If we're nerfing Ghoul, DO NOT TOUCH his cancel fatigue (VERY important)
DO NOT TOUCH HIS CANCEL COOLDOWN. This will destroy his skillcap immensely and make him boring to play as AND against.
What you're asking for here, is going to be the WORST POSSIBLE VERSION of this killer because you'd disincentivize using his power in interesting, skillful ways, basically shoehorning him into only using it when he's guaranteed to catch up on you, with zero risk-taking from the player's part. You're asking him to be weaker than Legion while simultaneously being more boring. They can't increase the downtime after his leap without just turning him into Diet Legion.
The whole point of his ability and his skillcap is to dash intelligently to cut off your path, and give you a moment or two to try to get away before he hits you. If you make him take too long before he can hit you, even after playing correctly and performing a good dash, he's going to be piss weak. He's already an M1 killer.
His gameplay loop is to try to cut you off and then down you. It is NOT designed to "cut you off, stare at you for 3 seconds and let you get somewhere safe before he can hit you". That's not only unfair to him since he can't down you directly with his power anyway, it's also dumb to play against. You're asking for something dumb to play against.
If you make him take too long before he can M1 you, he's going to be worse than Legion because his ability to injure a whole team is significantly slower, while also denying him the ability to effectively bodyblock windows and pallets. He's not designed to stare at you for 3 seconds while you try to shuffle around his body. His power cooldown is designed to give you enough time to drop a pallet on him or vault, otherwise you die if he blocks it OR if you're out in the open. His power is NOT designed to stare at you lovingly while you beat your face against him trying to reach the window behind him.
You could nerf the range in which he can get his initial injure, or make him walk slower when his power is out, but DO NOT TOUCH HIS CANCEL FATIGUE. You don't actually know what you're asking for. You are going to be even more frustrated against him while simultaneously ruining what makes him fun to play.
Here's a changelist that I think is healthy for both sides:
- Survivor power clickbox reduced (buff to high skill Kaneki players so they can swing around corners and bodyblock instead of accidentally pouncing on survivors, while nerfing low skill Kaneki players and controller players)
- Slightly reduce movement speed while aiming power
- Prevent the power from locking in to people with an Endurance status effect. This means you cannot pounce onto someone who was recently unhooked, but you can still use it to pre-counter things like Styptics and Dead Hard. You can also use it to bait Dead Hard (since the power will only be unable to lock onto someone for the 0.5 second duration that the Endurance effect lasts during Dead Hard.) This change will tune down Kaneki's ability to tunnel.
Done. That's it. That's all he needs. I deliberately excluded any changes regarding how his initial hit injures people "through walls" because that's not what's actually happening from a technical standpoint (he's latching on to you BEFORE you reach a corner. Reducing the clickbox will already solve a lot of the issues here so no further changes are needed regarding the visual mismatch)
Comments
I feel like it should be the same as legion, or longer based on the distance travelled using it.
At this point, I truly don't think they care if removing certain aspects of the game people enjoy will make something boring. They want to remove everything that wasn't intended, even if we found joy with the unintended features. It's such a shame. They want to take away what makes this game fun? I won't play anymore; it's that simple.
wait why do you not want him locking on to people with endurance effects? that only helps them since his power resets he goes into an animation and can't attack while giving the survivor a speed boost. i accidentally attack and get bodyblocked when i aim my bite at the healthy survivor and then usually the healthy survivor bodyblocks me anyway giving more time for the unhooked survivor to get away
Idk, I don't think a killer that gets injuries so easily AND has insane mobility/one of the best macro abilities in the game between mobility and ability to force deep wound should be as good as canceling his power to m1 as Ghoul currently is. Unlike Legion, this often allows this killer to easily punish survivors who try to survive injured. The power SHOULD be useful for catching up to survivors, that's fine. But I feel like the current state of the cancel cooldown doesn't give enough opportunity for the survivor to get away if there isn't any kind of connecting tile close by. At the very least I feel like Hinami's Umbrella needs a change and even then I'm not sure that's enough. The enraged pallet vault also needs to be looked at.
It's as I said. It's so he can't tunnel people off the hook as effectively
Yes, that's the point. This is what the Ghoul is meant to punish and he does it just fine. It doesn't need changes. Like I said, you risk ruining the character's gameplay from both sides if you increase the cancel recovery.
I advocate for them touching it