kommandantlocke
kommandantlocke
About
- Username
- kommandantlocke
- Joined
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Comments
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the comments getting the most vote downs are wild this forum feels more survivor sided lol
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jack the meat in celebration
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no it shouldnt be an iri your still being limited to stalker mode only hes basically a wraith without a cloak and large lunge purple rarity or lower even with haste perks still not worth being an iri
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i wonder if all the vote downs are surv mains cuz aint no way the survivor remote repair isnt OP at ALL
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@lettuchia said:
Stop disabling anti tunnel/anti camp features in endgame, jesus christ
Plenty of downvotes but hardly any counterargument because I'm right :)
its endgame just leave through the gate
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it was on the steam notepad after my game crashed due to host error
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i swear some of these comments are survivor only players and never touched killer since release lmao u can stil rebuild pallets it just breaks on use BECAUSE THERES SO MANY IN THE GAME
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how will the livestreams be? straight to the point or snooze fest of useless info and plug in of sponsors? like a 5 min video turning to 20 min of usless BS
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so? your a replacement whats the problem? u dont know that if u dont like being a replacement then do SWFs replacement means u joined a 3 man swf as a solo
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@Leon_Loves_Cheryl said:
You shouldn't need to kick the same gen more than 8 times to win the game. It's perfectly balanced in my opinion. If you're struggling with the 8 damage limit, the issue isn't the limit, it's your lack of ability to win chases efficiently.
I will say, however, that they should have compensated this change with a heal limit to survivors (maybe maximum of four heals per survivor) so that they cannot infinitely extend the game either.
thatd be interesting actually limit heals may prevent long games entirely
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nah ######### the map offerings they are only good for bully squads, achievements and for One sided matches
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no
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@[Deleted User] said:
Nice killers get a lot of ######### in the endgame chat (your build suck / EZ / Uninstall) and so on
yes the unneccessary toxicity is a big thing sometimes i wish engame chat didnt exist i even uninstalled because how bad it was when i tried to be nice
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@XtremeDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884107#Comment_3884107
most troll post ever. He might not just know what anonymous mode is
my fault i misread it and thought he was talkin about auras
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your funny
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cuz bully squads exist and like to bring maps for certain builds just to bully the killer into DCing and have a VERY unfun experience so brown sac wards are great, take the brown sac ward like a man and move on to the next game, id rather map offerings be deleted or reduced to nothin and shouldnt exist
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a Health Chapter
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@SpitefulHateful said:
There are several viable options to fix the issue:
- Reduce the EGC timer (or speed it up as soon as all remaining survivors are within the gates, so they have no choice but to leave unless they want to get devoured by the Entity).
- Remove the ability to 99% exit gates — make them regress as soon as survivor stops interacting with them.
- Generate new objectives for the Killer — like interacting with glyphs — to occupy their time and let them comfortably ignore the tbaggers at the exit gate.
this
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@UknownShredder said:
The chat is always deafening when you obliterate them. When you play the way they want you to play and even someone escape hatch you get slurs at you and you are like.. Lol i could have killed yall in a minute but i wanted to be kind and let you have fun and this is what i get ?
its why i uninstalled it
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going off of how quick they nerf things when survivors complain about killer buffs yes most likely something will be removed or nerfed its a guarantee at this point
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@ProffessorTV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864902#Comment_3864902
Why do some have like none?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864929#Comment_3864929
What is the 'Rpd-library situation'?
that is a fair question some maps its like wheres the dam pallet?? but some maps survs abuse i see alot of eerie, azarovs, and badham offerings on survs they have alot of strong pallets
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why is there so many pallets on some maps?
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exactly that why get hyped for a killer when it gets nerfed to the ground or overbuffed then nerfed and become unfun to play as
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focusing more on licensed DLC is whats hurting this game look at doomed discourse absolute dumpster fire of a start GREAT JOB BHVR, ya lets just keep getting broken bugged filled garbage dlcs instead of being patient and wanting a working game, server disconnects, dsync hits , silent bangs, not able to vault some areas, vpn abusers, killers with bugs that exist to this day , ya lets make that normal DBD instead of what it should be. its only popular BECAUSE of licenses, we even got rainbow six on here some how.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863702#Comment_3863702
We're trying to be realistic here, what is likely to happen
but if we all as community yell for it maybe we can change why do we have to let it just happen? why let this game get buggier every month? look at destiny bugs and content is all they do
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rip the game and fnaf chapter then, yall would rather have more content than a working game
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proof dbd community likes the boring gen rushing meta and gen regression meta
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@Memesis said:
Capitalizing on poodle lovers. I bet it'll get reduced by next mid chapter.
one hopes, its sad cuz its a cool skin too
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@bm33 said:
Blight got buffs and Billy was given instadown in a mode where killers can 2 tap you. Billy/Blight matches are rough unless the killers have no idea what they're doing.
he was only given insadown and nothing else nothing to help with it
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this 2v8 killers got trash overall ,survivors got to many buffs while some found it fun i didnt find it fun getting 2-3 gens completed before i even got my first cage and with each cage survs get +2.5 gen repair speed while each gen only gives -5% gen repair speed which can get negated by the guide perk. ya watching survs tbagging at the gate is totally fun and breaking a thousand pallets. this mode was garbage this time.
