Feedback and Suggestions
Our team will be happy to read these!
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That goofy goober didnt need to take such a fat L why! :(0 comments 21 views last activity
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I'll separate the feedback in two points of view: as a event by itself, and as an "idea for alternative survivor objectives" but i want to be clear that i do like the blood gen system. All changes i'm suggesting are for constructive criticysm, and not "oh never bring this ever again" type of thing. As an event: It lacks gameplay variety for the killer side. The only thing that could compel s4 comments 71 views last activity
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Ghoul slide cancels almost perfect... Almost.(My suggestion to devs how to change his slide cancels)Welp, i know that some people are tired of his catching up so i decide to make this post. And I dont want to discuss there an auto aim he has, just want to discuss his Slide Cancel. His Cancels recovery time, and recovery time after vaulting a pallet and window, and grabbing the survivior: https://youtu.be/M5Y2Qneoazc My suggestion that his recovery time after using7 comments 91 views last activity
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Can we please nerf this killer? its frustrating to play opposite him and its so unfun, like im bored playing opposite it and it needs nerfs… BEHAVIOUR PLEEEASE3 comments 71 views last activity
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As the title says, are we eventually getting characters like Frank, Sam, Linda, Madison, or Chris or is that not on the table currently?0 comments 11 views last activity
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Hello Everyone, After a whole night of playing only the Event Queue, I can say that the Blood Gens have more than an issue when it's about rewarded bloodpoints, and this can be problematic considering the whole event is based on Bloodpoints. Blood Gens don't grant Repair points: So, interacting with the new thing of the event makes the game progress, but it doesn't count as repairing category2 comments 111 views last activity
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I loved the idea of the new types of generators, I really enjoyed the idea of taking something to make the generator work. I hope that a new systematic is added in the future, together with modified maps to work more balanced. About blood generators, I would like to leave my congratulations on the attempt to innovate in the midst of the sensitive community. And I would like to remember, I don2 comments 31 views last activity
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I really like doing gens, it's one of my favorite things when I play survivor, so I was initially disappointed at the blood generator mechanic. I still am. From the survivor side, the blood gens aren't really satisfying to complete, it just feels like a nuisance. Playing killer, however, is a totally different and unique experience. Not letting regression perks affect the generators has opened k1 comments 31 views last activity
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Bhvr whatever you do do not touch his power cancel speed. Kaneki is easy to pick up and play this is because his free hit and crazy mobility. What will be the difference between good ghouls and bad is the way you use his power as anti loop to down a injured survivor, this can happen if you either use your power to body Block mid loop, land ontop of a survivor or slide in to them. This is basicall0 comments 41 views last activity
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Blood pumps sometimes spawn way too close to blood generators, as in it only takes a few seconds of travel time. But sometimes blood pumps are way too far away from the nearest blood generator, and this seems to happen if the Z-axis is involved… like a blood pump at the ground level will have the closest blood generator in the basement of the temple of purgation, which is so much travel time that6 comments 131 views last activity
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Survivors can use the entire meta, Toolboxes, Instaheals, Anti tunnel etc... And you can't use any good perks, even some chase perks like Coup de Grace you can't use because you don't gain stacks. I think the devs forgot or even don't know that the survivor meta isn't about perks to do gens faster... Survivors do not need perks to do gens faster and sometimes the blood collection stations spawns1 comments 32 views last activity
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Like title says. The dev are some reason hiding/not allowing me to post new ideas for killers. Its actually quite weird. Fix please thanks5 comments 61 views last activity
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I really dislike the mostly newer survivors who have voice lines in game e.g. Lara Croft, to the point that I won't play as them because of it. Could there be an option in the menus to turn off survivor voice lines? I find them distracting and obnoxious and prefer the old voiceless characters. Obviously the option should only turn the voices off for you, not other players in the game who might en2 comments 71 views last activity
