ProffessorTV
ProffessorTV
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SUMMARY OF THE ISSUE: The Houndmaster was able to damage a survivor from across a room (one of the main buildings on Autohaven) as they were vaulting inflicting what appeared to be a basic attack without being near them PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Player was running and vaulted while the killer triggered one of their powers injuring the survivor. PLAYER LOG7 comments 71 views last activity
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Before reading this, THIS IS NOT JUST "We should remove all of the hooks from maps", just me asking why Why is it that there are so many hooks on maps now? I don't think that the number has necessarily gone up just there density and proximity to one another. So why do we need to have so many?36 comments 1,002 views last activity
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First off, this a semi joke semi fix this post. Windows of Opportunity - Nothing on most of the maps to see, most of the time anyway Boon: Circle of Healing - Absolutely gutted, practically pointless Distortion - Extremely hard to charge, low max charge Cut Loose - 6 seconds is a tiny window and you have to be in a chase and have to be able to string the vaults that you can't see with Windo28 comments 562 views last activity
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As of recently maps seem to be getting smaller with pallets and vaults either disappearing or being turned into pointless spots where the killer can go around just as easily as if it wasn't there. What is the point of having objects to chase around when they are pointless to use. And before anyone says that you can still loop, not everyone (me included) knows how to or they aren't good at it as i21 comments 583 views last activity
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The new anticamp has helped with the issue of killers just surrounding the hook with the survivor on it. However, I would like to know why they have it disable during the endgame collapse. If the intention is to prevent camping, why does it disable at all? Does this mean that camping is allowed then?5 comments 131 views last activity
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I have been seeing a lot of killers rushing back at top speed to the unhooked survivor and immediately chased and downed again. How does one avoid this?18 comments 403 views last activity
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As the title states, why? New killers such as the Unknown and Chucky are really powerful and perks such as weave attunement are so powerful that it makes the game not fun. Many of the newer killers can either teleport, attack survivors from ranges, or vault pallets and windows. The newer killers turn anything that the survivors can use to escape or outsmart the killer are either nullified, nerf22 comments 341 views last activity
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The last survivor in the match is always screwed. The amount of times that I have been the last survivor and not hooked once is more than I thought it would be, but no matter what you are basically screwed when you are hooked, why? Because you can't get yourself off the hook, not due to luck, but due to fact that the game won't even give you a chance to get yourself off of the hook. Why is it tha11 comments 181 views last activity