates way too often. 80 seconds of endurance is too strong on top of that 80 seconds of uncounterable iron will and no aura reading. Please tune it. At least deactivate iron will and aura reading once hit.
I think if you want off the record nerfed you have to scrap lethal pursuer and bbq and chili, give those up I’ll happily accept off the record getting a 10 second nerf.
-
balance is such a funny word for a game that is probably more unbalanced than any other game in existence
-
I’m over 500 bloodweb levels now and no maps…
-
I get various errors “can’t load and of game results”
“No internet connection”
“Initialization error - can’t read save file”
“Game will not save properly reload and try again”
“Bloodweb error cannot load”
“Store cannot load”
-
@Hannacia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826876#Comment_3826876
Thats just a lie. Ive not seen single killer run 4 aura reading perks. Max is usually 1-2. Mostly i see 4 gen defense or sloppy butcher + 3 gen defense. Even Leverage is more used nowdays.
so it’s a lie because you haven’t noticed.. well sorry but that doesn’t make your version true.. I play with 3 friends and we check every killers perks at tens of game. 100% had lethal, 100% had BBQ and the remaining perks were aura reveals with 1 exception. Grim embrace. Add ons were aura reveals too. Every game.. so no it’s not a lie.
-
@Hannacia said:
Not sure why they had to buff distortion again. That perk was perfect as it was. Also why machine learning? I saw that perk ONCE in my matches… We all know predator got nerfed due to Nurse again… wee..
because they broke it. It wasn’t perfect when every killer is running 4 aura perks.
all my games have lethal pursuer, bbq and chili, gen aura reading and healing aura reading plus addons on for aura reveal.. occasionally I don’t see healing aura reveal but they have predator on instead which guess what, aura reveals after escaping a chase.So yes distortion did need buffing and it still needs buffing more
-
@Xernoton said:
If the killer is not in chase for X amount of time (consecutively, not over the entirety of the game), one survivor with the least hook stages is revealed via killer instinct until the killer either, hits a survivor or starts a chase.
Make it 5 minutes and that ensures, that it won't interfere with normal games.
this, but on the condition that any downed survivors left on the ground for 60 seconds automatically recover from the dying state…
-
@drsoontm said:
The consensus? I'm sure they had a meeting and thoroughly debated about it.
It's not like most these shills will cater for their bigger audience. That would be crazy.
- 2vs8 was pro-survivor, as long as they were doing the gens: double survivors, double killers, less than double the gens.
- lights-out: survivors had insane buffs and lights (still not enough, probably pro-killer)
- now: survivors have the void that's a pressure vacuum for the killer as well as grenades to facilitate escapes
But sure, it's "pro killer" and the evil devs are only making it more difficult for that side.
Funny how I don't have such problems when I play survivor. I must play in a very nice region with my own version of the game. 🙄
I'm off, by all means resume with the echo-chamber discussion.
yes the void is so survivor friendly, to recap
survivors are broken and exhausted can’t use perks, can’t heal have to wait 3 seconds to enter and 3 seconds to transfer energy just to get a smoke grendade that hinders them.
killers, can use powers, can use perks, undetectable, instantly enter and exit, get a haunting to attack youjust Like perks are survivor sided I guess. Like survivor gets 5% haste for 0.5 seconds then broken for 40 seconds
Where as killer gets 6 second aura reveal if you escape a chase or 8 second aura reveal for all good skill checks..