ProffessorTV
ProffessorTV
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Also, why does it not say this in the killer power?
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Didn't know he could do that
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@MechWarrior3 said:
Your certain it wasn’t snug?
Snug?
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@kommandantlocke said:
why is there so many pallets on some maps?
Why do some have like none?
@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/435918/why-are-there-so-many-hooks-on-maps
So that we dont get another Rpd-library situation. 😊
What is the 'Rpd-library situation'?
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But you don't even have to spot it in time because you can just go to the hooks surrounding it, and wiggle being there to prevent optimal hook spots? I just played a game where the killer dragged a survivor halfway across the map just to hook them in the basement before they could wiggle out.
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But why can there be two of them literally within view of each other
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@TheArbiter said:
As was explained above what else is the killer supposed to do? If by the time the killer hooks the survivor during endgame and both gates are 99'd is the killer supposed to just walk to a corner and do nothing?
But for them to just be face-camping?
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@Thusly_Boned said:
If that's how the killer wants to play, there's really nothing you can do but delay the inevitable, sadly.
The best you can do it use the aforementioned perks and hope your teammates are savvy enough not to make it easier for the killer to tunnel you.
Fortunately, the majority don't play this way.
The majority that I have been seeing have been playing this way, yesterday I was able to do 8 matches in less than half an hour because I kept running into them.
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@kaister901 said:
They have already addressed this issue when they introduced the mechanic. 90% of games end up with the last survivor in the match still dying after unhooking themselves. In other words 90% of the games were dragged on unnecessarily. Therefore, they introduced the mechanic to make matches end quicker. Now you may argue that means 10% of the time survivors could have escaped. Are you then suggesting we allow 90% of games to extend beyond what is needed just to cater for 10% of the matches? That makes no sense.
They could change it to at least allow them the opportunity to get off of the hooks and if they don't succeed and progress, then just kill them, it'll drag the game on by a few seconds, is that seriously the end of the world?
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3465135#Comment_3465135
hatch is slightly killer sided, because killer is quicker then survivor = able to cover more area at the same time. It's slightly off topic, but let's not pretend hatch is surv sided.
https://forums.bhvr.com/dead-by-daylight/discussion/380954/last-survivor-hook-escape
The issue is, that this happens mainly if survivor hides and won't take a hit/chase for his teammates. Other people then die before you and there's not enough time for gens to be completed. It's usually (not always) kinda your fault too - making it fair to not give you free attempt (which is most of the time only prolonging the game needlessly). Try to play a little more altruistically and maybe you will get to this situation less.
But during the endgame collapse I've been in scenarios where I get left behind while everyone else escapes even if I have taken hits, I just didn't get hooked whether it be from escaping a pickup or just being slugged, not because I'm not being altruistic.
@fulltonon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3465176#Comment_3465176
Survivors have gens, gates, and hatches for escaping, they have three stage for escapes.
It would killer sided if closing hatches equate to killer winning, but that's not the case, survivors can very well open the gate and escape even after the hatch is closed.
It is survivor sided.
The hatch being closed makes it really easy for the killer to just go back and forth between the two exit gates and catch the survivor doing them.