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The Xeno changes are honestly really awesome across the board, but I have one suggestion. Make it so turrets only detect you while you are in the tunnels. You have a terror radius when on the surface so this change would just let Xeno use undetectable perks and Cat Carrier.15 comments 281 views last activity
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Title, but a couple extra details/questions: This would be an activation with the Active Ability Button, but some details could be tweaked. Should you need to be standing, or would activating it while running be healthier? Should you have to be looking at the generator, or not? The perk could keep its current passive stun/blind when kicked, or the survivor could need to detonate it manually th3 comments 101 views last activity
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The developers have added the ability to give up to the game, but it is terribly incomplete. Cheaters have been holding streamers hostage, blocking them from any interactions, and they continue to do so. The same goes for regular players. Any child can download cheats for themselves and go spoil the game for ordinary people. If players often leave matches when cheaters come across again0 comments 31 views last activity
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I bought that DLC yesterday, but after the first two matches, it's giving me a headache and motion sickness. I feel nauseous. It's never happened to me since I've been playing DBD with other killers, but this is the first time it's happened to me like this with this killer.0 comments 31 views last activity
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The Ghoul gets guaranteed hits with his ranged attack with his lockon, so missing isn't even a risk unless it's around a corner, but even then, half the time it'll count as a hit anyway. Ghoul also gets map traversal with multiple dashes, while Slinger is just slowly hopping along on a bad leg and has to take time to reel people who happen to get hit while still having risk of chains breaking fro16 comments 201 views last activity
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I would love it if we were able to customize our campfires not to have specific survivors around them, but specific people on our friends list. If we could designate a survivor with a set of our owned cosmetics as our "main" and then anyone on your friends list could add "your" survivor to their lobby so they can see your specific style even if you don't own the cosmetics. This is just another fu1 comments 31 views last activity
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P100 Xenomorph here, and as far as I know the person most knowledgeable about the character (believe me I've tried plenty of times to see otherwise). I was really hoping that the increase in flame resistance charge increase for xeno would turn out to be up to 120 charges total so they couldn't m1 turrets consistently and I was kinda expecting it too since that would be closest to half of emerge10 comments 271 views last activity
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Why did the developers allow Kaneki to hit survivors through walls and structures? This killer is extremely poorly balanced. When you gain distance because you played well, you're instantly punished because he catches you with 1 dash, even though he has 3 in total... it's a shame. A sad moment for the Dead by Daylight community..5 comments 121 views last activity
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as a solo q player with 3k hours in survivor is there gonna be any sort of changes to ghoul cause I don’t log in to be tunneled for 7 minutes in 5k blood points and go next. Right now as a solo player there’s not even a reason to boot up dbd. Y’all are like ea now push out questionable content for money maybe rebrand behavior to EA behavior. Would be fitting.12 comments 181 views last activity
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BREAK THE CYCLE: While being unhooked, the survivor rescuing you gains the Endurance status effect. Once they unhook you, their Endurance will be extended by an extra 8/9/10 seconds. - If the survivor cancels the unhook action, their Endurance will immediately go away. You will not receive the Endurance status effect after being unhooked.0 comments 41 views last activity
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Just the title. Don't nerf him. If you release a killer and nerf him I hope everyone demands refunds. Don't make killers just to nerf them, that is false advertising. I don't even think he needs nerfed, just adapt your play style to stealth. It's not that hard.19 comments 233 views last activity
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Summary: Still keep five objectives that must be done with a total of seven to select from before the Exit Gates are powered, but they’re all different instead of it all being generators. 1 - Generator This stays the same as one of the objectives, but there’s only one now instead of seven. A new basekit mechanic called “Lock In” gets introduced where survivors can focus entirely on a generato1 comments 61 views last activity
