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South_America

South_America

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South_America
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  • @Spare_Them_Mori_Me said:

    Making the game a 1 v 3 will always top getting a hook on everyone,there has never been any incentive to spread hooks. 

    This stuck out to me. Its true. But the part I love is that these humans need an incentive to enjoy a game. Do killers not enjoy the chase? Is the 3-4k all your tunnel vision can see? That cannot be a fun and exciting way to play and be enjoyable everytime. I've tried tunneling a few games, and it's boring and quite lacking in any sort of skillful approach.

    I'm sure I'll be told I'm wrong or 'I love tunneling! so fun!' Cool! You're still not skilled at the game. You're still doing something you know is pretty crappy to other people. But in this world, that's humans!

    Hope I run into any of you. You'll chase me til the gens all pop and Ill enjoy the moonwalk out. Especially a tunneling Blight. What a joke they've been lately lol

    I've been seeing this mindset a lot lately, that winning isn't everything. While it's true, winning isn't everything, and all that matters is whether or not you had fun, winning also isn't nothing. People often don't recognize the fact that winning and fun aren't exclusive. Sure, fun is significantly more important than winning, but winning itself is fun. You can have fun while losing, but you'd likely have even more fun if you were winning. Like AddanDeith said, losing is usually unfun; there's nothing enjoyable about getting your ass kicked. Circling back to the incentive, it's not that killers need an incentive to enjoy the game, it's that killers need an incentive to enjoy the game without taking away from the survivors' enjoyment. Winning, I assume, is a large part of the fun for many killers (myself included), so losing because you didn't tunnel isn't very fun. There's been several matches as killer where I lost because I chose not to tunnel. Of course, there were other factors to my loss, I could've played better, but if I tunneled in those matches, I would've won. With tunneling being the biggest difference between winning and losing, it's unfun for both sides; survivors will likely be upset that they were tunneled and killers will probably feel like they lost solely because they didn't tunnel (which could lead to more killers tunneling). To wrap it up, winning isn't everything, but it is something, and a pretty big something for a lot of people. If you don't care whether you win or lose, that's fine, but you can't expect other people to do the same. An anti-tunneling incentive would make things a lot more fun and fair for both sides.

    Sorry for the essay-length reply, I type long.

  • I mean, Nurse and Blight are kinda busted. Sure survivors also do need nerfs in certain aspects (specifically gen rushing), but you can still win with killers other than the most op stuff. Hell, I play Nemesis a lot, and I still get wins despite him widely being considered a mediocre killer. Just because Nurse got nerfed and other op killers will probably follow, that doesn't mean killer is worthless. Believing that you need busted stuff to win is honestly just a skill issue