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@SidneysBane1996 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843255#Comment_3843255
@kommandantlocke pointed it out already but the math shakes out like this:
2.5% bonus for Survivor per Survivor, per hookstage. That means every Surv gets, baseline, a stacking and increasing permanent FREE 7.5% boost to genspeed all round, on every Survivor, PER Survivor. Everyone is essentially walking around and slowly being given free basekit Resilience just for Killers playing normally. On top of this, Guide offers an 8% bonus PER Survivor running it to gen repair, as well as gifting that through its class skill to ANYONE AND EVERYONE within a fairly large radius when activated for a second. This increases if Survivors work together on a gen, and if the Survivors manage to find a toolbox, which are not uncommon in 2v8, this can increase EVEN MORE because they all stack. And the most commonly found toolboxes are browns and yellows, which increase gen efficiency by 50%. You can have up to four people on some of these gens. And one more thing - the gens take way less charges to finish, I think it's something like 60-70 seconds. Because of this, multiple gens can be done in sub 1 or 2 minutes, because of sheer number of Survs. And this is every. Time. Killers. Hook.Meanwhile, Killers only get a 5% regression per completed gen. The Survs only need to do 8. This also stacks, but baseline regression is 5%. So every time a gen is done, add 5%. Now that means when one gen is left you can remove up to 40% of a gen, but remember - there are more Survs than Killers and they can easily undo that between toolboxes, Guide, the catchup mechanic, and sheer numbers. So really, that up to 40% means nothing, because if even one person has a toolbox, enough people have Guide, and enough hooks happen, the Survs can still power through. The Killers will not and cannot win by spreading hooks, they basically have to play sweaty and hardcore, which is why you see so much hyper-aggro Killer play in 2v8. Unlike 1v4, there is no way to control the runaway genspeed besides kicking, which wastes time in this mode. Unlke 1v4, the gens legitimately do, 100%, go too fast to handle for many Killers of average skill.
In other words? BHVR screwed up the catchup mechanic by basing it on hooks not Kills, and they overtuned Guide WAY too much. They overestimated the true strength of Killers in 2v8, and this is the result - extremely breezy matches for Survivors if they have some teamwork and even remotely try, and extremely tense, sweaty, difficult matches for Killer where you wait 20+ minutes for a game that is over in 8 minutes.
facts i hope bhvr sees all this
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@Metagamer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3842931#Comment_3842931
Can someone elaborate more so on what they mean by "Negating the catchup mechanic", because I've heard this a few times and don't fully understand what is meant by this. Are you referring to the skillcheck bonus being a flat % and effectively negating it or is there something else I am not aware of? Because as far as I'm aware, Guide is by far the weakest skill for reasons I explained in the main post.
for each hook, survivors get a 2.5% gen repair speed but for each gen completed they get a 5% gen repair slowdown
- [NEW] Generator repair speeds are reduced by 5% for each generator completed.
- [NEW] Generator repair speeds are increased by 2.5% for each cage state.
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827064#Comment_3827064
That is actually just a description error. I tried it and it does last 45 seconds.
good to know
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they also said it was 45 sec but its 40 sec actually at tier 3
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this nerf made no sense, only when it required one gen kick instead of 2 and 60 sec did it make worth using it, you are sacrificing a gen to get it to proc but if your even lucky its that gen the gets done and i like the idea that its good for endgames to gain ground
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@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825020#Comment_3825020
it’s a nice surprise most of the time honestly. I like it better than how it used to be.
No cuz what if we didnt ask for that perk to be changed or nerfed but asked for this perk to be changed?
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@Iron_Cutlass said:
Dissolution is a strong perk already. I use it on Demo a lot and it wins me a lot of games.
The issue is that you are not using it correctly or playing with Killers who do not benefit from Dissolution enough for it to be useful.
are sure thats not your mmr? and could be just demo what im saying is the activation is too long to get use they just hold W instead and with lithe it doesnt matter so it could do with a buff or rework its supposed to be a trap perk or so i thought.
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@adam1233467 said:
No, this perk would be the most op perk in the game if it didn’t show on the survivor screen
im saying hiding it until it activates like totems
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id be more happy with bp for each offering even if its not 1mil
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seriously they need to killswitch it because its a bug that survivors can take advantage of and it does only affect killers, survivors can walk it normal but killers get bumped off or hindered awfully