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The daily survivor ritual "The Initiation" needs a "nerf" or a change imo: "Perform cooperative actions for a total of 180 seconds." Cooperative actions are usually pretty ineffective because you usually should do solo gens and two survivors healing another one don't happen pretty often. It takes me like 5-6 matches on average everytime to finish this quest because 180 seconds (3 minutes) are a2 comments 41 views last activity
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A friend of mine had an interesting thought process and I think it’s worth sharing it. Just had an epiphany about Kaneki... for the first few days he was crushingly strong, and insanely oppressive. After a few days... suddenly he feels much easier... After thinking about it, I have a theoey. When a new killer is released, his individual killer MMR is 700 (or whatever) below the killers normal M2 comments 71 views last activity
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The trapper would be fine if he had a terror radius of 24 M, he would be good of he had one of 18. He's supposed to trap. Just make him stealthy and he could do fine. He has zero chase powers, all those would do is help him set traps better and initiate better chases.2 comments 21 views last activity
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I was thinking about a mechanic that would with create some room for strategy for survivors but also add in optional side objectives that would potentially give killers some breathing room on gen speed. I've been watching a few competitive matches, and a lot of time, the survivors stop short of finishing the last gen out of fear of potentially NOED coming into play - even if it ends up it was ne0 comments 11 views last activity
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As of now, the Adept Demogorgon, Adept Nancy, Adept Steve, Savage Take-Down, and So Alone achievements are all retired following the removal of the Stranger Things DLC. However, it's been over a year now since Stranger Things returned to DBD and these achievements are the only thing still missing from back when the DLC was removed, is there any plans to return them soon?2 comments 311 views last activity
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Since we are introducing anime characters from Japan into the DbD universe, why not have a survivor from an anime as well? Like Izuku Midoriya. Or Goku. Why stop there? Maybe we can get some characters from Teenage Mutant Ninja Turtles too. That TV show is a classic.3 comments 51 views last activity
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Good: -The only assets reused are the piston' heads and part of the SFX of them pumping. EVERYTHING else is brand new! The cans, the pumps, gens and animations of interacting of these things are all new and VERY WELL made! 🤩 -I'm still trying to find bugs and failing so far, apart of somethings related to Kaneki's power that I don't know if are intended or indeed bugs. A game without bugs shou7 comments 181 views last activity
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Last Blood Moon, everyone and their mother complained about the fact that EVERYTHING being red/covered in blood was really disorienting and basically made tracking with killer impossible. While the bloodzones being gone is an improvement, visually anyway. The event hooks and generators are still covered in bloody tendrils, which is really confusing because I keep mistaking them for scratch mark4 comments 111 views last activity
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The current state of the killers advantage over survivors is intentional?! This is crazy! Pointless to play as survivor! I'll play everything else! This is the worst! There's just no incentive to play survivor.2 comments 81 views last activity
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Dude loves blood, let him stick his face in there and chug a lug that stuff1 comments 21 views last activity
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I have a deep feeling in my gut that event offerings suck now because someone complained about lobby dodging. Yes, it is a problem. Yes, something has to be done about it. But I do not think that making event offerings work for one person only is the solution. What if we go back to having multitarget event offerings, and you instead made them all hidden? That way, players will not lobby dodge qu1 comments 61 views last activity
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They don't change what is a useless interaction between Survivors and Killer. Either a flash-*something* is brought in or the Killer is playing to win. I would really like a rework of this whole system and associated perks. Getting good skill checks is my worst fear. As far as I can tell, it stops whatever sway the Killer was dealing with. Stops it completely until I hit another great check. Go11 comments 202 views last activity
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Tubarão is so cute, but I want alternate colors. My sense of fashion thinks charms are distracting. I do not use them, and probably never will. Can you instead take advantage of that, and make a charm that changes the color of the outfit I am wearing? The charm itself would be invisible on the character. Neopets did a similar idea with the Be-Gone! sprays.0 comments 12 views last activity
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My computer seems to generate a lot of heat when i am searching for a match so i often temporarily reduce the cap to 30fps, which helps. Although this seems to sometimes cause freezes and i would rather it be automatic anyways.3 comments 61 views last activity
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i believe a while back on a survey, maybe around september, there was a section about model reworks. is there anything we can know about this? are you guys allowed to share when we can expect these reworks, or who will be getting reworked? 🥹 the model quality as of late has been incredibly fantastic and accurate, but i know a lot of fans have issues with the older character models like cheryl, c3 comments 71 views last activity
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This game used to be so fun so silly so casual what I’d give to have 2016-2022 dbd back again from when the knight came out this game has been on a rapid decline for the fun factor 6.1 marked the end of an era everyone’s favourite bits about dbd were starting to die out before 6.1 dbd was perfect in my opinion 50/50 kill rate both sides were having fun balance was never generally talked about mu9 comments 241 views last activity
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DO NOT TOUCH HIS CANCEL COOLDOWN. This will destroy his skillcap immensely and make him boring to play as AND against. What you're asking for here, is going to be the WORST POSSIBLE VERSION of this killer because you'd disincentivize using his power in interesting, skillful ways, basically shoehorning him into only using it when he's guaranteed to catch up on you, with zero risk-taking from th7 comments 221 views last activity
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I think you should be able to play a solo custom as a survivor with both bot teammates and killer. Right now you can only add bot survivors to play with, but you can't do the same with killers. You should be able to go into customs, load up perks you want to try or play against to practice and get better. You could have difficulty settings like passive, challenging, daunting, or nightmare that up0 comments 151 views last activity
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I really tried to like it because it's a different way to progress the game, but I just can't As non mobility killers you legit can't do anything about it, survivors can finish them so quickly before you can even do anything about it, and allowing gen regression on them wouldn't fix anything because there's nothing to regress, 20% (pain res) of a blood gen is absolutely NOTHING, it takes like2 comments 32 views last activity
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Who thought it was a good idea to turn off ALL GEN PERKS AND KILLER ABILITIES that interact with Generators for this event? Pig and Freddy get neutered for no ######### reason? And the extra event items that spawn do so in totem/chest locations which is also where KILLER ITEMS like Sadako's Televisions and Xenomorphs Tunnels appear. The only way killers can apply pressure effectively is tunneling2 comments 51 views last activity
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Not sure if you guys take full-on perk suggestions but I think this might be a fun idea. IN THE TRENCHES: - Your Crouch action is replaced by Crawling. (Perks that effect crouching will still take affect.) - When in the dying state, crawl 50%/75%/100% faster. - You don't leave pools of blood in the dying state nor make grunts of pain. Alternative name: Army Crawl5 comments 111 views last activity
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Essentially the inverse of Quick Gambit , but with many changes. BUSINESS AS USUAL: You seize every opportunity to make progress, even if someone else is paying the price. Business As Usual will be activated when either of these requirements are being met: You are within 8/10/12 meters of another survivor being chased by the killer You are within 10/12/15 meters of a hooked Survivo0 comments 32 views last activity
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It makes no sense that you can complete 99% of every Blood Gen, but bloodpoints are only rewarded to survivors who finish them. It especially feels unfair when you can't even interact with the blood gens, because hooked/being chased/going for unhook.6 comments 81 views last activity
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I really think you should rename the Quest parts of your new update to Rituals. Consider the following: Rituals feel like something Survivors and Killers would actually do in-universe—dark, mysterious, and binding. Quests could work, but they lean more into classic fantasy tropes. Calling them Rituals taps straight into DBD’s lore, while Quests feels like we should be collecting herbs for a vil7 comments 131 views last activity
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I think a massive QOL improvement would be giving us the option to level up characters we are not queued up as. For instance, right now I am awaiting a match as Freddy for a daily, but I have 1.5 million BP Id rather spend on a character I actually use, be it killer or survivor. But as of now the only way to do that is to have the character selected so you either have to be actively playing as th2 comments 91 views last activity